Category: Calls


  • Call: Human-Machine Narration: Methods, Storytelling, and Generative AI

    Call for Participation: Human-Machine Narration (HMN) Seminar: Methods, Storytelling, and Generative AIOctober 6-9, 2026Aarhus University’s Sandbjerg EstateSouthern Denmarkhttps://necs.org/news/events/hmn-seminar-methods-storytelling-and-generative-ai Deadline for submission of abstracts: June 15, 2026 The aim of this interdisciplinary scholarly retreat is to bring together researchers from all fields working with the intersection of AI and storytelling to reflect on and discuss how we study narratives that are no longer authored, circulated, or experienced exclusively by humans. New practices of storytelling are emerging and existing ones are transformed with the popular uptake of LLM-based chatbots across professional, public, and recreational settings. Today, LLM-infused storytelling impacts all forms of…

    Read more: Call: Human-Machine Narration: Methods, Storytelling, and Generative AI
  • Call: HCSE 2026 – 11th International Working Conference on Human-Centered Software Engineering

    Call for Papers: HCSE 202611th International Working Conference on Human-Centered Software EngineeringCo-located with the 2026 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC)September 29 – October 2, 2026Paderborn, GermanyHCSE 2026: http://www.hcse-conference.orgVL/HCC: https://conf.researchr.org/home/vlhcc-2026 Deadlines for submissions:Technical Full Papers and Late Breaking Results: May 22, 2026 (extended)Demos, Posters, and Discussion Forum: July 3, 2026 HCSE is a bi-annual, single-track, working conference organized by the IFIP Working Group 13.2 on Methodology for User-Centred System Design. We aim at bringing together researchers and practitioners interested in strengthening the scientific foundations of interactive system and user interface design, examining the relationship between software engineering,…

    Read more: Call: HCSE 2026 – 11th International Working Conference on Human-Centered Software Engineering
  • Call: A Letter to Video Games: The Mechanisms of Emotions (online conference)

    Call for Papers: A Letter to Video Games: The Mechanisms of EmotionsAn international, interdisciplinary online conferenceAugust 28-29, 2026 (via Zoom)https://drive.google.com/file/d/1eeAvnB1FuET4nZsdgjTDKRFYVBOOBnC0/view Deadline for submission of abstracts: July 5, 2026 This conference explores how video games evoke, construct, and regulate emotional experiences. As an interactive medium combining narrative, audiovisual design, and player agency, video games offer unique ways of engaging emotions—from joy and empathy to fear, nostalgia, and moral tension. We approach this theme from two interrelated perspectives: Player reception and subjective emotional experience Game design mechanisms that produce and shape emotional responses We welcome contributions from a wide range of disciplines…

    Read more: Call: A Letter to Video Games: The Mechanisms of Emotions (online conference)
  • Call: Resonant Worlds: Sound, Matter, and Environmental Design in Games

    Call for Papers: Resonant Worlds: Sound, Matter, and Environmental Design in GamesEdited CollectionEdited by Michael Austin and Kate Galloway[From the Gamesnetwork mailing list] Deadline for submission of abstracts: August 15, 2026 Resonant Worlds: Sound, Matter, and Environmental Design in Games  is an edited collection that examines how video games render environments through sound, with particular attention to the sonic expression of materiality. While game studies has long emphasized visual worldbuilding and environmental storytelling, this volume foregrounds how sound communicates the textures, behaviors, and affordances of virtual matter, including water, ice, stone, wind, vegetation, and more, as dynamic, interactive systems.…

    Read more: Call: Resonant Worlds: Sound, Matter, and Environmental Design in Games
  • Call: 4th Workshop on NeuroDesign in Human-Robot Interaction

    Call for Participation: 4th Workshop on NeuroDesign in Human–Robot InteractionAt ICRA 2026, IEEE International Conference on Robotics & AutomationJune 5, 2026Hybrid Event: Vienna, Austria and onlineWorkshop: https://neurodesign-in-hri.webflow.io/ICRA 2026: https://2026.ieee-icra.org/ Deadline for submissions: May 17, 2026 (extended) Dear Colleagues, Researchers, Students, and Early-Stage Start-up Teams, We are excited to invite you to participate in the NeuroDesign in Human–Robot Interaction EXPO & Competition and Poster Paper Track, held as part of the 4th Workshop on NeuroDesign in Human–Robot Interaction at IEEE ICRA 2026. Due to popular demand and the strong interest we have received, we are pleased to announce that the submission…

    Read more: Call: 4th Workshop on NeuroDesign in Human-Robot Interaction
  • Call: Generative AI and Cultural Heritage Conference

    Call for Papers: Generative AI and Cultural HeritageInternational ConferenceOctober 29-30, 2026Ferdinando Rossi School of Advanced StudiesUniversity of Turin, Italyhttp://commlist.org/archive/all/2026-all/msg00678.html Sponsored by Global Media and China (Sage Journals) Organisers:Simone Natale (University of Turin, Italy)Deqiang Ji (Communication University of China)Anthony Fung (The Chinese University of Hong Kong)Dianlin Huang (Communication University of China) Deadline for the submission of abstracts: June 30, 2026 Cultural heritage – defined as the tangible and intangible legacy that is passed down from generation to generation – has always been sensitive to technological innovation. From photography to film, from computing to the Internet, from social media to virtual reality,…

