Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: Peripheral Interaction: Shaping the Research and Design Space (CHI 2014 Workshop)
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Read more: Call: Peripheral Interaction: Shaping the Research and Design Space (CHI 2014 Workshop)Peripheral Interaction: Shaping the Research and Design Space One-day workshop at CHI 2014, April 26th or 27th in Toronto, Canada SUBMISSION DEADLINE: January 10th, 2014 NOTIFICATION: February 1st, 2014 http://www.peripheralinteraction.com When interacting with the physical world around us we easily carry out small activities in our background or periphery of attention. Peripheral Interaction tries to transfer this to interaction with digital devices, to better embed them in our daily routines. This new interaction paradigm is based on diverse research areas (e.g. ambient information, implicit interaction, ubiquitous computing, calm technology) and addresses researchers, engineers, designers and practitioners in a number of…
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Call: 19th Annual CyberPsychology & CyberTherapy Conference (CYPSY19)
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Read more: Call: 19th Annual CyberPsychology & CyberTherapy Conference (CYPSY19)19th Annual CyberPsychology & CyberTherapy Conference (CYPSY19) Washington, D.C. June 17-19, 2014 http://www.interactivemediainstitute.com/cypsy19 The 19th Annual CyberPsychology & CyberTherapy Conference (CYPSY19) will take place on June 17-19, 2014 in Washington, D.C.. Jointly organised by the Interactive Media Institute, in collaboration with the Virtual Reality Medical Institute, is organizing the International Association of CyberPsychology, Training, & Rehabilitation’s (iACToR), the conference is an international networking and sharing platform for researchers, clinicians, policy makers and funding agencies to share and discuss advancements in the growing disciplines of CyberTherapy & CyberPsychology.…
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Call: Special issue of PRESENCE on ethics
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Read more: Call: Special issue of PRESENCE on ethicsCall for Papers: Special Issue of PRESENCE on Ethics The Call is also available for download at the MIT Press webage for PRESENCE, http://www.mitpressjournals.org/loi/pres Guest Editors: Michael Madary – Universität Mainz Thomas Metzinger – Universität Mainz Patrick Haggard – University College London Virtual environments and teleoperation are introducing novel experiences into human societies, and these experiences can produce important ethical challenges, in addition to their engineering value. This special issue aims to address specific ethical issues arising with the use of virtual environments and teleoperators. These kinds of technology are increasingly used in research, military, and clinical applications, as well…
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Call: Survey of Second Life students, instructors and designers
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Read more: Call: Survey of Second Life students, instructors and designersCall: Second Life Educators and Students: Research Study My name is Christine Mark and I am working on my dissertation for my PhD in Instructional Technology from The University of Southern Mississippi. My dissertation is entitled The Rise and Fall of Second Life as an Educational Platform. This study seeks to find the reasons why Second Life did not become the dominant course delivery method as was predicted in 2009. This study will further the research on 3D Online Immersive Environments by analyzing what happened and by giving higher education administrators, instructors, and course designers guidance when trying new technologies…
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Call: Synthesizing Human Emotion in Intelligent Systems and Robotics (book chapters)
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Read more: Call: Synthesizing Human Emotion in Intelligent Systems and Robotics (book chapters)Call for Chapters for forthcoming 2014 BOOK: Synthesizing Human Emotion in Intelligent Systems and Robotics Edited by Prof. Dr. Jordi Vallverdú, UAB Published by IGI Global, USA We encourage the reception of recent contributions to the field of emotions and artificial devices. Topics to be discussed in this volume include (but are not limited to) the following: Affective computing, Cognition for ambient intelligence, Cognitive science, Diffusive emotional controls, Electronic art approaches to emotions, Emotional architectures, Emotional computing, Emotional design, Emotional interfaces, Emotional languages programming, Emotion-based control systems, Emotions recognition, Engineering approaches to emotions, Evolutionary approaches to the mind, Feeling or…
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Call: Virtual Reality International Conference (April 2014; Laval, France)
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Read more: Call: Virtual Reality International Conference (April 2014; Laval, France)Call for Papers Virtual Reality International Conference April 9 – 11, 2014 – Laval, France Sponsored by ACM Logistics Partner: Laval Virtual http://www.laval-virtual.org/en/scientific-conferences/call-for-papers.html Submission page IMPORTANT DATES Regular Paper Submission: December 13, 2013 << NEW, extended deadline! Authors Notification (regular papers): January 20, 2013 Final Regular Paper Submission and Registration: February 10, 2014 Download the template to submit a paper: Word.docx format .rtf format All papers will be published on ACM Digital Library dl.acm.org Partnership with international journals IJVR, IJODIR & JVRB << NEW! CONFERENCE CHAIR Simon Richir, Arts et Metiers ParisTech, France. CONFERENCE AREAS…
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Call: Hypertext 2014 – 25th ACM Conference on Hypertext and Social Media
