Category: Calls


  • Call: Minds, Selves and 21st Century Technology – Workshop in Lisbon

    Call for Papers: Minds, Selves and 21st Century Technology in Lisbon Featuring the work of Susan Schneider Abstracts are invited on the themes of Minds, Selves and 21st Century Technology Dates: 1st CFP: 23rd February 2016 Submission by: 23rd March 2016 Acceptance decisions: End of March. Conference Dates: 23rd & 24th of June. Featured Speaker: Susan Schneider Confirmed Guest Speakers: Brian McLaughlin, Gerald Vision, Gualtiero Piccinini, Keith Frankish This workshop seeks to explore a deepening engagement between philosophy of mind, metaphysics and futuristic and emerging technologies such as superintelligence, AGI, machine consciousness and radical cognitive enhancements, such as brain chips…

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  • Call: 10th International Conference on Interfaces and Human Computer Interaction (IHCI 2016)

    Call for Papers 10th International Conference on Interfaces and Human Computer Interaction (IHCI 2016) 2 – 4 July 2016 Funchal, Madeira, Portugal (http://www.ihci-conf.org) Part of the Multi Conference on Computer Science and Information Systems (MCCSIS 2016) 1 – 4 July 2016 Funchal, Madeira, Portugal (http://www.mccsis.org) Keynote Speaker (confirmed): Professor Jan Gulliksen, KTH Royal Institute of Technology, Sweden Submission Deadline (1st call extension): 14 March 2016 The Interfaces and Human Computer Interaction (IHCI) 2016 conference aims to address the main issues of concern within Interface Culture and Design with a particular emphasis on the affective aspects of design, development and implementation…

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  • Call: 6th Irish Conference on Game-Based Learning (iGBL2016)

    Call for Participation 6th Irish Conference on Game-Based Learning (iGBL2016) September 1-2, 2016 Trinity College Dublin http://www.igbl-conference.com/cfp/ Abstract submission deadline: March 8, 2016 The 6th Irish Conference on Game-Based Learning (iGBL2016) will be hosted at Trinity College Dublin (TCD) on the 1st and 2nd September 2016. Contributions are welcomed from a wide range of topics and may be research or practitioner-based. THEMES FOR THE CONFERENCE The symposium will include (but is not restricted to) the following topics: Pedagogy, Educational and Social issues Pedagogical/learning theories for game-based learning Evaluation of game-based learning Assessment in game-based learning Integrating games into the curriculum…

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  • Call: GAMEON’2016 – The 17th annual Simulation and AI in Games Conference

    CALL FOR PAPERS GAMEON’2016 The 17th annual Simulation and AI in Games Conference Universidade Nova de Lisboa Faculdade de Ciencias Sociais e Humanas -FCSH/NOVA Lisbon, Portugal September 13-15, 2016 Games Development Methodology Game Theory/Multi-Agent Systems Gamification and Social Game Mechanics Artificial Intelligence Learning and Adaptation Intelligent/Knowledgeable Agents Collaboration & Multi-agent Systems Opponent Modelling Physics and Simulation/Graphical Simulation 3D Scalability Facial, Avatar, NPC, 3D in Game Animation AI and Simulation Tools for games design Game Design Rendering Techniques Voice Interaction Cognitive Psychology Affective Computing and Emotional Gaming Artistic input to game and character design Storytelling and Natural Language Processing Online Gaming…

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  • Call: Gamevironments of the Past – Video Games and History (special issue)

    CALL FOR PAPERS – Special issue of Gamevironments: GAMEVIRONMENTS OF THE PAST – Video Games and History. Guest editors: Derek Fewster (derek.fewster@helsinki.fi) and Ylva Grufstedt (ylva.grufstedt@helsinki.fi). The journal invites researchers to submit their work to Gamevironments (http://www.gamevironments.uni-bremen.de/) for possible publication in a special issue due December 2016. A significant portion of video games contain historic elements of some description. In some cases, games exhibit representations of people, places and events of the past. In others, the historic element draws broadly on cultural understandings of concepts such as time, causality, continuity and change. Some games employ a self-reflexive historic discourse in…

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  • Call: INTERACT Workshop on connecting HCI and HRI research communities

    Call for Participation: INTERACT Workshop Monday 21 March 2016 Sheffield, South Yorkshire, UK Calling all UK researchers interested in potential links between HCI and HRI: The University of Sheffield, in conjunction with The University of Nottingham and The University of Hertfordshire cordially invite you to the INTERACT workshop, which aims to connect the UK HCI and HRI research communities, and scope opportunities for future funding and collaboration. While the fields of Human-Robot Interaction (HRI) and Human-Computer Interface (HCI) share many perspectives, and have similar research goals, there is little cross-fertilisation. We are hosting this EPSRC-sponsored workshop as a first step…

