Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: 15th European Conference on Computer-Supported Cooperative Work (ECSCW 2017)
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Read more: Call: 15th European Conference on Computer-Supported Cooperative Work (ECSCW 2017)Call for Papers ECSCW 2017, The 15th European Conference on Computer-Supported Cooperative Work Sheffield (UK), August 28 September 01 2017 https://ecscw2017.org.uk/ Papers submission deadline: 4th November 2016 The 15th European Conference on Computer-Supported Cooperative Work (ECSCW) will be held August 28 to September 1, 2017 in Sheffield, UK. ECSCW is a series of international conferences on computer-supported cooperative work located in Europe and championed by EUSSET, the European Society for Socially Embedded Technologies. CSCW focuses on enhancing our understanding of the practices of cooperative work and on exploring and designing CSCW systems. The ECSCW conference is an important venue…
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Call: Workshop on Anthrobotics: New Perspectives on Social Automata and Techno-social Cognitive Systems
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Read more: Call: Workshop on Anthrobotics: New Perspectives on Social Automata and Techno-social Cognitive SystemsInterdisciplinary Call for Papers ANTHROBOTICS New Perspectives on Social Automata and Techno-social Cognitive Systems Workshop 21 March 2017 at The University of Edinburgh The University of Edinburgh’s Anthrobotics Cluster, The Creation of Reality Group (CRAG), EIDYN, the Oxford Human Centred Computing Group, The Edinburgh School of Informatics, Science Technology and Innovation Studies (STIS), the Social Informatics Cluster, the Durham Centre for Humanities Innovation, and the Institut Français UK invite you to the first international interdisciplinary workshop on Anthrobotics. According to roboticist Rodney Brooks, the distinction between us and robots is going to disappear in the next decades (Robot: The Future…
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Call: 2016 IEEE Symposium on Computational Intelligence for Security and Defense Applications
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Read more: Call: 2016 IEEE Symposium on Computational Intelligence for Security and Defense Applications2016 IEEE Symposium on Computational Intelligence for Security and Defense Applications December 6-9, Athens, Greece Website: http://www.ieeeottawa.ca/ci/cisda2016/ Organized under Symposium Series on Computational Intelligence (SSCI 2016) http://ssci2016.cs.surrey.ac.uk/ Paper submission deadline: extended to August 15, 2016 Symposium Organizers: Rafael Falcon, Larus Technologies Corporation, Canada (Symposium (Chair) Marco Cococcioni, University of Pisa, Italy (TPC co-chair) Rami Abielmona, Larus Technologies Corporation, Canada (TPC co-chair) MOTIVATION Given the rapidly changing and increasingly complex nature of global security, we continue to witness a remarkable interest within the defense and security communities in novel, adaptive and resilient techniques that can cope with the challenging problems arising…
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Call: Meaningful Play 2016
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Read more: Call: Meaningful Play 2016International Academic Conference on Meaningful Play October 20-22, 2016 East Lansing, Michigan http://meaningfulplay.msu.edu/ Deadline: July 31, 2016 Whether designed to entertain or to achieve more “serious” purposes, games have the potential to impact players’ beliefs, knowledge, attitudes, emotions, cognitive abilities, physical and mental health, and behavior. Meaningful Play 2016 is a conference about theory, research, and game design innovations, principles and practices. Meaningful Play brings scholars and industry professionals together to understand and improve upon games to entertain, inform, educate, and persuade in meaningful ways. The conference will include thought-provoking keynotes from leaders in academia and industry, peer-reviewed paper presentations,…
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Call: Designing Interfaces for Creativity (DesInC) Symposium
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Read more: Call: Designing Interfaces for Creativity (DesInC) SymposiumCall for Participation Designing Interfaces for Creativity (DesInC) Symposium University of Sussex Brighton, UK November 3-4, 2016 https://desinc.mfm.sussex.ac.uk/ Submission deadline: 8th September 2016 As computational technologies become increasingly embedded in the physical world, designers and makers of interfaces for creativity are bringing skills and expertise from progressively wider fields and practices into their work. What and how can designers of creative technologies learn from practitioners in broader design disciplines, past and present? The symposium will explore interdisciplinary and historical perspectives on the design of tools, interfaces and instruments for creativity, including (but not limited to) sound, music, video, film, crafts,…
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Call: Where Human Computer Interaction meets Animal Computer Interaction (NordiCHI 2016 Workshop)
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Read more: Call: Where Human Computer Interaction meets Animal Computer Interaction (NordiCHI 2016 Workshop)Call for Participation Where Human Computer Interaction meets Animal Computer Interaction @NordiCHI 2016 Gothenburg, Sweden 23rd October, 2016 https://hcimeetsaciblog.wordpress.com/ Submission deadline: August 25, 2016 Where HCI meets ACI is a one day workshop preceding in NordiCHI 2016 on Sunday 23rd of October. This one day workshop aims to examine the interactions and the space between HCI (Human Computer Interaction) and ACI (Animal Computer Interaction) focusing on the transferability of methods and ideas between the fields. Animal Computer Interaction (ACI) looks at creating interfaces and methods for animals to use technology. Whilst this is often seen as a subfield of HCI,…
