Category: Calls


  • Call: Designing Interactive Systems 2014

    Designing Interactive Systems 2014 Vancouver, BC, Canada June 14-18, 2014 http://www.dis2014.org The ACM conference on Designing Interactive Systems (DIS) is the premier, international arena where designers, artists, psychologists, user experience researchers, systems engineers and many more come together to debate and shape the future of interactive systems design and practice. The theme of the conference is “Crafting Design.” We see the confluence of phenomena that may constitute new approaches and new foci in HCI and interaction design. The re-emergence of hand skills is evident in the development of multi-touch and full body interfaces. DIY and Maker cultures have become a…

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  • Call: Old Ideas: Recomputing the History of Information Technology (SIGCIS Workshop 2013)

    Old Ideas: Recomputing the History of Information Technology SIGCIS Workshop 2013 October 13, 2013, Portland, Maine Deadline: June 30, 2013 The Society for the History of Technology’s Special Interest Group for Computers, Information and Society (SIGCIS – http://www.sigcis.org) welcomes submissions for a one-day scholarly workshop to be held on Sunday, October 13, 2013 in Portland, Maine. As in previous years, SIGCIS’s annual workshop will occur immediately after the end of the regular SHOT annual meeting program, the details of which are available from http://www.historyoftechnology.org/annual_meeting.html. Questions about the workshop should be addressed to Thomas Haigh (School of Information Studies, University of…

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  • Call: NextMed/MMVR21 – Medicine Meets Virtual Reality

    NextMed/MMVR21 Medicine Meets Virtual Reality February 20 – 22, 2014 Manhattan Beach Marriott Manhattan Beach, California Important Dates August 1, 2013:  Submission Deadline September 2013:  Registration Opens October 2013:  Initial Program Call for Presentations The 2014 Call for Presentations is now open! The Organizing Committee welcomes innovative research in: Medical simulation and modeling Data visualization and fusion Imaging devices and methods Robotics Haptics Sensors Wearable and implantable electronics Human-computer interfaces Medical intelligence networks Mobile health applications Virtual and augmented reality Projection systems Learning and technology Simulator design and validation Preoperative planning Surgical registration and navigation Psychotherapy tools Physical rehabilitation tools…

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  • Call: Fourth International Joint Conference on Ambient Intelligence (AmI 2013)

    Call for Papers Fourth International Joint Conference on Ambient Intelligence AmI 2013 Dublin, Ireland December 3rd-5th 2013 http://www.ami-13.org/ Deadline extended: June, 24th (Final) The AmI-13 conference brings together researchers and practitioners from industry and academia working in the field of technologies and applications of Ambient Intelligence. Ambient Intelligence represents a vision of the future where we shall be surrounded by invisible technological means, sensitive and responsive to people and their behaviors, deliver advanced functions, services and experiences. Ambient intelligence combines concepts of ubiquitous technology, intelligent systems and advanced user interfaces putting the humans in the center of technological developments.…

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  • Call: Automotive User Interfaces and Interactive Vehicular Applications (AutomotiveUI’13)

    Call for Papers 5th International Conference on Automotive User Interfaces and Interactive Vehicular Applications http://www.auto-ui.org/13 Submissions due: June 25th 2013 (extended) Based on a multitude of requests from the Automotive UI Community we have decided to extend the deadline for submissions of Full and Short papers to JUNE 25, PST 23:59 There are just two weeks left to submit your paper to AutomotiveUI, the premier forum for UI research in the automotive domain. The conference is in cooperation with ACM SIGCHI and held on October 28-30, 2013 in Eindhoven, The Netherlands. Check out the details at: http://www.auto-ui.org/13 AutomotiveUI brings together…

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  • Call: PhD scholarship in user experience and shape-changing interfaces at University of Copenhagen

    Fully funded PhD Scholarship in User Experience and Shape-changing Interfaces @ Uni Copenhagen Come work with us on the user experience of shape-changing and tangible user interfaces! The Department of Computer Science at the University of Copenhagen (DIKU) invites applications for a fully funded PhD Scholarship in user experience and shape-changing interfaces. Deadline for applications is August 1st 2013. The study is part of the GHOST project (generic, highly-organic shape-changing interfaces), a collaboration between University of Copenhagen, University of Bristol, University of Lancaster, and University of Eindhoven. GHOSTs are display surfaces made of malleable materials that can change into and…