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  • Call: VR Post Production – Presented by Visual Effects Society and LA SIGGRAPH

    VES Vision and Education Committees with LA SIGGRAPH present VR Post Production Saturday, 12 March 2016 Sony’s Ray Harryhausen Theater Los Angeles http://la.siggraph.org/events/title/vr-post-production RSVP’s required Space is filling up – make your reservation now! Revenues from virtual reality and augmented reality are projected to hit $150 billion by 2020! Visual effects artists are on the front lines to deliver that immersive content. These presentations will cover the latest live action VR post production techniques which are currently being used to realize the dream of VR. All attendees must register through VES’ page (https://www.visualeffectssociety.com/events/event/event-ves-vision-and-education-committees-la-siggraph-present-vr-post-production-los). Space is limited. You MUST RSVP.…

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  • Call: Creative Technologies and Innovation: Health and Wellbeing – Digital Creativity special issue

    Digital Creativity 27:3 Creative Technologies and Innovation: Health and Wellbeing Guest Editors: Ted Krueger (Rensselaer Polytechnic Institute) Louise Poissant (Université du Québec à Montréal) Diana Domingues (University of Brasilia) Abstracts deadline: February 29, 2016 Radical changes to ecological, environmental, social, and biological conditions are turning some artists from traditionally defined practices towards new approaches that reinvent their engagement with life, health, and wellbeing. Their practices, while not new, are increasingly relevant for culture and health. These transformative changes to the nature of practice have put those trained in the arts, their insights and methods, in contact with those of other…

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  • Call: 10th European Conference on Games Based Learning (ECGBL 2016)

    ECGBL 2016 10th European Conference on Games Based Learning 6 – 7th October 2016, Paisley, Scotland The University of the West of Scotland, Paisley, Scotland http://www.academic-conferences.org/conferences/ecgbl/ WELCOME TO ECGBL 2016 The European Conference on Games Based Learning was established 9 years ago. It has been held in Scotland, Spain, Portugal, Germany, Greece, Norway to mention only some of the countries who have hosted it. ECGBL is generally attended by participants from more than 40 countries and attracts an interesting combination of academic scholars, practitioners, game designers and individuals who are engaged in various aspects of games-based learning and serious games.…

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  • Call: Space and Place – 7th Global Meeting

    Call for Presentations Space and Place 7th Global Meeting Institution: Inter-Disciplinary.Net – Mansfield College, University of Oxford Location: Oxford (United Kingdom) Date: September 1-3, 2016 Deadline: April 1,.2016 http://www.inter-disciplinary.net/critical-issues/ethos/space-and-place/call-for-papers/ Now in its seventh year, Space and Place: Exploring Critical Issues is an established annual interdisciplinary conference project that encourages critical and collegial dialogue. Recognising that different disciplines and practices express themselves through different modes, media and formats we strongly encourage the submission of proposals from creative practitioners – artists, architects, writers, photographers, painters, film-makers, performers, urban planners – as well as people from related professions, industries and activities and alternative…

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  • Call: Emotions, fiction, and virtual worlds – International Summer School in Affective Sciences (ISSAS 2016)

    Dear colleague, We are pleased to announce the seventh edition of our International Summer School in Affective Sciences (ISSAS 2016), which will take place this year from July 7 to 15 at the Château de Bossey, an 18th-century manor house located in an outstanding natural environment overlooking Lake Geneva and the French Alps. This year the central topic of the summer school organized by the Swiss Center for Affective Sciences (SCAS) is “Emotion, fiction, and virtual worlds”. A growing body of research is highlighting the potential power of new technologies such as virtual reality, robotics, videogames or human-computer interaction for…

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  • Call / ISPR News: Deadline for ISPR 2016 Presence conference event is today (Feb 18)

    [A final reminder that today, Thursday February 18, is the deadline for submitting abstracts (or full papers) for ISPR’s 2016 conference event in Kyoto, Japan this June – details below. If you’re just seeing this and need a few more days, please contact us directly before the end of the day. We’re planning both an exciting program of presentations and discussions, and a very cool pre-event presence-related group sight-seeing trip in Kyoto! We hope you can join us! -Matthew] CALL FOR ABSTRACTS AND PARTICIPATION The Power of Presence: Using Telepresence Theory, Research and Applications to Enhance Mediated Communication Experiences in…

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