Category: Calls


  • Call: AI-Mediated Communication: Emotion, Interaction, and Public Meaning

    [Note that this journal requires a publication fee, which may be payable by your institution. For more information see the last section below. For general information about publication fees, see AJE Scholar’s “Understanding Submission and Publication Fees” and Wikipedia’s entry on Article Processing Charges. –Matthew] Call for Papers: AI-Mediated Communication: Emotion, Interaction, and Public MeaningA thematic issue of the journal Media and Communicationhttps://www.cogitatiopress.com/mediaandcommunication/issue/futureissues#i577 Editor: Don Shin (Texas Tech University) Important dates: Deadline for submission of abstracts: June 1-15, 2026 Submission of full papers: October 15-30, 2026 Publication of the Issue: January/June 2027 ABOUT THE ISSUE This thematic issue examines how…

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  • Call: Lockdown and its (Digital) Afterlives

    Call for Papers: Lockdown and its (Digital) AfterlivesMedia, Infrastructure, and Everyday Life in Regenerative PerspectiveA preconference of AoIR 2026, the annual conference of the Association of Internet ResearchersOctober 13, 2026Hyatt Regency HotelMexico City, Mexico[From a May 19, 2026 post by Eszter Zimanyi on the AoIR mailing list] Deadline for submission of abstracts: July 15, 2026 In 2020, the COVID-19 pandemic instantiated waves of lockdowns of varying severity across the globe. As nations struggled to reach consensus over how to best contain and manage the spread of the highly contagious and deadly disease, tech entrepreneurs and platform companies positioned their digital…

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  • Call: Hypermedia Warfare and Techno-Legal Entanglements

    Call for Papers: Hypermedia Warfare and Techno-Legal Entanglements: Media, Technology, and Legal Perspectives on Contemporary Conflict Zones (Gaza, Ukraine, Sudan)July 10, 2026, 9:30–18:00Audit Room, King’s CollegeCambridge Digital HumanitiesUniversity of CambridgeCambridge, UKhttps://www.cdh.cam.ac.uk/events/41366/ Deadline for submission of abstracts: May 30, 2026 (extended) Convenors: Ryan Heuser, Assistant Professor of Digital Humanities, Cambridge Digital Humanities Wesam Amer, CDH Affiliate and Visiting Professor, University of Cambridge Henning Grosse Ruse-Khan, Professor of Law, University of Cambridge DESCRIPTION The last years have witnessed intense and overlapping global conflicts, in particular in Gaza, Ukraine, and Sudan – each with distinct geopolitical contexts but shared patterns in the intersection…

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  • Call: Scary Levels: Designing Fear in Games and Interactive Media

    Call for Book Chapters: Scary Levels: Designing Fear in Games and Interactive Mediahttp://commlist.org/archive/all/2026-all/msg00722.html Editor: Zlatko Bukač (Assistant Professor, Department of English Studies, University of Zadar, Croatia) Deadline for submissions of 400-500 word proposals and short bio statements: July 1, 2026 Space and place continuously serve as sources of inspiration in video games and various other interactive media, within which they have a specific way of representing and operationalizing fear and dread. Interactive works can turn fear into a set of narrative and game design sequences that are problems and solutions for the experience of playing and reading. For example, how…

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  • Call: Human-Machine Narration: Methods, Storytelling, and Generative AI

    Call for Participation: Human-Machine Narration (HMN) Seminar: Methods, Storytelling, and Generative AIOctober 6-9, 2026Aarhus University’s Sandbjerg EstateSouthern Denmarkhttps://necs.org/news/events/hmn-seminar-methods-storytelling-and-generative-ai Deadline for submission of abstracts: June 15, 2026 The aim of this interdisciplinary scholarly retreat is to bring together researchers from all fields working with the intersection of AI and storytelling to reflect on and discuss how we study narratives that are no longer authored, circulated, or experienced exclusively by humans. New practices of storytelling are emerging and existing ones are transformed with the popular uptake of LLM-based chatbots across professional, public, and recreational settings. Today, LLM-infused storytelling impacts all forms of…

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  • Call: HCSE 2026 – 11th International Working Conference on Human-Centered Software Engineering

    Call for Papers: HCSE 202611th International Working Conference on Human-Centered Software EngineeringCo-located with the 2026 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC)September 29 – October 2, 2026Paderborn, GermanyHCSE 2026: http://www.hcse-conference.orgVL/HCC: https://conf.researchr.org/home/vlhcc-2026 Deadlines for submissions:Technical Full Papers and Late Breaking Results: May 22, 2026 (extended)Demos, Posters, and Discussion Forum: July 3, 2026 HCSE is a bi-annual, single-track, working conference organized by the IFIP Working Group 13.2 on Methodology for User-Centred System Design. We aim at bringing together researchers and practitioners interested in strengthening the scientific foundations of interactive system and user interface design, examining the relationship between software engineering,…