    Read more: Call: Generative AI and Cultural Heritage Conference
  • Call: Sensing Immersion: Video passthrough, bodily technologies and sense coupling in co-extensive reality

    Call for Participation: “Sensing Immersion: Video passthrough, bodily technologies and sense coupling in co-extensive reality”A talk by Chris Salter (Zurich University of the Arts)May 19, 2026, 16:00 – 18:00University of Siegen, Germany and onlinehttps://www.mediacoop.uni-siegen.de/en/events/talk_-by_chris_salter_en/ Registration: https://my.liberaforms.org/talk-registration-sensing-immersion ABOUT THE TALK The introduction of worn mixed reality devices such as the Meta Quest 2 or the Apple Vision Pro marks an important shift towards re-centering virtual experience back onto the human body as a mediator between self, others and the world. Yet, as optical sensing technologies and their associated algorithms transform virtual reality headsets into camera-based sensing systems that “passthrough” the outside…

    Read more: Call: Sensing Immersion: Video passthrough, bodily technologies and sense coupling in co-extensive reality
  • Call: Space, Urban Studies, Cityscapes, and Virtual/Digital Spaces

    [NOTE: The post of this Call in the Virtual-Reality listserv includes this from the journal’s assistant editor: “We would like to read about experience working on the topics related to virtual reality and educational technology, and believe that the perspectives and journeys of this group, through research, academia, and practice, can illustrate how theory and lived experience are intertwined, and add a unique dimension to the discourse we are trying to create through this Volume.” –Matthew] Call for Papers: Space, Urban Studies, Cityscapes, and Virtual/Digital SpacesFor the Forum section of a special volume in the journal Language, Literature, and Interdisciplinary…

    Read more: Call: Space, Urban Studies, Cityscapes, and Virtual/Digital Spaces
  • Call: Re-sensitising the Image in the Postdigital Age

    Call for Papers: Re-sensitising the Image in the Postdigital AgeInternational Film And Media Studies ConferenceNovember 26-27, 2026Centre for Cinematic Intermediality and Visual CultureSapientia Hungarian University of TransylvaniaCluj-Napoca, Romania [and online – see below]http://film.sapientia.ro/en/conferences/re-sensitising-the-image-in-the-postdigital-age Deadline for submissions: July 12, 2026 In our current postdigital condition, digital technology is so deeply embedded in everyday life that the distinction between technical and natural is becoming increasingly blurred and images have become mere byproducts of our embodied co-existence with digital media. At the same time, we see that visual forms are continuously rendered obsolete by the rapidly evolving algorithmic processes.…

    Read more: Call: Re-sensitising the Image in the Postdigital Age
  • Call: Towards Ethical Deception in HRI at RO-MAN 2026

    Call for Papers: Towards Ethical Deception in HRIA Workshop at RO-MAN 2026, the 35th IEEE International Conference on Robot and Human Interactive CommunicationKitakyushu International Conference CenterAugust 24-28, 2024Kitakyushu, JapanWorkshop: https://sites.google.com/view/ted-hriRO-MAN 2026: https://ro-man2026.org Deadline for submission of papers: May 31, 2026 This workshop focuses on the ethical and pro-social use of deceptive and persuasive behaviours in social robotics, exploring how robots deployed in healthcare, educational, caregiving, and domestic environments can strategically employ techniques such as white lies, intentional errors, and selective information omission to improve user well-being and interaction effectiveness. As social robots evolve beyond reactive dialogue systems toward socio-emotionally aware…

    Read more: Call: Towards Ethical Deception in HRI at RO-MAN 2026
  • Call: Dyadic: A Research Platform for Online Chat Studies

    Call for Use and Feedback: Introducing Dyadic: A Research Platform for Online Chat Studieshttps://telegra.ph/NEW-PROGRAMS-Introducing-Dyadic-A-Research-Platform-for-Online-Chat-Studies-04-30 April 30, 2026 Hi all — I wanted to share a tool I’ve been developing that may be of interest to scholars who run online chat studies. Dyadic (Log In — Dyadic) is a research platform designed for dyadic and small-group online conversations, supporting both human-to-human and human-to-AI interaction paradigms. Here is what Dyadic currently supports: Creating experimental and observational studies with configurable conditions (chats with text, chats with audio) Deploying AI confederates alongside (or in place of) human participants, and deployment of AI suggestions in…

    Read more: Call: Dyadic: A Research Platform for Online Chat Studies
  • Call: Inclusive AI workshop at ICMI 2026

    Call for Papers: Inclusive AIA workshop at ICMI 2026,  the 28th ACM International Conference on Multimodal InteractionOctober 5, 2026Naples, ItalyWorkshop: https://sites.google.com/view/inclusive-aiICMI 2026: https://icmi.acm.org/2026/ Deadline for submission of extended abstracts: June 15, 2026 We invite submissions to the inaugural Inclusive AI workshop at ICMI 2026. This workshop aims to rethink AI-based multimodal interaction through the lens of inclusivity, with a focus on diverse and underrepresented user populations. As AI systems increasingly engage in social interaction, they often rely on normative assumptions about communication, behavior, and language. These assumptions can lead to exclusion, misrecognition, and interaction breakdowns, particularly for individuals with disabilities…

    Read more: Call: Inclusive AI workshop at ICMI 2026

ISPR Presence News

Search ISPR Presence News:



Archives