Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: The Visual Politics of Digital Ecologies – A Digital Ecologies Conference
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Read more: Call: The Visual Politics of Digital Ecologies – A Digital Ecologies ConferenceCall for Papers: The Visual Politics of Digital EcologiesA Digital Ecologies ConferenceFebruary 2-3, 2026University of Oxford, Englandhttps://digicologies.com/ Deadline for submissions: November 14, 2025 As environmental degradation accelerates apace globally, Nature is becoming increasingly mediated through screens, sensors, and simulations: datafied, downloaded, and deciphered; saved, stored, and shared. Emerging technologies create novel visual regimes through which humans encounter, imagine, and interpret the other-than-human world. These visual regimes are not only technical; they also refashion ecological aesthetics, shaping how environments are perceived, valued, and cared for. Wildlife webcams promise unmediated intimacy with living beings, while Artificial Intelligence (AI) fabricates hallucinatory ecologies untethered…
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Call: Persuasive 2026, the 21st International Conference on Persuasive Technology
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Read more: Call: Persuasive 2026, the 21st International Conference on Persuasive TechnologyCall for Submissions: Persuasive 2026, the 21st International Conference on Persuasive TechnologyMarch 11-13, 2026Hakodate, Japanhttps://2026.persuasivetech.org Deadline for submissions of full and short papers: November 7, 2025 (more deadlines below) Keynote Speakers: Catherine Pelachaud (CNRS / Sorbonne University): Socially Interactive Agents as Support for Behavior Change Hiroshi Ishiguro (Osaka University / ATR): Avatar and the Future Society In an increasingly digital world, where technology continuously shapes people’s behavior and attitudes, studying how technology can be leveraged to influence humans positively and ethically is of growing importance. Persuasive Technology is a dynamic and interdisciplinary research field that focuses on the design, development,…
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Call: Game Studies at 2025 National Popular Culture Association and American Culture Association Conference
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Read more: Call: Game Studies at 2025 National Popular Culture Association and American Culture Association ConferenceCall For Papers: Game Studies at the National Popular Culture Association and the American Culture Association ConferenceApril 8-11, 2026Atlanta, Georgia, USAhttps://pcaaca.org/members/group.aspx?id=250600 Deadline for submissions: November 30, 2025 The Game Studies area of the National Popular Culture Association and the American Culture Association Conference invites proposals for papers and panels on games and game studies for the Popular Culture Association/American Culture Association National Conference to be held on April 8-11, 2026, in Atlanta, GA. The deadline for proposals is November 30th. I. TOPICS OF INTEREST The organizers seek proposals and papers covering all aspects of gaming, gaming culture and game studies.…
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Call: Futuring Digital Cultural Heritage – track at Design Research Society Conference 2026
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Read more: Call: Futuring Digital Cultural Heritage – track at Design Research Society Conference 2026Call for Papers: Futuring Digital Cultural HeritageA theme track at the Design Research Society Conference 2026 (DRS2026)June 8-12, 2026Scotland, United Kingdomhttps://drs2026.thedrs.org/6-2-futuring-digital-cultural-heritagehttps://drs2026.thedrs.org/home Deadlines for submissions:Abstracts: October 31, 2025Full papers: November 14, 2025 We’re excited to share that the theme track Futuring Digital Cultural Heritage has been selected for the Design Research Society Conference 2026 (DRS2026), one of the world’s leading international forums for design research. Galleries, Libraries, Archives, and Museums (GLAMs) now operate in a condition where digitality has become so pervasive and infrastructural that it often disappears precisely because it is everywhere as GLAMs function in a deeply mediatized, networked,…
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Call: Beyond Play. Aesthetics, Technology, and Design in Videogames as Socio-Cultural Practices – special issue of GAME
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Read more: Call: Beyond Play. Aesthetics, Technology, and Design in Videogames as Socio-Cultural Practices – special issue of GAMECall for Papers: “Beyond Play. Aesthetics, Technology, and Design in Videogames as Socio-Cultural Practices”Special Issue (n. 13/2025) of GAME – Games as Art, Media, Entertainmenthttps://www.gamejournal.it/n-132025-beyond-play Edited by Fabrizio Festa, Alessandra Micalizzi, Claudio Pomo, Mario Spada Deadline for submission of full papers: November 30, 2025 This special issue explores videogames as aesthetic, technological, and design-driven practices that go beyond their function as entertainment or tools. We invite contributions that examine how videogames operate as socio-cultural practices, shaping identities, communities, values, and imaginaries through play, design, and technological mediation. Videogames are performative experiences and cultural laboratories, where aesthetics, design strategies, and technological…
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Call: UMAP 2026 – 34th ACM Conference on User Modeling, Adaptation and Personalization
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Read more: Call: UMAP 2026 – 34th ACM Conference on User Modeling, Adaptation and PersonalizationPreliminary Call for Full and Short Papers: UMAP 2026 – The 34th ACM International Conference on User Modeling, Adaptation and PersonalizationJune 8-11, 2026Gothenburg, Swedenhttps://www.um.org/umap2025/call-for-papers/ Deadline for submission of abstracts: January 22, 2026Deadline for submission of papers: January 29, 2026 ACM UMAP is the premier international conference bringing together research in AI and HCI to support effective human-AI collaboration via interactive systems that can model, adapt and personalize to their users. The conference is sponsored by ACM SIGCHI and SIGWEB. User Modeling Inc., as the core Steering Committee, oversees the conference organization. UMAP operates under the ACM Conference Code of Conduct.…
