Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: The State of the Avatar: A DiGRA 2020 Workshop
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Read more: Call: The State of the Avatar: A DiGRA 2020 WorkshopHello everyone, A quick reminder – still a bit over a week left to apply! As part of the DiGRA 2020 Conference, being held at Tampere University, Finland, 2-6 June 2020, a workshop is being organized on the current state of avatar research. The workshop is being organized and chaired by Ea Christina Willumsen (University of Bergen) and Daniel Vella (University of Malta). The full call for submissions is below. We hope you’ll be interested in joining us, and please send us any questions you might have. Call for Abstracts The State of the Avatar: A DiGRA 2020 Workshop 2…
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Call: Workshop on User Experience of Artificial Intelligence in Games at FDG 2020
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Read more: Call: Workshop on User Experience of Artificial Intelligence in Games at FDG 2020Call for Papers 2020 Workshop on User Experience of Artificial Intelligence in Games Foundations of Digital Games (FDG) Conference Malta September 15-18, 2020 (exact date TBD) http://www.uxofai.org/cfp-2020.php Submission deadline: May 4 2020 The 2020 Workshop on User Experience and Artificial Intelligence encompasses the intersection between UX and AI as it they manifest in games, as it pertains to how the player interacts with the embedded AI systems through the game. The AI systems may take the form as artifacts or underlying components for personalization, adaptation or content creation. We wish to act as a point of interaction between researchers specialized…
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Call: “Smart Cities at Play: Lived Experiences, Emerging Forms of Playfulness, and Problems of Participation” – CHI 2020 Workshop
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Read more: Call: “Smart Cities at Play: Lived Experiences, Emerging Forms of Playfulness, and Problems of Participation” – CHI 2020 WorkshopCall for Papers Smart Cities at Play: Lived Experiences, Emerging Forms of Playfulness, and Problems of Participation CHI’2020 Workshop (https://chi2020.acm.org/) April 27-30, 2020 Honolulu, Hawaii https://smartcitiesatplay.wordpress.com/ Submission deadline: 29th of February 2020 Smart cities can be described as places where physical environments are combined with information technology to rectify socio-economic and environmental issues. While this might be the case, for the most part scholarly attention has focused on the technologies used to construct these environments. What is missing from these discussions is a deeper engagement with the lived experience of ‘smart spaces’, and the extent to which this confluence of…
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Call: “Human-Robot Confluence” issue of Cyberpsychology, Behavior, and Social Networking
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Read more: Call: “Human-Robot Confluence” issue of Cyberpsychology, Behavior, and Social NetworkingCALL FOR PAPERS: Human–Robot Confluence Cyberpsychology, Behavior, and Social Networking Latest Impact Factor: 2.650 Guest Editors: Giuseppe Riva, PhD Catholic University of Milan and Istituto Auxologico Italiano Milan, Italy Brenda K. Wiederhold, PhD, MBA, BCB, BCN Scripps Memorial Hospital, La Jolla, CA Virtual Reality Medical Institute, San Diego, CA Deadline for Manuscript Submission: March 1, 2020 The new humanoid robots not only perform tasks, but also can activate interactions and social relationships with other robots and with humans. From this point of view, the diffusion of humanoid robots with a physical structure reminiscent of the human body, endowed with decision-making…
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Call: ICADIWT 2020: International Conference on the Applications of Digital Information & Web Technologies
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Read more: Call: ICADIWT 2020: International Conference on the Applications of Digital Information & Web TechnologiesCall for Papers ICADIWT 2020: The 11th International Conference on the Applications of Digital Information & Web Technologies 9th – 11th November 2020 Thessaloniki, Greece https://icadiwt2020.sigappfr.org/ Full papers submission deadline: 29 June 2020 The International Conference on the Applications of Digital Information & Web Technologies (ICADIWT) has travelled along 3 continents (America, Asia, Europe): from Bangalore (2019), Juarez City (2017), Keelung (2016), Hong Kong (2015), Chennai (2014), Stevens Point, WI (2011), Ayia Napa (2012), Istanbul (2010), London (2009) to Ostrava (2008).The 11th ICADIWT organization will take place at Thessaloniki, the second largest city of Greece. Research in Digital Information is…
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Call: Technoetic Arts: A Journal of Speculative Research
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Read more: Call: Technoetic Arts: A Journal of Speculative ResearchCall for Papers Technoetic Arts: A Journal of Speculative Research ISSN 1477-965X | Online ISSN 1758-9533 3 issues per volume | First published in 2003 Editor Roy Ascott, The Planetary Collegium, UK roy.ascott@btinternet.com Full papers deadline: 15 April 2020 Submissions and queries to be directed to Associate Editor, Luna Zhou (zhoujing@detaoma.com) Technoetics is a convergent field of practice that seeks to explore consciousness and connectivity through digital, telematic, chemical or spiritual means, embracing both interactive and psychoactive technologies, and the creative use of moistmedia’ (Roy Ascott 2008). Technoetic Arts focuses upon the juncture between art, technology and the mind.…
