Author: Matthew Lombard
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VR allows adults to see world through a child’s eyes, with implications
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Read more: VR allows adults to see world through a child’s eyes, with implications[From Science Now, where the story includes a 90 second video] [Image: Body swap. Adults were transformed into a 4-year-old child (top) and a scaled-down adult (bottom) in a virtual reality simulation.] Virtual Reality Allows Adults to See World Through a Child’s Eyes 2013-07-15 When you’re a kid, everything seems huge. Teachers tower over you; playgrounds stretch on to infinity. Now, researchers have found a way to make grownups feel the same way. By placing volunteers in virtual reality, scientists are helping adults see the world through the eyes of a child. Virtual reality is more than an illusion. To…
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Jobs: PhD scholarships in Exertion Games Lab at RMIT University, Melbourne, Australia
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Read more: Jobs: PhD scholarships in Exertion Games Lab at RMIT University, Melbourne, AustraliaPhD scholarships in the Exertion Games Lab at RMIT University, Melbourne, Australia The Exertion Games Lab (exertiongameslab.org) at RMIT University (Royal Melbourne Institute of Technology) in Melbourne, Australia, is seeking exceptional PhD candidates to research the future of digital play. The Exertion Games Lab is looking for candidates who value an interdisciplinary design studio environment, are highly motivated, willing to learn a variety of skills, are extremely creative as well as technical, and also have highly developed analytical and communicative skills. Prior research experience (publications, etc.) is desirable and so are hardware prototyping abilities (Arduino, etc.) and programming skills (Processing,…
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London’s Science Museum uses laser-scanning to create faithful virtual tour of closed gallery
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Read more: London’s Science Museum uses laser-scanning to create faithful virtual tour of closed gallery[From New Scientist, where the story includes a 1:26 minute video; follow the “Shipping Gallery” link for a longer video] Virtual reality resurrects a defunct exhibition Using laser-scanning techniques, the Science Museum in London has created a faithful virtual tour of its shipping gallery, which shut last year 27 August 2013 by Shaoni Bhattacharya Magazine issue 2931 Have you ever longed to visit an exhibition that no longer exists? Now you can – virtually. The Science Museum in London has harnessed technology originally developed to study clouds, and used it to capture a now defunct gallery in exquisite detail. A…
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Call: 2nd Workshop on Games and Natural Language Processing (GAMNLP-13)
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Read more: Call: 2nd Workshop on Games and Natural Language Processing (GAMNLP-13)CFP: 2nd Workshop on Games and NLP (GAMNLP-13) at ICIDS 2013 9, November, 2013 Istanbul, Turkey Natural language processing (NLP) investigates computational aspects of natural language which humans produce and understand. While the applications of NLP range from information retrieval to machine translation, this workshop aims at promoting and exploring the possibilities for research and practical applications of NLP in games. With the advances in video games in recent years, areas in which games and NLP can help each other have greatly expanded. For example, games could benefit from NLP’s sophisticated human language technologies in designing and developing novel game…
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VR simulators recreate pressures of sports to improve outcomes
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Read more: VR simulators recreate pressures of sports to improve outcomes[From the Guardian] [Image: England’s David Beckham misses a penalty against Portugal in the Euro 2004 quarter-final at Lisbon’s Estádio da Luz. Photograph: Jose Manuel Ribeiro/Reuters] Virtual reality simulators could end England’s penalty shootout woe Technology can recreate pressurised situations for footballers BAE Systems and UK Sport’s project to help Olympic hopefuls James Riach Friday 23 August 2013 Virtual reality simulators could be the solution to end England’s penalty shootout woe in major tournaments, with plans to replicate the pressurised atmosphere of a packed stadium potentially coming to the aid of players. Technology is being developed by engineering company BAE…
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Call: GameDays 2014, 4th International Conference on Serious Games
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Read more: Call: GameDays 2014, 4th International Conference on Serious GamesGameDays 2014, 4th International Conference on Serious Games Technische Universität Darmstadt, Germany April 1-4, 2014 http://www.gamedays2014.de The GameDays are fully dedicated to Serious Games and technologies, research concepts and methods for the creation, control/management and evaluation of Serious Games in a broad spectrum of application domains beyond pure entertainment. Scientists and practitioners are cordially invited to present their latest research achievements and best-practice results and to submit full papers (e.g., surveys, reports of new research approaches that cover related work, new concepts and at least first user studies), short papers (e.g. best-practice results or new ideas and concepts, not necessarily…
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Video banking: Lights, camera… transactions & interactions?