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Call: Constellations of the Sensible: Aiesthesis, Encounters and Frictions in Visual Cultures – issue of Vista
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Read more: Call: Constellations of the Sensible: Aiesthesis, Encounters and Frictions in Visual Cultures – issue of VistaCall for Papers: Constellations of the Sensible: Aiesthesis, Encounters and Frictions in Visual CulturesFor the journal Vistahttps://revistavista.pt/index.php/vista/announcement/view/106 Thematic Editors: Patricia Posch (University of Minho, Portugal/State University of Rio de Janeiro, Brazil), Alessandra Simões Paiva (Federal University of Southern Bahia, Brazil/Brazilian Association of Art Critics, Brazil) and Rosa Cabecinhas (University of Minho, Portugal) Deadline for submissions: December 5, 2025 We live in a time when the production and circulation of images intertwine with multiple forms of perception, sensory experience, and social relations. Based on Walter Mignolo’s concept of aiesthesis, we understand that sensitivity is not limited to visual experience, but is…
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Call: Drama Manager in Motion: Balancing AI-Generated Content with Narrative Structure and Factual Integrity – ICIDS 2025 Workshop
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Read more: Call: Drama Manager in Motion: Balancing AI-Generated Content with Narrative Structure and Factual Integrity – ICIDS 2025 Workshop[NOTES:Co-organizer Angeliki Chrysanthi added this in a post to the Gamesnetwork e-list:“Whether you’re a researcher, narrative designer, game creator, or simply curious about how AI can support storytelling in areas like cultural heritage, education, or journalism, we’d love to see you there (online and in person), and feel free to forward this to anyone interested in this topic!” Calls for several other ICIDS 2025 workshops are available at https://icids2025.ardin.online/workshops, including: From Awareness to Actions: IDNs for Transformative Change Seeking Interactive Moments in IDN Research and Evaluation Disruptive Lineages: Myth, Memory, and Machine in Feminist Interactive Storytelling Flowery Fictions: Co-creative Narrative…
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Call: GamiFIN 2026: 10th Annual International Conference on Gamification
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Read more: Call: GamiFIN 2026: 10th Annual International Conference on GamificationCall for Papers: GamiFIN 2026: 10th Annual International Conference on GamificationMarch 23-27, 2026Saariselkä, Lapland, Finlandhttps://gamifinconference.com/call-for-papers-2026/ Deadline for submissions for ACM-published entries, including Research articles, Posters, Work-In-Progress (WIP) papers, and Demonstrations: October 27, 2025 Deadline for submissions of presentation-only entries, including Posters, WIP papers, Demonstrations, and Doctoral consortium notes: January 5, 2026 We are celebrating our 10th Anniversary, and as part of our celebratory year, we are introducing a new publisher of the proceedings: ACM-ICPS. GamiFIN 2026 conference welcomes submissions of the following types: Research articles, Posters, Work-In-Progress (WIP) papers, Demonstrations, and Doctoral consortium notes, as well as extended abstracts for special…
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Call: Games and Nostalgia for the Future (book chapter abstracts)
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Read more: Call: Games and Nostalgia for the Future (book chapter abstracts)Call for Chapter Abstracts: Games and Nostalgia for the Futurehttps://digra.org/call-for-book-chapters-games-and-nostalgia-for-the-future/ Edited by Richy Srirachanikorn Deadline for submission of abstracts (750 words): November 3, 2025 Scholars and artists, whose works touch on nostalgia, memory, ‘old’ technology, and video games are invited to submit abstracts for an edited volume. The editor is currently finalizing with Play Story Press and Psychgeist to be the publisher. Note: Authors do not have to pay to submit the abstracts, and if accepted, have their chapters published. WHY VIDEO GAMES, NOSTALGIA, AND “FOR THE FUTURE”? Video games and nostalgia share an interesting overlap. They are culturally recognizable…
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Call: “Touch Screen. Imaginaries of Hapticity in Audiovisual Media” issue of Comparative Cinema
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Read more: Call: “Touch Screen. Imaginaries of Hapticity in Audiovisual Media” issue of Comparative CinemaCall For Papers: Touch Screen. Imaginaries of Hapticity in Audiovisual MediaComparative Cinema Nº 26 (Summer 2026)https://raco.cat/index.php/Comparativecinema/announcement/view/240 Deadline for submissions: January 30, 2026 In the preface of The Address of the Eye (1992), Vivian Sobchack demands an opening towards phenomenology, a need to transcend the psychoanalytic and Marxist perspectives that had dominated film theory until then, and that had “obscured the dynamic, synoptic, and lived-body situation of both the spectator and the film” (1992, xvi). Through the work of Maurice Merleau-Ponty, Sobchack led a cinematographic way of thinking focused on affect—and in consonance with the “affective turn” that has been bolstered…
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Call: Participants for research study of users’ relationships with social AI chatbots
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Read more: Call: Participants for research study of users’ relationships with social AI chatbotsCall for Participants: Recruiting Participants for a Research Study of Users’ Relationships with Social AI ChatbotsFrom air-l, the e-list of the Association of Internet Researchers (AoIR)http://listserv.aoir.org/pipermail/air-l-aoir.org/2025-September/194951.html From Peter RoyalSeptember 22, 2025 Dear colleagues, I’m a PhD candidate in communication at the University of Illinois Chicago (UIC) working on my dissertation on human-AI communication and relationships, advised by Dr. Steve Jones. I’m seeking to interview current or former users of social AI chatbots. Please see the attached flyer or the description below for key details about the study. I would be very grateful if you would share this with your networks.…
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Recent Posts
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