Author: Matthew Lombard
-
Birdly simulates flight with Oculus Rift and body suit
Published:
Read more: Birdly simulates flight with Oculus Rift and body suit[From The Rift Arcade, where the story includes more images and a 1:39 minute video] Birdly simulates flight with Oculus Rift and body suit 7 May, 2014 Tom Rudderham The Oculus Rift offers the ability to discover new experiences from the comfort of your own chair. Whether it’s flight, the terror of a haunted house or the thrills of a high speed race, the possibilities are endless. With full 3D imagery and head tracking, never before have we been able to immerse ourselves in quite this way. However, one team from the Institute for Design Research at the Zurich University…
-
Job: Research Assistant at Open University, UK – HCI for visually impaired arts/culture audiences
Published:
Read more: Job: Research Assistant at Open University, UK – HCI for visually impaired arts/culture audiencesRA position in HCI is available to investigate technologies to support blind and visually impaired audiences (Open University, UK) A 1 year part-time Research Assistant position (on a consultancy contract) is available to conduct research in the area of technologies to support blind and visually impaired audiences in arts and cultural settings. The project is funded by NESTA R&D development for the Arts and the Open University´s Pervasive Interaction Lab is collaborating with Extant, a Professional performing arts company of visually impaired people and Haunted Pliers, the technology provider for the project. Many forms of art are primarily accessed and…
-
Students attend (and dance at) prom via telepresence robot
Published:
Read more: Students attend (and dance at) prom via telepresence robot[From CNET, where the story includes an additional image] [Image: Jaden Anderson snaps a prom selfie with Olivia Ledezma, who attended via telepresence robot. Mispagel Photography] Meet your prom date, a telepresence robot Two Kansas high school students who had to be out of state at prom time get to dance with their friends, from thousands of miles away, thanks to technology. by Leslie Katz April 21, 2014 On a Saturday night earlier this month, Olivia Ledezma got all dressed up for her high school prom. So did her telepresence robot, which donned a pink feather boa and tiara for…
-
Call: Games and society: From social interaction to social change (ECC 2014 pre-conference)
Published:
Read more: Call: Games and society: From social interaction to social change (ECC 2014 pre-conference)CALL FOR PAPERS: Games and society: From social interaction to social change Pre-Conference to ECREA’s fifth European Communication Conference, ECC 2014 (Lisbon, Portugal) – 11 November 2014 Abstracts deadline: 15th May 2014 The awareness of digital games has evolved rapidly in recent years, recognizing an activity earlier considered a practice for narrow and specialized audiences to be mainstream media entertainment for the masses. Since the mid nineties researchers have engaged in studying games as platforms for social interaction and as unique channels for exploration, experimentation and entertainment – however, much scientific and publication attention has been paid to the risks…
-
Explore lost communities in immersive ‘Circa 1948’ exhibition and app
Published:
Read more: Explore lost communities in immersive ‘Circa 1948’ exhibition and app[From Mashable, where the story includes a 3:02 minute video] Think Oculus Rift is Immersive? Try This Augmented Reality Experience By Samantha Murphy Kelly May 6, 2014 I recently visited Vancouver in 1948. The part of town I was in was a bit run down, which made sense since the Second World War was still fresh, and the city was undergoing a recession and a major housing crisis. I walked into homes, climbed stairs and listened in on conversations to learn more about the people who lived there. Over time, I pieced together character personalities and individual stories, while following…
-
Call: Second International Conference on Human-Agent Interaction (HAI 2014)
Published:
Read more: Call: Second International Conference on Human-Agent Interaction (HAI 2014)CALL FOR PAPERS The Second International Conference on Human-Agent Interaction (HAI 2014) Tsukuba, Japan, October 29-31, 2014 http://hai2014.org/ People are increasingly interacting with computerized agents. Examples include autonomous and tele-presence robots in homes, healthcare, or search and rescue, virtual characters in the expanding gaming industry or for serious games, and agents representing other people through on-line social and interactive meeting places. Although these broad areas have their own unique research challenges, there is a clear commonality to be addressed in the investigation of how people interact with agents, whether they have physical or virtual embodiments, or represent remote people or…
