Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: Beyond Game Mechanics Seminar at City University of Hong Kong
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Read more: Call: Beyond Game Mechanics Seminar at City University of Hong KongCall for Participation: Beyond Game MechanicsOctober 8-9, 2025School of Creative Media, The City University of Hong Kong (offline participation only)[From a post on the Gamesnetwork electronic mailing list; use contact emails below for more information –Matthew] Deadline for submission: July 15, 2025 “Game mechanics” is a frequently referenced yet contested term in game studies. There have been some efforts to define it, of which perhaps the most widely known is Sicart’s (2008) definition of game mechanics as “methods invoked by agents interacting with the game world.” The term has also been explored for its tangled relationship to game rules as…
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Call: “Authenticity Unmasked: Unveiling AI-Driven Realities Through Art” Exhibition during Edinburgh Summer Festivals
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Read more: Call: “Authenticity Unmasked: Unveiling AI-Driven Realities Through Art” Exhibition during Edinburgh Summer FestivalsCall for Participation: Authenticity Unmasked: Unveiling AI-Driven Realities Through ArtExhibition during Edinburgh Summer FestivalsAugust 7-17, 2025University of EdinburghScotlandhttps://www.jiscmail.ac.uk/cgi-bin/wa-jisc.exe?A2=ind2506&L=ART-TECHNOLOGY&O=D&P=4128https://crea-tec.weebly.com/authenticity_unmasked.html You are warmly invited to the opening event of the upcoming exhibition Authenticity Unmasked: Unveiling AI-Driven Realities Through Art, which will take place at the University of Edinburgh from 7–17 August 2025. In an age of AI-generated content, questions surrounding truth, memory, and authorship have become increasingly urgent. This exhibition, curated by Theodore Koterwas, brings together new works by artists Georgia Gardner, Kinnari Saraiya, and dmstfctn, offering a critical exploration of how emerging technologies are reshaping perceptions of authenticity.…
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Call: “Connected Realities: Exploring Collaboration and Social Interaction in eXtended Reality” issue of Virtual Reality
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Read more: Call: “Connected Realities: Exploring Collaboration and Social Interaction in eXtended Reality” issue of Virtual RealityCall for Papers: Connected Realities: Exploring Collaboration and Social Interaction in eXtended RealitySpecial issue of the journal Virtual Realityhttps://link.springer.com/collections/ijfihjahcf Editors:Giuliana Vitiello, University of Salerno, ItalyPablo Cesar, Centrum Wiskunde & Informatica (CWI) and TU Delft, The NetherlandsTanja Kojić, TU Berlin, GermanyAndrea Antonio Cantone, University of Salerno, Italy Deadline for submissions: November 30, 2025 AIMS AND SCOPE Extended Reality (XR) technologies, including Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), are profoundly transforming how people interact and collaborate in the digital world, overcoming physical barriers and creating new opportunities for social connection. These immersive solutions range from integrating digital elements…
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Call: “AI in Narrative Media: Generative AI in Contemporary Storytelling” issue of Hipertext.net
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Read more: Call: “AI in Narrative Media: Generative AI in Contemporary Storytelling” issue of Hipertext.netCall for Papers: Artificial Intelligence in Narrative Media: Generative AI in Contemporary StorytellingFor the journal Hipertext.nethttps://raco.cat/index.php/Hipertext/announcement/view/233 Guest Editors::Szilvia Ruszev, University College London – UK (s.ruszev@ucl.ac.uk)Temenuga Trifonova, University College London – UK (t.trifonova@ucl.ac.uk)Frederic Guerrero-Solé, Universitat Pompeu Fabra – Barcelona (frederic.guerrero@upf.edu) Deadline for submissions: July 15, 2025 (extended) INTRODUCTION As generative artificial intelligence (AI) tools are increasingly integrated into creative industries, their impact on narrative, authorship, and visual language becomes a topic for critical research. AI tools can assist production at any stage, from ideation, scriptwriting, and automating media editing, to visual effects, synthesising voices, reshaping traditional workflows and lowering barriers for…