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Read more: Call: Hypertext 2014 – 25th ACM Conference on Hypertext and Social MediaCall for Participation Hypertext 2014 – 25th ACM Conference on Hypertext and Social Media 1-4 Sept. 2014, Santiago, Chile http://ht.acm.org/ht2014/ Regular and short papers: 21 March 2014 Workshop papers, doctoral consortium papers and late-breaking results: 23 May 2014 The ACM Hypertext conference is a premium venue for high quality peer-reviewed research on hypertext theory, systems and applications. It is concerned with all aspects of modern hypertext research including social media, semantic web, dynamic and computed hypertext and hypermedia as well as narrative systems and applications. The ACM Hypertext 2014 conference will focus on the role of hypertext and hyperlink theory…
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Call: 6th Global Conference: Videogame Cultures and the Future of Interactive Entertainment
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Read more: Call: 6th Global Conference: Videogame Cultures and the Future of Interactive Entertainment6th Global Conference Videogame Cultures and the Future of Interactive Entertainment Thursday 17th July – Saturday 19th July 2014 Mansfield College, Oxford, United Kingdom Call for Presentations: This inter- and multi-disciplinary conference aims to examine, explore and critically engage with the issues and implications created by the mass use of computers and videogames for human entertainment and focus on the impact of innovative videogame titles and interfaces for human communication and ludic culture. In particular the conference will encourage equally theoretical and practical debates which surround the cultural contexts within which videogames flourish. Proposals, presentations, workshops and reports are invited…
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Call: Social Robots: Form, Content, Critique – Special issue of International Journal of Social Robotics
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Read more: Call: Social Robots: Form, Content, Critique – Special issue of International Journal of Social RoboticsCall for Papers: Social Robots: Form, Content, Critique Special issue of The International Journal of Social Robotics Co-editors: Michaela Pfadenhauer (Karlsruhe University / Karlsruhe Institute of Technology) Satomi Sugiyama (Franklin College, Switzerland) Charles Ess (University of Oslo) We invite papers from scholars and researchers across the disciplines (including philosophy, robot ethics, Artificial Intelligence, cognitive science, media/sociology, information science, art history) that examine and explore social robots through three distinct but inextricably interwoven frameworks: Form/appearance (e.g., human/animal likeness in appearance; everyday media forms and robotic functions; cultural attitudes toward robot forms, etc.) Content/AI/applications (e.g., implications of artificial intelligence in everyday human…
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Call: Merging Media: An Interdisciplinary Conference on the Study of Hybrid Arts
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Read more: Call: Merging Media: An Interdisciplinary Conference on the Study of Hybrid ArtsMerging Media: An Interdisciplinary Conference on the Study of Hybrid Arts Call for Papers Saturday 1st February 2014 University of Kent, Canterbury Although we naturally recognise different artistic media as distinct forms – music, painting, sculpture, film, dance, theatre, architecture, animation, and so on – we also understand that these mediums can nevertheless have a meaningful dialogue in the creation of new artworks. Over the course of art history there have been numerous occasions when different media forms have merged or been juxtaposed for artistic purposes. These intermedial examples have seen word and image intertwined on the page in the…
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Call: Unnatural Futures Conference
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Read more: Call: Unnatural Futures ConferenceCall for Papers: Unnatural Futures Conference Dates: 3 & 4 July, 2014 Venue: Centre for the Arts University of Tasmania, Hobart From genetically modified foods to zombie apocalypse, concerns about the future are increasingly reflected in contemporary media, policy and culture. An “unnatural future” is being shaped by rapidly escalating anxieties about the social, cultural, environmental and technological risks that now pervade everyday life. This climate of fear and uncertainty about the future requires careful consideration around how best to respond and intervene in debates, discussion and media representations around our “unnatural future”. This conference brings together researchers from a…
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Call: Frontiers Special Issue: Uncanny Valley Hypothesis
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Read more: Call: Frontiers Special Issue: Uncanny Valley HypothesisFrontiers Special Issue: Uncanny Valley Hypothesis In collaboration with Frontiers in Psychology, a Research Topic titled “The Uncanny Valley Hypothesis and beyond.” is being hosted by Marcus Cheetham and Ayse Pinar Saygin. The idea behind the research topic is to create an organized, comprehensive collection of contributions, as well as a forum for discussion and debate for contributors from different domains (including but not limited to robotics, computer graphics and animation, artistic design, cognitive science, psychology and neuroscience) to present their perspective on the Uncanny Valley Hypothesis and its relevance. We have created a homepage on the Frontiers website (section…
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Recent Posts
- Call: Lifelong Learning and Game Studies – Special issue of the Journal of Lifelong Learning
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- UNIST’s DogRecon AI turns a single photo into a lifelike moving 3D dog
- Call: VR-HEd:SETS – Virtual Reality in Higher Education: Sharing Educational Tips and Stories, a free webinar series