Category: Calls


  • Call: Video Game Studies at Society for Cinema and Media Studies (SCMS) 2015 conference

    Call for Papers Society for Cinema and Media Studies (SCMS) 2015 Video Game Studies Scholarly Interest Group Montreal, March 25-29, 2015 The Society for Cinema and Media Studies’ Video Game Studies Scholarly Interest Group invites all game scholars to propose papers on game studies and related topics for the SCMS 2015 conference, Wednesday, March 25th to Sunday, March 29th at the Queen Elizabeth Hotel in Montreal. Information about the general call for papers can be found here: http://www.cmstudies.org/?page=call_for_submissions In order to encourage game-related submissions to SCMS, the VGSSIG will be compiling a list of pre-constituted panels and workshops looking for…

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  • Call: “Cyborgian Images: The moving image between apparatus and body” for Yearbook of Moving Image Studies

    Call for Papers First Issue – Yearbook of Moving Image Studies “Cyborgian Images: The moving image between apparatus and body” Deadline for Articles: December 31, 2014 The double-blind peer-reviewed Yearbook of Moving Image Studies (YoMIS) is now accepting articles from scientists, scholars, artists and film makers for the first issue entitled “Cyborgian Images: The moving image between apparatus and bod”. YoMIS will be enriched by disciplines like media and film studies, image science, (film) philosophy, art history, game studies and other research areas related to the moving image in general. Modern perspectives on the structure of moving images exemplify a…

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  • Call: International Workshop on Symbiotic Interaction (at NordiCHI 2014)

    International Workshop on Symbiotic Interaction Helsinki, 30th and 31st of October 2014 (co-located with NordiCHI 2014) www.symbiotic2014.org DEADLINE EXTENDED: 10th of July 2014:  Deadline for Abstracts 12th of July 2014:  Deadline for Research Papers, Demos and Posters submission The workshop brings together researchers and practitioners interested in investigating a novel generation of symbiotic relationships between humans and computers . Symbiotic interaction can be achieved combining computation, sensing technology and interaction design to realise deep perception, awareness and understanding between humans and computers. Important aspects to implement are transparency, reciprocity and collaborative use of resources across both computers and humans. We…

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  • Call: 3rd Workshop on Games and NLP (GAMNLP-14)

    Call For Papers The 3rd Workshop on Games and NLP (GAMNLP-14) http://sites.google.com/site/gamnlp14/ to be held at the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-14). OBJECTIVE: This workshop aims at promoting and exploring the possibilities for research and practical applications involving Natural Language Processing (NLP) and Games. The main objective is to provide a forum for researchers and practitioners to discuss and share ideas regarding how the NLP research community can contribute to games research and vice versa. For example, games could benefit from NLP’s sophisticated human language technologies in designing natural and engaging dialogues to bring…

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  • Call: The 21st Multimedia Modelling Conference (MMM 2015)

    The 21st Multimedia Modelling Conference (MMM 2015) Jan 5-7, 2015, Sydney, Australia http://www.mmm2015.org/ MMM 2015 is a leading international conference for researchers and industry practitioners for sharing new ideas, original research results and practical development experiences from all MMM related areas. The conference calls for research papers reporting original research and investigation results as well as demonstrations in all areas related to multimedia modelling technologies and applications. The conference also calls for proposals of special sessions. The conference proceedings will be published as series of Lecture Notes in Computer Science (LNCS) by Springer. There will be best submission awards. Authors…

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  • Call: Game Studies, Culture, Play, and Practice at Southwest Popular/American Culture Association conference

    Call for Papers: Game Studies, Culture, Play, and Practice Area 36th Annual Southwest Popular / American Culture Association Conference February 11-14, 2015 Hyatt Regency Hotel and Conference Center Albuquerque, NM http://www.southwestpca.org The Game Studies, Culture, Play, and Practice Area welcomes papers, panels, and other proposals on games (digital and otherwise) and their study and development. The Area is also offering a three hour workshop titled “Empathy Game Design: A Quick Introduction” on the first day of the conference. PROPOSAL SUBMISSION Possible topics include (but are in no way limited to): Advertising (both in-game and out) Alternative reality games Archiving and…

