Author: Matthew Lombard


  • Researchers use VR and presence to study effects of being in space on sensory perception of food

    [In this essay from The Conversation, a group of researchers from Australia’s Royal Melbourne Institute of Technology (RMIT) describe their work on an interesting application of presence that has implications for the design of food for long-term space missions and people on Earth who live in “isolated or confined environments, such as nursing home residents, individuals on military deployment, and submarine crews.” Follow the link to the group’s new publication in the fourth paragraph for much more information. –Matthew] [Image: Participants smelled different scents while immersed in a VR space station environment. Credit: Seamus Daniel / RMIT University] Astronauts don’t…

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  • Call: Persuasive 2025: 20th International Conference on Persuasive Technology

    Call For Papers Persuasive 2025: The 20th International Conference on Persuasive TechnologyMay 5-7, 2025Limassol, Cyprushttps://2025.persuasivetech.org/call-for-papers/ Submission deadlines: Papers: January 3, 2024 Workshop and tutorial proposals: December 1, 2024 Workshop papers, posters, demos, artefacts, and doctoral consortium: March 1, 2025 In a world in which technology is increasingly present in people’s lives, and changing human behavior and attitudes is often the key to solving many societal and personal problems, studying how technology might be used to influence humans (in their behavior, attitudes and information processing), is paramount. Persuasive Technology is a vibrant interdisciplinary research field, focusing on the design, development and…

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  • Most users think ChatGPT is conscious, survey finds

    [A small survey study has found that most people believe that ChatGPT is conscious and can “make plans, reason, and feel emotions,” suggesting that much of the public experiences medium-as-social-actor presence when they use current AI. Some of the details are in this story from the University of Waterloo. Coverage in Futurism concludes with this: “Obviously, there will need to be way more research to determine how widespread these beliefs may be — but for now, it seems that many users are on the side of the small minority of AI experts who also think LLMs have become sentient.”…

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  • Call: Sixth Knowledge-aware and Conversational Recommender Systems Workshop (KaRS 2024)

    Call for Papers Sixth Knowledge-aware and Conversational Recommender Systems Workshop (KaRS 2024)In conjunction with the ACM International Conference on Recommender Systems (RecSys 2024)October 14-18, 2024Bari, Italyhttps://kars-workshop.github.io/2024/ Submission deadline: August 30, 2024 We are pleased to invite you to contribute to the Sixth Knowledge-aware and Conversational Recommender Systems Workshop held in conjunction with the ACM International Conference on Recommender Systems (RecSys 2024), Bari, Italy, from October the 14th to October the 18th, 2024. SCOPE Recommender systems have achieved ubiquity across various domains, ranging from e-commerce to media content suggestions, playing pivotal roles in facilitating user online experiences. However, despite their prevalence,…

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  • Inverse presence: The UK politician accused of being AI is actually a real person

    [As technology gets better at simulating reality, it seems inevitable that we’ll be more likely to misperceive reality as simulation, i.e., inverse presence experiences will become more common. The short story below from The Verge provides an example from the recent UK elections. Follow the links, and an official debunking of the accusations about the candidate from Logically Facts, for more details. –Matthew] [Image: Source: The Independent] The UK politician accused of being AI is actually a real person Mark Matlock, a candidate for the far-right Reform UK party, aroused suspicion when he didn’t show up for campaign events.…

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  • Call: Moving Image Review & Art Journal (MIRAJ)

    Call for Papers MIRAJ: Moving Image Review & Art Journalhttps://www.intellectbooks.com/miraj-the-moving-image-review-art-journal#call-for-papers Submission deadline for December 2024 issue: September 1, 2024 Moving Image Review and Art Journal is currently accepting contributions for inclusion in Issue 13.2 (launching December 2024). The Editorial team is currently interested in receiving scholarly articles and opinion pieces (5000–8000 words), feature articles and interviews (3000–4000 words) from art historians and critics, film and media scholars, curators and, not least, practitioners. To be considered for inclusion, completed scholarly articles and proposals for opinion pieces, feature articles and interviews should be submitted by 1 September 2024. Send all articles and…

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  • Not just at Euro 2024: Virtual advertising is playing an increasingly important role in sport

