Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: Digital games and sociality – Games and Gaming minitrack at Hawaii International Conference on System Sciences (HICSS)
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Read more: Call: Digital games and sociality – Games and Gaming minitrack at Hawaii International Conference on System Sciences (HICSS)Call for Submissions: Hawaii International Conference on System Sciences (HICSS) Games and Gaming minitrack January 4-7, 2017 Waikoloa, Hawaii Deadline: June 15, 2016 The Games and Gaming minitrack at the Hawaii International Conference on System Sciences (HICSS) is looking for submissions broadly related to digital games and sociality. Qualitative, quantitative, and mixed methods papers are welcome, ranging from interviews to big data analyses, or more broadly theoretical papers looking at digital gaming practices in general. Types of games studied may include mobile, social, free to play, AAA, MMOGs, PC, console, multiplayer, and indie games. As part of the Digital and…
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Call: The screen in everyday life: Journal of Media Practice and MeCCSA Practice Network Symposium
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Read more: Call: The screen in everyday life: Journal of Media Practice and MeCCSA Practice Network SymposiumCall for Projects Journal of Media Practice and MeCCSA Practice Network Symposium Friday 10 June 2016 London, UK http://aciresearch.blogspot.co.uk/2016/03/post-screen-culturespractices.html Deadline for proposals: Monday 11 April 2016 A one-day practice/research symposium hosted by the School of Arts and Creative Industries at London South Bank University, with support from the Journal of Media Practice and the MeCCSA Practice network. With the proliferation of mobile devices the presence of the screen in every day life is ever more pervasive, personal and immersive. In the last five years, for example, the tablet has become the must-have device, with over half of UK households (54%)…
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Call: Designing Gameful and Ethical Experiences – DIS 2016 Workshop
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Read more: Call: Designing Gameful and Ethical Experiences – DIS 2016 WorkshopCall for Papers: Designing Gameful and Ethical Experiences Workshop 4th June 2016 to be held in association with Designing Interactive Systems (DIS) 2016 Conference 4th -8th June, Brisbane, Australia Important Dates: Submissions by: April 7th 2016 Notifications: April 21st, 2016 Workshop: June 4th, 2016 (Part of DIS2016, June 4th-8th) Organisers: Zachary Fitz-Walter, Sarah-Kristin Thiel, and Cody Phillips Workshop website: http://dis2016.gamificationdesigns.com DIS2016 website: http://dis2016.org This workshop aims to discuss the effective and ethical design of gamification, gameful and persuasive human-computer interactions. The workshop is open to both researchers and industry practitioners with an interest in gamification, gameful and persuasive computing.…
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Call: ICMI 2016, the 18th International Conference on Multimodal Interaction
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Read more: Call: ICMI 2016, the 18th International Conference on Multimodal InteractionCall for Long and Short Papers ICMI 2016, the 18th International Conference on Multimodal Interaction November 12-16, 2016 Tokyo, Japan Full details including Calls for Demos, Grand Challenges, Workshops and Doctoral Consortium can be found at http://icmi.acm.org/2016/ The 18th International Conference on Multimodal Interaction (ICMI 2016) will be held in Tokyo, Japan. ICMI is the premier international forum for multidisciplinary research on multimodal human-human and human-computer interaction, interfaces, and system development. The conference focuses on theoretical and empirical foundations, component technologies, and combined multimodal processing techniques that define the field of multimodal interaction analysis, interface design, and system development. This…
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Call: Videogame Cultures – 8th Global Meeting
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Read more: Call: Videogame Cultures – 8th Global MeetingVideogame Cultures 8th Global Meeting Call for Presentations 2016 Monday 5th September – Wednesday 7th September 2016 Mansfield College, Oxford, United Kingdom This year’s Videogame Cultures will explore various ways in which videogame culture and genres develop within the framework of five thematic tracks. As the videogame development and videogame cultures are highly complex and variant phenomenon, this often leads to the overlap of the issues across themes, so we are inviting participants of all backgrounds (academic, developer, producer, player, fan etc.) to submit their proposals. The potential participants are encouraged to think broadly within and across thematic tracks; the…
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Call: Simulation Summit 2016
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Read more: Call: Simulation Summit 2016Simulation Summit 2016 St. John’s Convention Centre, St. John’s Newfoundland and Labrador, Canada October 14-15, 2016 Full details: http://www.royalcollege.ca/portal/page/portal/rc/events/simulationsummit 2016 Call for Submissions Call for workshops: Deadline for submission: April 13, 2016 The call for workshop submissions is now open. Download the submission form and instructions here. Call for abstracts: Deadline for submission: May 13, 2016 The call for research abstracts is now open. Download the submission form and instructions here. Call for Emerging Investigators: Deadline for submission: May 13, 2016 The call for Emerging Investigator presentations is now open. Download the submission form and instructions here. Call for video…
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Call: Contextual Collaboration: Where Automation and People Meet – COOP 2016 Workshop
