Author: Matthew Lombard


  • An elastic touchscreen you can literally sink your fingers into

    [From ExtremeTech] An elastic touchscreen into which you can literally sink your fingers By James Plafke on April 19, 2013 When touchscreens first became widespread on our mobile devices, the main complaint from touchscreen detractors was that it felt weird to poke at a flat surface rather than tactile buttons. Eventually, most of the mobile phone audience grew to either love or live with the flat touchscreen. Now, with an elastic touchscreen you can pull and poke, a project out of MIT’s Media Lab aims to put tactile sensation back into using your devices.…

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  • Call: Workshop on Mixed Reality for Health and Wellbeing

    Workshop on Mixed Reality for Health and Wellbeing – Call for Papers and Participation As part of the International Symposium on Mixed and Augmented Reality (ISMAR) 2013 to be held in Adelaide, S.A., Australia, October 1, 8:00 am ‐ 5:00 pm We are holding a workshop on Mixed Reality for Health and Wellbeing. We are seeking short paper and work‐in‐progress submissions. Topics of interests include (but are not limited to): AR/MR Exposure Therapy AR/MR assisted rehabilitation AR/MR supported phobia treatment Sense of Presence and Immersion in augmented environments Post‐traumatic stress disorder management and treatment Assistive devices and computer games Mirror…

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  • Dawn of the bot? New era nears, experts say

    [From NBC News, where the story includes additional images] [Image: ARMAR IIIa, designed by the Karlsruhe Institute for Technology (KIT), unloads a dishwasher in a recent demonstration in Germany] Dawn of the bot? New era nears, experts say Nidhi Subbaraman NBC News May 13, 2013 Science fiction is quickly taking a back seat to science fact. Just look at a new report by the country’s leading roboticists. By 2030, it says, robots will be everywhere. At the gym, they’ll help you train. In operating rooms, flea-sized robots will zip through your blood vessels to repair tissues. Using voice commands and…

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  • Call: Machine Medical Ethics, Edited Collection, 2014

    Call for Chapters: Machine Medical Ethics, Edited Collection, 2014 You are warmly invited to submit your research chapter for possible inclusion in an edited collection entitled Machine Medical Ethics. Target publication date: 2014. The new field of Artificial Intelligence called Machine Ethics is concerned with ensuring that the behaviour of machines towards human users and other machines is ethical. This unique edited collection aims to provide an interdisciplinary platform for researchers in this field to present new research and developments in Machine Medical Ethics. Areas of interest for this edited collection include, but are not limited to, the following topics:…

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  • How Google is melding our real and virtual worlds with games, apps… and Glass

    [From VentureBeat, where the story includes additional images] How Google is melding our real and virtual worlds with games, apps … and Glass May 1, 2013 John Koetsier “The world around you is not what it seems,” says Ingress, the virtual game that uses the real world as its gamespace. And, perhaps, when Google’s semi-independent division Niantic Labs is finished with its mission, we humans won’t be, either. Google’s mission is to organize the world’s information and make it universally accessible and usable. Note carefully that Google says nothing about the Internet in that statement. In the last few eye-blinks…

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  • Call: 12th International Conference on Mobile and Ubiquitous Multimedia (MUM 2013)

    MUM 2013 – The 12th International Conference on Mobile and Ubiquitous Multimedia Lulea, Sweden, December 2-5, 2013 The International Conference on Mobile and Ubiquitous Multimedia (MUM) is a leading annual international conference, which provides a forum for presenting the latest research results on mobile and ubiquitous multimedia. The conference brings together experts from both academia and industry for a fruitful exchange of ideas and discussion on future challenges, in a comfortable and effective single-track conference format. The 12th International Conference on Mobile and Ubiquitous Multimedia (MUM 2013) will be held in Lulea, Sweden, December 2-5, 2013. It is organized by…

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  • The future of gaming – It may all be in your head

    [From Singularity Hub; for more information, see “Bringing back the brainwaves: NeuroGaming 2013 Conference in retrospect” at Neurogadget.com] The Future of Gaming – It May All Be in Your Head Written By: Aaron Frank Posted: 05/12/13 Gaming as a hobby evokes images of lethargic teenagers huddled over their controllers, submerged in their couch surrounded by candy bar wrappers. This image should soon hit the reset button since a more exciting version of gaming is coming. It’s called neurogaming, and it’s riding on the heels of some exponential technologies that are converging on each other. Many of these were on display…

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  • New ‘smart skin’ so sensitive it rivals the real thing

    [From CNET] [Image: The arrays use some 8,000 touch-sensitive transistors. Credit: Georgia Institute of Technology] New ‘smart skin’ so sensitive it rivals the real thing Researchers say their experimental arrays sense pressure in the same range as the human fingertip, which could result in better bots and prosthetics. By Elizabeth Armstrong Moore April 26, 2013 Using what they are calling “mechanical agitation,” researchers out of the Georgia Institute of Technology say they’ve developed arrays that can sense touch with the same level of sensitivity as the human fingertip, which could result in better bots and prosthetics.…

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  • Call: ISPR 2014: The 15th International Conference on Presence

    [Image © M/G Felnhofer] Call for Papers ISPR 2014: The 15th International Conference on Presence International Society for Presence Research Vienna, AUSTRIA March 17th – 19th 2014 http://presence2014.univie.ac.at Following a series of 14 successful PRESENCE conferences, ISPR 2014: The 15th International Conference on Presence will retain the single-track format and pleasant social environment of previous conferences while featuring expanded oral presentations, poster presentations, panels, keynote presentations and hands-on demonstrations of presence applications, services and projects.…

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  • Call: Audio Technologies for Music and Media International Conference (ATMM 2013)

    Call for Papers ATMM 2013 – Audio Technologies for Music and Media International Conference 31 October -1 November 2013 Department of Communication and Design Bilkent University, Ankara, Turkey www.atmm-conference.org Audio Technologies for Music and Media is an international interdisciplinary conference that focuses on the various aspects of audio, audiovisual and music technologies for music and media, and, also, on the relationship between sound, music and image in both ‘traditional’ and ‘new’ media.…

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  • Customizing your avatar can influence your perceptions of virtual environment

    [From Penn State] [Image: Game avatar with a backpack. Credit: S. Shyam Sundar, Penn State] Bonding with your virtual self may alter your actual perceptions By Matthew Swayne May 2, 2013 PARIS — When people create and modify their virtual reality avatars, the hardships faced by their alter egos can influence how they perceive virtual environments, according to researchers. A group of students who saw that a backpack was attached to an avatar that they had created overestimated the heights of virtual hills, just as people in real life tend to overestimate heights and distances while carrying extra weight, according…

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  • Call: ECSCW 2013 Workshop: “CSCW at the Boundary of Work and Life”

    Call for Papers Workshop: “CSCW at the Boundary of Work and Life” To be held at ECSCW2013, 21-25 September 2013, Paphos (Cyprus) Submission deadline: June 28th 2013 http://cscwworkandlife.wordpress.com/ WORKSHOP THEME This workshop aims to explore how CSCW themes, concepts and sensibilities can be extended and applied to practices blurring the boundary between work and life. Technology has moved from workplaces to become part of nearly every aspect of everyday life. Similarly, CSCW research spans not only work settings and practices, but also other life domains, from family life, to gaming, tourism and other leisure activities. However, the neat distinction between…

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