Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: Designing Interfaces for Creativity (DesInC) Symposium
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Read more: Call: Designing Interfaces for Creativity (DesInC) SymposiumCall for Participation Designing Interfaces for Creativity (DesInC) Symposium University of Sussex Brighton, UK November 3-4, 2016 https://desinc.mfm.sussex.ac.uk/ Submission deadline: 8th September 2016 As computational technologies become increasingly embedded in the physical world, designers and makers of interfaces for creativity are bringing skills and expertise from progressively wider fields and practices into their work. What and how can designers of creative technologies learn from practitioners in broader design disciplines, past and present? The symposium will explore interdisciplinary and historical perspectives on the design of tools, interfaces and instruments for creativity, including (but not limited to) sound, music, video, film, crafts,…
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Call: Where Human Computer Interaction meets Animal Computer Interaction (NordiCHI 2016 Workshop)
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Read more: Call: Where Human Computer Interaction meets Animal Computer Interaction (NordiCHI 2016 Workshop)Call for Participation Where Human Computer Interaction meets Animal Computer Interaction @NordiCHI 2016 Gothenburg, Sweden 23rd October, 2016 https://hcimeetsaciblog.wordpress.com/ Submission deadline: August 25, 2016 Where HCI meets ACI is a one day workshop preceding in NordiCHI 2016 on Sunday 23rd of October. This one day workshop aims to examine the interactions and the space between HCI (Human Computer Interaction) and ACI (Animal Computer Interaction) focusing on the transferability of methods and ideas between the fields. Animal Computer Interaction (ACI) looks at creating interfaces and methods for animals to use technology. Whilst this is often seen as a subfield of HCI,…
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Call: Workshop on Multimodal Analyses enabling Artificial Agents in Human-Machine Interaction (MA3HMI 2016)
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Read more: Call: Workshop on Multimodal Analyses enabling Artificial Agents in Human-Machine Interaction (MA3HMI 2016)3rd International Workshop on Multimodal Analyses enabling Artificial Agents in Human-Machine Interaction (MA3HMI 2016) November 16th, 2016 in Tokyo, Japan. A satellite workshop of the 18th ACM International Conference on Multimodal Interaction (ICMI 2016). http://MA3HMI.cogsy.de Submission Deadline: August 28th, 2016 Scope: One of the aims in building multimodal user interfaces and combining them with technical devices is to make the interaction between user and system as natural as possible. The most natural form of interaction may be how we interact with other humans. Current technology is far from human-like, and systems can reflect a wide range of technical solutions. Transferring…
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Call: Design for Next, 12th European Academy Design (EAD) Conference
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Read more: Call: Design for Next, 12th European Academy Design (EAD) ConferenceDesign for Next, 12th European Academy Design (EAD) Conference 12-14 April 2017 Sapienza University of Rome www.designfornext.org Deadline for Abstracts: Aug 15, 2016 We are pleased to announce the CALL for ABSTRACTS is now open. Please feel free to submit your paper proposal here: https://www.conftool.com/ead12-rome Full Call for Abstracts with all the details is available here: http://www.designfornext.org/call.html For any additional info, please email to the Conference Secretariat at: info@designfornext.org CONFERENCE THEME Contemporary shifts in society, technology, production are reframing design processes, approaches and tools. While professionals, educators and researchers are questioning the next stage of innovation, design is evolving as…
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Call: Book chapters for ‘Avatars, Assembled: The Sociotechnical Anatomy of Digital Bodies’
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Read more: Call: Book chapters for ‘Avatars, Assembled: The Sociotechnical Anatomy of Digital Bodies’Scholars of virtual worlds, videogames, internet studies, and related fields… please consider submitting a chapter proposal for this endeavor: Call for book chapter proposals: Avatars, Assembled: The Sociotechnical Anatomy of Digital Bodies Volume editor: Jaime Banks, West Virginia University Chapter proposal deadline: July 31, 2016 Summary: Avatars, Assembled will be a curated volume that unpacks videogame and virtual world avatars – not as monolithic phenomena but as sociotechnical assemblages, pieced together from embodied features like weapons and gender to logical features like algorithms and statistics. Each short chapter (~3,000 words) will account for the empirical, theoretical, and popular understandings of…
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Call: ‘Call of Duty: A Call to Action’: Video Games and Civic Engagement – NCA 2016 Pre-Conference
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Read more: Call: ‘Call of Duty: A Call to Action’: Video Games and Civic Engagement – NCA 2016 Pre-ConferenceCall for Abstracts “Call of Duty: A Call to Action”: Video Games and Civic Engagement National Communication Association (NCA) 2016 Pre-Conference Wednesday, November 9 Temple University Philadelphia, Pennsylvania USA Submission deadline: August 31, 2016 Although commonly studied through the lens of media entertainment, digital games are more than just frivolous distractions. Games are used for action in the real world: as vehicles for health campaign messages, teaching perspective, training skills and education outcomes, and provoking players into social action are all ways that games can and have been used to move players to action – from the on-screen digital world…
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Call: Designing for Emotional Complexity in Games: The Interplay of Positive and Negative Affect (CHI Play Workshop)