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Read more: Call: Contextual Collaboration: Where Automation and People Meet – COOP 2016 WorkshopCALL FOR PARTICIPATION: One-day Workshop on Contextual Collaboration: Where Automation and People Meet in conjunction with COOP 2016 http://www.coop2016.unitn.it May 23rd, 2016 Trento, Italy Workshop Website: https://hci.sbg.ac.at/coop2016-automation Important dates: March 26th, 2016: Submission of Position Papers March 31st, 2016: Notification of acceptance April 22nd, 2016: Camera-ready version May 23rd, 2016: Workshop at COOP TOPIC AND AIM: This day-long workshop will focus on collaboration with autonomous systems and in automated environments. Due to trends towards autonomous driving and smart industrial automation (e.g., Internet of Things and cyber-physical systems), people are more and more surrounded by (semi-) autonomous systems. The way people…
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Call: 4th ICSRiM Student Conference on Music, Multimedia and Electronics (iscMME 2016)
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Read more: Call: 4th ICSRiM Student Conference on Music, Multimedia and Electronics (iscMME 2016)iscMME 2016 4th ICSRiM Student Conference on Music, Multimedia and Electronics (iscMME) http://www.iscmme.leeds.ac.uk/ Tuesday 14th June 2016 School of Music, University of Leeds, Leeds LS2 9JT, United Kingdom Deadline for submission: 28th April 2016 Call for Proposals iscMME 2016 welcomes the submission of a wide range of Sci-Arts research with particular focus on Music, Multimedia and Electronics. Submissions fall into three categories: (i) papers & presentations; (ii) demonstrations or installations (iii) performances. Details and requirements for each category are specified below. All submissions will be reviewed by the iscMME programme committee. Proposals for categories (i), (ii), and (iii) should be…
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Call: CHI PLAY 2016 – 3rd ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play
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Read more: Call: CHI PLAY 2016 – 3rd ACM SIGCHI Annual Symposium on Computer-Human Interaction in PlayCALL FOR PARTICIPATION CHI PLAY 2016 The 3rd ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play Austin, Texas October 16 – 19, 2016 http://chiplay.org Twitter: #chiplay Submission Deadlines: April 18, 2016: Full papers May 27, 2016: Workshop and course proposals, Student game competition July 15, 2016: Doctoral consortium, industry case studies, and works-in-progress CHI PLAY is an international and interdisciplinary conference (by ACM SIGCHI) for researchers and professionals across all areas of play, games and human-computer interaction (HCI). We call this area “player-computer interaction”. The goal of the conference is to highlight and foster discussion of current high quality…
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Call: CYNETART Competition 2016
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Read more: Call: CYNETART Competition 2016Open Call CYNETART Competition 2016 CYNETART International Festival for Computer Based Art November 10th – 16th, 2016 Dresden, Germany http://www.cynetart.de/cfp/2016/ Deadline: 1st of May, 2016 2016 marks the 20th anniversary of the CYNETART International Festival for Computer Based Art, held at its main venue HELLERAU – European Centre for the Arts Dresden and many satellite venues around the city. 20 years of CYNETART Festival is the reflection of the zeitgeist, the presentation of artistic quality and an invitation to the audience to discover something new. It is an extraordinary venue for public presentations and the performance of inter- and trans-disciplinary…
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Call: Collaborative Environments and Technologies for the Elderly and People with Disabilities (CEPO 2016 at CTS 2016)
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Read more: Call: Collaborative Environments and Technologies for the Elderly and People with Disabilities (CEPO 2016 at CTS 2016)Call For Papers – Special Session on Collaborative Environments and Technologies for the Elderly and People with Disabilities (CEPD 2016) http://cts2016.cisedu.info/2-conference/special-sessions—cts-2016/ss05-cepd2016 As part of The 2016 International Conference on Collaboration Technologies and Systems (CTS 2016) The 17th Annual Meeting June 06 – 10, 2016 The Rosen Plaza Hotel Orlando, Florida, USA http://cts2016.cisedu.info In Cooperation with the ACM, IEEE, IFIP Submission Deadline: April 01, 2016 SCOPE This track solicits works related to the design, development, analysis and evaluation of technologies and systems that will support senior citizens and people with various types of disabilities. It also includes human behavior analysis solutions…
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Call: MobiGames 2016: The 3rd International Workshop on Mobile Gaming
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Read more: Call: MobiGames 2016: The 3rd International Workshop on Mobile GamingCALL FOR PAPERS MobiGames 2016: The 3rd International Workshop on Mobile Gaming Singapore, June 26, 2016 http://nclab.kaist.ac.kr/mobigames2016/ in conjunction with MobiSys’16, the 14th International Conference on Mobile Systems, Applications and Services (http://www.sigmobile.org/mobisys/2016/index.php) Gaming has become increasingly popular. Most users always bring a handy, yet powerful gaming device with them, i.e., a mobile device equipped with high resolution touch screens, powerful CPUs and GPUs. With such a device, game-play becomes pervasive, immersing in many parts of their daily lives. Also, games are rapidly incorporating more sophisticated technologies, e.g., wearable and smart devices, head-mounted displays, virtual and augmented realities, and cloud computing,…
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Recent Posts
- Call: “Theatrum Machinarium” issue of the journal Technology and Language
- Columbia U. engineers build a robot that learns to lip sync to speech and song
- Call: Invisible Animation: International Conference on Animation and Comics
- Cal State Long Beach researchers use CAVE VR system to study how humans operate air taxis
- Call: “Trust in AI vs Human Experts: Cognitive, Social, and Emotional Perspectives” for Discover Psychology