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  • Call: A Letter to Video Games: The Mechanisms of Emotions (online conference)

    Call for Papers: A Letter to Video Games: The Mechanisms of EmotionsAn international, interdisciplinary online conferenceAugust 28-29, 2026 (via Zoom)https://drive.google.com/file/d/1eeAvnB1FuET4nZsdgjTDKRFYVBOOBnC0/view Deadline for submission of abstracts: July 5, 2026 This conference explores how video games evoke, construct, and regulate emotional experiences. As an interactive medium combining narrative, audiovisual design, and player agency, video games offer unique ways of engaging emotions—from joy and empathy to fear, nostalgia, and moral tension. We approach this theme from two interrelated perspectives: Player reception and subjective emotional experience Game design mechanisms that produce and shape emotional responses We welcome contributions from a wide range of disciplines…

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  • Call: Resonant Worlds: Sound, Matter, and Environmental Design in Games

    Call for Papers: Resonant Worlds: Sound, Matter, and Environmental Design in GamesEdited CollectionEdited by Michael Austin and Kate Galloway[From the Gamesnetwork mailing list] Deadline for submission of abstracts: August 15, 2026 Resonant Worlds: Sound, Matter, and Environmental Design in Games  is an edited collection that examines how video games render environments through sound, with particular attention to the sonic expression of materiality. While game studies has long emphasized visual worldbuilding and environmental storytelling, this volume foregrounds how sound communicates the textures, behaviors, and affordances of virtual matter, including water, ice, stone, wind, vegetation, and more, as dynamic, interactive systems.…

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  • Call: 4th Workshop on NeuroDesign in Human-Robot Interaction

    Call for Participation: 4th Workshop on NeuroDesign in Human–Robot InteractionAt ICRA 2026, IEEE International Conference on Robotics & AutomationJune 5, 2026Hybrid Event: Vienna, Austria and onlineWorkshop: https://neurodesign-in-hri.webflow.io/ICRA 2026: https://2026.ieee-icra.org/ Deadline for submissions: May 17, 2026 (extended) Dear Colleagues, Researchers, Students, and Early-Stage Start-up Teams, We are excited to invite you to participate in the NeuroDesign in Human–Robot Interaction EXPO & Competition and Poster Paper Track, held as part of the 4th Workshop on NeuroDesign in Human–Robot Interaction at IEEE ICRA 2026. Due to popular demand and the strong interest we have received, we are pleased to announce that the submission…

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  • Call: Generative AI and Cultural Heritage Conference

    Call for Papers: Generative AI and Cultural HeritageInternational ConferenceOctober 29-30, 2026Ferdinando Rossi School of Advanced StudiesUniversity of Turin, Italyhttp://commlist.org/archive/all/2026-all/msg00678.html Sponsored by Global Media and China (Sage Journals) Organisers:Simone Natale (University of Turin, Italy)Deqiang Ji (Communication University of China)Anthony Fung (The Chinese University of Hong Kong)Dianlin Huang (Communication University of China) Deadline for the submission of abstracts: June 30, 2026 Cultural heritage – defined as the tangible and intangible legacy that is passed down from generation to generation – has always been sensitive to technological innovation. From photography to film, from computing to the Internet, from social media to virtual reality,…

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  • Call: Sensing Immersion: Video passthrough, bodily technologies and sense coupling in co-extensive reality

    Call for Participation: “Sensing Immersion: Video passthrough, bodily technologies and sense coupling in co-extensive reality”A talk by Chris Salter (Zurich University of the Arts)May 19, 2026, 16:00 – 18:00University of Siegen, Germany and onlinehttps://www.mediacoop.uni-siegen.de/en/events/talk_-by_chris_salter_en/ Registration: https://my.liberaforms.org/talk-registration-sensing-immersion ABOUT THE TALK The introduction of worn mixed reality devices such as the Meta Quest 2 or the Apple Vision Pro marks an important shift towards re-centering virtual experience back onto the human body as a mediator between self, others and the world. Yet, as optical sensing technologies and their associated algorithms transform virtual reality headsets into camera-based sensing systems that “passthrough” the outside…

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  • Call: Space, Urban Studies, Cityscapes, and Virtual/Digital Spaces

    [NOTE: The post of this Call in the Virtual-Reality listserv includes this from the journal’s assistant editor: “We would like to read about experience working on the topics related to virtual reality and educational technology, and believe that the perspectives and journeys of this group, through research, academia, and practice, can illustrate how theory and lived experience are intertwined, and add a unique dimension to the discourse we are trying to create through this Volume.” –Matthew] Call for Papers: Space, Urban Studies, Cityscapes, and Virtual/Digital SpacesFor the Forum section of a special volume in the journal Language, Literature, and Interdisciplinary…

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