Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: “Arts, Aesthetics, and Performance in VR and Telepresence” – Special issue of Presence
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Read more: Call: “Arts, Aesthetics, and Performance in VR and Telepresence” – Special issue of PresenceCall for Papers “Arts, Aesthetics, and Performance in VR and Telepresence” Special Issue of Presence: Teleoperators and Virtual Environments Guest Editors: Myounghoon “Philart” Jeon (Michigan Tech) Paul Fishwick (University of Texas at Dallas) Submission deadline: November 1, 2016 SCOPE Art and technology have a similar origin, and until the 17th century were not differentiated from each other (the Latin word “ars” – art – included crafts and sciences). Since then, they have diverged, but with the rapid technological advancement of the current era, art and technology have begun to be reintegrated. Recently, the application of computing to aesthetics (or “art…
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Call: Philosophy of Computer Games Conference 2016
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Read more: Call: Philosophy of Computer Games Conference 2016Call for Papers Philosophy of Computer Games Conference 2016 Malta, November 1 – 4, 2016 http://pocg2016.institutedigitalgames.com/ Submission deadline: June 10, 2016 We invite scholars in any field of studies who take a professional interest in the relation between philosophy and computer games to submit papers to the 10th International Conference on the Philosophy of Computer Games, to be held in Malta, November 1 – 4, 2016. This year’s edition focuses on the theme of Knowledge. Games inspire curiosity – as we explore and experiment with a game, our engagement is to a great degree shaped by epistemic processes of inquiry…
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Call: UbiComp 2016 Workshop: Designing, Developing, and Evaluating the Internet of Personal Health
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Read more: Call: UbiComp 2016 Workshop: Designing, Developing, and Evaluating the Internet of Personal HealthWorkshop Call for Participation “Designing, Developing, and Evaluating the Internet of Personal Health” At the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp 2016) Heidelberg, Germany, September 12-16, http://ubicomp.org/ubicomp2016/ http://www.iophealth.org/ DEADLINE: June 7, 2016 We are seeing the growth of wearable systems supporting people with the management of chronic health conditions. With the merger of mobile health, internet of things (IoT) technologies, and patient centric design, we are seeing the development of a new area we are calling the Internet of personal health (IoPH). These wearable networks of connected devices have the potential to offer contextually aware…
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Call: Academic Mindtrek Conference 2016
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Read more: Call: Academic Mindtrek Conference 2016Call for Papers, Posters, Demonstrations and Workshops Academic Mindtrek Conference 17th to 19th October 2016 Tampere, Finland In cooperation with ACM, ACM SIGMM, and ACM SIGCHI. Contributions will be published in the ACM digital library. http://www.mindtrek.org/2016/ DEADLINE: 27th June, 2016 We are pleased to invite you to the Academic Mindtrek conference, 17th to 19th October 2016. Academic Mindtrek is a meeting place where researchers, experts and thinkers present results from their latest work regarding the development of novel technology, media and digital culture for the society of tomorrow. Academic Mindtrek is part of the renowned Mindtrek business conference. Mindtrek brings…
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Call: 2016 ACM SIGGRAPH Conference on Motion in Games (MIG)
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Read more: Call: 2016 ACM SIGGRAPH Conference on Motion in Games (MIG)CALL FOR PAPERS The 2016 ACM SIGGRAPH Conference on Motion in Games (MIG) Oct. 10-12, 2016, San Francisco, USA https://mig2016.inria.fr/ Paper submission: July 7th 2016 The 9th ACM International Conference on Motion in Games will take place in San Francisco on October 10-12th, 2016 and will be co-located with the AIIDE conference (http://www.aiide.org) Conference mission: Games have become a very important medium for education, therapy and entertainment. Motion plays a crucial role in computer games. Characters move around, objects are manipulated or move due to physical constraints, entities are animated, and the camera moves through the scene. Even the motion…
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Call: MuseumNext 2016
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Read more: Call: MuseumNext 2016Call for papers – MuseumNext 2016 New York City, November 14-15 http://www.museumnext.com/conference/call-for-papers-museumnext-nyc-november-2016/ Proposals due: 30 June 2016 MuseumNext is a global conference series on the future of museums, taking place in the world’s cultural capitals since 2009. MuseumNext is a catalyst for innovation, transformation and collaboration in museums, galleries and heritage sites, with more than 800 individuals from 32 countries joining us in 2015. Our next conference will take place in Tribeca, Manhattan on November 14 – 15 2016, and we are now inviting proposals on the theme of transformation. We are specifically interested in opinions, case studies and discussions…
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Call: The Art and Science of Large-Scale Immersive Environments: Merging Cyberspace with Real Spaces – LA ACM SIGGRAPH event
