Category: Calls


  • Call: CHI PLAY 2016 – 3rd ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play

    CALL FOR PARTICIPATION CHI PLAY 2016 The 3rd ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play Austin, Texas October 16 – 19, 2016 http://chiplay.org Twitter: #chiplay Submission Deadlines: April 18, 2016: Full papers May 27, 2016: Workshop and course proposals, Student game competition July 15, 2016: Doctoral consortium, industry case studies, and works-in-progress CHI PLAY is an international and interdisciplinary conference (by ACM SIGCHI) for researchers and professionals across all areas of play, games and human-computer interaction (HCI). We call this area “player-computer interaction”. The goal of the conference is to highlight and foster discussion of current high quality…

    Read more: Call: CHI PLAY 2016 – 3rd ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play
  • Call: CYNETART Competition 2016

    Open Call CYNETART Competition 2016 CYNETART International Festival for Computer Based Art November 10th – 16th, 2016 Dresden, Germany http://www.cynetart.de/cfp/2016/ Deadline: 1st of May, 2016 2016 marks the 20th anniversary of the CYNETART International Festival for Computer Based Art, held at its main venue HELLERAU – European Centre for the Arts Dresden and many satellite venues around the city. 20 years of CYNETART Festival is the reflection of the zeitgeist, the presentation of artistic quality and an invitation to the audience to discover something new. It is an extraordinary venue for public presentations and the performance of inter- and trans-disciplinary…

    Read more: Call: CYNETART Competition 2016
  • Call: Collaborative Environments and Technologies for the Elderly and People with Disabilities (CEPO 2016 at CTS 2016)

    Call For Papers – Special Session on Collaborative Environments and Technologies for the Elderly and People with Disabilities (CEPD 2016) http://cts2016.cisedu.info/2-conference/special-sessions—cts-2016/ss05-cepd2016 As part of The 2016 International Conference on Collaboration Technologies and Systems (CTS 2016) The 17th Annual Meeting June 06 – 10, 2016 The Rosen Plaza Hotel Orlando, Florida, USA http://cts2016.cisedu.info In Cooperation with the ACM, IEEE, IFIP Submission Deadline: April 01, 2016 SCOPE This track solicits works related to the design, development, analysis and evaluation of technologies and systems that will support senior citizens and people with various types of disabilities. It also includes human behavior analysis solutions…

    Read more: Call: Collaborative Environments and Technologies for the Elderly and People with Disabilities (CEPO 2016 at CTS 2016)
  • Call: MobiGames 2016: The 3rd International Workshop on Mobile Gaming

    CALL FOR PAPERS MobiGames 2016: The 3rd International Workshop on Mobile Gaming Singapore, June 26, 2016 http://nclab.kaist.ac.kr/mobigames2016/ in conjunction with MobiSys’16, the 14th International Conference on Mobile Systems, Applications and Services (http://www.sigmobile.org/mobisys/2016/index.php) Gaming has become increasingly popular. Most users always bring a handy, yet powerful gaming device with them, i.e., a mobile device equipped with high resolution touch screens, powerful CPUs and GPUs. With such a device, game-play becomes pervasive, immersing in many parts of their daily lives. Also, games are rapidly incorporating more sophisticated technologies, e.g., wearable and smart devices, head-mounted displays, virtual and augmented realities, and cloud computing,…

    Read more: Call: MobiGames 2016: The 3rd International Workshop on Mobile Gaming
  • Call: Minds, Selves and 21st Century Technology – Workshop in Lisbon

    Call for Papers: Minds, Selves and 21st Century Technology in Lisbon Featuring the work of Susan Schneider Abstracts are invited on the themes of Minds, Selves and 21st Century Technology Dates: 1st CFP: 23rd February 2016 Submission by: 23rd March 2016 Acceptance decisions: End of March. Conference Dates: 23rd & 24th of June. Featured Speaker: Susan Schneider Confirmed Guest Speakers: Brian McLaughlin, Gerald Vision, Gualtiero Piccinini, Keith Frankish This workshop seeks to explore a deepening engagement between philosophy of mind, metaphysics and futuristic and emerging technologies such as superintelligence, AGI, machine consciousness and radical cognitive enhancements, such as brain chips…

    Read more: Call: Minds, Selves and 21st Century Technology – Workshop in Lisbon
  • Call: 10th International Conference on Interfaces and Human Computer Interaction (IHCI 2016)

    Call for Papers 10th International Conference on Interfaces and Human Computer Interaction (IHCI 2016) 2 – 4 July 2016 Funchal, Madeira, Portugal (http://www.ihci-conf.org) Part of the Multi Conference on Computer Science and Information Systems (MCCSIS 2016) 1 – 4 July 2016 Funchal, Madeira, Portugal (http://www.mccsis.org) Keynote Speaker (confirmed): Professor Jan Gulliksen, KTH Royal Institute of Technology, Sweden Submission Deadline (1st call extension): 14 March 2016 The Interfaces and Human Computer Interaction (IHCI) 2016 conference aims to address the main issues of concern within Interface Culture and Design with a particular emphasis on the affective aspects of design, development and implementation…

    Read more: Call: 10th International Conference on Interfaces and Human Computer Interaction (IHCI 2016)
  • Call: 6th Irish Conference on Game-Based Learning (iGBL2016)

