Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: Society for Cognitive Studies of the Moving Image (SCSMI 2012)
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Read more: Call: Society for Cognitive Studies of the Moving Image (SCSMI 2012)Call for Paper Proposals The Society for Cognitive Studies of the Moving Image announces its call for proposals for the 2012 SCSMI Conference, June 13-16, 2012, at Sarah Lawrence College (June 13-15) and New York University (June 16) in New York. The Society for Cognitive Studies of the Moving Image is an interdisciplinary organization made up of scholars interested in cognitive, philosophical, aesthetic, neuro-physiological, and evolutionarypsychological approaches to the analysis of film and other moving-image media. Members of SCSMI seek to understand, among other things, the ways in which perceptual, psychological and neural processes relate to spectators’ affective responses, to…
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Call: Innovative Research in Virtual Worlds 2011 Conference
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Read more: Call: Innovative Research in Virtual Worlds 2011 ConferenceInnovative Research in Virtual Worlds 2011 Conference 3rd – 4th November 2011 Coventry University Techno Centre With Gala Dinner at St Mary’s Guildhall Registration is now open! Learning Innovation Applied Research Group is hosting its first two-day conference, Innovative Research in Virtual Worlds, on the 3rd and 4th November 2011. A dissemination event for the Leverhulme Trust funded CURLIEW project, IRVW 2011 provides an opportunity to interact, discuss and collaborate on the topic of innovative research in virtual worlds. IRVW 2011 will focus on a number of virtual world themes, including the CURLIEW project’s three PhD topics – pedagogical design, learner identity and…
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Call: ACM Interactions magazine
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Read more: Call: ACM Interactions magazineCall for Submissions ACM Interactions Magazine The Editors-in-Chief of ACM Interactions magazine invite authors to submit articles and other features for publication. Interactions magazine is the mirror on the human-computer interaction and interaction design communities and beyond. It is the multiplicities of conversations, collaborations, relationships and new discoveries focused on how and why we interact with the designed world of technologies. Interactions magazine carries a special voice that lies between practice and research with an emphasis on making accessible and engaging HCI research in practitioner communities.…
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Call: Emerging Learning Design 2012 Conference
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Read more: Call: Emerging Learning Design 2012 ConferenceCall Announcement Emerging Learning Design 2012 Conference “Innovative Practices for Digital Teaching and Learning” June 1, 2012 Montclair State University http://eld.montclair.edu This one-day event will bring together educators from a wide variety of settings to share and learn about exemplary practices in hybrid, online, and emerging instructional technology pedagogy. [Note the “Immersive Technology” track below] Proposals will be peer reviewed and must be submitted via the online form at http://eld.montclair.edu by December 1st, 2011. For the proposal submission, please provide a title, 50-word description and 250-word abstract.…
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Call: Third International Conference on Virtual Worlds (VW’2012)
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Read more: Call: Third International Conference on Virtual Worlds (VW’2012)Virtual Worlds III 3-5 July, 2012, Paris, France http://www.virtual-worlds.net/vw2012/ Dear colleagues, We are delighted to announce and call for papers for the Third International Conference on Virtual Worlds (VW’2012) which will be held from July 3 to 5, 2012 in Paris (La Défense). Background A Virtual World can be defined as a computer-simulated environment with its own physical and biological laws, populated by dynamic interacting entities such as artificial creatures and human avatars. Whereas Virtual Reality largely focuses on the design of 3D immersive spaces, and Artificial Life on the modeling and study of life-like systems, Virtual Worlds embrace both…
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Call: IASTED African Conference on Modelling and Simulation
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Read more: Call: IASTED African Conference on Modelling and SimulationCALL FOR PAPERS The Fourth IASTED African Conference on Modelling and Simulation AfricaMS 2012 Science and Technology – A Platform for Sustainable Development September 3 – 5, 2012 Gaborone, Botswana SPONSORS The International Association of Science and Technology for Development (IASTED) Technical Committee on Modelling and Simulation Technical Committee on Optimization World Modelling and Simulation Forum (WMSF) HOST ORGANIZATION University of Botswana CONFERENCE CHAIR Prof. Francis Ogwu University of Botswana, Botswana LOCAL ARRANGEMENTS CHAIR Prof. George O. Anderson University of Botswana, Botswana LOCATION Located in Southern Africa, Botswana is a country famous for the Kalahari Desert, friendly people, and beautiful…
