Author: Matthew Lombard


  • Call: Interactive Technology and Smart Education (ITSE)

    Interactive Technology and Smart Education – Call for Papers Edited by: Dr Pedro Isaias Information Management & Information Systems, Universidade Aberta, Portugal Dr Maggie McPherson School of Education, University of Leeds, UK Interactive Technology and Smart Education (ITSE) is a multi-disciplinary journal examining educational technologies that have emerged from multimedia and social software. The journal promotes innovative technology in the context of pedagogical strategies and learners’ educational needs. By bringing together these specialist fields, the journal bridges an important gap in educational technology research. Contributions are solicited in any of the two main broad themes – interactive technology and SMART…

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  • Dentists learn with virtual drill

    [From BBC News; the original story features a 1:29 minute video and links to related stories] Dentists learn with virtual drill By Anna-Marie Lever Health reporter, BBC News 22 June 2011 To the high-pitched sound of numerous drills, students get to work removing a decayed tooth. Their patients need not be afraid though, as these want-to-be dentists are practising on 3D virtual-reality jaws, not the real thing. The 14 work stations lined up in a lab at Europe’s largest dental school, King’s College London, use a technology that allows the student to learn how much pressure they should use when…

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  • Call: OZCHI 2011 (Australia Computer-Human Interaction conference)

    CALL FOR PAPERS OZCHI 2011 Australian National University Canberra, Australia Monday 28 November to Friday 2 December, 2011 http://www.ozchi.org/ IMPORTANT DATES Friday 17th June 2011: Submission of Long Papers/Tutorial proposals/Workshop proposals Friday Sept 2, 2011: Submission of Short papers/Demos/Doctoral consortium applications OZCHI is Australia’s leading forum for work in all areas of Computer-Human Interaction. It attracts an international community of practitioners, researchers, academics and students from a wide range of disciplines including user experience designers, information architects, software engineers, human factors experts, information systems analysts, social scientists and managers. The conference also welcomes perspectives from design, architecture, engineering, planning, social…

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  • Mezzanine innovation creates common interactive meeting space

    [From Fast Company] FC Expert Blog Mezzanine Steps Meetings Up A Level By FC Expert Blogger Rob Salkowitz Thu Jun 16, 2011 Despite decades of earnest technological advances, meetings generally remain as unsatisfying as they are unproductive. The culprit is the meeting room model of a single computer hooked up to a projector, which forces participants to work in sequence rather than in tandem. This stymies collaboration and channels meetings into a presenter-driven dynamic, where each person must wait their turn to load up their material or use the mouse. Whiteboarding and application sharing can restore some of the sense…

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  • Call: American Telemedicine Association Fall Forum 2011

    American Telemedicine Association ATA Fall Forum 2011 Call for Presentations Open through July 1 Click here for more information The ATA Fall Forum 2011 will be a different type of meeting, with short presentations focused on innovative ideas that are revolutionizing healthcare. We are looking for talks, demonstrations or other inventive presentation formats on a wide range of telemedicine subject areas. Topics might include: a unique approach to delivering telehealth services, a new and better device, a successful way of introducing telemedicine to providers or consumers, a novel way to organize and fund a program, a fresh look at overcoming…

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  • Researchers use simulated environment to understand and treat Parkinson’s ‘freezing of gait’

    [From The University of Sydney; a 1:47 minute video story from Australia’s ABC News is available here] [Image: “I just freeze for no reason” … Parkinson’s sufferer John Marshall undergoes an MRI scan. Photo: Dean Sewell] World-first virtual reality study to trial new Parkinson’s treatment In a world-first study, researchers at the Brain and Mind Research Institute (BMRI) at the University of Sydney may have found a new way to help the Parkinson’s disease patients who experience walking problems. 20 June 2011 Researchers are hoping to use a simulated virtual reality environment to help patients suffering from the phenomenon known…

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  • Call: CHArt 2011 – The Challenge of Ubiquity in Digital Culture