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Call: 1st Conference of the Spanish Society of Artificial Intelligence in Biomedicine (CIABIOMED 2025)
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Read more: Call: 1st Conference of the Spanish Society of Artificial Intelligence in Biomedicine (CIABIOMED 2025)[Submitted by an ISPR Presence News reader] Call for Papers: 1st Conference of the Spanish Society of Artificial Intelligence in Biomedicine (CIABIOMED 2025)October 23-24, 2025Universidad de Sevilla (US)Seville, Spainhttps://2025.iabiomed.org/en/call-for-papers Deadline for submissions: July 20, 2025 CIABiomed will be a meeting place for researchers, professionals and students interested in the ethical, rigorous and responsible use of artificial intelligence in biomedicine. This multidisciplinary event will provide an open forum for sharing recent advances, discussing current challenges and exploring new trends. It will cover everything from the development of techniques and models to their application in real clinical contexts. It will combine scientific…
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Call: 12th Immersive Learning Research Network (iLRN2026) Conference
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Read more: Call: 12th Immersive Learning Research Network (iLRN2026) ConferenceCall for Proposals: 12th Immersive Learning Research Network (iLRN2026) ConferenceTheme: “From Plato’s Cave to Open Immersive Societies: Transforming Learning and Knowledge”In-person: National and Kapodistrian University of Athens, Athens, GreeceJune 27-30, 2026Online: Hosted across global iLRN ChaptersJune 28-30, 2026Conference website: https://immersivelrn.org/ilrn2026/ Deadlines for submissions: Special Tracks Proposals: July 31, 2025 Academic submissions: October 1, 2025 iLEAD submissions: January 12, 2026 The Immersive Learning Research Network (iLRN) invites proposals for its 12th annual conference, building upon the momentum of iLRN2025’s focus on multimodal literacies to further develop the contextual foundations, aims, and integrative methods of a new multidisciplinary science of immersive learning.…
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Call: “Robots for Humans: Empowerment Through Co-Creative and Social Robots” Workshop at RO-MAN 2025
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Read more: Call: “Robots for Humans: Empowerment Through Co-Creative and Social Robots” Workshop at RO-MAN 2025Call for Abstracts: “Robots for Humans: Empowerment Through Co-Creative and Social Robots”A Workshop at IEEE RO-MAN 2025, the 34th IEEE International Conference on Robot & Human Interactive CommunicationAugust 29, 2025Eindhoven, The NetherlandsWorkshop: https://r4h-workshop.github.io/RO-MAN 2025 Conference: http://ro-man2025.org/ Deadline for submissions: July 21, 2025 We are pleased to invite abstract submissions for the workshop “Robots for Humans: Empowerment Through Co-Creative and Social Robots”, which will be held in conjunction with the RO-MAN 2025 Conference, in Eindhoven, The Netherlands, on August 29th, 2025. The workshop aims to explore the intersection of social robotics, creativity, and human empowerment. We focus on how co-creative and…
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Call: 1st International Workshop on AI-empowered Digital Health and Well-being Promotion, at IEEE CyberSciTech 2025
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Read more: Call: 1st International Workshop on AI-empowered Digital Health and Well-being Promotion, at IEEE CyberSciTech 2025Call for Papers: The 1st International Workshop on AI-empowered Digital Health and Well-being Promotion (AI-DHWP)At the 10th IEEE Cyber Science and Technology Congress (IEEE CyberSciTech 2025)October 21-24, 2025Hakodate City, Hokkaido, Japanhttps://aidhwp.github.io/ Deadline for submissions: June 27, 2025 (Can be extended) INTRODUCTION With the spread of information technology in healthcare, there is growing interest in using AI to support health management and well-being in daily life. As more data become available from wearables, sensors, and online platforms, new possibilities emerge for understanding health conditions, human behaviors, and predicting health risks. This workshop focuses on AI-empowered and human-centered approaches that apply to…
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Call: VINCI 2025 – The 18th International Symposium on Visual Information Communication and Interaction