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Read more: Call: Designing for Emotional Complexity in Games: The Interplay of Positive and Negative Affect (CHI Play Workshop)CALL FOR PARTICIPATION Designing for Emotional Complexity in Games: The Interplay of Positive and Negative Affect @ CHI Play October, 16-19, Austin, Texas Workshop Website: https://emco2016.wordpress.com/ IMPORTANT DATES 26th July, 2016: Submissions deadline 12th August, 2016: Acceptance notification 16th October, 2016: Workshop SUBMISSION FACTS 4-pages CHI extended abstract format Presentation slides for industry professionals are accepted Submission via EasyChair (https://goo.gl/uC9eFg) MOTIVATION People play games for the experience, and one of the aims of player experience research is to understand what constitutes and contributes to positive gaming experiences. Emotionally challenging and uncomfortable game play experiences have been largely neglected, as they…
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Call: Second Workshop on Player Modelling (PM 2016) at AIIDE 2016
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Read more: Call: Second Workshop on Player Modelling (PM 2016) at AIIDE 2016Second Workshop on Player Modelling (PM 2016) Held in conjunction with the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2016) 8th or 9th of October, 2016 (date TBD), Embassy Suites by Hilton San Francisco Airport, California http://playermodelling.org/ Deadline for paper submissions: 20 July 2016 Player Modelling has always been a core research topic within the game Computational and Artificial Intelligence (CI/AI) research field. The primary focus of this workshop is on the use of CI/AI for understanding players, their actions, decisions, plans, intentions, and their cognitive, behavioural as well as affective manifestations. CI/AI can also be…
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Call: FGE 2016: Fictional Game Elements: Critical Perspectives on Gamification Design (CHI PLAY Workshop)
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Read more: Call: FGE 2016: Fictional Game Elements: Critical Perspectives on Gamification Design (CHI PLAY Workshop)CALL FOR PARTICIPATION FGE 2016: FICTIONAL GAME ELEMENTS: Critical Perspectives on Gamification Design International Workshop @ The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), October, 16-19, Austin, Texas Workshop Website: https://fge2016.wordpress.com/ IMPORTANT DATES Workshop participation submissions: July 26, 2016 Workshop participation notification: August 12, 2016 Workshop day: October 16, 2016 Please submit by email to: amon.rapp@gmail.com Motivation Scholarship in HCI on gamification is largely focused on evaluating the short-term effectiveness and usefulness of this design technique, while other, and perhaps more important aspects, are not receiving similar attention. Side-effects, long-term and systemic consequences, ethical and societal…
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Call: SIGGRAPH Asia 2016 Symposium on Mobile Graphics and Interactive Applications
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Read more: Call: SIGGRAPH Asia 2016 Symposium on Mobile Graphics and Interactive ApplicationsCall for Submissions SIGGRAPH Asia 2016 Symposium on Mobile Graphics and Interactive Applications Conference: 5 – 8 December 2016 Exhibition: 6 – 8 December 2016 The Venetian Macao, Macao WEBSITE: https://sa2016.siggraph.org/en/submitters/symposium-on-mobile-graphics-and-interactive-applications SUBMISSION DEADLINE: 18 JULY 2016, 23:59 UTC/GMT The increased power, portability, and ubiquitous connectivity of mobile devices are causing a fundamental shift in how we interact with digital content. The graphics and interactivity that once was only possible with desktop computers is now in the palm of the hand, and can be experienced almost anywhere. Increasingly sophisticated development environments, easy market access through application stores, and widespread device availability…
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Call: Next Generation Human-Agent Interaction (NGHAI) Workshop at HAI 2016
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Read more: Call: Next Generation Human-Agent Interaction (NGHAI) Workshop at HAI 2016Call for Participation Next Generation Human-Agent Interaction Workshop (NGHAI Workshop) To be Held in conjunction with the 4th International Conference on Human-Agent Interaction (HAI 2016) October 4, 2016, Singapore http://nghai.net/ Submission Deadline (2-4 pages): July 8, 2016 NGHAI is the workshop, held in conjunction with the International Conference on Human-Agent Interaction (http://hai-conference.net/hai2016/), for next generation researchers (young researchers, students, and newcomers) in Human-Agent Interaction field. It aims to provide the opportunity for the next generation researchers to build collaborative relations internationally through presentations and discussions. The constructive relationship will lead the researchers to tackle pivotal challenges, and encourage them contribute…
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Call: 12th ACM/IEEE International Conference on Human-Robot Interaction (HRI 2017)
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Read more: Call: 12th ACM/IEEE International Conference on Human-Robot Interaction (HRI 2017)Call For Participation 12th ACM/IEEE International Conference on Human-Robot Interaction (HRI 2017) March 6-9, 2017, Vienna, Austria http://humanrobotinteraction.org/2017/ Submission Deadline: October 3, 2016 The ACM/IEEE International Conference on Human-Robot Interaction is a premiere, highly-selective venue presenting the latest advances in Human-Robot Interaction. The 12th Annual HRI Conference theme is “Smart Interaction,” following Vienna’s “Smart City” initiative. The conference seeks contributions from a broad set of perspectives, including technical, design, methodological, behavioral, and theoretical, that advance fundamental and applied knowledge and methods in human-robot interaction. Full papers, alt.HRI papers, Late-Breaking Reports, and abstracts from Tutorials, Workshops, Demonstrations and Videos, will be…
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Recent Posts
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