-
Norwegian Army to use Oculus Rift to drive tanks
Published:
Read more: Norwegian Army to use Oculus Rift to drive tanks[From Norwegian TV station TuTV; a subtitled 3:38 minute video story is available here] See the Norwegian Armed Forces driving with Oculus Rift The Norwegian Army is now trying Oculus Rift gaming glasses in Norwegian armoured vehicles. The effect can best be described as sitting in a transparent vehicle. Teknisk Ukeblad got to try out an early development version at the Rena test field with a prototype of Oculus Rift and the specially developed camera system. With cameras positioned on both sides of the vehicle and the special glasses, the tank operators have a 360 degree view from the driver‘s…
-
Call: CHArt 2014 – Conformity, Process and Deviation: Digital Arts as ‘Outsider’
Published:
Read more: Call: CHArt 2014 – Conformity, Process and Deviation: Digital Arts as ‘Outsider’CALL FOR PAPERS AND DEMONSTRATIONS Deadline: Wednesday, 21 May 2014 Conformity, Process and Deviation: Digital Arts as ‘Outsider’ CHArt 2014 conference, part of the UNDERGROUND Arts & Humanities Festival, King’s College London, Strand Saturday, 18 October 2014 Digital engagement with art is thriving. Much of it is actively subversive of the traditional frameworks that enable art to be created and responded to – whether casually or professionally. This subversion takes various forms, including notions of value, uniqueness, fixity and location. The CHArt 2014 Conference wishes to explore the role of digital technologies in the underground creation, display, consumption and study…
-
zSpace gives students an immersive educational experience
Published:
Read more: zSpace gives students an immersive educational experience[From NBC Bay Area, where the story includes an impressive 2:07 minute video] Los Altos School District Tries Out Virtual Reality in the Classroom By Jessica Aguirre and Barb Kunz Friday, May 2, 2014 The STEM Lab (short for Science, Technology, Engineering and Math) at Gardner Bullis Elementary School in Los Altos is the site of an unusual class project. “So my animal was a dolphin,” sixth grader Adam Mekay explains to a first grader. Adam and his classmates are among the first kids in the country to use a new 3D educational display. “These are some of the body…
-
Call: 1st International Workshop on Augmented Digital Libraries (ADL’14)
Published:
Read more: Call: 1st International Workshop on Augmented Digital Libraries (ADL’14)Extended Call for Papers 1st International Workshop on Augmented Digital Libraries (ADL’14) Workshop Website: http://adl2014.wordpress.com/ co-located with i-KNOW 2014 (http://i-know.tugraz.at/) Important Dates: Submission deadline: 4th May Notification to authors: 23rd May Camera Ready: 5th June Digital libraries are becoming increasingly important in research. Traditionally they have been used for tasks such as finding and storing research outputs, however they are increasingly being used as sources for mining information, discovering new trends and evaluating research excellence. The rapid growth in the number of documents being deposited in digital libraries requires the provision for novel approaches that are driven by the needs…
-
Project CARS racing game emphasizes realism
Published:
Read more: Project CARS racing game emphasizes realism[From Playstation Blog, where the post includes more pictures] First Look at Project CARS on PS] Posted by Andy Tudor on May 01, 2014 // Creative Director, Slightly Mad Studios If you haven’t heard about it already, Project CARS is a bit different. Different in the philosophy of freedom that runs throughout the entire game, and different in how it’s being created — by YOU, the gamers! Project CARS was conceived back in October 2011 (Wow, time flies!) as a natural continuation of our work on two of racing’s biggest franchises — Need For Speed and Test Drive — and…
-
Call: Speech and Language for Interactive Robots – Special issue of Computer Speech and Language (CSL)
Published:
