Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
-
Call: Web3D 2017 – 22nd International Conference on 3D Web Technology
Published:
Read more: Call: Web3D 2017 – 22nd International Conference on 3D Web TechnologyCall For Papers, Posters, Tutorials And Workshops Web3D 2017 The 22nd International Conference on 3D Web Technology Date: 5-7 June 2017 Location: Queensland University of Technology, Brisbane, Australia Website: http://web3d2017.org Papers submission deadline: 13 February 2017 2017 will be a historic year for 3D on the Web. We are seeing the explosion of WebVR and the potential of WebAR just around the corner. With WebGL now widely supported by default in modern browsers, tools such as X3D, X3DOM, Cobweb, three.js, glTF, and A-Frame VR are allowing nearly anyone to create Web3D content. Commercial game engines such as Unity and Unreal…
-
Call: Experiencing Nonhuman Spaces: Between Description and Narration
Published:
Read more: Call: Experiencing Nonhuman Spaces: Between Description and NarrationDear all, Below is a Call for Proposals that may be of interest to some of you. We’re looking for contributions to an edited volume on space and the nonhuman in narrative. Our focus will be on how the materiality of space shapes certain kinds of narratives (and readers’ imagination thereof), creating a platform for thinking beyond the human scale. The collection aims to bring narrative theory and cognitive approaches to literature into a conversation with the nonhuman turn. If you have any questions, feel free to get in touch! All the best, David, Marco, and Marlene Call for Proposals…
-
Call: Fifth International Conference on Human-Agent Interaction (HAI 2017)
Published:
Read more: Call: Fifth International Conference on Human-Agent Interaction (HAI 2017)HAI 2017 Call for Papers The Fifth International Conference on Human-Agent Interaction (HAI 2017) Bielefeld, Germany ~ 17 – 20 October 2017 http://hai-conference.net/hai2017/ Submission Site: http://precisionconference.com/~hai/ Full paper deadline: 14 May 2017 HAI 2017 is the 5th annual International Conference on Human-Agent Interaction. It aims to be the premier interdisciplinary venue for discussing and disseminating state-of-the-art research and results that have implications across conventional interaction boundaries including robots, software agents and digitally-mediated human-human communication. The theme for HAI 2017 is “How autonomy shapes interaction”. During the last decade a large body of research has been devoted on increasing the interaction…
-
Call: MobileHCI 2017 – 19th International Conference on Human-Computer Interaction with Mobile Devices and Services
Published:
Read more: Call: MobileHCI 2017 – 19th International Conference on Human-Computer Interaction with Mobile Devices and ServicesCall for Contributions to MobileHCI 2017 – the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services 4th – 7th September, Vienna, Austria http://mobilehci.acm.org/2017/ Paper submissions: February 9th, 2017 Notification: April 12th, 2017 Camera-ready: May 29th, 2017 Welcome to MobileHCI 2017: MobileHCI seeks contributions in the form of innovations, insights, or analyses related to human interaction and experiences with mobility. The conference series has shaped research, development and practice in mobile devices and services for nearly two decades. In 2017, the Conference will seek to forge a new agenda for the decades to come. This year we are…
-
Call: ACII 2017 – Affective Computing and Intelligent Interaction
Published:
Read more: Call: ACII 2017 – Affective Computing and Intelligent InteractionACII 2017 – Call for Papers Affective Computing and Intelligent Interaction October 23-26, 2017 San Antonio, Texas http://www.acii2017.org The Association for the Advancement of Affective Computing (AAAC) invites you to join us at our seventh International Conference on Affective Computing and Intelligent Interaction (ACII), which will be held in San Antonio, Texas on October 23-26, 2017. The Conference series is the premier international forum for interdisciplinary research on the design of systems that can recognize, interpret, and simulate human emotions and related affective phenomena. A selection of the best articles will appear in a “Best of ACII2017” special section of…
-
Call: 19th International Workshop on Trust in Agent Societies (Co-located with AAMAS 2017)
Published:
Read more: Call: 19th International Workshop on Trust in Agent Societies (Co-located with AAMAS 2017)Call for Papers 19th International Workshop on Trust in Agent Societies https://sites.google.com/site/trustworkshop/trust2017 Co-located with AAMAS 2017 (http://www.aamas2017.org) May 8-12, 2017, Sao Paulo – Brazil Submission deadline: February 7, 2017 Trust is important in many kinds of interactions, including direct or computer- mediated human interaction, human-computer interaction and among social agents; it characterizes those elements that are essential in social reliability. It also informs the selection of partners for successful multiagent coordination (for example, in robotics applications). Trust is more than communication that is robust against repudiation or interference. The reliability of information about the status of a trade partner, for…