    Call for Papers: The Challenge of Ubiquity in Digital Culture Computers and the History of Art (CHArt) 7th ANNUAL CONFERENCE Thursday 17th and Friday 18th November 2011 London, venue to be confirmed Submission deadline: July 1, 2011 Utopian hopes for the ubiquity of digital and networked technologies leading to a more transparent and democratic society are being met by expressions of concern about their implications for art. Nicholas Bourriaud has observed that such technologies can bring about a “collective desire to create new areas of conviviality and introduce new types of transaction with regard to the cultural object”. However, others…

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  • A research breakthrough toward odor-generating TV

    [A news release from The University of San Diego (UCSD), where the original story includes 3 images] Coming to TV Screens of the Future: A Sense of Smell A research breakthrough toward odor-generating TV June 16, 2011 By Catherine Hockmuth Today’s television programs are designed to trigger your emotions and your mind through your senses of sound and sight. But what if they could trigger a few more? What if you could smell or taste the cheesy slices of pizza being eaten by your favorite characters on TV? Is it possible? Would audiences enjoy the experience? Would advertisers jump on…

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  • Call: AmGam ’11: First International Workshop on Ambient Gaming

    CALL FOR PARTICIPATION (Submission deadline: July 25, 2011) AmGam’11: First International Workshop on Ambient Gaming November 16, 2011, Amsterdam, The Netherlands Hosted by the AmI-11 conference http://www.playfitproject.nl/ambientgamingworkshop Submission deadline: July 25, 2011 Description ‘Ambient games’ are innovative game designs incorporating ambient intelligence characteristics, such as context-awareness, personalization, adaptation and anticipation. They may lead to new player experiences, for instance by allowing players to (inter)act freely, without being allocated by a computer screen or device, by using information coming from sensors or actuators. Ambient games support casual play, allowing play and games to be seamlessly integrated with daily activities. Ambient gaming…

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  • Celebrities talk to *you*: StarGreetz brings hyper-personalized messages to consumers

    [A press release from StarGreetz via PR Newswire; related stories, a story about how Syracuse University is using the service to retain admitted students is available here, and an interview with the founder and CEO is available here] StarGreetz Makes Facebook Talk … Personally NEW DIGITAL MEDIA COMPANY, STARGREETZ, REINVENTS ONLINE AND MOBILE BRAND MARKETING WITH THE FIRST-EVER PERSONALIZED VIDEO FACEBOOK, WEBSITE AND BANNER AD APPS AND PREMIUM RETAIL PRODUCTS THAT SPEAK DIRECTLY TO CONSUMERS AND FANS BY NAME First-Ever Personalized Video Facebook and Web App Launches With The CW’s Vampire Diaries and 90210 and American Idol; Premium Retail Products Include…

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  • Call: 21st International Conference on Artificial Reality and Telexistence (ICAT 2011)

    CALL FOR PAPERS The 21st International Conference on Artificial Reality and Telexistence (ICAT 2011) November 28-30, 2011 Osaka University, Osaka, Japan http://www.ic-at.org/2011/ Sponsored by Virtual Reality Society of Japan Important dates: Paper Submission Dead-line: August 10, 2011 Acceptance Notification: September 30, 2011 ICAT 2011 Conference: November 28-30, 2011 ICAT is the oldest international conference on Virtual Reality and Telexistence. The organizing committee cordially invites you to submit your technical work and experimental results in Virtual Reality science and technology to this conference. ICAT 2011 will not only look for innovations in the VR technology itself, but also exploring novel ways…

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  • KinectShop Augmented Reality lets users try on clothes in 3D

    [From Fast Company] KinectShop: The Next Generation Of Shopping [Exclusive Video] A new augmented reality shopping platform for Xbox Kinect will allow users to try on clothes in true 3-D, share photos with friends, and store wish-listed items on smartphones for shopping on-the-go. By Gregory Ferenstein Jun 9, 2011 Virtual reality shopping just got a lot more real–and could soon become a lot more mainstream. “KinectShop” (working title), an augmented reality shopping platform for the Xbox Kinect, exploits the system’s new finger-recognition technology to allow shoppers to grab items from an unlimited shelf of clothes, see how accessories look at…

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