Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: ‘Games for Learning’ – Special issue of Interaction Design and Architecture(s)
Published:
Read more: Call: ‘Games for Learning’ – Special issue of Interaction Design and Architecture(s)Call for Papers: Special Issue on “GAMES FOR LEARNING” to be published at the Interaction Design and Architecture(s) Journal (IxD&A) (ISSN 1826-9745) Guest Editors: Kostas Karpouzis, Institute of Communication and Computer Systems, National Technical University of Athens, Greece Ginevra Castellano, School of Electronic, Electrical and Computer Engineering, University of Birmingham, UK Rilla Khaled, Institute of Digital Games, University of Malta Evangelia Dimaraki, University of the Aegean, Ellinogermaniki Agogi Important dates: Deadline: 22 November 2013 Other important dates: Notification to the authors: 20 December, 2013 Deadline for submission of the final camera ready version of accepted papers: 10 January 2014 Publication…
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Call: Social Believability in Games Workshop at ACE2013
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Read more: Call: Social Believability in Games Workshop at ACE2013Call for papers to Social believability in games workshop The Social Believability in Games Workshop intends to be a point of interaction for researchers and game developers interested in different aspects of modeling, discussing, and developing believable social agents and Non-Player Characters (NPC). This can include discussions around behavior based on social and behavioral science theories and models, social affordances when interacting with game worlds and more. The intention is to invite participants from a multitude of disciplines in order to create a broad spectrum of approaches to the area.…
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Call: JVRC 2013 – Joint Virtual Reality Conference of EGVE-EuroVR
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Read more: Call: JVRC 2013 – Joint Virtual Reality Conference of EGVE-EuroVR2013 Joint Virtual Reality Conference of EGVE – EuroVR EGVE – the 19th Eurographics Symposium on Virtual Environments EuroVR – the 10th EuroVR Conference Paris Saclay, France December 11-13, 2013 http://jvrc2013.sciencesconf.org/ Call for Papers and Short Papers: DEADLINE July 29th, 2013 Original, unpublished papers and short papers documenting new research contributions, practice and experience, or novel applications, from all areas of virtual environments, augmented reality, mixed reality and 3D user interfaces, are invited. Topics of interest include, but are not limited to: Advances in display technologies Audio and Multimodal Interfaces Haptic systems and devices Tracking and sensing Real-time rendering, modeling…
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Call: Autonomous Agents and Multiagent Systems (AAMAS) 2014 conference
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Read more: Call: Autonomous Agents and Multiagent Systems (AAMAS) 2014 conference13th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2014) http://aamas2014.lip6.fr Marriott Rive Gauche Paris, France May 5-9, 2014 Electronic Abstract Submission: October 8, 2013 (11:59 PM HST) Full Paper and Extended Abstract Submission: October 11, 2013 (11:59 PM HST) Rebuttal Phase : November 29 – December 2, 2013 (11:59 PM HST) Author Notification: December 20, 2013 AAMAS-14 encourages the submission of theoretical, experimental, methodological, and applications papers. Theory papers should make clear the significance and relevance of their results to the AAMAS community. Similarly, applied papers should make clear both their scientific and technical contributions, and are expected…
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Call: ‘Haptics in HRI: Cooperation and Communication’ – Special issue of Journal of Human-Robot Interaction
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Read more: Call: ‘Haptics in HRI: Cooperation and Communication’ – Special issue of Journal of Human-Robot InteractionCall for Papers for Special Issue on “Haptics in HRI: Cooperation and Communication” in Journal of Human-Robot Interaction SCOPE Coming generations of robots will share physical space with humans, engaging in contact interactions (physical Human Robot Interaction, or pHRI) as they carry out cooperative tasks. This special issue turns a spotlight on the specific roles that crafted haptic interaction (tactile and proproceptive) can play in cooperation and communication between a human and a robotic partner, from the viewpoints of human needs, capabilities and expectations and of engineering implementation. Physical interaction brings specific challenges to many aspects of robot development and…
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Call: Participations special issue: ‘Researching audiences in digital mediated and interactive experiences’
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Read more: Call: Participations special issue: ‘Researching audiences in digital mediated and interactive experiences’Participations: Journal of Audience and Reception Studies Special Issue: ‘Researching audiences in digital mediated and interactive experiences’ Part of the AHRC Funded Project http://affectiveexperiences.com/ Co-editors: Irida Ntalla (Schools of Arts & Social Sciences, Cultural Policy and Management, City University London) & Dirk vom Lehn (Department of Management, King’s College London) Participations is the online Journal devoted to the broad field of audience and reception studies, and has been running for ten years now, to be found at www.participations.org. It aims to bring into dialogue work and debate across all fields involved in examining all areas of media and culture. Participations…
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Call: Symposia for AISB-50 (Artificial Intelligence and the Simulation of Behaviour 2014 conference)
