Author: Matthew Lombard


  • Call: Sign the Diamond Initiative for Publishing Open Access

    Sign the Diamond Initiative for Publishing Open Access Are you upset/frustrated about the current academic publishing system, where papers are put behind a paywall and/or where authors need to pay the journal to make their paper open access (i.e., “Gold” OA)? Do you want to make a difference and help us change this system? The collective action in science committee at freeourknowledge.org is launching a petition to encourage researchers to publish at least one scholarly paper with a non profit / diamond open access agreement within a five-year period. Diamond Open Access refers to a publishing model in which authors…

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  • Stunning new AI adds realistic sound effects to any video

    [Following the coverage of OpenAI’s Sora software, which lets users generate realistic video from text prompts, the AI voice company ElevenLabs announced new software that adds realistic sound effects to accompany the video, surely enhancing the presence experience of viewers/listeners. This story from New Atlas includes the details and a one-minute video demonstration (also available via YouTube). –Matthew] [Image: “What if you could describe a sound and generate it with AI?” teases ElevenLabs as AI-generated sound effects and dialog are added to video footage generated by Sora from OpenAI. Credit: ElevenLabs.] Stunning new AI adds realistic sound effects to any…

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  • Jobs: Virtual internships and Honors projects at the Empathic Computing Lab

    Call for Applications Virtual Internships and Honors Projects EMPATHIC COMPUTING LAB School of Information Technology and Mathematical Sciences University of South Australia http://empathiccomputing.org/join-us/ Application deadline: March 8, 2024 We are an academic research laboratory at the School of Information Technology and Mathematical Sciences, University of South Australia. Directed by Prof. Mark Billinghurst, we are investigating Empathic Computing. RESEARCH THEMES: Empathic Computing Collaborative Interfaces Augmented Reality Virtual Reality WHAT WE DO: Empathy is about seeing with the eyes of another, listening with the ears of another and feeling with the heart of another. Empathic Computing is a research field that develops…

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  • OpenAI’s Sora text-to-video tool’s impact will be ‘profound’

    [Sora, a new tool from OpenAI, produces impressively convincing videos from text prompts. This story from Computerworld provides some of the details and raises some frequently mentioned concerns, as well as a more novel one from Dan Faggella of Emerj Artificial Intelligence. See the original version of the story for two more images and two video examples. For related coverage, see stories from Gizmodo and CBS News. The Decoder reports that “Meta’s chief AI researcher says OpenAI’s ‘world simulator’ Sora is a dead end,” and that he says Meta has a better approach. In any case, presence-evoking technology is advancing…

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  • Call: “Programmed to Love: Players and Virtual Lovers” issue of International Journal of Games and Social Impact

    Call for Papers “Programmed to Love: Players and Virtual Lovers” Special issue of International Journal of Games and Social Impact https://revistas.ulusofona.pt/index.php/ijgsi/announcement/view/195 Guest Editor: Renata Ntelia (School of Computer Science, University of Lincoln) Submission deadline: June 1, 2024 Games often offer their players strong emotional experiences. Love is a profound human experience that affects all aspects of our lives. Indeed, many games include love as part of their narrative and/or gameplay. Nevertheless, is this truly love? Unlike other media, in which the audience reads about or watches a love story unfold, in games players take on an active role in the…

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  • AI platorm Groq reduces presence-breaking lags

    [One of the many aspects of interactions with media technologies that can ‘break’ presence is lag, the delay between the user’s action and the technology’s response. In a February 20, 2024 essay in Stratechery, Matthew Ball explains the need for reducing lag in interactions with AI: “[T]he closer an AI comes to being human, the more grating and ultimately gating are the little inconveniences that get in the way of actually interacting with said AI. It is one thing to have to walk to your desk to use a PC, or even reach into your pocket for a smartphone: you…

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  • Call: ISMAR 2024 – IEEE International Symposium on Mixed and Augmented Reality

    Call for Papers ISMAR 2024: IEEE International Symposium on Mixed and Augmented Reality October 21 to 25, 2024 Greater Seattle Area, USA [and online] https://ieeeismar.org/cfp/ Abstract submission deadline: March 7, 2024 Paper submission deadline: March 14, 2024 OVERVIEW As initiated in 2021, ISMAR 2024 will have two different calls for papers. ISMAR is responding to the recent explosion of commercial and research activities related to AR, MR and VR by continuing the expansion of its scope over the past several years. ISMAR 2024 will cover the full range of technologies, from interfaces in the real world to fully immersive experiences.…

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  • International Conference on Holodecks: Five key takeaways

    [The story below from the University of Southern California’s Viterbi School of Engineering reports on the latest efforts to make arguably the ultimate presence-evoking technology, Star Trek’s holodecks, a reality; see the original version of the story for three more pictures and three videos. –Matthew] [Image: USC researchers led by Shahram Ghandeharizadeh and Heather Culbertson (Center) are inching closer to creating a real-world holodeck, using swarms of tiny drones to create 3D objects. Credit: Cooper Brown.] International Conference on Holodecks: Five Key Takeaways Immersive technology researchers at USC and beyond are bringing us one step closer to making Star Trek-like…

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  • Call: HCSE 2024 – 10th International Conference on Human-Centered Software Engineering

    Call for Papers HCSE 2024 10th International Working Conference on Human-Centered Software Engineering July 8-10, 2024 Reykjavik, Iceland http://www.hcse-conference.org Submission deadlines: Technical full papers, late breaking results: Monday, February 26th, 2024 Demos, posters and Discussion Forum short papers: Friday, April 5th, 2024 HCSE is a bi-annual, single-track, working conference organized by the IFIP Working Group 13.2 on Methodology for User-Centred System Design. We aim at bringing together researchers and practitioners interested in strengthening the scientific foundations of user interface design, examining the relationship between software engineering and human-computer interaction and on how to strengthen human-centered design as an essential part…

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  • Radical empathy through virtual reality: Tech has power to transform the patient experience

    [I’ve read, and posted, several encouraging stories over the years about how individuals have discovered, and formed organizations to utilize, the power of presence-evoking technologies to create new empathy and understanding, and hopefully behavior change, that counters harmful biases. The story below about Equity Commons is from Davidson College in North Carolina; the original version contains three more pictures, and there’s more information on the Equity Commons website. –Matthew] [Image: Aubrey J. Grant ’10, M.D.] Radical Empathy Through Virtual Reality: Tech Has Power to Transform the Patient Experience By Jay Pfeifer February 19, 2024 You are Tracy. You are a…

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  • Call: Serious Play 2024

    Call for Speakers Serious Play 2024 August 12-14, 2024 University of Toronto, Mississauga Toronto, Canada https://seriousplayconf.com/ Submission deadline: April 15, 2024 Our call for speakers is open for Serious Play 2024, which will be held at the University of Toronto, Mississauga on August 12 – 14. Our game awards are also open, which include student categories. A brief description: For the past 18 years, the Serious Play Conference has established itself as a premier platform for discussing the impactful use of games and play in education, training, skill development, and knowledge dissemination. This unique conference brings together a community of…

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  • The Seeing Eye Dog V2.0 (the robot) is shaping up as a gamechanger

    [This story from New Atlas makes a detailed and compelling case for the use of robots to serve in the valuable role of seeing eye dogs, with characteristics of the robots likely evoking medium-as-social-actor presence for their blind or sight-limited users. See the original version of the story for eight more images and three videos. –Matthew] [Image: The University of Glasgow has been working with the Unitree G01 platform for quite some time now, specifically to develop guide dogs for blind and partially sighted people. Credit: Glasgow University] The Seeing Eye Dog V2.0 is shaping up as a gamechanger By…

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