Category: Calls


  • Call: (Meta)Cognition – The 47th International Conference on the Fantastic in the Arts

    Call for Proposals: (Meta)CognitionThe 47th International Conference on the Fantastic in the ArtsMarch 18–21, 2026Marriott Orlando Airport Lakeside | Orlando, Floridahttps://iaftfita.wildapricot.org/ICFA Submission deadline: October 31, 2025 The International Conference on the Fantastic in the Arts (ICFA) is an annual scholarly conference devoted to all aspects of the fantastic (broadly defined) as it appears in literature, film, and the other arts. For many years, the ICFA has been held annually in Orlando, Florida, USA. Organization and refereeing of academic paper sessions at ICFA is under the direction of Division Heads who are appointed by the President with the advice and consent…

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  • Call: Trust and the Digital Society – Special issue of the Journal of Trust Research

    Call for Papers: Trust and the Digital SocietyFor a special issue of the Journal of Trust Researchhttps://think.taylorandfrancis.com/special_issues/trust-and-the-digital-society/ Special Issue Editors:Prof. Dr. Balázs Bodó, University of Amsterdam, the Netherlands (b.bodo@uva.nl)Dr Linda Weigl, University of Amsterdam, the NetherlandsDr Mónika Simon, University of Amsterdam, the NetherlandsDr Tomasz Zurek, University of Amsterdam, the NetherlandsDr Theo Araujo, University of Amsterdam, the Netherlands Deadline for submissions: December 1, 2025 BACKGROUND Trust is the latest shared societal resource to be disrupted by digital innovation on a global scale. Concerns abound regarding growing distrust in institutions, practices, and professions which were highly trusted.…

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  • Call: ACM Creativity and Cognition 2026 conference

    Call for Submissions: ACM Creativity and Cognition 2026 conferenceTheme: “Creativity for Change”July 13-16, 2026London, UKhttps://cc.acm.org/2026/ Deadline for submission of abstracts for papers, pictorials, and artworks: January 29, 2026 (more deadlines below) We are pleased to invite submissions for papers to the ACM Creativity and Cognition 2026 conference, which will be held in London (UK) 13-16 July 2026. We encourage submissions that contribute with knowledge on various forms of creativity with topics ranging from designing or evaluating creativity-support environments and technologies to studying or reflecting on the experiences, practices, and cognitive processes in art, craft and design. This year’s theme, “Creativity…

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  • Call: Digital Humanities 2026 – Conference Theme: “Engagement”

    Call for Proposals Digital Humanities 2026 (DH2026)The annual conference of the Alliance of Digital Humanities Organizations (ADHO)Conference theme: “Engagement”July 27-31, 2026Daejeon, South Koreahttps://dh2026.adho.org/cfp/ Deadline for submissions: December 8, 2025 The Alliance of Digital Humanities Organizations (ADHO) invites submissions for its annual conference, DH2026, to be held in Daejeon, South Korea, from July 27 to 31, 2026. CONFERENCE THEME: “ENGAGEMENT” Our theme, “Engagement,” highlights our commitment to fostering meaningful connections—both among diverse communities and between humans and emerging technologies. It emphasizes vibrancy in community interactions and critical reflection on technologies such as “Artificial Intelligence” and their responsible applications.…

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  • Call: 18th ACM Web Science Conference 2026 (Websci’26)

    Call for Papers: 18th ACM Web Science Conference 2026 (Websci’26)May 21-24, 2026TU BraunschweigLower Saxony, Germanyhttps://websci26.org/ Important Dates: December 10, 2025: Paper submission February 4, 2026: Notification February 28, 2026: Camera-ready versions due May 26-29, 2026: Conference dates ABOUT THE WEB SCIENCE CONFERENCE Web Science is an interdisciplinary field dedicated to understanding the complex and multiple impacts of the Web on society and vice versa. The interdisciplinary field is well situated to address pressing issues of our time by incorporating various scientific approaches. We welcome quantitative, qualitative, and mixed methods research, including techniques from the social sciences and computer science.…

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  • Call: Foundations of Digital Games 2026

    Call for Papers: Foundations of Digital Games 2026 (FDG’26)Copenhagen, DenmarkAugust 10-14, 2026https://fdg2026.org/call-for-papers/ Deadlines for submissions: Workshop, Competition, and Panel Proposals: November 21, 2025 Abstracts (for Regular Papers): December 5, 2025 Regular Papers: December 15, 2025 The 21st annual Foundations of Digital Games (FDG) conference invites researchers, educators, and practitioners to submit original research contributions. We welcome submissions in the form of full and short papers, posters, demos, doctoral consortium applications, and proposals for panels, competitions, and workshops. FDG invites contributions from within and across any discipline committed to advancing knowledge on the foundations of games, including computer science, engineering, mathematics,…

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  • Call: Workshop: AI as a colleague? Towards a social epistemology of Artificial Intelligence

