Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: Special Effects: Technology and the Interior Experience (special issue of Interiors: Design, Architecture, Culture)
Published:
Read more: Call: Special Effects: Technology and the Interior Experience (special issue of Interiors: Design, Architecture, Culture)INTERIORS: DESIGN, ARCHITECTURE, CULTURE – Berg Publishers Call for Articles – Special Issue (Vol. 3 Issue 1 – 2012) SPECIAL EFFECTS: TECHNOLOGY AND THE INTERIOR EXPERIENCE The editors Anne Massey (Kingston University) and John Turpin (Washington State University) invite contributions to the journal’s 2012 special issue SPECIAL EFFECTS: Technology and the Interior Experience. This issue will examine the impact of technology on the development of the interior and the accompanying human experience. As the 21st century unfolds, technological additions, integrations and interventions have become more pervasive altering our interface with the built environment and greatly impacting our perception of the…
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Call: Cultures in virtual worlds – Special issue of New Review of Hypermedia and Multimedia
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Read more: Call: Cultures in virtual worlds – Special issue of New Review of Hypermedia and MultimediaCultures in virtual worlds A special issue of the New Review of Hypermedia and Multimedia Guest-edited by Jeremy Hunsinger and Adrienne Massanari Virtual worlds (VW) embody cultures, their artefacts, and their praxes; these new and old spaces of imagination and transformation allow humans to interact in spatial dimensions. Within these spaces, culture manifests with the creation, representation, and circulation of meaningful experiences. But virtual worlds are not novel in that regard, nor should we make the mistake to assume that they are novel in themselves. Virtual experiences have been around in some respect for hundreds of years, and virtual worlds…
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Call: Workshop on the Sensuous Object (Smell and Touch, Ambience, Aesthetic, Visual Thinking, Tacit Knowledge, Sound and Seduction)
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Read more: Call: Workshop on the Sensuous Object (Smell and Touch, Ambience, Aesthetic, Visual Thinking, Tacit Knowledge, Sound and Seduction)Call for Abstracts: Workshop on the Sensuous Object (Smell and Touch, Ambience, Aesthetic, Visual Thinking, Tacit Knowledge, Sound and Seduction) Medical Museion, University of Copenhagen, Denmark Our own Lucy Lyons and Anette Stenslund are organising a two-day workshop titled ‘The Sensuous Object’ here at Medical Museion, September 29-30. ‘The Sensuous Object’ is an interdisciplinary, participatory workshop concerned with ways we actually engage with objects and aimed at researchers in all disciplines interested in the materiality of actual artefacts and ways of understanding objects through the senses. How we experience and understand objects as sensuous objects that have been realized, produced,…
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Call: MMVR19 (Medicine Meets Virtual Reality) and NextMed conference
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Read more: Call: MMVR19 (Medicine Meets Virtual Reality) and NextMed conferenceMedicine Meets Virtual Reality MMVR19 NextMed February 9 – 11, 2012 Newport Beach Marriott Hotel & Spa Newport Beach, California Call for Presentations Now Open! Submission Deadline is July 15, 2011 http://www.nextmed.com/ After a very successful 2011 conference, we are pleased to announce the MMVR19 / NextMed Call for Presentations. The Organizing Committee invites submissions from researchers discovering new tools and methods at the juncture of informatics and medicine. MMVR welcomes a broad range of topics, including: Biomedical simulation, modeling, and rendering Data visualization and fusion Imaging devices and methods Robotics Haptics Sensors and sensor grids Human-computer interfaces Medical intelligence…
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Call: Interactive Technology and Smart Education (ITSE)
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Read more: Call: Interactive Technology and Smart Education (ITSE)Interactive Technology and Smart Education – Call for Papers Edited by: Dr Pedro Isaias Information Management & Information Systems, Universidade Aberta, Portugal Dr Maggie McPherson School of Education, University of Leeds, UK Interactive Technology and Smart Education (ITSE) is a multi-disciplinary journal examining educational technologies that have emerged from multimedia and social software. The journal promotes innovative technology in the context of pedagogical strategies and learners’ educational needs. By bringing together these specialist fields, the journal bridges an important gap in educational technology research. Contributions are solicited in any of the two main broad themes – interactive technology and SMART…
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Call: OZCHI 2011 (Australia Computer-Human Interaction conference)
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Read more: Call: OZCHI 2011 (Australia Computer-Human Interaction conference)CALL FOR PAPERS OZCHI 2011 Australian National University Canberra, Australia Monday 28 November to Friday 2 December, 2011 http://www.ozchi.org/ IMPORTANT DATES Friday 17th June 2011: Submission of Long Papers/Tutorial proposals/Workshop proposals Friday Sept 2, 2011: Submission of Short papers/Demos/Doctoral consortium applications OZCHI is Australia’s leading forum for work in all areas of Computer-Human Interaction. It attracts an international community of practitioners, researchers, academics and students from a wide range of disciplines including user experience designers, information architects, software engineers, human factors experts, information systems analysts, social scientists and managers. The conference also welcomes perspectives from design, architecture, engineering, planning, social…
