Author: Matthew Lombard


  • Call: Digital Death: Transforming History, Rituals and Afterlife Conference

    Call for Papers: Digital Death: Transforming History, Rituals and Afterlife Conference The 7th International Symposium of the Death Online Research Network (DORS#7) October 3-5, 2024 University of Helsinki, Finland https://www.helsinki.fi/en/researchgroups/digital-death-transforming-history-rituals-and-afterlife/digital-death-transforming-history-rituals-and-afterlife-conference Abstract/panel submission deadline: April 26, 2024 How do the dead live among us today? What kinds of relationships can be established between the living and the dead in today’s society? How can we achieve immortality in the present-day digital society? The 7th International Research Symposium of the Death Online Research Network Digital Death: Transforming History, Rituals and Afterlife addresses the cultural and social transformation of human death in modern society…

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  • Picture book worlds brought to life: A new museum of children’s literature creates presence with life-size dioramas

    [An ”immersive and beautiful” new museum of children’s literature evokes presence without screens and other digital technologies. Instead, it features “40 book-themed dioramas blown up to life-size and arranged, Ikea showroom-style, in a space the size of two hockey rinks.” The details are in this abridged version of a story from The New York Times; see the original version for 15 more images. –Matthew] [Image: Two generations of readers enjoy “Caps for Sale” at the Rabbit Hole, a new museum in Kansas City, Mo. Credit: Chase Castor for The New York Times] Once Upon a Time, the World of Picture…

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  • Call: ACM Symposium on Spatial User Interaction (SUI) 2024

    Call for Papers: ACM Symposium on Spatial User Interaction (SUI) 2024 October 7-8, 2024 Trier, Germany https://sui.acm.org/2024/index Submission deadline for papers: June 10, 2024 (posters/demos: August 2, 2024) We invite papers, posters, and demo contributions to ACM Symposium on Spatial User Interaction, which is taking place in Trier, Germany, October 7-8, 2024. All topics that are directly or indirectly relevant to spatial user interactions and interfaces are welcome. Topics of interest include, but are not limited to: design practices; spatial interaction design; evaluation; perception and cognition; human factors and ergonomics; ethical and social factors; inclusion and accessibility; privacy and security;…

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  • Imagining virtual reality as a simple tool to treat depression

    [A new study demonstrates that behavioral activation – a treatment for depression in which patients are encouraged to engage in pleasant real-life activities, is also effective when the activities are simulated using virtual reality. The details are in this post from Stanford Medicine’s Scope blog (where the original includes two more images). –Matthew] [Image: Credit: Emily Moskal] Imagining virtual reality as a simple tool to treat depression By Sarah C. P. Williams April 11, 2024 Some of the 17 million Americans afflicted with major depressive disorder each year may soon receive a surprising new prescription from their clinician: Have fun…

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  • Call: GALA 2024: 13th Games and Learning Alliance Conference

    Call for Papers GALA 2024: 13th Games and Learning Alliance Conference Organized by the Serious Games Society in collaboration with Berlin School of Economics and Law | HWR Berlin November 20-22, 2024 Berlin, Germany https://conf.seriousgamessociety.org/ Submission deadline: July 3, 2024 You are cordially invited to submit papers to the 13th Games and Learning Alliance Conference (GALA Conference 2024). GALA Conference 2024 is an international conference organized by the Serious Games Society in collaboration with the Berlin School of Economics and Law (Business Faculty). The conference will take place in Berlin (Germany) from 20th November to 22nd November. The objective of…

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  • Spatial Personas have turned my Apple Vision Pro into a telepresence machine

    [The new Spatial Personas feature in Apple’s Vision Pro headset allows up to five users to collaborate in the same mixed reality space; the author of this story from CNET describes his presence experience using the feature and is impressed. See the original story for a second image, and ZDNET for more coverage. –Matthew] [Image: Here’s Norman Chan, playing chess with me in my home office. Credit: Screenshot by Scott Stein/CNET] Spatial Personas Have Turned My Apple Vision Pro Into a Telepresence Machine A small change to how Apple’s avatars work has made connecting with people feel far more real…

