Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: “Designing Moral Technologies – Theoretical, Practical and Ethical Issues” (conference)
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Read more: Call: “Designing Moral Technologies – Theoretical, Practical and Ethical Issues” (conference)CALL FOR ABSTRACTS Designing Moral Technologies – Theoretical, Practical and Ethical Issues July 10-15, 2016 LOCATION: Centro Stefano Franscini (http://www.csf.ethz.ch/) on the Monte Verità near Ascona, Switzerland Submission deadline: January 31, 2016 SCOPE: Many empirical disciplines, such as sociology, psychology, neuroscience and anthropology, contribute to a growing knowledge of the foundations, mechanisms, and conditions of human moral behavior in various social contexts. This knowledge provides a basis for moral technologies – interventions intended to improve moral decision-making that do not target deliberation itself, but underlying neurological or psychological processes, as well as technological mediators of human social interaction. Such technologies…
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Call: SimHealth 2016
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Read more: Call: SimHealth 2016SimHealth 2016 26-29 September 2016 Melbourne Convention and Exhibition Centre Victoria, Australia http://simulationcongress.com/ Call for Abstracts The SimHealth Organising Committee is pleased to announce the Call for Abstracts for the 12th Annual SimHealth Conference, held under the auspices of Simulation Australasia’s Health Specialist Community, the Australian Society for Simulation in Healthcare (ASSH). Simulation Australasia, the national body for those working in simulation in Australasia, will once again bring together the SimHealth and SimTecT conferences under the name of the Australasian Simulation Congress (ASC) with opportunities for a number of joint sessions of mutual interest. In 2016, the International Simulation and…
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Call: Collaborative Appropriation: How Couples, Teams, Groups and Communities Adapt and Adopt Technologies (CSCW 2016 Workshop)
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Read more: Call: Collaborative Appropriation: How Couples, Teams, Groups and Communities Adapt and Adopt Technologies (CSCW 2016 Workshop)CALL FOR PAPERS/PARTICIPATION: One-day Workshop on Collaborative Appropriation: How Couples, Teams, Groups and Communities Adapt and Adopt Technologies in conjunction with CSCW 2016 http://cscw.acm.org/2016/ February 27th, 2016 San Francisco, CA, USA Workshop Website: http://projects.hci.sbg.ac.at/cscw2016/ Important dates: 16th December 2015: Submission of Position Papers 18th January 2016: Notification of acceptance 25th January 2016: Camera-ready version 27th February 2016: Workshop at CSCW 2016 TOPIC: Previous workshops and papers have examined how individual users adopt and adapt technologies to meet their own local needs, “completing design through use.” However, there has been little systematic study of how groups of people engage collaboratively in…
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Call: European Conference on Cognitive Ergonomics (ECCE 2016)
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Read more: Call: European Conference on Cognitive Ergonomics (ECCE 2016)CALL FOR PAPERS: European Conference on Cognitive Ergonomics (ECCE 2016) 6th – 8th September 2016, Nottingham, UK http://ecce2016.eace.net/ ECCE 2016 is the 34th annual conference of the European Association of Cognitive Ergonomics. This leading conference in cognitive ergonomics, human technology interaction and cognitive engineering provides the opportunity for both researchers and practitioners to exchange new ideas and practical experiences from a variety of domains. The main theme of ECCE 2016 is simulation, visualisation and digital technologies. We invite long and short papers, demo and poster submissions, and doctoral consortium applications. We also welcome proposals for panel sessions. IMPORTANT DATES February…
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Call: Artificial Sexuality – 9th AISB Symposium on Computing and Philosophy
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Read more: Call: Artificial Sexuality – 9th AISB Symposium on Computing and PhilosophyCall for Papers The 9th AISB Symposium on Computing and Philosophy: Artificial Sexuality AISB Convention, University of Sheffield, UK, from 4-6th April 2016 The Society for the Study of Artificial Intelligence and Simulation of Behaviour (AISB) Symposium Website OVERVIEW: Sexual activity is central to our very existence; it shapes how we think, how we act and how we live. It is deeply embedded in our society. With cognitive systems development being heavily influenced by human cognition, perception, and interaction, should sexual behaviour and sexuality be part of that influence? Previous research has examined what might happen to us if we…
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Call: Mobile Learning and Special Education issue of Interaction Design and Architecture(s)
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Read more: Call: Mobile Learning and Special Education issue of Interaction Design and Architecture(s)Call for Articles for a special issue of Interaction Design and Architecture (s) (IxD&A): Mobile Learning and Special Education Guest Editors – Enrico Gandolfi, Peña Bedesem, Richard E. Ferdig, and Cheng-Chang Lu (Kent State University) http://www.mifav.uniroma2.it/inevent/events/idea2010/index.php?s=102&link=call28 IMPORTANT DATES Deadline: February 28, 2016 Notification to the authors: March 30, 2016 Camera ready paper: April 20, 2016 Publication of the special issue: end of May, 2016 OVERVIEW The widespread distribution of mobile devices as well as the massive availability of mobile apps has created innovative opportunities for teaching and learning in both general and special education. Special education here means “specially designed…
