Author: Matthew Lombard
-
Call: Chapters for “Reimagining the nature of post-pandemic work”
Published:
Read more: Call: Chapters for “Reimagining the nature of post-pandemic work”Call for Book Chapter Proposals: Reimagining the nature of post-pandemic work: Moving beyond automating old processes to transforming the nature of work Submission deadline: August 31, 2023 Vernon Press invites book chapter proposals for an edited collection on “Reimagining the nature of work: Moving beyond automating old processes to transforming the nature of work”, edited by Leigh Maxwell. The pandemic propelled organizations into a new era. Working remotely represents a fundamental social change in where, when, and how work is done. Given the rise of remote work, there is a need to understand the challenges of maintaining an engaged workforce…
-
First-person report: VR helped me visualize gender dysphoria
Published:
Read more: First-person report: VR helped me visualize gender dysphoria[The author of this story from Wired provides a vivid and personal description of the experience provided by “Body of Mine,” a new project that uses virtual reality and presence to increase empathy with and support for people with gender dysphoria. See the project’s website for more information, including this from the “Vision” section: “LGBTQ+VR With the rise in attacks against transgender individuals and their rights, we believe that full immersion has the potential for not only powerful empathetic responses from non-queer people, but also profound support for those who are closeted or questioning. While a young trans girl in…
-
Call: 14th AHFE International Conference on Human Factors in Design, Engineering, and Computing for All
Published:
Read more: Call: 14th AHFE International Conference on Human Factors in Design, Engineering, and Computing for AllCall for Abstracts 14th Applied Human Factors and Ergonomics (AHFE) International Conference on Human Factors in Design, Engineering, and Computing for All (AHFE 2023 Hawaii Edition) Honolulu, Hawaii, USA December 4-6, 2023 https://www.hawaii.ahfe.org Abstract submission deadline (500 words): June 10, 2023 (11:00PM PST) AHFE Submission System: https://www.hawaii.ahfe.org/submissions.html Dear Colleagues, You are cordially invited to submit an abstract for paper presentation or poster demonstration at the 14th AHFE International Conference on Human Factors in Design, Engineering, and Computing for All (AHFE 2023 Hawaii Edition) which will be held at the Waikiki Beach Marriott Resort & Spa, Honolulu, Hawaii, USA, December 4-6,…
-
White House press shop adjusts to proliferation of AI deepfakes
Published:
Read more: White House press shop adjusts to proliferation of AI deepfakes[The presence illusions we studied used to be simpler: Are you in the actual world or one created by virtual reality (or film, television, etc.)? Does that desktop computer seem to be just a technology or a social actor? Over the last few decades, the ways in which we misperceive the roles of technology in an experience have multiplied. With augmented, mixed and extended reality; telepresence robots; multi-platform virtual assistants like Siri and Alexa; smartphones; advances in CGI and VFX; audio and visual deepfakes; a wide variety of robots including Sophia and Ameca; digital humans; holograms; and now generative and…
-
Call: SCRITA 2023: Trust, Acceptance and Social Cues in Human-Robot Interaction – at IEEE RO-MAN 2023
Published:
Read more: Call: SCRITA 2023: Trust, Acceptance and Social Cues in Human-Robot Interaction – at IEEE RO-MAN 2023Call for Papers SCRITA 2023: Trust, Acceptance and Social Cues in Human-Robot Interaction Co-located with IEEE RO-MAN 2023: 32nd IEEE International Conference on Robot and Human Interactive Communication Paradise Hotel, Busan, Korea August 28, 2023 Workshop: http://scrita.herts.ac.uk RO-MAN 2023: http://ro-man2023.org/ Submission deadline: June 30, 2023 Submission link: https://easychair.org/conferences/?conf=scrita2023 STATEMENT OF OBJECTIVES People’s ability of accepting and trusting robots is fundamental for a fruitful and successful coexistence between humans and robots. While advanced progress is made in studying and evaluating the factors affecting people’s acceptance and trust in robots in controlled or short-term (repeated interactions) settings, developing service and personal robots…
-
Nvidia ACE brings AI to game characters, allows lifelike conversations
Published:
Read more: Nvidia ACE brings AI to game characters, allows lifelike conversations[Non-player characters in games provide important information that brings the human player into the game setting and story. As Business Insider notes, “One video game alone can have dozens — if not hundreds — of non-player characters, or NPCs. Controlled by a computer, these characters range from Tom Nook, who runs the village store in ‘Animal Crossing,’ to Zelda, the princess of Hyrule and namesake of the Nintendo series. Over the past few decades, the graphics and basic dialogue of these characters may have advanced, but the interactions can still feel static and scripted.” To make interactions with NPCs more…