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  • Call: Human Work Interaction Design for Pervasive and Smart Workplaces – NordiCHI’14 workshop

    Call For Papers Human Work Interaction Design for Pervasive and Smart Workplaces http://sites.google.com/site/hwid2014 At NordiCHI’14 (Helsinki, Finland; October 26-30) http://nordichi2014.org/ Pervasive and smart technologies have pushed workplace configuration beyond linear logic and physical boundaries. As a result, workers¹ experience of and access to technology is increasingly pervasive, and their agency constantly reconfigured. While this in certain areas of work is not new (e.g., technology mediation and decision support in air traffic control), more recent developments in other domains such as healthcare (e.g., Augmented Reality in Computer Aided Surgery) have raised challenging issues for HCI researchers and practitioners. The question now…

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  • Call: Help with facial expression detection study

    Dear virtual agent enthusiast, Automatic facial expression detection is becoming increasingly robust and accurate. We envision the reproduction of a user’s facial expressions, captured with a webcam, on the user’s avatar in a computer game. Currently, we are conducting a series of studies to investigate the feasibility of this scenario. In particular, we are interested in the factors that affect the perceived quality of the facial animations. To this end, we’d like to invite you to participate in a brief (10 minutes) online study:  www.zkshao.com/survey.php We thank you for your participation! Should you have any questions about the study, please…

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  • Call: “Social Simulation in Environmental Psychology” – Special issue of JEP

    Call for a special issue of the Journal of Environmental Psychology (JEP) “Social Simulation in Environmental Psychology” Social simulation has been one of the most interesting methodological developments of the last decades for the behavioral sciences. Social simulation models deal with behavioral and cognitive dynamics, with differentiated social influence, with feedback to (simulated) natural environments, or space. Specifically in environmental psychology, these models can also stimulate collaborations between environmental psychologists and researchers from other disciplines to deal with complex environmental problems. The goal of this special issue is to provide successful examples of social simulation from the domain of environmental…

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  • Call: Press Start (interdisciplinary journal of game studies)

    Press Start (http://press-start.gla.ac.uk) is a new peer-reviewed, open access journal of game studies, run by the Humanities Advanced Technology and Information Institute (HATII) at the University of Glasgow and due for launch in October this year. Reviewers and editorial board members are comprised entirely of students and recent graduates. Call for papers The editorial board invites submissions from undergraduate and postgraduate students (and from those who have graduated within the last year), from any discipline and from any higher education institution. This policy acknowledges the interdisciplinary and multidisciplinary nature of game studies, and the growing international interest in this area.…

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  • Call: Chapters for “Alternate Reality Games and the Cusp of Digital Gameplay”

    Call for Chapters: Alternate Reality Games and the Cusp of Digital Gameplay Series: Approaches to Digital Game Studies, Bloomsbury Editors: Antero Garcia, Colorado State University & Greg Niemeyer, University of California, Berkeley Alternate Reality Games (ARGs) challenge what players understand as “real.” Though prominent examples of ARGs have persisted over the past two decades, only recently have ARGs come to the prominence as a unique and highly visible digital game genre. Adopting many of the same strategies as online video games, ARGs blur the distinction between the “real” and the “virtual.” We seek chapter proposals for a proposed collection that…

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  • Call: NordiCHI’14 Workshop – “The Fuzzy Front End of Experience Design”

    Call for participation NordiCHI’14 Workshop “The Fuzzy Front End of Experience Design” Sunday, October 26th, 2014: Helsinki, Finland In conjunction with NordiCHI’14 – http://www.nordichi2014.org/ Workshop web site:  www.vtt.fi/uxgoals Deadline for submissions (2-6 page position papers in ACM Extended Abstract format): August 14th, 2014. To start an experience design process, the designers should determine what experience to aim for. How should this decision be made?  In the fuzzy front end of experience design process, there are often several alternative sources for gaining insight and inspiration. There may be different, even conflicting viewpoints and opinions. In addition to user studies, insight and…

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