Author: Matthew Lombard


  • The virtual sun in user interfaces is finally setting

    [From Motherboard, where the story includes more pictures; for another perspective (!) and more examples, see “Flat design casts a long shadow” in WDD] [Image: An example of a long shadow in a flat design, from WDD] The Virtual Sun Is Finally Setting Written by Claire L. Evans, Futures Editor June 27, 2014 In 2006, I switched from PC to Mac in the midst of an aesthetic sea change called Web 2.0. Overnight, all my buttons and toggles became aqueous, squishy blobs. For my entire young life as a computer user, that place had been populated with beige file folders…

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  • Call: International Workshop on Symbiotic Interaction (at NordiCHI 2014)

    International Workshop on Symbiotic Interaction Helsinki, 30th and 31st of October 2014 (co-located with NordiCHI 2014) www.symbiotic2014.org DEADLINE EXTENDED: 10th of July 2014:  Deadline for Abstracts 12th of July 2014:  Deadline for Research Papers, Demos and Posters submission The workshop brings together researchers and practitioners interested in investigating a novel generation of symbiotic relationships between humans and computers . Symbiotic interaction can be achieved combining computation, sensing technology and interaction design to realise deep perception, awareness and understanding between humans and computers. Important aspects to implement are transparency, reciprocity and collaborative use of resources across both computers and humans. We…

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  • Kite & Lightning’s ‘Genesis’: Immersion-machine that takes you on a reality-bending ride

    [From Road to VR, where the story includes more pictures and a 4:14 minute video] Kite & Lightning’s ‘Genesis’ is an Immersion-machine That Takes You on a Reality-bending Ride June 30, 2014 by Ben Lang When the Kite & Lightning developers told me they had something to show me that couldn’t physically be demonstrated anywhere else, I was intrigued. Little did I know, upon arriving at their office, that I would be stepping into a contraption that’s been presumed to be a torture device, a jungle gym, and yes, even a “sex machine.” Kite & Lightning is a creative development…

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  • Call: 3rd Workshop on Games and NLP (GAMNLP-14)

    Call For Papers The 3rd Workshop on Games and NLP (GAMNLP-14) http://sites.google.com/site/gamnlp14/ to be held at the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-14). OBJECTIVE: This workshop aims at promoting and exploring the possibilities for research and practical applications involving Natural Language Processing (NLP) and Games. The main objective is to provide a forum for researchers and practitioners to discuss and share ideas regarding how the NLP research community can contribute to games research and vice versa. For example, games could benefit from NLP’s sophisticated human language technologies in designing natural and engaging dialogues to bring…

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  • First U.S. 4D theaters open in Los Angeles

    [From The Wrap, where the story includes other pictures. For more on the two 4D theaters that opened this weekend see The Hollywood Reporter and a 2:52 minute video new report from WEAR-TV] 4D Theaters Buck, Jerk, Spray and Hurtle Their Way Into America Bring a towel and witness what may be the future of film By Brent Lang on April 13, 2014 It bucks, it mists, it hurtles. It smells. No this is not an amusement park ride and yes, the smells part is accurate. It’s 4D, the latest effort by cinema owners to offer something on the big…

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  • Call: The 21st Multimedia Modelling Conference (MMM 2015)

    The 21st Multimedia Modelling Conference (MMM 2015) Jan 5-7, 2015, Sydney, Australia http://www.mmm2015.org/ MMM 2015 is a leading international conference for researchers and industry practitioners for sharing new ideas, original research results and practical development experiences from all MMM related areas. The conference calls for research papers reporting original research and investigation results as well as demonstrations in all areas related to multimedia modelling technologies and applications. The conference also calls for proposals of special sessions. The conference proceedings will be published as series of Lecture Notes in Computer Science (LNCS) by Springer. There will be best submission awards. Authors…

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  • Google’s incredibly clever cardboard VR headset

    [From TechCrunch, where the story includes more images and a 2:52 minute video; see also the follow-up stories, How To Make Your Own #Cardboard VR Goggles, Buy A Google #Cardboard Clone For $20, and The Story Behind Google’s Cardboard Project] Hands On With Google’s Incredibly Clever Cardboard Virtual Reality Headset Posted June 25, 2014 by Greg Kumparak Each year at I/O, Google gives all of the developers in the audience a gift. Some years it’s a tablet. Some years it’s a laptop. This year? It was a piece of cardboard. Yeah, yeah, they gave attendees some other stuff, too —…

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  • Call: Game Studies, Culture, Play, and Practice at Southwest Popular/American Culture Association conference

    Call for Papers: Game Studies, Culture, Play, and Practice Area 36th Annual Southwest Popular / American Culture Association Conference February 11-14, 2015 Hyatt Regency Hotel and Conference Center Albuquerque, NM http://www.southwestpca.org The Game Studies, Culture, Play, and Practice Area welcomes papers, panels, and other proposals on games (digital and otherwise) and their study and development. The Area is also offering a three hour workshop titled “Empathy Game Design: A Quick Introduction” on the first day of the conference. PROPOSAL SUBMISSION Possible topics include (but are in no way limited to): Advertising (both in-game and out) Alternative reality games Archiving and…

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  • “Tell Me Dave”: Program your robot by casually talking to it

    [From Phys.org, where the story includes a different picture and two videos. More information is available on the “Tell Me Dave” web site] Robot can be programmed by casually talking to it (w/ Video) Jun 23, 2014 Robots are getting smarter, but they still need step-by-step instructions for tasks they haven’t performed before. Before you can tell your household robot “Make me a bowl of ramen noodles,” you’ll have to teach it how to do that. Since we’re not all computer programmers, we’d prefer to give those instructions in English, just as we’d lay out a task for a child.…

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  • Call: Human Work Interaction Design for Pervasive and Smart Workplaces – NordiCHI’14 workshop

    Call For Papers Human Work Interaction Design for Pervasive and Smart Workplaces http://sites.google.com/site/hwid2014 At NordiCHI’14 (Helsinki, Finland; October 26-30) http://nordichi2014.org/ Pervasive and smart technologies have pushed workplace configuration beyond linear logic and physical boundaries. As a result, workers¹ experience of and access to technology is increasingly pervasive, and their agency constantly reconfigured. While this in certain areas of work is not new (e.g., technology mediation and decision support in air traffic control), more recent developments in other domains such as healthcare (e.g., Augmented Reality in Computer Aided Surgery) have raised challenging issues for HCI researchers and practitioners. The question now…

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  • eleVR: The first web video player for virtual reality

    [From CNET, where the story includes a different image and a 1:25 minute video] [Image: Vi Hart] eleVR: the first web video player for virtual reality Why should gaming get all the fun? eleVR is like YouTube for your virtual reality headset — and anyone can jump in and create videos. by Michelle Starr June 24, 2014 You may be able to control a quadcopter with an Oculus Rift — but what about just kicking back and watching some videos from your favourite creators? That’s what the newly launched eleVR is for. The website, a collaborative effort between ‘mathemusician’ Vi…

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  • Call: Help with facial expression detection study

    Dear virtual agent enthusiast, Automatic facial expression detection is becoming increasingly robust and accurate. We envision the reproduction of a user’s facial expressions, captured with a webcam, on the user’s avatar in a computer game. Currently, we are conducting a series of studies to investigate the feasibility of this scenario. In particular, we are interested in the factors that affect the perceived quality of the facial animations. To this end, we’d like to invite you to participate in a brief (10 minutes) online study:  www.zkshao.com/survey.php We thank you for your participation! Should you have any questions about the study, please…

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