Category: Calls


  • Call: “XR Social Accessibility in Practice: Lessons from Meta Horizon Worlds” Meetup

    Call for Participation: XR Social Accessibility in Practice: Lessons from Meta Horizon WorldsAn A11yNYC – Accessibility New York City MeetupJanuary 12, 2026 at 7:30 PM to 9:00 PM EST72 Spring St, New York, NY and on YouTubehttps://www.meetup.com/a11ynyc/events/312254520/ OVERVIEW You gain practical XR accessibility insights for Horizon Worlds and Quest with an online discussion—ideal for designers, devs, and accessibility advocates. DESCRIPTION This presentation provides a snapshot of XR social accessibility at the beginning of 2026, examining where the industry currently stands through Meta Horizon Worlds and the Quest ecosystem. We explore three interconnected layers: Quest headset accessibility (screen reader, text-to-speech, color…

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  • Call: Playing Futures 2026

    Call for Papers:Playing Futures 2026May 20-22, 2026IT University of Copenhagen, Denmarkhttps://playingfutures.today/call-for-papers/ Deadline for submissions: February 16, 2026 Submit your work: https://easyabs.linguistlist.org/conference/PF2026/ The first Playing Futures conference invites proposals of academic abstracts and of interactive works that focus on issues related, but not limited to, any of the following topics, from the perspective of climate and energy futures: Representations of climate and energy futures in videogames and board games, such as ecogames, dystopian/utopian games, or solarpunk games. Representations of climate and energy futures in role-playing games and LARPs. Game communities and their climate actions, awareness, or responsibilities. Playable simulations of energy…

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  • Call: Multidisciplinary Approaches to Uncertainty Management in Human-Machine Interaction – at IPMU 2026

    Call for Papers: Multidisciplinary Approaches to Uncertainty Management in Human-Machine InteractionSpecial Session 17 atIPMU 2026, the 21st International Conference on Information Processing and Management of Uncertainty in Knowledge-Based SystemsJune 15-19, 2026Rome, Italyhttps://www.sbai.uniroma1.it/conferenze/ipmu2026/special_sessions.phphttps://www.sbai.uniroma1.it/conferenze/ipmu2026/index.php Organizers: Madalina Croitoru, University of Montpellier, France (madalina.croitoru@lirmm.fr) Ganesh Gowrishankar, LIRMM, CNRS, Montpellier, France (ganesh.gowrishankar@lirmm.fr) Deadline for submissions: January 12, 2026 Format: 14 pages Springer LNCS (see https://www.sbai.uniroma1.it/conferenze/ipmu2026/submission-instructions.php) SCOPE AND TOPICS: Recent advances in robotics and autonomous systems have brought machines increasingly close to human environments, requiring them to act, decide, and communicate under multiple layers of uncertainty. While traditional research in uncertainty management has focused on data,…

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  • Call: EVA London 2026

    Call for Proposals: EVA London 2026Electronic Visualisation and the Arts (EVA) London 2026 ConferenceJuly 13–17, 2026London and onlinehttp://www.eva-london.org/ Deadline for submissions of main conference proposals: January 12, 2026Deadline for submissions of Research Workshop proposals: February 23, 2026 The EVA London 2026 conference is planned for 13th–17th July 2026 at the BCS London office (Moorgate, central London) as a physical conference as well as an online conference using Zoom. The conference will be organised under the auspices of the BCS Computer Arts Society Specialist Group. CONFERENCE THEMES EVA London’s Conference themes include the use of new and emerging technologies in the…

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  • Call: Textures of Digital Entertainment Conference

    Call for Papers: Textures of Digital Entertainment ConferenceJune 25-26, 2026The University of Southern Denmark (SDU)Odense, Denmarkhttps://www.sdu.dk/en/forskning/digital_entertainment_machine/conference Deadline for abstract submissions: February 15, 2026 Digital entertainment has moved from the margins of leisure to the centre of everyday life. It unfolds across fragmented temporalities, hybrid spaces, and shifting sensory environments, becoming woven into the rhythms through which people navigate work, leisure, relations, care, rest, or exercise through different modes of engagement (attention, distraction, intention…). Yet despite its ubiquity, entertainment remains undertheorised in media studies, overshadowed by approaches that focus on platforms, industries, or traditional media formats. Much of this scholarship explains…

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  • Call: BEA Research Symposium: Communicating in an AI Driven World

    Call for Papers: Communicating in an AI Driven World: The Impact of AI on Creators and Consumers of News and Entertainment2026 BEA (Broadcast Education Association) Research SymposiumApril 17-21, 2026Las Vegas, Nevadawww.beaweb.org/conv/2026rs Deadline for submissions: December 31, 2025 Artificial intelligence is changing the way the world interacts with machines and people, as well as how media organizations operate. As society grapples with the use of AI, those in the field of mass communication must consider how the opportunities AI offers come with ethical ramifications. Professional organizations (RTDNA, PRSA, AAF, NAB) have adopted professional codes and guidelines for using AI in industry.…