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Read more: Call: The Art and Science of Large-Scale Immersive Environments: Merging Cyberspace with Real Spaces – LA ACM SIGGRAPH eventThe Art and Science of Large-Scale Immersive Environments: Merging Cyberspace with Real Spaces Come join LA SIGGRAPH and the LA Video Artists Wednesday, June 1, at the Vortex Dome at the Los Angeles Center Studios. http://la.siggraph.org/events/title/large-scale-immersive-environments DESCRIPTION The explosion of consumer virtual reality is driving a new wave of innovation in 360 video and real-time interactive environments. Video artists can project these environments into physical spaces using spatial augmented reality techniques. This special evening event, produced by LA’s ACM SIGGRAPH chapter in cooperation with LAVA (Los Angeles Video Artists), focuses on large-scale video art including 360 video, projection mapping and…
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Call: UbiComp 2016 Workshop on Autonomous Everyday Objects: Exploring Actuation in Ubiquitous Devices
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Read more: Call: UbiComp 2016 Workshop on Autonomous Everyday Objects: Exploring Actuation in Ubiquitous DevicesCall for Papers Workshop on Autonomous Everyday Objects: Exploring Actuation in Ubiquitous Devices At the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp 2016) Heidelberg, Germany, September 12-16, http://ubicomp.org/ubicomp2016/ Deadline: June 7, 2016 for papers that will be included in the ACM DL Deadline: June 21, 2016 for papers that will not be included in the ACM DL This one-day workshop will be held as part of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing (Ubicomp) in Heidelberg, Germany from Sep. 12-16, 2016. Since the earliest explorations of mechanical devices, technologists have used movement…
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Call: Disruptions and Genealogies of the Digital in Architecture – International Journal of Digital Art History
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Read more: Call: Disruptions and Genealogies of the Digital in Architecture – International Journal of Digital Art HistoryCALL FOR MANUSCRIPTS International Journal for Digital Art History Issue 3: Disruptions and Genealogies of the Digital in Architecture Submission deadline: August, 15 In the realm of Digital Art History, architecture represents a broad field in which the use of various computational methods provide extraordinary tools not only for architects but also for art historians and information scientists. Art historians use computers to reconstruct historical architecture through 3D renderings and to document listed buildings and structures using video drones to gather visual data for research and conservation. Architects, on the other hand, look back on a long history of integrating…
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Call: Designing Interactive Systems for Work Engagement – Special issue of Human Technology
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Read more: Call: Designing Interactive Systems for Work Engagement – Special issue of Human TechnologyCall for papers to a Special Issue of Human Technology: Designing Interactive Systems for Work Engagement Deadline: 31st May 2016 Submission: humantechnologypublishing.jyu.fi Today, experiential aspects are considered when designing ICT based solutions for consumer markets. Surprisingly, however, when interactive solutions and tools for work contexts are being designed, the experiential aspects often are not considered in the design process (Lu & Roto, 2015). Work tools, which are used to accomplish work-related tasks, can contribute to work satisfaction and work engagement, as well as to general well-being on the job. Similarly, interactive technologies and solutions beyond work tools that support well-being…
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Call: ACE 2016 – 13th Advances in Computer Entertainment Technology Conference
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Read more: Call: ACE 2016 – 13th Advances in Computer Entertainment Technology ConferenceCALL FOR RESEARCH CONTRIBUTIONS ACE 2016 13th Advances in Computer Entertainment Technology Conference Osaka, Japan 9-12 November, 2016 ace2016.net Submissions due by: 27 May 2016 ACE has become one of the leading scientific forums for dissemination of cutting-edge research results in the area of entertainment computing. Interactive entertainment is one of the most vibrant areas of interest in modern society and is amongst the fastest growing industries in the world. ACE 2016 will bring together leading researchers and practitioners from academia and industry to present their innovative work and discuss all aspects and challenges of interactive entertainment technology, in an…
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Call: 2016 International Congress on Love and Sex with Robots
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Read more: Call: 2016 International Congress on Love and Sex with RobotsCall for Papers Second International Congress on Love and Sex with Robots London, UK 19-20 December 2016 http://loveandsexwithrobots.org/ Within the fields of Human-Computer Interaction and Human-Robot Interaction, there has been a strong upsurge of interest in the more personal aspects of human relationships with artificial partners in the last few years. This upsurge has not only been apparent amongst the general public, as evidenced by an increase in coverage in the print media, TV documentaries and feature films, but also within the academic community. The Second International Congress on Love and Sex with Robots is inviting the submission of full…
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