-
Call: Designing Conversational User Interfaces for Older Adults – CUI 2023 Workshop
Published:
Read more: Call: Designing Conversational User Interfaces for Older Adults – CUI 2023 WorkshopCall for Submissions and for Participation Designing Conversational User Interfaces for Older Adults A Workshop on Theoretical, Methodological, and Practical Design Perspectives on Designing CUIs for Older Adults At the ACM Conversational User Interfaces (CUI) 2023 conference July 19, 2023 Eindhoven, The Netherlands Workshop: http://speech-interaction.org/CUI-OA2023 CUI 2023: https://www.conversationaluserinterfaces.org/2023/ Submission deadline: Submitted papers will be lightly reviewed by the organizing committee within 10 days of submission (there is no formal deadline) This multidisciplinary workshop aims to tackle the significant gaps in theoretical frameworks, methodological approaches, and exploration of new paradigms within the research and design of Conversational User Interfaces (CUIs) for…
-
Virtual Experience Research Accelerator (VERA) is first large-scale system to improve XR human-subject research
Published:
Read more: Virtual Experience Research Accelerator (VERA) is first large-scale system to improve XR human-subject research[A multi-campus, cross-disciplinary, NSF-funded project is designed to make it easier for researchers to conduct studies of extended reality (XR) experiences and impacts using larger and more diverse sets of participants, as reported in this story from the University of Central Florida. See also a related press release from Lehigh University via Eurekalert! that links to a story about Lehigh Professor Valerie Jones Taylor’s “own research focused on the potential of VR to improve encounters between members of different races.” –Matthew] UCF Leads Development of First Large-scale System for Extended Reality Research The nearly $5 million project will facilitate human…
-
Job: Extended Reality (XR) Solutions Developer (KTP Associate) at Edge Hill university
Published:
Read more: Job: Extended Reality (XR) Solutions Developer (KTP Associate) at Edge Hill universityCall for Applications Extended Reality (XR) Solutions Developer (KTP Associate) Computer Science Edge Hill University Ormskirk, West Lancashire, England Salary: £33,348 to £36,333 per annum, Fixed Term for 32 months Post Type: Full Time Reference: EHA2421-0323-R https://jobs.edgehill.ac.uk/vacancy.aspx?ref=EHA2421-0323-R Application deadline: June 4, 2023 ABOUT THE ROLE This role offers an exciting opportunity to lead a trail-blazing extended reality (XR) project in collaboration with the University and our industry company partner, Gener8, on the development of Gener8 Spaces’ new Gener8 XR (G8XR) product. The post will allow a successful candidate to work in a cutting-edge area while driving Gener8’s strategic aim to…
-
The other DWI: Driving while immersed
Published:
Read more: The other DWI: Driving while immersed[In this essay for TechCrunch, virtual reality expert Jeremy Beilenson argues that virtual reality and other immersive media experiences are dangerously engaging and distracting and therefore do not belong in automobiles. –Matthew] [Image: Credit: 5m3photos / Getty Images] The other DWI: Driving while immersed VR headsets have no place in moving automobiles By Jeremy Bailenson, founding director of Stanford University’s Virtual Human Interaction Lab and author of “Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do.” May 23, 2023 On May 17, Meta and BMW released a video hailing a joint research breakthrough that will allow…
-
Call: ETHICOMP 2024 – 21st Intl. Conference on the Ethical and Social Impacts of ICT
Published:
Read more: Call: ETHICOMP 2024 – 21st Intl. Conference on the Ethical and Social Impacts of ICTCall for Papers ETHICOMP 2024 21st International Conference on the Ethical and Social Impacts of ICT Smart Ethics: The Leading Role of Ethics in the Digital World Logroño, Spain March 13-15, 2024. https://www.unirioja.es/ethicomp/2024/index.html Extended abstract submission due: June 15, 2023 We are living in a smart world, where everything looks smart. The use of the term “smart” is a buzzword. Technology becomes the backbone of virtually every aspect of our life: work, relations, health, education, leisure, … In our next international conference, ETHICOMP 2024, we wonder if the current state of technological revolution is truly smart. What does “smart” really…
-
Presence and music: ‘New’ music from The Beatles and others via AI
Published:
Read more: Presence and music: ‘New’ music from The Beatles and others via AI[Much of the coverage of the increasingly widespread use of artificial intelligence to generate music is about the complex legal and ethical issues involved (e.g., see Holland & Knight and Rolling Stone). But as the story below from Interesting Engineering notes, the fact that this music is generated by AI is “often not discernible to a follower or a fan,” which represents an important form of presence (a misperception of the role of technology in a mediated experience). An earlier story from Interesting Engineering titled “Scammer sells AI-generated Frank Ocean’s songs, makes thousands of dollars,” begins with this: “We’ve definitely…
ISPR Presence News
Search ISPR Presence News:
Categories
Archives
- September 2025 (28)
- August 2025 (42)
- July 2025 (46)
- June 2025 (30)
- May 2025 (42)
- April 2025 (44)
- March 2025 (42)
- February 2025 (40)
- January 2025 (44)
- December 2024 (42)
- November 2024 (40)
- October 2024 (46)
- September 2024 (42)
- August 2024 (44)
- July 2024 (44)
- June 2024 (40)
- May 2024 (24)
- April 2024 (27)
- March 2024 (42)
- February 2024 (42)
- January 2024 (44)
- December 2023 (40)
- November 2023 (42)
- October 2023 (44)
- September 2023 (39)
- August 2023 (46)
- July 2023 (42)
- June 2023 (44)
- May 2023 (40)
- April 2023 (40)
- March 2023 (46)
- February 2023 (40)
- January 2023 (44)
- December 2022 (24)
- November 2022 (42)
- October 2022 (42)
- September 2022 (42)
- August 2022 (46)
- July 2022 (40)
- June 2022 (44)
- May 2022 (42)
- April 2022 (42)
- March 2022 (46)
- February 2022 (40)
- January 2022 (38)
- December 2021 (46)
- November 2021 (42)
- October 2021 (42)
- September 2021 (42)
- August 2021 (44)
- July 2021 (44)
- June 2021 (42)
- May 2021 (40)
- April 2021 (44)
- March 2021 (46)
- February 2021 (40)
- January 2021 (39)
- December 2020 (44)
- November 2020 (39)
- October 2020 (43)
- September 2020 (44)
- August 2020 (42)
- July 2020 (46)
- June 2020 (43)
- May 2020 (42)
- April 2020 (44)
- March 2020 (44)
- February 2020 (39)
- January 2020 (34)
- December 2019 (42)
- November 2019 (40)
- October 2019 (44)
- September 2019 (40)
- August 2019 (44)
- July 2019 (44)
- June 2019 (38)
- May 2019 (46)
- April 2019 (44)
- March 2019 (42)
- February 2019 (40)
- January 2019 (36)
- December 2018 (40)
- November 2018 (42)
- October 2018 (46)
- September 2018 (38)
- August 2018 (46)
- July 2018 (44)
- June 2018 (42)
- May 2018 (32)
- April 2018 (42)
- March 2018 (44)
- February 2018 (40)
- January 2018 (44)
- December 2017 (40)
- November 2017 (42)
- October 2017 (44)
- September 2017 (26)
- August 2017 (46)
- July 2017 (42)
- June 2017 (44)
- May 2017 (44)
- April 2017 (40)
- March 2017 (46)
- February 2017 (40)
- January 2017 (44)
- December 2016 (44)
- November 2016 (42)
- October 2016 (30)
- September 2016 (42)
- August 2016 (46)
- July 2016 (40)
- June 2016 (24)
- May 2016 (42)
- April 2016 (42)
- March 2016 (46)
- February 2016 (44)
- January 2016 (40)
- December 2015 (44)
- November 2015 (40)
- October 2015 (42)
- September 2015 (42)
- August 2015 (42)
- July 2015 (46)
- June 2015 (44)
- May 2015 (40)
- April 2015 (44)
- March 2015 (44)
- February 2015 (40)
- January 2015 (42)
- December 2014 (44)
- November 2014 (38)
- October 2014 (46)
- September 2014 (42)
- August 2014 (42)
- July 2014 (43)
- June 2014 (42)
- May 2014 (42)
- April 2014 (43)
- March 2014 (42)
- February 2014 (40)
- January 2014 (44)
- December 2013 (42)
- November 2013 (40)
- October 2013 (44)
- September 2013 (40)
- August 2013 (44)
- July 2013 (46)
- June 2013 (40)
- May 2013 (44)
- April 2013 (44)
- March 2013 (42)
- February 2013 (40)
- January 2013 (44)
- December 2012 (40)
- November 2012 (42)
- October 2012 (46)
- September 2012 (37)
- August 2012 (46)
- July 2012 (40)
- June 2012 (42)
- May 2012 (46)
- April 2012 (42)
- March 2012 (44)
- February 2012 (42)
- January 2012 (44)
- December 2011 (44)
- November 2011 (40)
- October 2011 (33)
- September 2011 (42)
- August 2011 (46)
- July 2011 (39)
- June 2011 (45)
- May 2011 (42)
- April 2011 (42)
- March 2011 (44)
- February 2011 (40)
- January 2011 (42)
- December 2010 (42)
- November 2010 (42)
- October 2010 (42)
- September 2010 (42)
- August 2010 (43)
- July 2010 (42)
- June 2010 (43)
- May 2010 (40)
- April 2010 (43)
- March 2010 (46)
- February 2010 (40)
- January 2010 (54)
- December 2009 (18)
- November 2009 (29)
- October 2009 (26)
Recent Posts
- Call: Early Digital Multimedia in Motion – Thematic section for Studies in Communication Sciences
- Charlie Kirk’s AI resurrection ushers in a new era of digital grief
- Call: SocialBRIDGES Symposium Series: Presence
- Why harassment in virtual reality feels real (even when it’s not)
- Call: The Philosophy of Generative AI: Perspectives from East and West – Special issue of Synthese