-
Call: LearnXDesign 2017: Beyond the Allure of the Digital – Research in the learning and teaching of design
Published:
Read more: Call: LearnXDesign 2017: Beyond the Allure of the Digital – Research in the learning and teaching of designCall for Papers LearnXDesign 2017: Beyond the Allure of the Digital – Research in the learning and teaching of design The DRS/CUMULUS/DESIGN-ED conference 27-30 June 2017 London, at Ravensbourne on the Greenwich Peninsula http://lxd2017.london Deadline: 6th February 2017 This conference will bring together researchers and practitioners with an international reach and from a wide variety of education design settings with the intention of connecting emergent models and ideas around the digital, with the scholarship of teaching and learning. We also look to issues beyond the attraction of the digital in learning: other ways of acting, knowing and becoming in design…
-
Call: Integrating Multi-User Virtual Environments in Modern Classrooms (book chapters)
Published:
Read more: Call: Integrating Multi-User Virtual Environments in Modern Classrooms (book chapters)Call for Chapters: Integrating Multi-User Virtual Environments in Modern Classrooms Editor: Dr. Yufeng Qian Northeastern University http://www.igi-global.com/publish/call-for-papers/call-details/2431 Proposals Submission Deadline: December 30, 2016 Full Chapters Due: April 30, 2017 Submission Date: August 30, 2017 INTRODUCTION Since its inception in 1975 as an adventure game and dubbed as MUD (multi-user dungeon), multi-user virtual environment (MUVE) has emerged as one of the most exciting instructional platforms in education. As both an instructional tool and approach, MUVE holds great potential in engaging and challenging learners in a socially situated and distributed learning environment that simulates real-life tasks and situations. However, MUVE has long…
-
Call: ICAD 2017: 23rd International Conference on Auditory Display
Published:
Read more: Call: ICAD 2017: 23rd International Conference on Auditory DisplayICAD 2017: The 23rd International Conference on Auditory Display The Pennsylvania State University, University Park Campus, June 20-23, 2017 CALL FOR PAPERS, POSTERS, SONIFICATIONS, INSTALLATIONS, COMPOSITIONS, WORKSHOPS, PANELS AND DEMONSTRATIONS Co-chairs: Mark Ballora, School of Music/School of Theatre • Jeff Rimland, College of Information Sciences and Technology Paper chair: Margaret Schedel Music chair: Rob Hamilton Worshops chair: Derek Brock ThinkTank chair: Hiroko Terasawa Please check the conference website for updates: http://icad.org/icad2017/ To submit proposals online via EasyChair, go to https://easychair.org/conferences/?conf=icad17 February 20, 2017 – deadline for rough draft submissions March 6, 2017 – deadline for final submissions (anonymized) See the Submit…
-
Call: Canadian Game Studies Association (CGSA) 2017 Conference
Published:
Read more: Call: Canadian Game Studies Association (CGSA) 2017 ConferenceCall for Papers 2017 — Congress of the Humanities and Social Sciences Canadian Game Studies Association (CGSA) May 31 – June 2 Toronto, Canada Submission Deadline: January 10, 2017 The 2017 Canadian Game Studies Association (CGSA/ACÉV) annual conference will be May 31 to June 2 in Toronto, Ontario in conjunction with the Congress of the Humanities & Social Sciences. This year’s Congress theme is “From Far and Wide: The Next 150”. We invite submissions from all disciplines from researchers working on or around games including digital and non-digital games. In keeping with this year’s call for proposals, we also invite…
-
Call: Foundations of Digital Games (FDG) 2017
Published:
Read more: Call: Foundations of Digital Games (FDG) 2017CALL FOR PAPERS: FDG 2017 The 12th International Conference on the Foundations of Digital Games (FDG) August 14-17, 2017 Cape Cod, MA (hosted by Northeastern University) http://fdg2017.org Conference theme: Celebrating the Player The International Conference on the Foundations of Digital Games (FDG) is a major international event that seeks to promote the exchange of information concerning the foundations of digital games, technology used to develop digital games, and the study of digital games and their design, broadly construed. The goal of the conference is the advancement of the study of digital games, including but not limited to new game technologies,…
-
Call: Gaming Disability: Disability Perspectives on Contemporary Video Games (book chapters)
Published:
