Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: MindCare 2016 – 6th International Symposium on Pervasive Computing Paradigms for Mental Health
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Read more: Call: MindCare 2016 – 6th International Symposium on Pervasive Computing Paradigms for Mental HealthCALL FOR PAPERS/PARTICIPATION: MindCare – The 6th International Symposium on Pervasive Computing Paradigms for Mental Health November 28-29, 2016 Barcelona, Spain Website: www.mindcaresymposium.org Paper submission due: September 1st, 2016 SCOPE MindCare 2016 continues the tradition of being a place where technological, psychiatric and psychological disciplines meet. It hosts top researchers and practitioners focused on exploiting technological advancements to maintain and/or improve mental health. Technology is allowing the acquisition of unprecedented information related to individuals’ mental wellbeing as well as the provision of novel methods of treatment. The MindCare Community leverages the opportunities offered by the technological advancements to provide an…
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Call: International Conference on Agents and Artificial Intelligence – ICAART 2017
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Read more: Call: International Conference on Agents and Artificial Intelligence – ICAART 2017CALL FOR PAPERS 9th International Conference on Agents and Artificial Intelligence – ICAART 2017 24 – 26 February, 2017 Porto, Portugal Website: www.icaart.org Regular Papers: Paper Submission: October 4, 2016 Authors Notification: November 28, 2016 Camera Ready and Registration: December 13, 2016 Position Papers: Paper Submission: November 8, 2016 Authors Notification: December 13, 2016 Camera Ready and Registration: December 30, 2016 Workshops: Workshop Proposal: November 7, 2016 Doctoral Consortium: Paper Submission: December 26, 2016 Authors Notification: January 6, 2017 Camera Ready and Registration: January 16, 2017 Special Sessions: Special Session Proposal: November 23, 2016 Paper Submission: December 9, 2016 Authors…
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Call: HCI for Health Services – OzCHI ’16 Workshop
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Read more: Call: HCI for Health Services – OzCHI ’16 WorkshopCall for papers: HCI for Health Services A Workshop at OzCHI ’16 November 29, 2016 Launceston, TAS, Australia Submission Deadline: 26 August 2016 The future of Health Service delivery is not constrained by in-clinic consultation, formal appointment schedules, paper based education, expensive equipment and poorly engaged patients. Advances in areas such as mobile computing, pervasive computing, sensing technologies, and VR/AR are enabling powerful new technologies that have the potential to change when, where, and how health interventions are delivered. Technology availability is a prerequisite for change in health service delivery, but true change can only happen if technologies are accepted,…
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Call: International Research Seminar Series: Making School in the Age of the Screen
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Read more: Call: International Research Seminar Series: Making School in the Age of the ScreenInternational Research Seminar Series: Making School in the Age of the Screen Sponsored by the Philosophy of Education Society of Great Britain (PESGB) First seminar: Liverpool Hope University, 30th September to 1st October 2016 http://www.philosophy-of-education.org/about/north-west-branch.html In this seminar series we explore how present changes in cultural and societal conditions, and in particular the ubiquity of digital media, affect the way in which we look at education, and the ways in which we give shape to educational practices. Our main concern is to ask whether it is still possible to ‘make school’ when our relation to others and the world is…
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Call: 12th International Symposium on Visual Computing (ISVC’16)
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Read more: Call: 12th International Symposium on Visual Computing (ISVC’16)CALL FOR PAPERS and SPECIAL TRACKS 12th International Symposium on Visual Computing (ISVC’16) December 12-14, 2016 Monte Carlo Resort & Casino Las Vegas, Nevada, USA http://www.isvc.net Submission Deadline: Aug 20, 2016 ISVC provides a common forum for researchers, scientists, engineers and practitioners to present their latest research findings, ideas, developments and applications in visual computing. We seek papers contributing to the state of the art and practice in any of the four main areas of visual computing: (1) computer vision, (2) computer graphics, (3) virtual reality, and (4) visualization. A “best paper” award ($500) will be sponsored by industry (TBA).…
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Call: Artificial Intelligence for Human-Robot Interaction (AAAI Fall Symposium)
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Read more: Call: Artificial Intelligence for Human-Robot Interaction (AAAI Fall Symposium)Artificial Intelligence for Human-Robot Interaction AAAI Fall Symposium Series November 17-19, Arlington, VA, USA http://ai-hri.github.io/2016/authors.html Submission deadline: August 4, 2016 Call for Papers: All Authors AI-HRI (The AAAI Fall Symposium on Artificial Intelligence (AI) for Human-Robot Interaction (HRI)) seeks to bring together the subset of the HRI community focused on the application of AI solutions to HRI problems. Building on the success of the two previous years’ symposia, the central purpose of this year’s symposium is to share exciting new and ongoing research, foster discussion about necessary areas for future work, and cultivate a vibrant, interconnected research community. AI-HRI encourages…
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Call: 2016 Digital Games Research Association Australia (DiGRAA) Conference
