Category: Calls


  • Call: Chapters for Teaching the Game, 2nd Edition

    Call for Book Chapter Proposals: Teaching the Game, Second EditionPlay Story Presshttps://playstorypress.org/2026/04/07/call-for-proposal-teaching-the-game-second-edition/ Deadline for submission of abstracts: May 1, 2026 (chapters due June 15, 2026) We are pleased to share this call for book chapter proposals for the second edition of Teaching the Game, to be published open access by Play Story Press. Abstracts are due May 1, 2026 . Authors will be notified by May 15, 2026. Accepted chapters will be due by June 15, 2026. Full details are below, but please feel free to contact us with questions or to submit your proposal at rferdig@gmail.com.…

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  • Call: The Hybrid Subject: Navigating Human-AI Communication

    Call for Papers: International Academic Conference: The Hybrid Subject: Navigating Human-AI CommunicationJune 28-30, 2026Peking University HSBC Business School (PHBS)Shenzhen, Chinahttp://listserv.aoir.org/pipermail/air-l-aoir.org/2026-April/195805.html Deadline for submission of full papers OR extended abstracts: April 30, 2026 CONFERENCE OVERVIEW Against the rapid integration of artificial intelligence into social, organizational, and interpersonal communication, human-AI interaction has evolved from instrumental operation to hybrid subjectivity: AI systems participate as conversational partners, decision collaborators, and co-creators, reshaping identities, norms, power dynamics, and communicative practices. This conference convenes international scholars in communication, media studies, organizational behavior, digital sociology, human-computer interaction, and AI ethics to interrogate the hybrid subject in theory,…

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  • Call: “The Role of Journalism in Endangered Democracy” Conference

    [NOTE: See especially the section toward the end regarding the Fictional Identities In Digital Space panel. –Matthew] Call for Papers: Conference – ‘The Role of Journalism in Endangered Democracy’June 5-6, 2026Communication and Media Department, University of SplitSplit, Croatiahttp://commlist.org/archive/all/2026-all/msg00527.html Deadline for submission of abstracts: April 25, 2026 RATIONALE: During the 2016 US presidential campaign the publication of inaccurate and, in particular of intentionally inaccurate information, through social media and fake websites became a salient reality of the digitized information world (Palczewski, 2017; Parkinson, 2016; Silverman & Singer-Vine, 2016). It further polarized American society and confused voting citizens. The proliferation of the…

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  • Call: Media and Emotion Conference

    Calls for Papers: Media and Emotion ConferenceThe Centre for the Study of Conflict, Emotion and Social Justice at Bournemouth UniversitySeptember 7-8, 2026Bournemouth, Englandhttps://necs.org/news/calls-for-papers/media-and-emotion-conferencehttp://commlist.org/archive/all/2026-all/msg00412.html Deadline for submissions: May 4, 2026 The Centre for the Study of Conflict, Emotion and Social Justice, in the Faculty of Media, Science and Technology at Bournemouth University invites scholarly and practice-based proposals for an in-person conference on media and emotion. [The conference will include:] 2 days with up to 100+ papers in 30+ panels, 4 keynote events, lunches and refreshment breaks for both days, optional self-funded conference meal, student rates (and lottery free spaces) and campus…

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  • Call: 3rd Eudaimonia in Digital Games Workshop at FDG 2026

    Call for Papers: 3rd Eudaimonia in Digital Games WorkshopAt the 2026 Foundations of Digital Games (FDG) ConferenceCopenhagen, Denmark Workshop: August 10, 2026https://sites.google.com/view/eudaimonia-in-games/home FDG 2026: August 10-13, 2026https://fdg2026.org/ Deadline for submissions: April 12, 2026 (extended) SUMMARY It’s clear that digital games like Gears of War, Assassin’s Creed or Call of Duty provide a different kind of emotional experience to games, such as Everybody’s Gone to the Rapture, Papers, Please and Journey. However, we stumble when we attempt to articulate exactly what that difference is. What is the difference between the first group (Gears of War, Assassin’s Creed, Call of Duty) and…

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  • Call: Animex Research and Innovation Conference 2026

    Call for Papers: Animex Research and Innovation ConferenceNovember 18, 2026, Teesside University, UK (in person)November 25, 2026, presentations onlinehttps://www.tees.ac.uk/minisites/animexconference/index.cfm Deadline for submissions: June 26, 2026 The fourth Animex Research and Innovation Conference invites submissions of short 3,000- word papers for presentation and publication. The conference brings together both emerging and established scholars and practitioners working across animation, VFX, and games to share, debate, and celebrate their current research disciplines. This year, it is again a part of the Animex programme, allowing delegates to enjoy the wider festival. The event features experts in animation, VFX and games from across the world.…

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  • Call: Crossing the Boundaries of Truth: Generative AI, Disinformation, and the Global Information Ecosystem