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Call: 8th International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 2016)
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Read more: Call: 8th International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 2016)CALL FOR PAPERS INTETAIN 2016 8th International Conference on Intelligent Technologies for Interactive Entertainment June 28-30, 2016 – Utrecht, The Netherlands http://www.intetain.org/2016 Deadline for submissions: February 19, 2016 SCOPE Intelligent technologies have shaped and will continue to shape the way we experience entertainment. Novel devices and novel interaction paradigms present opportunities for richer interactions. At the same time, the adoption of such technology by humans presents interesting challenges. The development of interactive entertainment applications therefore requires thorough knowledge from multiple research domains (computer graphics, human factors, signal processing, artificial intelligence, etc.). When successfully combined, novel interaction paradigms can impact the…
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Call: IEEE Computational Intelligence and Games Conference 2016
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Read more: Call: IEEE Computational Intelligence and Games Conference 2016IEEE Computational Intelligence and Games Conference 2016 20-23 September, 2016, Santorini Island, Greece http://cig16.image.ntua.gr/ DESCRIPTION Computer games not only offer a killer application for computational intelligence (CI), machine learning and search but also provide a compelling domain where problem solving and decision making meet artifact creation; both of which can be experienced via a highly immersive, complex and rich interaction. Additionally, methods from computational intelligence promise to have a big impact on game technology and development, assisting designers and developers and enabling new types of computer games. The Computational Intelligence and Games (CIG) conference series brings together leading researchers and…
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Call: DiGRA/FDG 2016 (1st Joint Conference of Digital Games Research Assoc. and Foundation of Digital Games)
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Read more: Call: DiGRA/FDG 2016 (1st Joint Conference of Digital Games Research Assoc. and Foundation of Digital Games)DiGRA/FDG 2016: 1st Joint International Conference of DiGRA and FDG August 1-6, 2016 Dundee, Scotland, UK http://www.digra.org/145807/ For the first time, the Digital Games Research Association (DiGRA) and the Foundation of Digital Games (FDG) will partner in an unprecedented gathering of games researchers. We invite researchers and educators within game research, broadly construed, to submit their work. More information will soon be available from the conference’s official website (TBA). TRACKS DiGRA/FDG aims at being a venue for game research from all research disciplines. In line with this, it accepts and encourages submissions in the following six tracks, on a wide…
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Call: IDC 2016 – Interactive Design & Children
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Read more: Call: IDC 2016 – Interactive Design & ChildrenCall for Participation IDC 2016 – Interactive Design & Children 21st 24th June Media City Manchester UK http://www.idc2016.org/ Digital technologies have brought a whole range of opportunities and experiences to children. Information is available within seconds, digital games can be played anywhere, social activity can be organised with two or three text messages or social media posts; yet, more than half of the world’s children cannot participate. Exclusion from a digital childhood comes in many guises. Children may have cognitive, physical or sensory difficulties that prevent access to otherwise commonly available experiences, children may live in environments where financial and…
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Call: CHI UX Indonesia Conference 2016 (CHIuXiD 2016)
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Read more: Call: CHI UX Indonesia Conference 2016 (CHIuXiD 2016)Call for Participation in CHI UX Indonesia Conference 2016 (CHIuXiD 2016) “Bridging the Gaps in the HCI and UX World” Jakarta, 13-15 April 2016 W. chiuxid.org | F. chiuxid | T. @chiuxid | I. #chiuxid CHIuXiD 2016 is the 2nd International Human-Computer Interaction (HCI) and User Experience (UX) Conference to be held in Indonesia that has achieved the in-cooperation status with the Association for Computer Machinery (ACM) for the second year in a row. This is the probably the biggest ACM SIGCHI event in Southeast Asia. Continuing the success of the first conference, CHIuXiD 2016 aims to bridge the gaps…
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Call: User Interface Design in the 21st Century – Special issue of Computer
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Read more: Call: User Interface Design in the 21st Century – Special issue of ComputerCall for Papers Special issue of Computer on User Interface Design in the 21st Century http://www.computer.org/web/computingnow/cocfp7 Full paper submission deadline: 1 January 2016 Publication date: July 2016 Computer plans a July 2016 issue on user-interface (UI) design. UI design poses a significant challenge in many emerging technology areas, including wearable computers, machine intelligence, big data, and the Internet of Things (IoT). Contemporary UI design techniques and methods were developed primarily in the era of the PC, the Web, and the mobile device. Now, though, UIs are designed for use in increasingly challenging contexts such as embedded computers and social media.…
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