Category: Calls


  • Call: iThrive Empathy Games Competition (part of Games4Health Challenge)

    iThrive and the University of Utah Announce Empathy Games Competition Initiative fosters development of digital games to promote empathy in adolescents Contact: Heidi McDonald iThrive Initiative Heidi.McDonald@centerstone.org Nashville, TN, 1/12/2016 – The University of Utah’s third annual Games4Health Challenge officially kicked off on January 11, 2016. With a total of $60,000 in prizes, the Games4Health Challenge invites gaming and health teams from across the globe to address real-world challenges facing well-being, home health and clinical needs via game design. The iThrive Empathy Challenge is one of five sponsored challenges, and will provide US$8,000 in prizes for the development of concepts…

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  • Call: VERSIONS 2016 – The Creative Landscape of Virtual Reality

    Call for Participation VERSIONS 2016 – The Creative Landscape of Virtual Reality WHERE: The New Museum, Manhattan, NYC WHEN: Saturday, March 5th, 2016 WEBSITE: https://versions2016.squarespace.com/ Versions aims to foster an interdisciplinary conversation about the creative landscape of virtual reality. We’re assembling a curated, intimate group of 200 artists, filmmakers, scientists, game developers, journalists, creative directors, technologists, advertising creatives, media execs, visual effects specialists and more. Though virtual reality has existed in some form since the 1960s, and in the realm of science fiction for much longer, 2016 promises to be a breakthrough year for the technology with high profile product…

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  • Call: Eurohaptics 2016

    Dear Colleagues, We are pleased to announce the second call for papers for Eurohaptics 2016. The conference will run from 4-7 July and will be hosted in London at Imperial College. Technical papers can now be submitted to the Springer OCS system either via https://ocs.springer.com/ocs/home/EUROHAPTICS2016 or using the ‘submissions’ tab of www.eurohaptics2016.org. Workshop proposals should be submitted via email (m.diluca@bham.ac.uk). Deadline for technical papers and workshop proposals is the 1st February 2016 The conference seeks to cover all aspects of haptics, including Perception and psychophysics in real and simulated environments, Engineering and computing to provide effective haptic interactions, Neuroscience Creative…

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  • Call: Image Temporality: The Relation of Time, Space and Reception of Visual Media (Yearbook of Moving Image Studies)

    Call for Abstracts/Articles Yearbook of Moving Image Studies Image Temporality: The Relation of Time, Space and Reception of Visual Media Deadline for Abstracts: August 1, 2016 Deadline for Articles: January 9, 2017 The double-blind peer-reviewed Yearbook of Moving Image Studies (YoMIS) is now accepting abstracts from scientists, scholars, artists and film makers for the third issue entitled »Image Temporality: The Relation of Time, Space and Reception of Visual Media«. YoMIS will be enriched by disciplines like media and film studies, image science, (film) philosophy, art history, game studies and other research areas related to the moving image in general.…

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  • Call: International Workshop on Movement and Computing (MOCO’16)

    International Workshop on Movement and Computing (MOCO’16) July 5-6 2016, Thessaloniki, Greece University of Macedonia, Greece Aristotle University of Thessaloniki, Greece Organized by MINES ParisTech, France In cooperation with Paris 8 University, France http://moco16.movementcomputing.org/ Following on from the two previous successes of the International Workshop on Movement and Computing (MOCO’14) at IRCAM (Paris, France) in 2014, as well as MOCO’15 at Simon Fraser University (Vancouver, Canada) in 2015, we are pleased to announce MOCO’16, which will be hosted in Thessaloniki, Greece. MOCO’16 will be organized by MINES ParisTech, (France) in co-operation with the Paris 8 University (France), the University of…

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  • Call: Fifth International Symposium on New Frontiers in Human-Robot Interaction (at AISB 2016)

    Call for Papers Fifth International Symposium on New Frontiers in Human-Robot Interaction A two-day symposium at AISB 2016, 5th – 6th April 2016, Sheffield, United Kingdom http://www.mahasalem.net/AISB2016/HRI-AISB2016-Symposium.html Submission Deadline: Monday, 11 January 2016 MOTIVATION Human-Robot Interaction (HRI) is a growing research field with many application areas that could have a big impact not only economically, but also on the way we live and the kind of relationships we may develop with machines. Due to its interdisciplinary nature different views and approaches towards HRI need to be nurtured. The first symposium on “New Frontiers in Human-Robot Interaction” was held as part…