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Call: Workshop on Multimodal Analyses enabling Artificial Agents in Human-Machine Interaction (MA3HMI 2016)
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Read more: Call: Workshop on Multimodal Analyses enabling Artificial Agents in Human-Machine Interaction (MA3HMI 2016)3rd International Workshop on Multimodal Analyses enabling Artificial Agents in Human-Machine Interaction (MA3HMI 2016) November 16th, 2016 in Tokyo, Japan. A satellite workshop of the 18th ACM International Conference on Multimodal Interaction (ICMI 2016). http://MA3HMI.cogsy.de Submission Deadline: August 28th, 2016 Scope: One of the aims in building multimodal user interfaces and combining them with technical devices is to make the interaction between user and system as natural as possible. The most natural form of interaction may be how we interact with other humans. Current technology is far from human-like, and systems can reflect a wide range of technical solutions. Transferring…
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Call: Design for Next, 12th European Academy Design (EAD) Conference
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Read more: Call: Design for Next, 12th European Academy Design (EAD) ConferenceDesign for Next, 12th European Academy Design (EAD) Conference 12-14 April 2017 Sapienza University of Rome www.designfornext.org Deadline for Abstracts: Aug 15, 2016 We are pleased to announce the CALL for ABSTRACTS is now open. Please feel free to submit your paper proposal here: https://www.conftool.com/ead12-rome Full Call for Abstracts with all the details is available here: http://www.designfornext.org/call.html For any additional info, please email to the Conference Secretariat at: info@designfornext.org CONFERENCE THEME Contemporary shifts in society, technology, production are reframing design processes, approaches and tools. While professionals, educators and researchers are questioning the next stage of innovation, design is evolving as…
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Call: Book chapters for ‘Avatars, Assembled: The Sociotechnical Anatomy of Digital Bodies’
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Read more: Call: Book chapters for ‘Avatars, Assembled: The Sociotechnical Anatomy of Digital Bodies’Scholars of virtual worlds, videogames, internet studies, and related fields… please consider submitting a chapter proposal for this endeavor: Call for book chapter proposals: Avatars, Assembled: The Sociotechnical Anatomy of Digital Bodies Volume editor: Jaime Banks, West Virginia University Chapter proposal deadline: July 31, 2016 Summary: Avatars, Assembled will be a curated volume that unpacks videogame and virtual world avatars – not as monolithic phenomena but as sociotechnical assemblages, pieced together from embodied features like weapons and gender to logical features like algorithms and statistics. Each short chapter (~3,000 words) will account for the empirical, theoretical, and popular understandings of…
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Call: ‘Call of Duty: A Call to Action’: Video Games and Civic Engagement – NCA 2016 Pre-Conference
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Read more: Call: ‘Call of Duty: A Call to Action’: Video Games and Civic Engagement – NCA 2016 Pre-ConferenceCall for Abstracts “Call of Duty: A Call to Action”: Video Games and Civic Engagement National Communication Association (NCA) 2016 Pre-Conference Wednesday, November 9 Temple University Philadelphia, Pennsylvania USA Submission deadline: August 31, 2016 Although commonly studied through the lens of media entertainment, digital games are more than just frivolous distractions. Games are used for action in the real world: as vehicles for health campaign messages, teaching perspective, training skills and education outcomes, and provoking players into social action are all ways that games can and have been used to move players to action – from the on-screen digital world…
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Call: Designing for Emotional Complexity in Games: The Interplay of Positive and Negative Affect (CHI Play Workshop)
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Read more: Call: Designing for Emotional Complexity in Games: The Interplay of Positive and Negative Affect (CHI Play Workshop)CALL FOR PARTICIPATION Designing for Emotional Complexity in Games: The Interplay of Positive and Negative Affect @ CHI Play October, 16-19, Austin, Texas Workshop Website: https://emco2016.wordpress.com/ IMPORTANT DATES 26th July, 2016: Submissions deadline 12th August, 2016: Acceptance notification 16th October, 2016: Workshop SUBMISSION FACTS 4-pages CHI extended abstract format Presentation slides for industry professionals are accepted Submission via EasyChair (https://goo.gl/uC9eFg) MOTIVATION People play games for the experience, and one of the aims of player experience research is to understand what constitutes and contributes to positive gaming experiences. Emotionally challenging and uncomfortable game play experiences have been largely neglected, as they…
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Call: Second Workshop on Player Modelling (PM 2016) at AIIDE 2016
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Read more: Call: Second Workshop on Player Modelling (PM 2016) at AIIDE 2016Second Workshop on Player Modelling (PM 2016) Held in conjunction with the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2016) 8th or 9th of October, 2016 (date TBD), Embassy Suites by Hilton San Francisco Airport, California http://playermodelling.org/ Deadline for paper submissions: 20 July 2016 Player Modelling has always been a core research topic within the game Computational and Artificial Intelligence (CI/AI) research field. The primary focus of this workshop is on the use of CI/AI for understanding players, their actions, decisions, plans, intentions, and their cognitive, behavioural as well as affective manifestations. CI/AI can also be…
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