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Call: American Telemedicine Association Fall Forum 2011
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Read more: Call: American Telemedicine Association Fall Forum 2011American Telemedicine Association ATA Fall Forum 2011 Call for Presentations Open through July 1 Click here for more information The ATA Fall Forum 2011 will be a different type of meeting, with short presentations focused on innovative ideas that are revolutionizing healthcare. We are looking for talks, demonstrations or other inventive presentation formats on a wide range of telemedicine subject areas. Topics might include: a unique approach to delivering telehealth services, a new and better device, a successful way of introducing telemedicine to providers or consumers, a novel way to organize and fund a program, a fresh look at overcoming…
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Call: CHArt 2011 – The Challenge of Ubiquity in Digital Culture
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Read more: Call: CHArt 2011 – The Challenge of Ubiquity in Digital CultureCall for Papers: The Challenge of Ubiquity in Digital Culture Computers and the History of Art (CHArt) 7th ANNUAL CONFERENCE Thursday 17th and Friday 18th November 2011 London, venue to be confirmed Submission deadline: July 1, 2011 Utopian hopes for the ubiquity of digital and networked technologies leading to a more transparent and democratic society are being met by expressions of concern about their implications for art. Nicholas Bourriaud has observed that such technologies can bring about a “collective desire to create new areas of conviviality and introduce new types of transaction with regard to the cultural object”. However, others…
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Call: AmGam ’11: First International Workshop on Ambient Gaming
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Read more: Call: AmGam ’11: First International Workshop on Ambient GamingCALL FOR PARTICIPATION (Submission deadline: July 25, 2011) AmGam’11: First International Workshop on Ambient Gaming November 16, 2011, Amsterdam, The Netherlands Hosted by the AmI-11 conference http://www.playfitproject.nl/ambientgamingworkshop Submission deadline: July 25, 2011 Description ‘Ambient games’ are innovative game designs incorporating ambient intelligence characteristics, such as context-awareness, personalization, adaptation and anticipation. They may lead to new player experiences, for instance by allowing players to (inter)act freely, without being allocated by a computer screen or device, by using information coming from sensors or actuators. Ambient games support casual play, allowing play and games to be seamlessly integrated with daily activities. Ambient gaming…
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Call: 21st International Conference on Artificial Reality and Telexistence (ICAT 2011)
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Read more: Call: 21st International Conference on Artificial Reality and Telexistence (ICAT 2011)CALL FOR PAPERS The 21st International Conference on Artificial Reality and Telexistence (ICAT 2011) November 28-30, 2011 Osaka University, Osaka, Japan http://www.ic-at.org/2011/ Sponsored by Virtual Reality Society of Japan Important dates: Paper Submission Dead-line: August 10, 2011 Acceptance Notification: September 30, 2011 ICAT 2011 Conference: November 28-30, 2011 ICAT is the oldest international conference on Virtual Reality and Telexistence. The organizing committee cordially invites you to submit your technical work and experimental results in Virtual Reality science and technology to this conference. ICAT 2011 will not only look for innovations in the VR technology itself, but also exploring novel ways…
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Call: Haptics in Surgical Robotics workshop
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Read more: Call: Haptics in Surgical Robotics workshopHaptics in Surgical Robotics Istanbul, June 21st, 2011 Abstract: Surgeons’ hands are their main tools. They intuitively process both visual and haptic senses to perform a surgery. Yet, in robotic surgery, the use of a teleoperated system removes the direct contact of hands with tissues and thus, diminishes the sense of touch. Although 3D stereoscopic vision and enhanced dexterity are fully exploited in this field, the tremendous potential of haptic feedback has been confined to research activities. Up to now, the essential role of haptic feedback has not been fully recognized by the medical community since its benefits have not…
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Call: “Virtual Realities and Gaming” track at MKWI 2012 (Multikonferenz Wirtschaftsinformatik)
Published:
Read more: Call: “Virtual Realities and Gaming” track at MKWI 2012 (Multikonferenz Wirtschaftsinformatik)Track “Virtual Realities and Gaming” at MKWI 2012 (Multikonferenz Wirtschaftsinformatik [European Conference on Computer Science]) Braunschweig, Germany Deadline: 15th of September 2011 Background: In recent years virtual realities and computer games have attracted the attention of media and academics alike. The technological framework of virtual realities is constituted of 3D-based interaction, avatars and voice-over-IP, which surpass the richness and interactivity of existing web applications by far. The enhanced interactivity and social presence promote a sense of immersion, i.e. the feeling of “being there together”. The application of virtual realities has also found growing usage in the business context (f.i. within…
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