Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: Sensing Immersion: Video passthrough, bodily technologies and sense coupling in co-extensive reality
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Read more: Call: Sensing Immersion: Video passthrough, bodily technologies and sense coupling in co-extensive realityCall for Participation: “Sensing Immersion: Video passthrough, bodily technologies and sense coupling in co-extensive reality”A talk by Chris Salter (Zurich University of the Arts)May 19, 2026, 16:00 – 18:00University of Siegen, Germany and onlinehttps://www.mediacoop.uni-siegen.de/en/events/talk_-by_chris_salter_en/ Registration: https://my.liberaforms.org/talk-registration-sensing-immersion ABOUT THE TALK The introduction of worn mixed reality devices such as the Meta Quest 2 or the Apple Vision Pro marks an important shift towards re-centering virtual experience back onto the human body as a mediator between self, others and the world. Yet, as optical sensing technologies and their associated algorithms transform virtual reality headsets into camera-based sensing systems that “passthrough” the outside…
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Call: Space, Urban Studies, Cityscapes, and Virtual/Digital Spaces
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Read more: Call: Space, Urban Studies, Cityscapes, and Virtual/Digital Spaces[NOTE: The post of this Call in the Virtual-Reality listserv includes this from the journal’s assistant editor: “We would like to read about experience working on the topics related to virtual reality and educational technology, and believe that the perspectives and journeys of this group, through research, academia, and practice, can illustrate how theory and lived experience are intertwined, and add a unique dimension to the discourse we are trying to create through this Volume.” –Matthew] Call for Papers: Space, Urban Studies, Cityscapes, and Virtual/Digital SpacesFor the Forum section of a special volume in the journal Language, Literature, and Interdisciplinary…
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Call: Re-sensitising the Image in the Postdigital Age
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Read more: Call: Re-sensitising the Image in the Postdigital AgeCall for Papers: Re-sensitising the Image in the Postdigital AgeInternational Film And Media Studies ConferenceNovember 26-27, 2026Centre for Cinematic Intermediality and Visual CultureSapientia Hungarian University of TransylvaniaCluj-Napoca, Romania [and online – see below]http://film.sapientia.ro/en/conferences/re-sensitising-the-image-in-the-postdigital-age Deadline for submissions: July 12, 2026 In our current postdigital condition, digital technology is so deeply embedded in everyday life that the distinction between technical and natural is becoming increasingly blurred and images have become mere byproducts of our embodied co-existence with digital media. At the same time, we see that visual forms are continuously rendered obsolete by the rapidly evolving algorithmic processes.…
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Call: Towards Ethical Deception in HRI at RO-MAN 2026
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Read more: Call: Towards Ethical Deception in HRI at RO-MAN 2026Call for Papers: Towards Ethical Deception in HRIA Workshop at RO-MAN 2026, the 35th IEEE International Conference on Robot and Human Interactive CommunicationKitakyushu International Conference CenterAugust 24-28, 2024Kitakyushu, JapanWorkshop: https://sites.google.com/view/ted-hriRO-MAN 2026: https://ro-man2026.org Deadline for submission of papers: May 31, 2026 This workshop focuses on the ethical and pro-social use of deceptive and persuasive behaviours in social robotics, exploring how robots deployed in healthcare, educational, caregiving, and domestic environments can strategically employ techniques such as white lies, intentional errors, and selective information omission to improve user well-being and interaction effectiveness. As social robots evolve beyond reactive dialogue systems toward socio-emotionally aware…
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Call: Dyadic: A Research Platform for Online Chat Studies
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Read more: Call: Dyadic: A Research Platform for Online Chat StudiesCall for Use and Feedback: Introducing Dyadic: A Research Platform for Online Chat Studieshttps://telegra.ph/NEW-PROGRAMS-Introducing-Dyadic-A-Research-Platform-for-Online-Chat-Studies-04-30 April 30, 2026 Hi all — I wanted to share a tool I’ve been developing that may be of interest to scholars who run online chat studies. Dyadic (Log In — Dyadic) is a research platform designed for dyadic and small-group online conversations, supporting both human-to-human and human-to-AI interaction paradigms. Here is what Dyadic currently supports: Creating experimental and observational studies with configurable conditions (chats with text, chats with audio) Deploying AI confederates alongside (or in place of) human participants, and deployment of AI suggestions in…
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Call: Inclusive AI workshop at ICMI 2026
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Read more: Call: Inclusive AI workshop at ICMI 2026Call for Papers: Inclusive AIA workshop at ICMI 2026, the 28th ACM International Conference on Multimodal InteractionOctober 5, 2026Naples, ItalyWorkshop: https://sites.google.com/view/inclusive-aiICMI 2026: https://icmi.acm.org/2026/ Deadline for submission of extended abstracts: June 15, 2026 We invite submissions to the inaugural Inclusive AI workshop at ICMI 2026. This workshop aims to rethink AI-based multimodal interaction through the lens of inclusivity, with a focus on diverse and underrepresented user populations. As AI systems increasingly engage in social interaction, they often rely on normative assumptions about communication, behavior, and language. These assumptions can lead to exclusion, misrecognition, and interaction breakdowns, particularly for individuals with disabilities…
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Call: Generative AI Companions: What They Are and Why That Matters