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Call: 7th Global Conference – Cybercultures: Exploring Critical Issues
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Read more: Call: 7th Global Conference – Cybercultures: Exploring Critical IssuesConference Announcement / Call for papers 7th Global Conference Cybercultures: Exploring Critical Issues Thursday 3rd May – Saturday 5th May 2012 Prague, Czech Republic This inter- and multi-disciplinary conference aims to examine, explore and critically engage with the issues and implications created by the growing adoption of information technologies for inter- human communication. The project will also focus on assessing the continuing impact of emergent cybermedia for human communication and culture. In particular the conference will encourage equally theoretical and practical debates which surround the cultural contexts within which cybermedial and technological advances are occurring.…
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Call: Game Studies, Culture, Play, and Practice Area at SW/TX PCA/ACA
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Read more: Call: Game Studies, Culture, Play, and Practice Area at SW/TX PCA/ACACall for Papers: Game Studies, Culture, Play, and Practice Area 33rd Annual SW/TX PCA/ACA Conference February 8-11, 2012 Albuquerque, NM The Game Studies, Culture, Play, and Practice Area welcomes paper, panel, and other proposals on games (digital and otherwise) and their study and development.…
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Call: The UnSymposium 2011: Games, Play and Community
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Read more: Call: The UnSymposium 2011: Games, Play and CommunityCALL FOR PROPOSALS The UnSymposium 2011: Games, Play and Community www.vw.unsymposium.org Friday, Saturday and Sunday, November 4-6, 2011. Virtual Worlds Graduate UnSymposium is a community building event that provides opportunities for graduate students, alumni, and educators to share innovative practices, network with colleagues, and explore opportunities for professional development, enhancing research, teaching, and learning. This UnSymposium is particularly interested in works in progress, sessions that provide ample opportunity for symposiast participation, and cutting edge uses of technology in education, research, and virtual worlds. The Theme for 2011 is Games, Play and Community. This is a fully online, free conference. Conference…
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Call: Role-Playing in Games Seminar
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Read more: Call: Role-Playing in Games SeminarCALL FOR PAPERS ROLE-PLAYING IN GAMES SEMINAR April 10-11, 2012, University of Tampere, FINLAND Role-playing activities are characterized by involving participants in as-if, simulated and pretend play actions and circumstances. This element can be found in numerous contexts from child’s play to training and research. The most common recreational role-playing games include tabletop role-playing games, live action role-playing games (larps) and massively multiplayer role-playing games (MMORPGs). Different forms of role-playing, pretend-play, and make-believe can be traced throughout human history. Role-Play in Games seminar brings together researchers of role-playing and role-playing games. Submissions from a wide variety of research fields are…
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Call: Computational Aesthetics in Games: Special issue of T-CIAIG
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Read more: Call: Computational Aesthetics in Games: Special issue of T-CIAIGIEEE Transactions on Computational Intelligence and AI in Games (T-CIAIG) Special Issue: Computational Aesthetics in Games Special issue editors: Cameron Browne, Georgios N. Yannakakis and Simon Colton Deadline for submissions: October 28, 2011 AI research seeks to optimise the performance of artificial agents in their given domains, and in the area of games this does not mean simply making stronger opponents. We do not increase the player’s enjoyment of a game by beating them as quickly as possible, but by matching them at their level of expertise to engage them and provide an entertaining experience. While such aesthetic considerations are…
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Call: Designing Interactive Systems 2012
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Read more: Call: Designing Interactive Systems 2012Designing Interactive Systems 2012 Newcastle upon Tyne, UK June 11-15, 2012 (Note change of date) http://www.dis2012.org/ The ACM conference on Designing Interactive Systems is the premier, international arena where designers, artists, psychologists, user experience researchers, systems engineers and many more come together to debate and shape the future of interactive systems design and practice. At DIS 2012 we will turn our focus to what happens when our interactive systems are used “in the wild”. Join us to discuss the opportunities, issues and challenges of interactive systems when they are placed in the lived, everyday experiences of people, institutions and practices.…
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