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Read more: Video banking: Lights, camera… transactions & interactions?[From The Financial Brand, where the story includes many images and infographics] Lights, Camera… Transactions & Interactions? There is no substitute to talking to consumers when and where they need person-to-person help with their finances. Two-way video banking lets financial institutions keep customer engagements personal and expand the reach while cutting back on their expensive branch investments. August 19, 2013 Telepresence holds great promise for retail banking, but most early-movers are missing the boat. Rather than reinventing the teller experience, banks should pursue video banking as an omnichannel mechanism to improve customer engagement, according to the new report, “Video Banking:…
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Centuries-old maps of Rome used to create new exhibition’s virtual, walkable experience
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Read more: Centuries-old maps of Rome used to create new exhibition’s virtual, walkable experience[From PRWeb] Emory’s Gaming Platform Recovers Urban History—a Virtual Experience of Rome at the Carlos Museum This is the first time a gaming platform has been used at Emory University to recover urban history through an immersive and interactive reconstruction. Atlanta, GA (PRWEB) July 24, 2013 The celebrated bird’s-eye view map of Giovanni Battista Falda, published in 1676, will be transformed into a virtual, walkable, experience of Rome using the gaming platform NVis360, as part of the Carlos Museum’s special exhibition, “Antichità, Teatro, Magnificenza: Renaissance and Baroque Images of Rome,” on view from August 24 through November 17, 2013.…
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Call: ISPR 2014 in Vienna – August 30 deadline approaching
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Read more: Call: ISPR 2014 in Vienna – August 30 deadline approaching[The August 30 deadline for submitting work for our next exciting and fulfilling conference adventure, ISPR 2014 in Vienna next March, is near. For the latest information see the conference web site and Facebook group. And please help spread the word by distributing this post to your social networks… –Matthew Lombard] Call for Papers ISPR 2014: The 15th International Conference on Presence International Society for Presence Research Vienna, AUSTRIA March 17th – 19th 2014 Web site: http://presence2014.univie.ac.at Facebook group:
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Call: Learning Analytics in Massively Multiuser Virtual Environments and Courses – Special issue of JCAL
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Read more: Call: Learning Analytics in Massively Multiuser Virtual Environments and Courses – Special issue of JCALCALL FOR PAPERS for a Special Issue of the Journal of Computer Assisted Learning (JCAL) on Learning Analytics in Massively Multiuser Virtual Environments and Courses There has been much interest of late in ‘big data’ and the role it can play in decision making in diverse areas of business, science and entertainment. By employing a combination of modern artificial intelligence, machine learning and statistics techniques, extremely large and complex data sets can be ‘ mined ’ in a variety of ways to reveal relationships, patterns and insights not easily discoverable through standard database management tools and data processing applications. In…
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The virtual world of video games welcomes toy players
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Read more: The virtual world of video games welcomes toy players[From the New York Times] [Image: The video game Disney Infinity shows how characters from the various Disney franchises might be mixed and matched.] Critic’s Notebook The Virtual World Welcomes Toy Players By Chris Suellentrop Published: August 15, 2013 Many people still think of video games as the province of children, precisely because, at the moment of their mass-market origins in the 1970s, they were genuinely kids’ stuff. A December 1980 article in The New York Times Magazine reported that electronics was transforming the toy industry the same way that plastics had 30 years earlier. The article barely differentiated the…
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Call: Interact with virtual human agent online to help refine SimCoach
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Read more: Call: Interact with virtual human agent online to help refine SimCoachDear Colleagues and Friends, I am sure you have heard me talk about or have heard about our work on the SimCoach project over the last couple of years and some of you have been a part of the project or have used some of the software. In a nutshell, the SimCoach project aims to help break down barriers to care in Service Members, Veterans and their families by providing the option for folks to interact with an online virtual human agent in an anonymous and confidential fashion. SimCoach is NOT a “doc-in-a-box” that would replace clinical care with a…
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