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Read more: Call: Generative AI Companions: What They Are and Why That MattersCall for Papers: Generative AI Companions: What They Are and Why That MattersA special issue of the journal Philosophical Studieshttps://link.springer.com/collections/iiaagcacje Deadline for submissions: June 1, 2026 The special issue aims to explore the ontological status of Generative AI companions and the moral upshot of entering into a relationship with these entities. Guest Editors: Marianna B. Ganapini — mbergam1@charlotte.edu Kesavan Thanagopal — kesavan.thanagopal@gmail.com Robert Clowes — robert.clowes@gmail.com DESCRIPTION The pervasiveness of Generative AI (GenAI) companion apps and the ease with which one can use them to create companion chatbots to interact with, have raised some concerns among the general public.…
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Call: AI and Children: Influencing Societies, Human Values and Governance
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Read more: Call: AI and Children: Influencing Societies, Human Values and GovernanceCall for Papers: Artificial Intelligence and Children: Influencing Societies, Human Values and GovernanceAn International ConferenceSeptember 10-11, 2026Times School of Media and School of Artificial IntelligenceBennett UniversityGreater Noida, Uttar Pradesh, India [and online]https://necs.org/news/calls-for-papers/artificial-intelligence-and-children-influencing-societies-human-values-and Deadline for submissions of abstracts: May 3, 2026 (full papers for accepted abstracts due June 21, 2026) The Times School of Media and School of Artificial Intelligence at Bennett University invites research papers and practice based presentations for an international conference on the theme, Artificial Intelligence and Children: Influencing Societies, Human Values and Governance, scheduled for 10th and 11th September 2026 at Bennett University.…
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Call: Architectures, Governance, and Operational Realities in the Symbiotic Metaverse
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Read more: Call: Architectures, Governance, and Operational Realities in the Symbiotic MetaverseCall for Chapters: Architectures, Governance, and Operational Realities in the Symbiotic Metaversehttps://www.igi-global.com/publish/call-for-papers/call-details/9930 Editor:Vincenzo De Masi, Guangdong University of Foreign Studies, China Deadline for submission of proposals: May 24, 2026 (Full chapters due: July 26, 2026) A call for chapters is open for the edited volume Architectures, Governance, and Operational Realities in the Symbiotic Metaverse, to be published by IGI Global Scientific Publishing. INTRODUCTION The idea of the metaverse, first associated with Neal Stephenson’s Snow Crash and later developed in contemporary strategic and technological terms by Matthew Ball, has evolved from a speculative virtual world into a broader framework for persistent,…
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Call: Communication, Digital Conversation, and Media Technologies at HICSS-60
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Read more: Call: Communication, Digital Conversation, and Media Technologies at HICSS-60Call for Papers: Communication, Digital Conversation, and Media TechnologiesA minitrack at HICSS-60, the 2027 Hawaii International Conference on System SciencesJanuary 5-8, 2027Big Island of HawaiiMinitrack: https://communicationhicss.wordpress.com/HICSS-60: http://hicss.hawaii.edu/ Deadline for submissions of papers: June 15, 2026 The Communication, Digital Conversation, and Media Technologies minitrack focuses on the study of communication taking place on digital and social media. Communication is the making of meaning and culture among people, with growing interconnections with a world of human-machine interactions. In mediated form, communication can involve text, emoticons, audio, images, video, virtual or augmented reality, or any combination thereof. The minitrack welcomes research on all…
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Call: Games Against Death: Games, Mortality, and the Politics of Dying
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Read more: Call: Games Against Death: Games, Mortality, and the Politics of DyingCall for Participants: Games Against Death: Games, Mortality, and the Politics of DyingA Workshop at DiGRA 2026, the 17th annual conference of the Digital Games Research AssociationJune 14, 2026, 10am-1pmMaynooth, Ireland and onlineWorkshop: https://bcmcr.org/research/cfp-games-against-death-workshop/DiGRA 2026: https://www.digraconference2026.com/ Deadline for submission of abstracts and expressions of interest: April 27, 2026 This workshop, taking place at the DiGRA 2026 conference, proposes “Games Against Death” as a conceptual and organising motif. Drawing on Douglas Davies’ notion of “words against death” (2017) – cultural practices through which societies negotiate, resist, ritualise, and give meaning to mortality – we argue that games function as powerful interactive…
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Call: After Virtual Reality: Extending Immersive Narrative Symposium
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Read more: Call: After Virtual Reality: Extending Immersive Narrative SymposiumCall for Submissions: After Virtual Reality: Extending Immersive Narrative SymposiumOctober 19-21, 2026University of BergenBergen, Norwayhttps://www4.uib.no/en/research/research-centres/center-for-digital-narrative/featured/cfp-after-virtual-reality-extending-immersive-narrative-symposium Deadline for submissions: May 17, 2026 After Virtual Reality: Extending Immersive Narrative is a three-day symposium for a small cohort of participants, convened by the Extending Digital Narrative (XDN) research project the Center for Digital Narrative (CDN), a Norwegian Centre of Research Excellence at the University of Bergen. An affiliated exhibition will take place during the gathering at the Bergen International Film Festival (BIFF). 19 October – Exhibition Opening & Artist Panel 20-21 October – Academic Symposium The After Virtual Reality symposium will take place…
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Recent Posts
- Call: Sensing Immersion: Video passthrough, bodily technologies and sense coupling in co-extensive reality
- London schools use VR to relieve pupils’ stress
- Call: Space, Urban Studies, Cityscapes, and Virtual/Digital Spaces
- Rethinking AR for children: USF study finds key design gap
- Call: Re-sensitising the Image in the Postdigital Age