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  • Call: The Mediated City (two multidisciplinary conferences)

    Dear all. Below is information on a multidisciplinary conference event. The aim is to bring people from diverse backgrounds together around the issue of “the city”. Please pass on the call and get in touch with any queries. In addition to standard papers we are asking for proposals for a range of activities: workshops, panel discussions, book launches etc. So feel free to propose something of interest. http://architecturemps.com THE MEDIATED CITY – two multidisciplinary conferences examining “the city”…… a virtual, filmic, social, political and physical construct. CONFERENCE  1. Place: London Dates: 01-03 April 2014 Host: Ravensbourne (University) CONFERENCE  2. Place:…

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  • Call: International Workshop on Predicting Real World Behaviors from Virtual World Data (RWVW-2013)

    International Workshop on Predicting Real World Behaviors from Virtual World Data (RWVW-2013) Workshop Objectives Virtual worlds refer to shared persistent massive online spaces where hundreds of thousands and even millions of people can interact with one another. Examples of such spaces include massive multiplayer online games like World of Warcraft, Eve Online etc and structured environments like SecondLife. There is a growing body of literature that focuses on the similarities and differences between how people behave in the offline world vs. how they behave in these virtual environments. Data mining has aided in discovering interesting insights with respect to how…

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  • Call: 6th International Conference for Interactive Digital Storytelling (ICIDS)

    Call for Papers 6th International Conference for Interactive Digital Storytelling (ICIDS) “Connecting Narrative Worlds” Istanbul, 6-9 November 2013 Bahçeşehir University ICIDS is the premier international conference on research and practice covering interactive narrative experiences such as video game narratives, interactive storytelling, interactive drama, and interactive installation art concerned with storytelling. Bringing together researchers, practitioners and theorists presenting cutting-edge works, qualitative and quantitative research, advanced computational narrative techniques and innovative theoretical perspectives, ICIDS serves as the main event for exchanging ideas and perspectives on combining narrative and interactivity for an exciting new form of human expression that redefines the relationship between…

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  • Call: Interacting with Presence: HCI and the sense of presence in computer-mediated environments

    Interacting with Presence: HCI and the sense of presence in computer-mediated environments www.presence-research.com Editors: Giuseppe Riva, John Waterworth, Dianne Murray Introduction Our experience of using and interacting with the newest computer information technologies is profoundly affected by the extent to which we feel ourselves to be really ‘present’ in the computer-mediated world that the technology makes available to us. This feeling, which is described as ‘Presence’, is the “feeling of being inside the mediated world”. It is a crucial and increasingly necessary element in both design and usage of many recent and developing interactive technologies. In the same way that…

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  • Call: Sex and Sexuality in Video Games (book chapters)

    Call for Chapter Proposals, Book Project on Video Games “Rated M for Mature: Sex and Sexuality in Video Games” (tentative title) The word sex has many implications when it is used in connection with video games. As game studies scholars have argued, games are player-driven experienced. Players must participate in processes of play to move the game forward. You must contribute to keep the game moving forward. The addition of content that incorporates sex and/or sexuality adds complexity that other media do not share. This project seeks to further develop our understanding of the practices and activities of video games,…

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  • Call: IEEE ISMAR 2013 Workshop on Collaboration in Merging Realities (CiMeR)

    IEEE ISMAR 2013 Workshop on Collaboration in Merging Realities (CiMeR) October 1, 2013 Adelaide, SA, Australia Paper submission deadline: June 17, 2013 http://cimer13.participatorysystems.org/ Our world is becoming more complex every day, and so problem solving often requires people to form teams and work remotely. To support this a variety of teleconferencing and telepresence technologies have been developed. However, most of them have involved some variation of traditional video conferencing with known limitations. In this workshop we will focus on how Augmented Reality (AR) and Mediated Reality (MR) technology can be used to enhance the remote collaboration experience and developed radically…

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