    Call for Papers: Workshop: AI as a colleague? Towards a social epistemology of Artificial IntelligenceMarch 27, 2026University of BernBern, Switzerlandhttps://listserv.liv.ac.uk/cgi-bin/wa?A2=2510&L=PHILOS-L&P=111899529 Organizers: Claus Beisbart (University of Bern), Andreas Wolkenstein (LMU Munich) Deadline for submission of abstracts: December 1, 2025 Artificial intelligence (AI) is currently all the rage in most sciences and medical practice. Deep neural networks and other AI systems are successfully utilized to diagnose diseases from medical data, make predictions, and support treatment planning. Most of its tasks are epistemic, i.e., AI is used to gain knowledge or support inquiry and decision-making. As AI applications learn on the spot and…

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  • Call: The Visual Politics of Digital Ecologies – A Digital Ecologies Conference

    Call for Papers: The Visual Politics of Digital EcologiesA Digital Ecologies ConferenceFebruary 2-3, 2026University of Oxford, Englandhttps://digicologies.com/ Deadline for submissions: November 14, 2025 As environmental degradation accelerates apace globally, Nature is becoming increasingly mediated through screens, sensors, and simulations: datafied, downloaded, and deciphered; saved, stored, and shared. Emerging technologies create novel visual regimes through which humans encounter, imagine, and interpret the other-than-human world. These visual regimes are not only technical; they also refashion ecological aesthetics, shaping how environments are perceived, valued, and cared for. Wildlife webcams promise unmediated intimacy with living beings, while Artificial Intelligence (AI) fabricates hallucinatory ecologies untethered…

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  • Call: Persuasive 2026, the 21st International Conference on Persuasive Technology

    Call for Submissions: Persuasive 2026, the 21st International Conference on Persuasive TechnologyMarch 11-13, 2026Hakodate, Japanhttps://2026.persuasivetech.org Deadline for submissions of full and short papers: November 7, 2025 (more deadlines below) Keynote Speakers: Catherine Pelachaud (CNRS / Sorbonne University): Socially Interactive Agents as Support for Behavior Change Hiroshi Ishiguro (Osaka University / ATR): Avatar and the Future Society In an increasingly digital world, where technology continuously shapes people’s behavior and attitudes, studying how technology can be leveraged to influence humans positively and ethically is of growing importance. Persuasive Technology is a dynamic and interdisciplinary research field that focuses on the design, development,…

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  • Call: Game Studies at 2025 National Popular Culture Association and American Culture Association Conference

    Call For Papers: Game Studies at the National Popular Culture Association and the American Culture Association ConferenceApril 8-11, 2026Atlanta, Georgia, USAhttps://pcaaca.org/members/group.aspx?id=250600 Deadline for submissions: November 30, 2025 The Game Studies area of the National Popular Culture Association and the American Culture Association Conference invites proposals for papers and panels on games and game studies for the Popular Culture Association/American Culture Association National Conference to be held on April 8-11, 2026, in Atlanta, GA. The deadline for proposals is November 30th. I. TOPICS OF INTEREST The organizers seek proposals and papers covering all aspects of gaming, gaming culture and game studies.…

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  • Call: Futuring Digital Cultural Heritage – track at Design Research Society Conference 2026

    Call for Papers: Futuring Digital Cultural HeritageA theme track at the Design Research Society Conference 2026 (DRS2026)June 8-12, 2026Scotland, United Kingdomhttps://drs2026.thedrs.org/6-2-futuring-digital-cultural-heritagehttps://drs2026.thedrs.org/home Deadlines for submissions:Abstracts: October 31, 2025Full papers: November 14, 2025 We’re excited to share that the theme track Futuring Digital Cultural Heritage has been selected for the Design Research Society Conference 2026 (DRS2026), one of the world’s leading international forums for design research. Galleries, Libraries, Archives, and Museums (GLAMs) now operate in a condition where digitality has become so pervasive and infrastructural that it often disappears precisely because it is everywhere as GLAMs function in a deeply mediatized, networked,…

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  • Call: Beyond Play. Aesthetics, Technology, and Design in Videogames as Socio-Cultural Practices – special issue of GAME

    Call for Papers: “Beyond Play. Aesthetics, Technology, and Design in Videogames as Socio-Cultural Practices”Special Issue (n. 13/2025) of GAME – Games as Art, Media, Entertainmenthttps://www.gamejournal.it/n-132025-beyond-play Edited by Fabrizio Festa, Alessandra Micalizzi, Claudio Pomo, Mario Spada Deadline for submission of full papers: November 30, 2025 This special issue explores videogames as aesthetic, technological, and design-driven practices that go beyond their function as entertainment or tools. We invite contributions that examine how videogames operate as socio-cultural practices, shaping identities, communities, values, and imaginaries through play, design, and technological mediation. Videogames are performative experiences and cultural laboratories, where aesthetics, design strategies, and technological…

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