Author: Matthew Lombard


  • Job: Senior Lecturer in Interaction Design at Malmo University (Sweden)

    Senior Lecturer in Interaction Design with a focus on physical computing General information about Malmö University Since its inception in 1998, Malmö University has grown into the country’s ninth largest institution of higher education with 25 000 students. Its education and research programmes are distinguished by their multidisciplinary, problem-oriented approach and social relevance. The university offers students a range of educations in five faculties: Culture and Society, Education and Society, Health and Society, Odontology, and Technology and Society. The Faculty of Culture and Society The Faculty of Culture and Society is a multidisciplinary faculty that includes the School of Arts…

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  • Microsoft’s “3-D Audio” gives virtual objects a voice

    [From MIT Technology Review, where the story includes two images; see also Tape Op’s March 2014 article “The Future of Audio Engineering”] [Image: Tape Op] Microsoft’s “3-D Audio” Gives Virtual Objects a Voice Headphones that make sounds seem to come from specific points in space could be the perfect counterpoint to virtual reality goggles. By Tom Simonite on June 4, 2014 Just as a new generation of virtual reality goggles for video games are about to hit the market, researchers at Microsoft have come up with what could be the perfect accompaniment—a way for ordinary headphones to create a realistic illusion…

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  • Job: Disney Interactive Associate Game User Research Analyst

    [From Disney Careers] Job Posting Title:  Assoc Game User Research Analyst General Summary: The Associate User Research Analyst is responsible for running usability research studies and collaborating with teams throughout Disney Interactive. Using our internal research facility and the latest usability research methods, the user research analyst will gather insights to help improve the quality and usability of our games. They will organize, conduct, and provide analysis for our product testing efforts.…

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  • Would you let a robot take your blood?

    [This story from I Programmer isn’t technically news, but as someone with a medical condition that requires regular phlebotomies, I found it particularly thought-provoking. –Matthew ] A Robot With A Hypodermic Needle Written by Lucy Black 27 July 2013 Would you let a robot take your blood? The answer to this question illuminates our real relationship to machines that aspire to rise above the robot vac. Is there another sort of uncanny valley? Veebot is a very clever use of some basic image processing plus some very accurate positioning mechanisms. It first locates a good vein using infrared. Once it…

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  • Call: UK Museums On The Web conference (UKMW14): Museums Beyond the Web

    UK Museums On The Web conference (UKMW14): Museums Beyond the Web Submission deadline: June 30, 2014 The Museums Computer Group will be holding our annual UKMW conference at the Natural History Museum on Friday November 7 2014. This year our theme is ‘Museums Beyond the Web’. What does ‘the web’ mean to those of us working with digital and museums today? Increasingly, our visitors’ online experiences are moving away from the humble browser (though perhaps email will always be with us). From simple mobile apps and games to the internet of things and wearable technology, new forms are displacing the…

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  • Virtual reality could find its first home outside the home

    [From Hypergrid Business, where the column includes a 0:32 minute promotional video for Chuck E. Cheese’ “Virtual Ticket Blaster”] [Image: Belarus-based Amusement & Edutainment Technologies pairs an Oculus Rift with moving seats to create its 3D entertainment attraction. (Image courtesy AET.)] Virtual reality could find its first home outside the home by Kevin Williams · May 29, 2014 The arcade industry was decimated back in the mid-90’s by the advancements in consumer console games as well as a failure to adapt to changing player demographics. Virtual reality could bring it back. As a side benefit, virtual reality arcades could help…

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  • Call: “Videogame Communication. Expression, Engagement and Experience” – Special issue of Comm and Society

    Call for Papers for a special journal issue of the Journal of Communication and Society, nº27, ISSN: 1645-2089, to be published during the 1st semester of 2015, on the theme of, Videogame Communication. Expression, Engagement and Experience Editors: Nelson Zagalo, Miguel Sicart and Emmanoel Ferreira We’re pleased to announce an upcoming issue of the Journal of Communication and Society dedicated to the studies of communication on the media of videogames. SCOPE For the past fifteen years videogames have thoroughly been researched from a myriad of academic angles – psychology, education, anthropology, computer science, economy, arts, etc. – In this special…

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  • Virtual Reality brings Big Data visualization to life

    [From Silicon Angle, where the story includes more pictures and a 16:47 minute video] [Image: Microsoft] Virtual Reality brings Big Data visualization to life Mike Wheatley | May 29th 2014 Data visualization tools have made it somewhat easier to glean intelligence from a mass of information. But today’s tools are still extremely inefficient, as they fail to incorporate the science of human visual perception into their data visualization techniques. This results in tools that deliver great “eye candy” but poor human comprehension of the data. Traditional tools also tend to visualize what we already know about the data, rather than…

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  • Call: 8th International Conference on the Philosophy of Computer Games: Freedom in Play

    CALL FOR PAPERS 8th International Conference on the Philosophy of Computer Games: Freedom in Play Istanbul, 13-15 November 2014 2014.gamephilosophy.org Abstracts deadline: 15 August 2014 We hereby invite scholars in any field of studies who take a professional interest in the philosophy of computer games to submit papers to the 8th International Conference on the Philosophy of Computer Games, to be held in Istanbul 13-15 November 2014. The concept of freedom is central in the shaping of game experiences and game cultures. It is a lens through which we can critically evaluate the philosophical, cultural and political relevance of computer…

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  • Digital actors go beyond the Uncanny Valley

    [From a large and interesting feature in IEEE Spectrum, “Special Report: The Future We Deserve: The Next 50 Years,” where the story features more images and three videos] [Image: Digital Ira] Digital Actors Go Beyond the Uncanny Valley Computer-generated humans in movies and video games are paving the way for new forms of entertainment By Tekla S. Perry Posted 27 May 2014 Say hello to Ira. His head is visible on a screen as though he’s in a videoconference. He seems to be in his early 30s, with a shaved head, a pronounced nose, and thin eyebrows. Ira seems a…

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  • Call: Experimental AI in Games Workshop (EXAG 2014) at AIIDE 2014

    CALL FOR PAPERS EXAG 2014 – Experimental AI in Games Workshop http://www.exag.org October 4, 2014 Located at AIIDE 2014 in Raleigh, North Carolina Submission deadline: July 10th, 2014 ABOUT THE WORKSHOP The Experimental AI in Games (EXAG) workshop aims to foster and celebrate innovative applications of AI to all aspects of games and game development. EXAG solicits submissions of position papers arguing for new roles of AI in games, prototypes or works-in-progress of experimental applications of AI in games and game creation, and descriptions of new kinds of games and interactive experiences made possible with AI. Broadly, EXAG is interested…

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  • Engineers rebuild D-Day relics you can view in virtual reality

    [From VentureBeat, where the story includes more images and a 1:26 minute video] [Image: A 3D recreation of the Mulberry Harbor built after D-Day. Image Credit: Dassault Systemes.] Engineers build D-Day relics that you can view in virtual reality with Oculus Rift May 26, 2014 Dean Takahashi Engineers have rebuilt D-Day relics in virtual reality using blueprints for the devices that were used the storming of Normandy seventy years ago. History buffs will be able to view these 3D animated visuals with the Oculus Rift virtual reality goggles. D-Day veterans have seen it and been amazed by it, and Nova (a…

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