    Call for Participation 6th Irish Conference on Game-Based Learning (iGBL2016) September 1-2, 2016 Trinity College Dublin http://www.igbl-conference.com/cfp/ Abstract submission deadline: March 8, 2016 The 6th Irish Conference on Game-Based Learning (iGBL2016) will be hosted at Trinity College Dublin (TCD) on the 1st and 2nd September 2016. Contributions are welcomed from a wide range of topics and may be research or practitioner-based. THEMES FOR THE CONFERENCE The symposium will include (but is not restricted to) the following topics: Pedagogy, Educational and Social issues Pedagogical/learning theories for game-based learning Evaluation of game-based learning Assessment in game-based learning Integrating games into the curriculum…

    Read more: Call: 6th Irish Conference on Game-Based Learning (iGBL2016)
  • Call: GAMEON’2016 – The 17th annual Simulation and AI in Games Conference

    CALL FOR PAPERS GAMEON’2016 The 17th annual Simulation and AI in Games Conference Universidade Nova de Lisboa Faculdade de Ciencias Sociais e Humanas -FCSH/NOVA Lisbon, Portugal September 13-15, 2016 Games Development Methodology Game Theory/Multi-Agent Systems Gamification and Social Game Mechanics Artificial Intelligence Learning and Adaptation Intelligent/Knowledgeable Agents Collaboration & Multi-agent Systems Opponent Modelling Physics and Simulation/Graphical Simulation 3D Scalability Facial, Avatar, NPC, 3D in Game Animation AI and Simulation Tools for games design Game Design Rendering Techniques Voice Interaction Cognitive Psychology Affective Computing and Emotional Gaming Artistic input to game and character design Storytelling and Natural Language Processing Online Gaming…

    Read more: Call: GAMEON’2016 – The 17th annual Simulation and AI in Games Conference
  • Call: Gamevironments of the Past – Video Games and History (special issue)

    CALL FOR PAPERS – Special issue of Gamevironments: GAMEVIRONMENTS OF THE PAST – Video Games and History. Guest editors: Derek Fewster (derek.fewster@helsinki.fi) and Ylva Grufstedt (ylva.grufstedt@helsinki.fi). The journal invites researchers to submit their work to Gamevironments (http://www.gamevironments.uni-bremen.de/) for possible publication in a special issue due December 2016. A significant portion of video games contain historic elements of some description. In some cases, games exhibit representations of people, places and events of the past. In others, the historic element draws broadly on cultural understandings of concepts such as time, causality, continuity and change. Some games employ a self-reflexive historic discourse in…

    Read more: Call: Gamevironments of the Past – Video Games and History (special issue)
  • Call: INTERACT Workshop on connecting HCI and HRI research communities

    Call for Participation: INTERACT Workshop Monday 21 March 2016 Sheffield, South Yorkshire, UK Calling all UK researchers interested in potential links between HCI and HRI: The University of Sheffield, in conjunction with The University of Nottingham and The University of Hertfordshire cordially invite you to the INTERACT workshop, which aims to connect the UK HCI and HRI research communities, and scope opportunities for future funding and collaboration. While the fields of Human-Robot Interaction (HRI) and Human-Computer Interface (HCI) share many perspectives, and have similar research goals, there is little cross-fertilisation. We are hosting this EPSRC-sponsored workshop as a first step…

    Read more: Call: INTERACT Workshop on connecting HCI and HRI research communities
  • Call: VR Post Production – Presented by Visual Effects Society and LA SIGGRAPH

    VES Vision and Education Committees with LA SIGGRAPH present VR Post Production Saturday, 12 March 2016 Sony’s Ray Harryhausen Theater Los Angeles http://la.siggraph.org/events/title/vr-post-production RSVP’s required Space is filling up – make your reservation now! Revenues from virtual reality and augmented reality are projected to hit $150 billion by 2020! Visual effects artists are on the front lines to deliver that immersive content. These presentations will cover the latest live action VR post production techniques which are currently being used to realize the dream of VR. All attendees must register through VES’ page (https://www.visualeffectssociety.com/events/event/event-ves-vision-and-education-committees-la-siggraph-present-vr-post-production-los). Space is limited. You MUST RSVP.…

    Read more: Call: VR Post Production – Presented by Visual Effects Society and LA SIGGRAPH
  • Call: Creative Technologies and Innovation: Health and Wellbeing – Digital Creativity special issue

    Digital Creativity 27:3 Creative Technologies and Innovation: Health and Wellbeing Guest Editors: Ted Krueger (Rensselaer Polytechnic Institute) Louise Poissant (Université du Québec à Montréal) Diana Domingues (University of Brasilia) Abstracts deadline: February 29, 2016 Radical changes to ecological, environmental, social, and biological conditions are turning some artists from traditionally defined practices towards new approaches that reinvent their engagement with life, health, and wellbeing. Their practices, while not new, are increasingly relevant for culture and health. These transformative changes to the nature of practice have put those trained in the arts, their insights and methods, in contact with those of other…

    Read more: Call: Creative Technologies and Innovation: Health and Wellbeing – Digital Creativity special issue

ISPR Presence News

Search ISPR Presence News:



Archives