Author: Matthew Lombard


  • Three fundamental ways VR is changing the future of game design

    [From James Iliff’s blog, where the post includes additional images and the blog features much interesting material] Three Fundamental Ways that Virtual Reality is Changing the Future of Game Design Most games are designed with a computer screen or television in mind – but what happens when the screen is attached to your face?  What happens when your body is being tracked?  There’s a lot of things that go into making virtual reality systems work, and they all fundamentally change how games are experienced and designed. Submitted by jimbo2go on December 2nd, 2012…

    Read more: Three fundamental ways VR is changing the future of game design
  • Call: 4th Augmented Human International Conference (AH 2013)

    The 4th Augmented Human International Conference (AH 2013) In-Cooperation with ACM SIGCHI Stuttgart, Germany, March 7-8, 2013 http://hcilab.org/ah2013/ Proceedings to be published in the ACM International Conference Proceedings Series The 4th Augmented Human (AH) International Conference in cooperation with ACM SIGCHI will be held in Stuttgart, Germany, on March 7-8, 2013, focusing on augmenting human capabilities through technology for increased well-being and enjoyable human experience. As in previous years, the conference proceedings will be published in the ACM Digital Library as a volume in its International Conference Proceedings Series with ISBN. TOPICS Wearable and Ubiquitous Computing Bionics, Biomechanics and Exoskeletons…

    Read more: Call: 4th Augmented Human International Conference (AH 2013)
  • Robot mirrors our emotions to be more social

    [From IEEE Spectrum’s Automaton blog; the paper is available here (pdf)] Robot Mirrors Our Emotions To Be More Social Posted by Angelica Lim  /  Wed, November 14, 2012 We all have that friend: The one who understandingly pats us on the back when we feel down, or shares our excitement when we’re brimming with joy. They share our frowns when we’ve been wronged, and say “I’ve been there” when we confess our worries. Psychologists have long known that this kind of empathy is an important social construct for building relationships, and now researchers are testing whether it can bring us closer…

    Read more: Robot mirrors our emotions to be more social
  • Call: Fourth International Conference on the Image

    18-19 October 2013: FOURTH INTERNATIONAL CONFERENCE ON THE IMAGE, Chicago, USA Deadline (abstracts): December 6, 2012 On behalf of the International Advisory Board, I am pleased to announce the Call for Papers and Call for Work for the Fourth International Conference on the Image and the Call for Submissions to the peer-reviewed International Journal of the Image. The Image Conference will be held 18-19 October 2013 in Chicago, USA. The Image Conference is a forum at which participants will interrogate the nature and functions of image-making and images. The conference has a cross-disciplinary focus, bringing together researchers, teachers and practitioners…

    Read more: Call: Fourth International Conference on the Image
  • Video conferencing market trends include decline in large room-based systems

    [From eWeek] Cisco Still Leads Slowing Video Conferencing Market: IDC Revenues in the space fell 4.8 percent in the third quarter, hindered by a weak global economy and a drop in sales of high-end telepresence systems. By Jeffrey Burt  |  Posted 2012-11-30 The worldwide video conferencing market is continuing to struggle in the face of an uncertain global economy and slowing sales of expensive, high-end immersive telepresence systems, according to analysts with market research firm IDC. IDC’s third-quarter numbers, reported Nov. 29, show a trend that has continued throughout the year, as the shift in enterprise video conferencing has been…

    Read more: Video conferencing market trends include decline in large room-based systems
  • Call: Narrative Minds and Virtual Worlds conference

    Call for Papers, abstract deadline January 31st, 2013 Narrative Minds and Virtual Worlds Tampere, Finland, May 21st and 22nd 2013 Keynote speakers: Marie-Laure Ryan (author of Possible Worlds, Artificial Intelligence and Narrative Theory [1991], Narrative as Virtual Reality [2001] and Avatars of Story [2006]; editor of Cyberspace Textuality [1999] and Narrative across Media [2004]) Jarmila Mildorf (author of Storying Domestic Violence [2007]; editor of Magic, Science, Technology, and Literature [2006] and Imaginary Dialogues in English [2011]) The postclassical turn in narratology has led to 1) a new emphasis on minds, both fictional and interpretative, and 2) the theoretical discovery of…

    Read more: Call: Narrative Minds and Virtual Worlds conference
  • Life telepresent: Working vicariously through the Beam robot