    Call for Panelists: “Crossing the Boundaries of Truth: Generative AI, Disinformation, and the Global Information Ecosystem”A panel at ASIS&T 2026: 9th Annual Meeting of the Association for Information Science and TechnologyNovember 6-10, 2026Bangkok, Thailandhttp://listserv.aoir.org/pipermail/air-l-aoir.org/2026-March/195785.html Deadline for brief description of proposed contribution: Thursday, April 2, 2026 Dear colleagues, I am putting together a panel for the ASIS&T 2026 Annual Meeting (November 6–10 in Bangkok, Thailand) and am seeking 3–4 co-panelists to join the proposal. Panel Title: “Crossing the Boundaries of Truth: Generative AI, Disinformation, and the Global Information Ecosystem” Panel Overview: Aligned with the ASIS&T 2026 theme, “Crossing Boundaries: Advancing Global…

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  • Call: Listening to Possible Worlds: Sound and Music in Speculative Literature and Culture

    Call for Papers: Listening to Possible Worlds: Sound and Music in Speculative Literature and CultureOctober 22-23, 2026Leiden University, the Netherlands (in-person)https://call-for-papers.sas.upenn.edu/cfp/2026/02/09/cfp-listening-to-possible-worlds-sound-and-music-in-speculative-literature-and Confirmed keynote speakers are Anna Snaith (King’s College London) and Chris Tonelli (University of Groningen) Deadline for submissions: April 13, 2026 (extended) In her 1999 essay “Quantum Listening,” musicologist Pauline Oliveros called for new and speculative modes of listening that are not only attentive to but also active in the creation of possible future worlds. For Oliveros, this practice entails “listening in as many ways as possible simultaneously – changing and being changed by the listening.” The conceptualisation of…

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  • Call: Many, Many Machine Agencies (book chapters)

    Call for Chapters: Many, Many Machine AgenciesAn unusual book involving many, many agencieshttps://machineagencies.milieux.ca/cfp-mma/  Edited by Ceyda Yolgormez, Bart Simon, and Fenwick McKelveyMade possible through the Hexagram Network Deadline for submissions: April 15, 2026 Where is the artificial intelligence? With AI included in every job talk, abstract commentary, or refrigerator, our edited book, Many, Many Machine Agencies, challenges contributors to present encounters with many kinds of artificial intelligences in a more curious fashion than the hyped search for the artificial intelligence so far has been able to amass. The book theoretically eschews the instrumentalizing language of artificial intelligence in favour of…

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  • Call: BritCHI 2026, British Computer Society Interaction Specialist Group Conference

    Call for Papers: BritCHI 2026, the British Computer Society’s Interaction Specialist Group’s 39th ConferenceBrunel UniversityLondon, UKNovember 1-3, 2026https://www.britchi.uk/authors/ Deadline for submission of full papers: May 21, 2026Deadline for submission of short papers: July 16, 2026 We are delighted to announce the Call for Submissions for BCS BritCHI 2026! The British Computer Society Conference on Human-Computer Interaction (BritCHI) is the UK’s leading annual conference in human-computer interaction, bringing together researchers, practitioners, designers, industry leaders, and doctoral students to share innovative research and practice in HCI. The conference is the home of British HCI: a place to meet, share ideas, network, build…

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  • Call: ACM GOODIT 2026 Conference on Information Technology for Social Good

    Call for Papers: ACM GOODIT 20266th ACM International Conference on Information Technology for Social GoodSeptember 2-4, 2026Pisa, Italyhttps://goodit2026.di.unipi.it Deadline for submissions: May 17, 2026 The ACM 6th International Conference on Information Technology for Social Good (GoodIT 2026) is a premier international forum for researchers, practitioners, and educators to present and discuss the latest innovations, trends, and challenges in leveraging technology, data, and interdisciplinary approaches for Social Good and the UN Sustainable Development Goals. The conference welcomes contributions that explore the intersection of technology with fields such as social sciences, healthcare, environmental studies, and public policy—highlighting the broader impact of digital…

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  • Call: Unloop: Symposium On Interaction and Computational Media Design

    Call for Abstracts: Unloop: Symposium On Interaction and Computational Media DesignPorto, Portugal + OnlineJune 26, 2026https://frictiondesign.fba.up.pt/unloop/ Deadline for submission of abstracts: March 29, 2026 (extended) Unloop symposium explores the friction, inconvenience, and playfulness in the interaction with computational media as inducers of meaning, reflectiveness and higher-order thinking. Unloop aims to question the dominant paradigms of Human-Centred Design, that centre on flow and user satisfaction and that, despite having been contributing to the production of usable artefacts, have also been leading users into hedonistic loops that reinforce automatic, familiar, and repetitive behaviours. Unloop takes place in the context of the Break…

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