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Read more: Call: Symposia for AISB-50 (Artificial Intelligence and the Simulation of Behaviour 2014 conference)CALL FOR SYMPOSIA PROPOSALS: AISB-50: 1st – 4th April 2014, Goldsmiths, University of London, UK http://www.aisb.org.uk/events/aisb14 DEADLINE: 22:08:2013 AISB-50: a convention commemorating both 50 years since the founding of the society for the study of Artificial Intelligence and the Simulation of Behaviour (the AISB) and sixty years since the death of Alan Turing, founding father of both Computer Science and Artificial Intelligence, will be held at Goldsmiths, University of London, UK from the 1st to the 4th April 2014. The convention will follow the same overall structure as previous conventions, namely a set of co-located symposia and we are currently…
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Call: Mediating Justice: The Changing Nature of Presence in the Era of Ubiquitous Technology (special issue of AI & Society)
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Read more: Call: Mediating Justice: The Changing Nature of Presence in the Era of Ubiquitous Technology (special issue of AI & Society)Special issue AI & Society, Journal for Knowledge, Culture and Communication Mediating Justice: the changing nature of presence in the era of ubiquitous technology Editors: Dr. Caroline Nevejan, Professor Inge van der Vlies, Dr. Satinder Gill Papers are presented at EIT Conference Mediating Presence, 2-4 December 2013 Delft University of Technology. Dates: abstracts: August 30th, acceptance September 15th, paper submission November 15th, Conference 2- 4 December 2013 Delft University of Technology, final papers March 15th, publication AI & Society 2014. Background The ubiquitous use of media and networks has fundamentally changed social and organizational processes in today’s societies.…
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Call: 4th Global Conference – Experiential Learning in Virtual Worlds
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Read more: Call: 4th Global Conference – Experiential Learning in Virtual Worlds4th Global Conference – Experiential Learning in Virtual Worlds Saturday 22nd March – Monday 24th March 2014 Prague, Czech Republic Call for Presentations: Interest in 3D virtual worlds and their application to learning have increased significantly in recent years. They play an increasingly important role for people in both social and work-based contexts, and they challenge many of our assumptions about how we work, teach, learn, and relate to each other. There are many different types of virtual worlds and they are used for a multiplicity of purposes including gaming, play, social networking, learning and development, work, and also business.…
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Call: AIC 2013 – International Workshop on Artificial Intelligence and Cognition
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Read more: Call: AIC 2013 – International Workshop on Artificial Intelligence and CognitionCALL FOR PAPERS AIC 2013 International Workshop on Artificial Intelligence and Cognition Turin, Italy, December 3rd, 2013 Workshop website: http://di.unito.it/aic2013 Submission deadline: September 21st, 2013 Workshop of AI*IA 2013, 25th Year Anniversary, Turin, Italy XIII Conference of the Italian Association for Artificial Intelligence Follow us on Twitter: http://twitter.com/workshopAIC2013 hashtag: #aic2013ws Join our event on Facebook: http://www.facebook.com/events/482000415212921/ MOTIVATION The collaboration between Cognitive Science and Artificial Intelligence had a strong impact for both the disciplines. In AI this partnership has driven to the realization of intelligent systems based on plausible models of human cognition. In turn, in cognitive science, the partnership allowed…
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Call: Collaboration meets Interactive Surfaces: Walls, Tables, Tablets and Phones (ITS 2013 Workshop)
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Read more: Call: Collaboration meets Interactive Surfaces: Walls, Tables, Tablets and Phones (ITS 2013 Workshop)CALL FOR PARTICIPATION ITS 2013 Workshop – Collaboration meets Interactive Surfaces: Walls, Tables, Tablets and Phones http://sites.google.com/site/collaborationsurfaces/ Submission of workshop papers: August 9, 2013 Notification of acceptance: August 23, 2013 The vast screen real estate, which is provided in large-scale interaction environments presents novel ways to visualize and interact with data-rich models. In parallel to this technological revolution, interactive surfaces have also become widespread in different sizes and devices, from large-scale walls to small tablets. Indeed, the tabletop community witnessed, in recent years, an increased usage of interactive tables, tablet-sized surfaces and mobile phones. The opportunities for innovation exist, but…
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Call: Roleplaying Game Studies Handbook – DiGRA 2013 Workshop
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Read more: Call: Roleplaying Game Studies Handbook – DiGRA 2013 WorkshopCall for Participation: Roleplaying Game Studies Handbook – A Workshop @ DiGRA 2013 The study of roleplaying games has remained a small and somewhat separate tradition within game studies writ large. Yet roleplaying games arguably defined and influenced many design elements of today’s digital games, and constitute a formational experience for many influential digital game designers. More importantly, the peculiarities of non-digital roleplaying games as a socially shared effort of imagination, storytelling, simulation, and gaming have generated insights that have much to offer to the wider field of game studies. Unfortunately, most publications in the field of roleplaying game studies…
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Recent Posts
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