    [From The Verge, where the story includes a video and more images] Life telepresent: Working vicariously through the Beam robot By Paul Miller on November 7, 2012 Last week I took a trip to Willow Garage in the heart of Silicon Valley. It’s not a hard place to find, and I was on time for my 11AM appointment. Just one problem: I was supposed to be at Suitable Technologies at 11AM, not Willow. Suitable is a recent spinoff of Willow Garage, which might explain my confusion. In fact, as I stood befuddled at Willow’s reception desk, I was greeted by Scott…

    Read more: Life telepresent: Working vicariously through the Beam robot
  • Call: International Workshop on Mobile Computing Systems and Applications (ACM HotMobile 2013)

    The 14th Annual International Workshop on Mobile Computing Systems and Applications (ACM HotMobile 2013) Sponsored by ACM SIGMOBILE 26-27 February, 2013 Jekyll Island, GA, USA http://www.hotmobile.org/2013/ ACM HotMobile 2013, the 14th International Workshop on Mobile Computing Systems and Applications continues the series of highly selective, interactive workshops focused on mobile applications, systems, and environments, as well as their underlying state-of-the-art technologies. HotMobile’s small workshop format makes it ideal for presenting and discussing new directions or controversial approaches.…

    Read more: Call: International Workshop on Mobile Computing Systems and Applications (ACM HotMobile 2013)
  • Arthur Nishimoto’s virtual Enterprise at UIC’s CAVE2

    [From Medill Reports, where the story includes a 1:02 minute video] [Image: Arthur Nishimoto (right) gives visitors a virtual reality tour of the starship Enterprise model he’s spent two years creating. Mitch Smith/MEDILL] Move over, Holodeck by Mitch Smith Nov 28, 2012 It’s baby shower day and Arthur Nishimoto’s gift is next. His pregnant classmate unwraps a gray onesie with a Star Trek logo that matches the one on Nishimoto’s T-shirt. The room full of University of Illinois at Chicago computer science graduate students erupts in laughter. Spare Nishimoto the jokes about how computer geeks have memorized every line of…

    Read more: Arthur Nishimoto’s virtual Enterprise at UIC’s CAVE2
  • Call: Designing and Evaluating Sociability in Video Games – CHI 2013 Workshop

    Designing and Evaluating Sociability in Video Games Workshop at the ACM CHI 2013 Conference April 28, 2013 in Paris, France SUBMISSION DEADLINE: January 4th, 2013 http://hcigames.businessandit.uoit.ca/chi2013-sociabilitygames/ This one-day workshop will take place at ACM CHI 2013. OVERVIEW Computer games are at the forefront of technological innovation; their popularity in research continuously increasing. Their wide presence and use makes computer games a major factor affecting the way people socialize, learn and possibly work. As increasingly more people become involved with computer games, researchers need to address various questions on topics as diverse as social impact, ethical questions, design, flow, presence, and…

    Read more: Call: Designing and Evaluating Sociability in Video Games – CHI 2013 Workshop
  • Red Hill Studios releases ‘Be There: Yosemite’ VR iPad/iPhone app

    [From Red Hill Studios via PRNewswire] Red Hill Studios Releases ‘Be There: Yosemite’ Innovative Mobile VR iPad/iPhone App SAN FRANCISCO, Nov. 28, 2012 /PRNewswire/ — Award-winning mobile app developer Red Hill Studios announces the release of Be There: Yosemite, the second in a series of innovative ‘mobile virtual reality’ apps that let you explore famous locations as if you were standing right there – viewing the scene. With Red Hill’s proprietary Panopticon™ technology, this revolutionary app reads the gyroscopes on the iPad/iPhone and updates the view in perfect sync with your movements. Immersive soundscapes featuring the native birds and animals…

    Read more: Red Hill Studios releases ‘Be There: Yosemite’ VR iPad/iPhone app
  • Call: 2013 Rutgers Media Studies Conference: Extending Play

    Call for Papers: 2013 Rutgers Media Studies Conference: Extending Play Can we still define play as an organizing principle in today’s technologically mediated world? Play can be hard work and serious business, and it’s time to push beyond the conceptualization of play as merely the pursuit of leisure and consider how the issues of power, affect, labor, identity, and privacy surround the idea and practice of play. The Rutgers Media Studies Conference: Extending Play invites submissions that seek to understand play as a mediating practice, and how play operates at the center of all media. We are interested in all…

    Read more: Call: 2013 Rutgers Media Studies Conference: Extending Play

ISPR Presence News

Search ISPR Presence News:



Archives