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Read more: Call: VINCI 2025 – The 18th International Symposium on Visual Information Communication and InteractionCall for Papers: VINCI 2025 – The 18th International Symposium on Visual Information Communication and InteractionDecember 1-3, 2025Linz, Austriahttps://www.vinci-symp.org/ Deadline for submissions: June 27, 2025 (extended!) VINCI ’25 includes tracks of Technical Papers, Art Papers, and Art and Media Galleries, as well as a new special track on Cultural Heritage. We solicit original, unpublished research papers that focus on all aspects of visual information communication and interaction, either via images, computer graphics, animations, virtual reality, web, artistic projects, or other visual media. Research papers should address cognitive and design aspects, underlying theories, taxonomies, implementation work, tool support, and case studies.…
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Call: Perception in Games and Virtual Worlds III Workshop
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Read more: Call: Perception in Games and Virtual Worlds III WorkshopCall for Papers: Perception in Games and Virtual Worlds III WorkshopSeptember 12–13, 2025University of Europe for Applied Sciences and RegenbogenfabrikBerlin, Germanyhttps://philevents.org/event/show/137157 (also the Gamesnetwork electronic list) Deadline for submission of abstracts: August 10, 2025 Both traditional games and games that take place in virtual environments rely on play-states designed around their perceptual features. This is apparent by the fact that they prominently rely on phenomenal spatial structures, but also by a variety of perceptual roles that enter into elements like storytelling, sound, kinesthetic feedback and immersive design. How should the character of perception in games and virtual environments be understood?…
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Call: 2025 INTERFACEing conference: Embodied Experience, Emotions, and Creativity
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Read more: Call: 2025 INTERFACEing conference: Embodied Experience, Emotions, and CreativityCall for Papers: 2025 INTERFACEing conference: Embodied Experience, Emotions, and CreativitySeptember 17-19, 2025Doğuş University, Istanbul, Turkey [and online; see below]https://interface.org.tw/index.php/if/pages/view/CallforPapers-INTERFACEing2025EXT Organized by Prof. Dr. Barış ÇOBAN (Doğuş University, Turkey) and Associate Prof. Dr. Charlène CLONTS (Kyushu University, Japan) Deadline for submissions of individual papers and panel proposals: July 30, 2025 INTERFACE invites scholars, practitioners, and artists to the 2025 INTERFACEing conference to explore the dynamic interrelations between the body, mind, emotions, and creativity across disciplines. This gathering aims to foster interdisciplinary dialogue spanning literature, linguistics, media, philosophy, psychology, neuroscience, and the arts. The conference theme is grounded in phenomenology and…
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Call: “AI, Misinformation, and the Future of Algorithmic Fact-Checking” issue of JOBEM
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Read more: Call: “AI, Misinformation, and the Future of Algorithmic Fact-Checking” issue of JOBEMCall for Papers: AI, Misinformation, and the Future of Algorithmic Fact-CheckingA special issue of the Journal of Broadcasting and Electronic Media (JOBEM)https://beaweb.org/wp/jobem-ai-misinformation-and-the-future-of-the-algorithmic-fact-checking/ Special Issue Editor:Don Shin, College of Media and Communication, Texas Tech University – don.h.shin@ttu.edu Deadline for submissions: December 30, 2025Publication Date: September 2026 In early 2024, an AI fact-checking system flagged a viral image of a protest scene as “misleading content,” drastically reducing its reach on social media. The image, showing police officers confronting demonstrators, was not altered or generated by AI—the caption attached to it falsely claimed it depicted a protest in a different country.…
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Recent Posts
- Call: Beyond Game Mechanics Seminar at City University of Hong Kong
- I watched Dune: Part Two in a virtual reality cinema, and it rekindled my love for the silver screen
- Call: “Authenticity Unmasked: Unveiling AI-Driven Realities Through Art” Exhibition during Edinburgh Summer Festivals
- Intelligence illusion: What Apple’s AI study reveals about reasoning
- Call: “Connected Realities: Exploring Collaboration and Social Interaction in eXtended Reality” issue of Virtual Reality