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Read more: Call: 2016 Digital Games Research Association Australia (DiGRAA) ConferenceCall for Papers 2016 Digital Games Research Association Australia (DiGRAA) Conference November 17-18 Melbourne, Australia Abstract Submission Deadline: August 19 We invite you to contribute to a two-day game studies conference from November 17th-18th, 2016 to be held at Swinburne University of Technology. The theme for the DiGRAA National Conference 2016 will be ‘Tensions’. DETAILS Games have frequently been sites of conflict, contention, and competition. As both games and gaming culture develop, however, these sites of conflict and their related tensions are shifting across multiple axes. Games themselves are objects of tension in different ways: while conflict is still often…
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Call: 7th Budapest Visual Learning Conference – Virtual, Visual, Veridical
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Read more: Call: 7th Budapest Visual Learning Conference – Virtual, Visual, VeridicalCall for Abstracts 7th Budapest Visual Learning Conference November 11–12, 2016 Visual Learning: VIRTUAL – VISUAL – VERIDICAL How do the visual and the virtual relate to each other, what are the relationships between image and truth? How can the visual be veridical, and how is the really real reflected by virtual reality? How are images handed down, and what do traditions amount to in the network age? Invited speakers: James E. Katz (Boston University) Petra Aczél (Corvinus University of Budapest) Zoltán Kövecses (Eötvös Lóránd University of Budapest) Philipp Stoellger (Universität Heidelberg) Kristóf Nyíri (Hungarian Academy of Sciences) Conference to…
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Call: 15th European Conference on Computer-Supported Cooperative Work (ECSCW 2017)
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Read more: Call: 15th European Conference on Computer-Supported Cooperative Work (ECSCW 2017)Call for Papers ECSCW 2017, The 15th European Conference on Computer-Supported Cooperative Work Sheffield (UK), August 28 September 01 2017 https://ecscw2017.org.uk/ Papers submission deadline: 4th November 2016 The 15th European Conference on Computer-Supported Cooperative Work (ECSCW) will be held August 28 to September 1, 2017 in Sheffield, UK. ECSCW is a series of international conferences on computer-supported cooperative work located in Europe and championed by EUSSET, the European Society for Socially Embedded Technologies. CSCW focuses on enhancing our understanding of the practices of cooperative work and on exploring and designing CSCW systems. The ECSCW conference is an important venue…
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Call: Workshop on Anthrobotics: New Perspectives on Social Automata and Techno-social Cognitive Systems
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Read more: Call: Workshop on Anthrobotics: New Perspectives on Social Automata and Techno-social Cognitive SystemsInterdisciplinary Call for Papers ANTHROBOTICS New Perspectives on Social Automata and Techno-social Cognitive Systems Workshop 21 March 2017 at The University of Edinburgh The University of Edinburgh’s Anthrobotics Cluster, The Creation of Reality Group (CRAG), EIDYN, the Oxford Human Centred Computing Group, The Edinburgh School of Informatics, Science Technology and Innovation Studies (STIS), the Social Informatics Cluster, the Durham Centre for Humanities Innovation, and the Institut Français UK invite you to the first international interdisciplinary workshop on Anthrobotics. According to roboticist Rodney Brooks, the distinction between us and robots is going to disappear in the next decades (Robot: The Future…
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Call: 2016 IEEE Symposium on Computational Intelligence for Security and Defense Applications
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Read more: Call: 2016 IEEE Symposium on Computational Intelligence for Security and Defense Applications2016 IEEE Symposium on Computational Intelligence for Security and Defense Applications December 6-9, Athens, Greece Website: http://www.ieeeottawa.ca/ci/cisda2016/ Organized under Symposium Series on Computational Intelligence (SSCI 2016) http://ssci2016.cs.surrey.ac.uk/ Paper submission deadline: extended to August 15, 2016 Symposium Organizers: Rafael Falcon, Larus Technologies Corporation, Canada (Symposium (Chair) Marco Cococcioni, University of Pisa, Italy (TPC co-chair) Rami Abielmona, Larus Technologies Corporation, Canada (TPC co-chair) MOTIVATION Given the rapidly changing and increasingly complex nature of global security, we continue to witness a remarkable interest within the defense and security communities in novel, adaptive and resilient techniques that can cope with the challenging problems arising…
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Call: Meaningful Play 2016
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Read more: Call: Meaningful Play 2016International Academic Conference on Meaningful Play October 20-22, 2016 East Lansing, Michigan http://meaningfulplay.msu.edu/ Deadline: July 31, 2016 Whether designed to entertain or to achieve more “serious” purposes, games have the potential to impact players’ beliefs, knowledge, attitudes, emotions, cognitive abilities, physical and mental health, and behavior. Meaningful Play 2016 is a conference about theory, research, and game design innovations, principles and practices. Meaningful Play brings scholars and industry professionals together to understand and improve upon games to entertain, inform, educate, and persuade in meaningful ways. The conference will include thought-provoking keynotes from leaders in academia and industry, peer-reviewed paper presentations,…
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Recent Posts
- Call: “Theatrum Machinarium” issue of the journal Technology and Language
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- Call: Invisible Animation: International Conference on Animation and Comics
- Cal State Long Beach researchers use CAVE VR system to study how humans operate air taxis
- Call: “Trust in AI vs Human Experts: Cognitive, Social, and Emotional Perspectives” for Discover Psychology