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  • Call: EuroVis 2026 Workshop on Visualization, Play, Games, and Activities

    Call for Papers: Visualization Play, Games, and ActivitiesA Workshop at EuroVis 2026June 8, 2026Nottingham, UKhttps://visgames.netlify.app/ Deadline for submission of extended abstracts: March 20, 2026 The second EuroVis Workshop on Visualization, Play, Games, and Activities is co-located with the EuroVis 2026 conference taking place on the 8th of June in Nottingham, UK. Our mission is to advance data visualization games and playful activities as dynamic tools for communication, co-creation, and collaborative problem-solving in interdisciplinary environments and contexts. We consider a data visualization game as an interactive activity or game-based tool that incorporates elements of data visualization to engage people in a…

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  • Call: Animate EXPERIENCE 2026: The 37th Annual Conference

    Call for Submissions: Animate EXPERIENCE 2026: The 37th Annual ConferenceTheme: “The Animate Experience”June 15-20, 2026Pittsburgh, PA, USA [and online]https://www.animate-experience.com/ Deadline for submissions: January 5, 2026 The 37th Society for Animation Studies Conference will take place in the city of Pittsburgh (USA) from June 15 to 18, 2026 (with optional excursions to follow on June 19-20). It will be hosted by the Pennsylvania Expanded Animation Alliance (PA XAA), a consortium of faculty from local universities (including Carnegie Mellon University, Point Park University, Robert Morris University, and the University of Pittsburgh) in concert with the Children’s Museum Pittsburgh. The event will be…

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  • Call: The Imaginative Landscape of AI: Visions, Positions, Conflicts – For International Journal of Communication

    Call for Papers: The Imaginative Landscape of AI: Visions, Positions, ConflictsFor a Special Section of the International Journal of Communicationhttps://comai.space/wp-content/uploads/2025/08/CfP-Imaginative-Landscape-of-AI.pdf Deadline for submission of abstracts: December 1, 2025 No technological development is currently the subject of more debate than AI. It is understood as the future of human development par excellence or as an existential risk to humanity. From Shanghai to Silicon Valley and beyond, there are various, sometimes strongly conflicting positions on AI. Promises of artificial general intelligence (AGI) have provoked terror, skepticism, and vast financial investments. Commercial large-language models (LLMs) have already unsettled higher education, software development, and…

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  • Call: Eurohaptics 2026 Conference

    Call for Submissions: Eurohaptics 2026 ConferenceJuly 6-9th, 2026 Siena, Italyhttps://2026.eurohaptics.org/ Deadline for paper submissions: January 19, 2026 [deadlines for other formats are below] The Eurohaptics 2026 conference will be held in Siena, Italy, a city known for its stunning medieval architecture and UNESCO World Heritage Site. This world-renowned event gathers the brightest and most innovative minds in haptic perception and technology to explore cutting-edge research, engaging discussions, and innovative demonstrations. THEMES AND TOPICS: Contributions are welcome across a broad spectrum of topics, including but not limited to: Understanding Touch: Haptic perception, neuroscience of touch, biomechanics, and social touch. Technology and Systems:…

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  • Call: Comm Horizons @ UCD 2026: Communication in the Age of AI and Algorithms

    Call for Papers: Comm Horizons @ UCD 2026: Communication in the Age of AI and AlgorithmsMay 15-17, 2026University of California Davishttps://communication.ucdavis.edu/horizonconf2026 Deadline for submissions: March 1, 2026 We are excited to announce the second annual Communication Horizons Conference at UC Davis. This year’s theme is “Communication in the Age of AI and Algorithms.” The conference will take place at UC Davis May 15 – 17, 2026. Artificial intelligence and algorithms increasingly shape how people connect, inform themselves, create, and engage with media. This year’s conference explores how AI and algorithmic systems mediate human relationships, influence media use, and enable new…

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  • Call: ICSR + Art 2026 – 18th International Conference on Social Robotics

    Call for Papers: 18th International Conference on Social RoboticsICSR + Art 2026July 1-4, 2026University of LondonLondon, UKhttps://icsr2026.uk Deadlines for submissions: Workshop/Special Session Proposals: December 1, 2025 Papers: February 15, 2026 The International Conference on Social Robotics (ICSR) is the foremost global forum for researchers, academics, and industry professionals dedicated to the expansive field of social robotics. For its 18th edition, ICSR 2026 introduces the special theme: “ICSR + Art: Exploring Creative Robotics.” While this theme will receive special attention, the conference warmly welcomes contributions across the full breadth of social robotics research and applications. The ICSR 2026 conference will take…

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