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Call: GAME-ON 2020, 21st annual Simulation and AI in Games Conference
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Read more: Call: GAME-ON 2020, 21st annual Simulation and AI in Games ConferenceCALL FOR PAPERS-TUTORIALS-WORKSHOPS GAME-ON®’2020 The 21st annual Simulation and AI in Games Conference Department of Communication and Art University of Aveiro (https://www.ua.pt/) Aveiro, Portugal September 23-25, 2020 Organised by The European Technology Institute and University of Aveiro/DigiMedia Sponsored by EUROSIS University of Skovde University of Žilina and GODAN For latest information see: www.eurosis.org or https://www.eurosis.org/conf/gameon/2020/index.html Early bird submission deadline: April 20th, 2020 Submission deadline: May 15th, 2020 Late submission deadline: June 1st, 2020 CONFERENCE AIM The aim of the 21st annual European GAME-ON® Conference (GAME-ON®’2020) on Simulation and AI in Computer Games, is to bring together researchers and games people…
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Call: Virtual Conferencing Workshop (VR in VR) at IEEE VR 2020
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Read more: Call: Virtual Conferencing Workshop (VR in VR) at IEEE VR 2020Call for Papers Virtual Conferencing Workshop (VR in VR) At IEEE VR 2020 (http://ieeevr.org/2020/) March 22, 2020 https://sites.google.com/view/vrinvr2020 Important Dates January 31st, 2020: Proposals due (January 15th, 2020) February 4th, 2020: Notification of results (January 25th, 2020) February 12th, 2020: Camera-ready submission for inclusion in the Conference Proceedings March 22nd: Workshop Note1: We have an option to present remotely and still have your paper in the workshop proceedings. Note2: All papers will appear in the workshop proceedings that will be hosted on the IEEE Xplore Digital Library OVERVIEW In recent years, academic and non-academic communities are taking the climate impact…
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Call: IEEE Ro-Man 2020, International Conference on Robot and Human Interactive Communication
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Read more: Call: IEEE Ro-Man 2020, International Conference on Robot and Human Interactive CommunicationCall for Papers IEEE Ro-Man 2020 29th IEEE International Conference on Robot and Human Interactive Communication Naples, Italy August 31 to September 4, 2020 http://ro-man2020.unina.it/ Submission Deadline: March 15, 2020 The 29th IEEE International Conference on Robot and Human Interactive Communication, Ro-Man 2020, will be held In Naples, Italy, from August 31 To September 4, 2020. This conference is a leading forum where state-of-the-art innovative results, the latest developments as well as future perspectives relating to robot and human interactive communication are presented and discussed. The conference covers a wide range of topics related to Robot and Human Interactive Communication,…
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Call: Fourth European Tangible Interaction Studio (ETIS 2020)
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Read more: Call: Fourth European Tangible Interaction Studio (ETIS 2020)Fourth European Tangible Interaction Studio (ETIS 2020) 25-29 May 2020 Siena, Italy http://www.congressi.unisi.it/etis2020/ Paper submission deadline: February 10, 2020 The aim of this event is to gather young European researchers in the field of tangible interaction, to get them in touch with internationally renowned researchers and to establish networks for their future. This summer school is a unique opportunity to train in the field of tangible interaction, enjoy practical activities for designing and developing tangible user interfaces and to discuss your research with professors and other young researchers. ETIS 2020 is hosted by the Santa Chiara Lab of the University…
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Call: ‘Toys and the TV: Serious Play’ ACM IMX workshop
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Read more: Call: ‘Toys and the TV: Serious Play’ ACM IMX workshopCall for Papers ‘Toys and the TV: Serious Play’ ACM IMX (previously TVX) workshop 17 June, 2020 Barcelona, Spain Workshop website: https://sites.google.com/view/toys-and-the-tv/introduction Comprehensive website: http://toys-n-tv.org/ Submission deadline: 17th February, 2020 BBC R&D, BBC Childrens’, IRT and ZDF are hosting a collaborative workshop titled ‘Toys and the TV: Serious Play’ at IMX (https://imx.acm.org/2020/) on the 17th of June 2020, in Barcelona. We aim to bring together researchers and designers to tackle interaction design and interfaces with respect to the use of the TV by children. With the advent of connected TVs and connected toys, there is an opportunity to develop exciting…
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Call: “Be Part Of It: Spectator Experience in Gaming and eSports” – CHI 2020 Workshop
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Read more: Call: “Be Part Of It: Spectator Experience in Gaming and eSports” – CHI 2020 WorkshopCall for Papers Be Part Of It: Spectator Experience in Gaming and eSports WORKSHOP @CHI 2020 (https://chi2020.acm.org/) April 25, 2020 Honolulu, Hawaii https://seegamesws.wordpress.com/ Submission Deadline: 11 February 2020 This one-day workshop aims to bring researchers and industry professionals from different disciplines together to promote interdisciplinary exchange, to increase awareness, and to establish a community and collaborations how technology and Human-Computer Interaction can help to transform the act of spectating games and particularly esports from a merely passive (watching) to a more active – and engaging – experience. Submissions are invited on, but not limited to, the following topics. TOPICS Submissions…
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