Read more: Call: Gaming Disability: Disability Perspectives on Contemporary Video Games (book chapters)Call for Papers: Gaming Disability: Disability Perspectives on Contemporary Video Games Edited by Dr Katie Ellis, Dr Mike Kent & Dr Tama Leaver Internet Studies, Curtin University Abstracts Due 15 February 2017 Video games are a significant and still rapidly expanding area of popular culture. Media Access Australia estimated that in 2012 some twenty percent of gamers were people with a disability, yet, the relationship between video gaming, online gaming and disability is an area that until now has been largely under explored. This collection seeks to fill that gap. We are looking for scholars from both disability studies and…
ISPR Presence News
Search ISPR Presence News:
Categories
Archives
- September 2025 (16)
- August 2025 (42)
- July 2025 (46)
- June 2025 (30)
- May 2025 (42)
- April 2025 (44)
- March 2025 (42)
- February 2025 (40)
- January 2025 (44)
- December 2024 (42)
- November 2024 (40)
- October 2024 (46)
- September 2024 (42)
- August 2024 (44)
- July 2024 (44)
- June 2024 (40)
- May 2024 (24)
- April 2024 (27)
- March 2024 (42)
- February 2024 (42)
- January 2024 (44)
- December 2023 (40)
- November 2023 (42)
- October 2023 (44)
- September 2023 (39)
- August 2023 (46)
- July 2023 (42)
- June 2023 (44)
- May 2023 (40)
- April 2023 (40)
- March 2023 (46)
- February 2023 (40)
- January 2023 (44)
- December 2022 (24)
- November 2022 (42)
- October 2022 (42)
- September 2022 (42)
- August 2022 (46)
- July 2022 (40)
- June 2022 (44)
- May 2022 (42)
- April 2022 (42)
- March 2022 (46)
- February 2022 (40)
- January 2022 (38)
- December 2021 (46)
- November 2021 (42)
- October 2021 (42)
- September 2021 (42)
- August 2021 (44)
- July 2021 (44)
- June 2021 (42)
- May 2021 (40)
- April 2021 (44)
- March 2021 (46)
- February 2021 (40)
- January 2021 (39)
- December 2020 (44)
- November 2020 (39)
- October 2020 (43)
- September 2020 (44)
- August 2020 (42)
- July 2020 (46)
- June 2020 (43)
- May 2020 (42)
- April 2020 (44)
- March 2020 (44)
- February 2020 (39)
- January 2020 (34)
- December 2019 (42)
- November 2019 (40)
- October 2019 (44)
- September 2019 (40)
- August 2019 (44)
- July 2019 (44)
- June 2019 (38)
- May 2019 (46)
- April 2019 (44)
- March 2019 (42)
- February 2019 (40)
- January 2019 (36)
- December 2018 (40)
- November 2018 (42)
- October 2018 (46)
- September 2018 (38)
- August 2018 (46)
- July 2018 (44)
- June 2018 (42)
- May 2018 (32)
- April 2018 (42)
- March 2018 (44)
- February 2018 (40)
- January 2018 (44)
- December 2017 (40)
- November 2017 (42)
- October 2017 (44)
- September 2017 (26)
- August 2017 (46)
- July 2017 (42)
- June 2017 (44)
- May 2017 (44)
- April 2017 (40)
- March 2017 (46)
- February 2017 (40)
- January 2017 (44)
- December 2016 (44)
- November 2016 (42)
- October 2016 (30)
- September 2016 (42)
- August 2016 (46)
- July 2016 (40)
- June 2016 (24)
- May 2016 (42)
- April 2016 (42)
- March 2016 (46)
- February 2016 (44)
- January 2016 (40)
- December 2015 (44)
- November 2015 (40)
- October 2015 (42)
- September 2015 (42)
- August 2015 (42)
- July 2015 (46)
- June 2015 (44)
- May 2015 (40)
- April 2015 (44)
- March 2015 (44)
- February 2015 (40)
- January 2015 (42)
- December 2014 (44)
- November 2014 (38)
- October 2014 (46)
- September 2014 (42)
- August 2014 (42)
- July 2014 (43)
- June 2014 (42)
- May 2014 (42)
- April 2014 (43)
- March 2014 (42)
- February 2014 (40)
- January 2014 (44)
- December 2013 (42)
- November 2013 (40)
- October 2013 (44)
- September 2013 (40)
- August 2013 (44)
- July 2013 (46)
- June 2013 (40)
- May 2013 (44)
- April 2013 (44)
- March 2013 (42)
- February 2013 (40)
- January 2013 (44)
- December 2012 (40)
- November 2012 (42)
- October 2012 (46)
- September 2012 (37)
- August 2012 (46)
- July 2012 (40)
- June 2012 (42)
- May 2012 (46)
- April 2012 (42)
- March 2012 (44)
- February 2012 (42)
- January 2012 (44)
- December 2011 (44)
- November 2011 (40)
- October 2011 (33)
- September 2011 (42)
- August 2011 (46)
- July 2011 (39)
- June 2011 (45)
- May 2011 (42)
- April 2011 (42)
- March 2011 (44)
- February 2011 (40)
- January 2011 (42)
- December 2010 (42)
- November 2010 (42)
- October 2010 (42)
- September 2010 (42)
- August 2010 (43)
- July 2010 (42)
- June 2010 (43)
- May 2010 (40)
- April 2010 (43)
- March 2010 (46)
- February 2010 (40)
- January 2010 (54)
- December 2009 (18)
- November 2009 (29)
- October 2009 (26)
Recent Posts
- Call: Pitch Your Lab session at ISMAR 2025
- Field of view and presence: Meta Boba 3 prototype hands-on: Ultra-wide FoV without compromise
- Call: Beyond the Audience: Rethinking Participation and Power in the Age of Data Capitalism
- Virtual reality (and presence) offers comfort and tranquility to patients during chemotherapy
- Call: Chapters for “Transforming Training, Operations, and Logistics Through Virtual and Augmented Reality”