Author: Matthew Lombard


  • Call: Games, Values and AI Workshop

    Call for Papers: Games, Values and AI December 15, 2017 Leverhulm Centre for the Future of Intelligence, University of Cambridge Cambridge, United Kingdom https://philevents.org/event/show/36262 Submission deadline: October 31, 2017 This workshop aims to bring together researchers from different backgrounds to explore the philosophical and social issues raised by games as inspiration, model, testbed or context for Artificial Intelligence. BACKGROUND Artificial intelligence research has been linked with games at least since Claude Shannon proposed chess playing as an ideal problem for AI researchers to tackle. More recently, companies pursuing machine learning and AI today often use videogames as “model organisms” or…

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  • Advrty brings native ads to VR to minimize breaks in presence

    [As with other presence-evoking technologies, advertising in VR and AR can easily cause breaks in presence; this story from Venture Beat describes how one company is working to minimize the likelihood of this frustrating and counter-productive phenomenon (the CEO uses the phrase “breaking immersion”). –Matthew] Advrty brings native ads to virtual reality Stephanie Chan September 21, 2017 Advrty wants to offer a new avenue of monetization for virtual reality developers, which doesn’t involve full field-of-view pop-up ads. Instead, it’s a platform aimed toward designing and incorporating nonintrusive product placement. It’s in beta. “Initially, think billboards, posters and product placements using…

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  • Job: HCI Researcher at Microsoft Research in Cambridge, UK

    HCI Researcher – Microsoft Research Job #: 1071338 Location: United Kingdom, Cambridge Job families: Research Products and technologies: (not product or technology specific) Teams: AI & Research For more information and to apply: https://careers.microsoft.com/jobdetails.aspx?ss&pg=0&so&rw=1&jid=321410&jlang=en&pp=ss Are you an exceptionally talented researcher in Human-Computer Interaction who would like to see your work deployed to millions of users worldwide? If the answer is yes, then Microsoft Research in Cambridge could be the place for you. We are looking for a researcher to contribute to ambitious, multi-disciplinary projects with an emphasis on transforming the future of work, revolutionising healthcare, and empowering people with AI.…

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  • Sammi, a voice assistant with a Swedish grandmother’s personality

    [Adding more personality to voice assistants could increase medium-as-social-actor presence for users. This story from Digiday, which includes a 1:20 minute video, describes an interesting example created by the B-Reel agency. The experience might be optimized if users could adjust the degree, and even type, of personality expressed. –Matthew] This agency created a voice assistant inspired by a Swedish grandmother September 25, 2017 by Ilyse Liffreing Google Home, Echo and other voice-activated devices have many capabilities, but one agency believes they lack something essential for the future of voice: personality. B-Reel designed a virtual assistant that takes on the persona…

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  • Call: ACM SIGCHI DIS 2018 – Designing Interactive Systems conference

    Call for Participation ACM SIGCHI Designing Interactive Systems conference 2018 9-13 June, 2018 School of Design, the Hong Kong Polytechnic University http://dis2018.org First submission deadline: 8 January, 2018 DIS 2018 invites submissions that address the following questions: Are our current models of user experience adequate in addressing diversity? What kinds of methods and processes are needed for designing for diversity? How can applications and technologies be designed to address diversity and even add to it in this era of giant global corporations? What are the ethical limits designers have to face when designing for diversity? When answering these questions, DIS…

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  • The power of presence: Stereographs as the original virtual reality

    [This story from Smithsonian Magazine is an effective reminder that VR is just the latest popular attempt to use technology to create presence experiences (example quote: “The world in a stereoscope seemed transcendent, hyper-real”). I agree with the concluding suggestion that VR will eventually become just another tool and perhaps fade from use, but I’m confident we’ll continue to be driven to develop (and popularize) technologies that are increasingly effective at evoking presence. The original story contains many more images and a link to a related book. –Matthew] [Image: This Underwood & Underwood stereograph (c. 1901) shows a woman viewing…

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  • Call: Augmented Human 2018 – “Augmented Experience”

    Call for Papers Augmented Human 2018 “Augmented Experience” Feb 7-9 in Seoul, Korea http://arrc.kaist.ac.kr/AH2018/ Submission Deadline: November 1st, 2017 Human-Computer Interaction Korea and Seoul National University are hosting AH 2018, the ninth Augmented Human (AH) International Conference, Feb. 7-9, 2018. AH international conferences focus on scientific endeavors towards augmenting human capabilities through technology for increased well-being and enjoyable experiences. As in previous years, the conference proceedings will be published in the ACM Digital Library as a volume in its International Conference Proceedings Series. Previous AH conferences’ information and proceedings links are archived at http://www.augmented-human.com. The topics of interest include, but…

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  • “Fall in Love VR” creates “a sense of real intimacy”

    [I’m just back from the IBC2017 Conference, where I gave a talk, got a glimpse of new technologies and had a series of valuable and enjoyable conversations about presence; great thanks to long-time presence advocate and producer of the IBC technical sessions Nick Lodge (info; video). The story below from Fast Company describes a VR project that raises a series of intriguing questions about presence without ever using the term; if only Horton and Wohl, who originated the term parasocial interaction, could see “Fall in Love VR.” The original version of the story includes a second image and a 0:29…

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  • ISPR Presence News returns Thursday September 21

    ISPR Presence News returns Thursday September 21 ISPR Presence News is taking a short break while I participate in IBC2017 in Amsterdam. Publication will resume on Thursday September 21. In the meantime, if you’re interested in more presence-related news and fun stuff, please join our open/public/free ISPR Presence Community Facebook group. –Matthew Lombard (managing editor) …

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  • VR web browsing needs revolution more than evolution

    [This story from Digital Trends is a realistic, and in the end hopeful, look at what it’ll take to turn browsing the web into a presence-evoking experience; the original version includes a second image and two videos. –Matthew] VR Web Browsing Needs Revolution More Than Evolution By Jon Martindale September 9, 2017 Virtual reality has given us new ways to play games, and has the potential to bring us closer to loved ones around the world, but it’s yet nail down how to let us browse the internet properly. We’re still far from having a VR headset replace an entire…

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  • Call: 11th Annual International Conference on Computer Games Multimedia and Allied Technologies (CGAT 2018)

    CALL FOR PAPERS: 11th Annual International Conference on Computer Games Multimedia and Allied Technologies (CGAT 2018) 11th – 12th June 2018, Singapore http://www.cgames.com.sg/index.html Full Paper Submission Deadline: 8 January 2018 CONFERENCE THEME For the past 10 years, the annual CGAT conference has served as a platform  for researchers, scientists, IT developers and consultants to  share their research, practice, and educational initiatives on Cloud Computing, Virtualization, Web Technologies and Internet Applications,  Social Computing and Behavioral Modeling and Games and Mobile Communications with an international audience. Visit the following link for the list of accepted papers which have been indexed by Scopus:…

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  • San Francisco State tests benefits of workouts in virtual reality games

    [Quantifying the health benefits of different activities in virtual environments could be valuable in promoting presence; the original version of this story from the San Francisco Chronicle includes two more images. –Matthew] [Image: Aaron Stanton exercises using a virtual reality headset at San Francisco State University on Monday, Aug. 21, 2017. Photo: James Tensuan, Special to the Chronicle.] S.F. State tests benefits of workouts in virtual reality games By Nanette Asimov September 5, 2017 You enter the boxing ring and face your opponent. He glares at you, his bulging pecs glistening under the arena lights. Pow! You nail him with…

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