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  • Call: Usage of Simulations, Educational Games and Gamification in Education – Americas Conference on Info Systems

    Call For Papers: Usage of Simulations, Educational Games and Gamification in Education (Minitrack) IS in Education, IS Curriculum, Education and Teaching Cases (SIGED) (Track) (http://amcis2016.aisnet.org/index.php/sessions/track-list#SIGEDanchor) 22nd Americas Conference on Information Systems, August 11 – 13, 2016, San Diego (http://amcis2016.aisnet.org) The Usage of Simulations, Educational Games and Gamification in Education minitrack solicits studies that examine the usage of serious games, simulations, or gamification in education. Although the focus is on studies on information systems education, studies from other fields are also welcome especially if the results can be used across different educational settings. This track invites both research papers and teaching…

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  • Call: Multimodal Corpora – LREC 2016 Workshop

    Call for Papers LREC 2016 Workshop Multimodal Corpora: Computer vision and language processing 24 May 2016, Grand Hotel Bernardin Conference Center, Portorož, Slovenia http://www.multimodal-corpora.org/ Submission deadline: 12 February, 2016 The creation of a multimodal corpus involves the recording, annotation and analysis of several communication modalities such as speech, hand gesture, facial expression, body posture, gaze, etc. An increasing number of research areas have transgressed or are in the process of transgressing from focused single modality research to full-fledged multimodality research, and multimodal corpora are becoming a core research asset and an opportunity for interdisciplinary exchange of ideas, concepts and data.…

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  • Call: Collaboration with Interactive Surfaces and Devices – Theory and Practice (book chapters)

    Call for Book Chapters https://sites.google.com/site/collaborationsurfaces/springer-book TITLE OF BOOK Collaboration with Interactive Surfaces and Devices – Theory and Practice EDITORS Craig Anslow, Department of Computer Science, Middlesex University, UK Pedro Campos, University of Madeira, Madeira Interactive Technologies Institute, Portugal Joaquim Jorge, University of Lisbon, INESC-ID Lisbon, Portugal PUBLISHER Springer International Publishing AG THEME The vast screen real estate – which is provided in large-scale interaction environments – presents novel ways to visualize and interact with data-rich models, in the context of many different work domains. In parallel to this technological revolution, interactive surfaces, spaces and devices have also become widespread in…

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  • Call: Challenges, best practices to study HRI in natural interaction settings – HRI 2016 Workshop

    Call for Position Statements HRI 2016: full-day workshop on The challenge (not) to go wild! Challenges and best practices to study HRI in natural interaction settings 07 March 2016, Christchurch, New Zealand https://www.uni-due.de/sozialpsychologie/hriws2016_robotsinthewild.php Submission deadline: 15 January 2016 Robots are more and more leaving our labs and entering natural interaction settings, such as homes, care facilities, factories, kindergartens, museums, and many more. In the HRI research community, we are aware of all the challenges involved in studying autonomously behaving agents “in the wild”. In order “not to go wild” we want to discuss best practices as well as pitfalls in…

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  • Call: AI & Games Symposium at AISB 2016

    Call for Papers: AISB 2016 – AI & GAMES Symposium University of Sheffield, ENGLAND, UK 4th April 2016 Deadline for submissions: 11 January, 2016 The AI & Games Symposium acts as a meeting place for researchers and practitioners from academia, education and industry who are involved with the design, development and evaluation of AI in the context of games. It focuses on the application of artificial intelligence or intelligent-like techniques, frameworks and theories to the creation of interactive engaging intelligent games. See: https://sites.google.com/site/aisbgames/ It will address the following areas of research and practice: The use of AI techniques (planning, learning,…

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  • Call: Blended Learning in Architecture and Design Education – Special issue of JPBLHE

    Call for papers: Blended Learning in Architecture and Design Education Special Issue of The Journal of Problem-Based Learning in Higher Education (JPBLHE) http://journals.aau.dk/index.php/pbl/announcement/view/71 Abstracts: January 15, 2016. Papers: July 1st, 2016 The aim of this special issue is to elucidate current practices and experiences of mixing traditional, physical, location-specific and face-to-face modes of learning with online learning formats – altogether known as blended learning. In the design disciplines, this poses particular challenges, as design learning has traditionally been deeply rooted in practices which involve interaction with both people – peers and instructors – and physical matter. The focus in architecture…

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