    [As this story from Heise Online notes, virtual advertising – in which physical ads in a stadium are replaced digitally with different ads for home viewers – isn’t new. But the technology involved is advancing to make the (presence) illusion more convincing, personalized, and common. As the author notes at the end, “Virtual advertising opens up new opportunities for marketers and broadcasters, but it also raises questions about the authenticity of the sports experience and, like developments in AI, puts the concept of reality to the test.” The story was “originally published in German and… automatically translated” and I’ve made…

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  • Call: 1st International Workshop on Models for Simulation (M4S)

    Call for Papers 1st International Workshop on Models for Simulation (M4S)In conjunction with the 17th IFIP WG 8.1 Working Conference on the Practice of Enterprise Modeling (PoEM 2024)December 3, 2024Stockholm, SwedenM4S Workshop: https://m4s.uibk.ac.atPoEM 2024: https://poem2024.dsv.su.se/ Submission deadline: September 29, 2024 Simulation capitalizes on structural, behavioral, and physical models. They embody the fundamental concepts of a system, whereas simulation actualizes those principles in a dynamic setting. The modeling community is facing new issues in terms of authenticity, trustworthiness, and sensitivity of models due to the increasing popularity of digital twins which in turn capitalize on models as one of their fundamental…

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  • Shifting mindsets: Integrating virtual reality in conflict mediation and peacebuilding

    [We could sure use more of the kind of applications of presence described in this story from the United Nations’ Politically Speaking magazine. See the Futuring Peace website for more resources. –Matthew] [Image: Security Council members hearing a Report of the Secretary-General on the United Nations Verification Mission in Colombia in 2022. UN Photo/Manuel Elías.] Shifting Mindsets: Integrating Virtual Reality in Conflict Mediation and Peacebuilding When applied to conflict mediation and peacebuilding settings, Virtual Reality (VR) can help conflict parties step into their opponents’ shoes and enhance reciprocal understanding of local communities. In this story, we look at the impact…

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  • Call: Online Lisbon AI Seminar July 16, 2024: “AI face filters, perception and mirror gazing”

    Call for Participation “AI face filters, perception and mirror gazing”Presenter: Gloria Andrada (IFILNOVA)Centre for Philosophy of Sciences of the University of Lisbonhttps://cfcul.ciencias.ulisboa.pt/reunioes/lisbon-ai-seminar-11-ai-face-filters-perception-and-mirror-gazing/?tipoReuniao=workshop# LISBON AI SEMINAR #1116 Jul 2024, 10:30 (Lisbon time)Ciências ULisboa, Room  8.2.14 & Zoom “AI face filters, perception and mirror gazing”Gloria Andrada (IFILNOVA) ABSTRACT:AI face filters are automated photo editing tools that use artificial intelligence and computer vision to detect facial features and change them. Widespread use of these filters has raised concern due to their potentially damaging psychological effects, especially in relation to body image and self-perception. In this talk, I examine different effects (both positive and…

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  • Enhanced version of award-winning “Body of Mine” VR experience on gender identity launches on Quest

    [An enhanced version of the award-winning empathy-evoking presence experience Body of Mine that explores gender dysphoria and which was previously only available as an installation at festivals, is now available for Meta Quest VR headsets. The Forbes story below includes a first-person description of the experience (with a key spoiler). UploadVR adds these details: “While the SteamVR version requires five HTC Vive Trackers and a high-spec PC, thanks to the development team at Agile Lens, Body of Mine uses ‘advanced in-headset motion capture’ that integrates Meta’s full-body synthesis on Quest. It also supports hand tracking and Quest Pro eye tracking.…

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  • Call: Animex Research and Innovation Conference

    Call for Papers Animex Research and Innovation ConferenceNovember 13, 2024Teesside University, UKHybrid Conference: In-Person and Onlinehttps://www.tees.ac.uk/animexconference/ Deadline for submission of abstracts and proposals: July 31, 2024 We are delighted to announce the second Animex Research and innovation Conference. The conference aims to bring together new and established scholars and practitioners from animation, VFX and games to share research in their disciplines. It promises to be a great supportive and exciting environment to share your research whether you’re a new or established researcher or PhD student. This year it will be part of the Animex Festival programme to allow you to…

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