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  • Call: Rethinking Ethics – Reimagining Technology, a 4TU.Ethics ESDIT Conference

    Call for Abstracts 4TU.Ethics ESDIT Conference on Rethinking Ethics – Reimagining Technology October 2-4, 2024 University of Twente The Netherlands https://conference2024.ethicsandtechnology.eu Submission deadline: April 24, 2024 The deadline for the abstract submission for the joint Ethics of Socially Disruptive Technologies (ESDiT) / 4TU.Center for Ethics and Technology international conference on “Rethinking Ethics – Reimagining Technology” is approaching. The deadline is 24 April 2024. The conference will take place from October 2nd to October 4th at the University of Twente in the Netherlands. With the theme of “Rethinking Ethics – Reimagining Technology”, this conference aims to address the question of what…

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  • This AI says it has feelings. It’s wrong. Right?

    [This essay from Vox makes clear how difficult it is for us to resist perceiving an artificial intelligence as a “conscious, thinking being,” i.e., experiencing medium as social actor (MASA) presence. Of course it’s only a presence misperception if the AI is indeed not conscious, and while the author agrees that we shouldn’t base our decisions about an AI’s consciousness on what it tell us, she notes that experts have few effective tools for making the determination. A New York Times story from September 2023 titled, “How to Tell if Your A.I. Is Conscious,” with the subheading, “In a new…

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  • Call: Academic Mindtrek 2024

    Call for Papers Academic Mindtrek 2024 – 27th International Academic Mindtrek conference October 8-11, 2024 Tampere, Finland and Online https://www.mindtrek.org/academic-mindtrek-2024/ Deadline for submissions of full papers and workshops: May 2, 2024 We are very pleased to announce that the 27th International Academic Mindtrek conference will take place between the 8th and 11th of October 2024. We are hoping to host a hybrid event in Tampere, Finland—in person, and live-streamed online. The conference will welcome proposals for full papers, workshops, demonstrations and poster presentations on a variety of topics (see tracks below) as well as a Doctoral Consortium. The International Academic…

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  • Apple wants to bring Spatial Computing to regular monitors

    [This AppleInsider report about a newly revealed patent application doesn’t focus on the implications for presence, but the incorporation in Apple products of lenticular displays that create the illusion of three-dimensional objects certainly would enhance the presence experiences of a large group of consumers. See the original version of the story for a second image. –Matthew] Apple wants to bring Spatial Computing to regular monitors By William Gallagher April 4, 2024 Amplifying work and media it has developed for the Apple Vision Pro headset, Apple is developing technology so your MacBook Pro or desktop monitor can display 3D environments without…

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  • Call: Stanford University “Design For XR” user need survey (10 min)

    Call for Participation Stanford University “Design For XR” user need survey (10 min) https://docs.google.com/forms/d/e/1FAIpQLSe8SEG6ES16V1uu-9N5SZcD6bkCU_gO_FyjUmV5FVIkAV-Xpw/viewform Do you want to be among the first to experience an innovative XR project developed by Stanford engineers? We are a team of students from Stanford University, participating in the Design for Extended Realities course (DESIGN284). Our assignment is to design and develop an XR project that tackles real-world challenges. To ensure our project truly meets user needs and is based on actual behaviors with XR technology, we’re conducting a survey to gather insights. By participating, you’ll not only contribute valuable information that will shape the…

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  • Kill meetings: Remote (and all) workers feel disconnected, but the answer is better choices of presence-evoking technologies

    [Here is another insightful essay from Mike Elgan in Computerworld. This one echoes classic social presence scholarship in arguing that we should base our decisions about which (if any) communication technologies to use on both the degree to which they evoke a sense of being physically together and the purpose and emotional tenor of the expected communication. Note especially the optimistic section below titled “Augmented or virtual meeting spaces?” –Matthew] [Image: Credit: Metamorworks / Getty Images] Kill meetings (before meetings kill your company) Meetings waste time, destroy solitary deep work and make a mockery of flex work and a globally…

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