Read more: Call: Speech and Language for Interactive Robots – Special issue of Computer Speech and Language (CSL)Call for Papers: Computer Speech and Language (CSL) Special Issue on Speech and Language for Interactive Robots AIMS AND SCOPE Speech-based communication with robots faces important challenges for their application in real world scenarios. In contrast to conventional interactive systems, a talking robot always needs to take its physical environment into account when communicating with users. This is typically unstructured, dynamic and noisy and raises important challenges. The objective of this special issue is to highlight research that applies speech and language processing to robots that interact with people through speech as the main modality of interaction. For example, a…
ISPR Presence News
Search ISPR Presence News:
Categories
Archives
- April 2026 (6)
- March 2026 (44)
- February 2026 (40)
- January 2026 (41)
- December 2025 (36)
- November 2025 (38)
- October 2025 (45)
- September 2025 (42)
- August 2025 (42)
- July 2025 (46)
- June 2025 (30)
- May 2025 (42)
- April 2025 (44)
- March 2025 (42)
- February 2025 (40)
- January 2025 (44)
- December 2024 (42)
- November 2024 (40)
- October 2024 (46)
- September 2024 (42)
- August 2024 (44)
- July 2024 (44)
- June 2024 (40)
- May 2024 (24)
- April 2024 (27)
- March 2024 (42)
- February 2024 (42)
- January 2024 (44)
- December 2023 (40)
- November 2023 (42)
- October 2023 (44)
- September 2023 (39)
- August 2023 (46)
- July 2023 (42)
- June 2023 (44)
- May 2023 (40)
- April 2023 (40)
- March 2023 (46)
- February 2023 (40)
- January 2023 (44)
- December 2022 (24)
- November 2022 (42)
- October 2022 (42)
- September 2022 (42)
- August 2022 (46)
- July 2022 (40)
- June 2022 (44)
- May 2022 (42)
- April 2022 (42)
- March 2022 (46)
- February 2022 (40)
- January 2022 (38)
- December 2021 (46)
- November 2021 (42)
- October 2021 (42)
- September 2021 (42)
- August 2021 (44)
- July 2021 (44)
- June 2021 (42)
- May 2021 (40)
- April 2021 (44)
- March 2021 (46)
- February 2021 (40)
- January 2021 (39)
- December 2020 (44)
- November 2020 (39)
- October 2020 (43)
- September 2020 (44)
- August 2020 (42)
- July 2020 (46)
- June 2020 (43)
- May 2020 (42)
- April 2020 (44)
- March 2020 (44)
- February 2020 (39)
- January 2020 (34)
- December 2019 (42)
- November 2019 (40)
- October 2019 (44)
- September 2019 (40)
- August 2019 (44)
- July 2019 (44)
- June 2019 (38)
- May 2019 (46)
- April 2019 (44)
- March 2019 (42)
- February 2019 (40)
- January 2019 (36)
- December 2018 (40)
- November 2018 (42)
- October 2018 (46)
- September 2018 (38)
- August 2018 (46)
- July 2018 (44)
- June 2018 (42)
- May 2018 (32)
- April 2018 (42)
- March 2018 (44)
- February 2018 (40)
- January 2018 (44)
- December 2017 (40)
- November 2017 (42)
- October 2017 (44)
- September 2017 (26)
- August 2017 (46)
- July 2017 (42)
- June 2017 (44)
- May 2017 (44)
- April 2017 (40)
- March 2017 (46)
- February 2017 (40)
- January 2017 (44)
- December 2016 (44)
- November 2016 (42)
- October 2016 (30)
- September 2016 (42)
- August 2016 (46)
- July 2016 (40)
- June 2016 (24)
- May 2016 (42)
- April 2016 (42)
- March 2016 (46)
- February 2016 (44)
- January 2016 (40)
- December 2015 (44)
- November 2015 (40)
- October 2015 (42)
- September 2015 (42)
- August 2015 (42)
- July 2015 (46)
- June 2015 (44)
- May 2015 (40)
- April 2015 (44)
- March 2015 (44)
- February 2015 (40)
- January 2015 (42)
- December 2014 (44)
- November 2014 (38)
- October 2014 (46)
- September 2014 (42)
- August 2014 (42)
- July 2014 (43)
- June 2014 (42)
- May 2014 (42)
- April 2014 (43)
- March 2014 (42)
- February 2014 (40)
- January 2014 (44)
- December 2013 (42)
- November 2013 (40)
- October 2013 (44)
- September 2013 (40)
- August 2013 (44)
- July 2013 (46)
- June 2013 (40)
- May 2013 (44)
- April 2013 (44)
- March 2013 (42)
- February 2013 (40)
- January 2013 (44)
- December 2012 (40)
- November 2012 (42)
- October 2012 (46)
- September 2012 (37)
- August 2012 (46)
- July 2012 (40)
- June 2012 (42)
- May 2012 (46)
- April 2012 (42)
- March 2012 (44)
- February 2012 (42)
- January 2012 (44)
- December 2011 (44)
- November 2011 (40)
- October 2011 (33)
- September 2011 (42)
- August 2011 (46)
- July 2011 (39)
- June 2011 (45)
- May 2011 (42)
- April 2011 (42)
- March 2011 (44)
- February 2011 (40)
- January 2011 (42)
- December 2010 (42)
- November 2010 (42)
- October 2010 (42)
- September 2010 (42)
- August 2010 (43)
- July 2010 (42)
- June 2010 (43)
- May 2010 (40)
- April 2010 (43)
- March 2010 (46)
- February 2010 (40)
- January 2010 (54)
- December 2009 (18)
- November 2009 (29)
- October 2009 (26)