Author: Matthew Lombard
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Medium-as-social-actor presence: Should robots be granted ‘personhood’?
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Read more: Medium-as-social-actor presence: Should robots be granted ‘personhood’?[This interesting story reinforces the importance of medium-as-social-actor presence today and into the future. It’s from Politico and unlike a lot of the coverage of the issue isn’t sensationalized or simplistic; see the original version for more images. –Matthew] Europe divided over robot ‘personhood’ In letter to Commission, 156 experts from 14 countries warn against adopting EU Parliament proposal. By Janosch Delcker April 11, 2018; Updated April 13, 2018 BERLIN — Think lawsuits involving humans are tricky? Try taking an intelligent robot to court. While autonomous robots with humanlike, all-encompassing capabilities are still decades away, European lawmakers, legal experts and…
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Call: Media Architecture Biennale 2018 Workshops
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Read more: Call: Media Architecture Biennale 2018 WorkshopsCall for Workshop Proposals Media Architecture Biennale 2018 Workshops Beijing, China 13-16 November 2018 https://mab18.org/ Abstract submission deadline: May, 15th 2018 We are looking for people who are excited about the role of media and technology in the urban environment and want to share this excitement with an interdisciplinary audience. The Media Architecture Biennale is a biannual event, featuring workshops, a conference and an exhibition, that attracts interaction designers, lighting designers, architects, artists, researchers and industry practitioners. The workshops at the Media Architecture Biennale are an interactive, dynamic forum leading up to the conference and exhibition, with an opportunity for…
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Google will help preserve endangered historical sites in virtual reality
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Read more: Google will help preserve endangered historical sites in virtual reality[The ambitious project described in this story from The Verge uses technology to preserve historical sites so that we’ll be able to experience them via presence in the future. The original story includes more pictures . –Matthew] Google will help preserve endangered historical sites in virtual reality Google is partnering with 3D laser-scanning nonprofit CyArk to build VR representations of world wonders By Nick Statt Apr 16, 2018 Google has partnered with 3D laser scanning nonprofit CyArk to help preserve historical sites around the world that are at risk of irreversible damage or total erasure due to human conflict and…
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Call: X-Reality & Immersive Learning Environments at IEEE TALE 2018
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Read more: Call: X-Reality & Immersive Learning Environments at IEEE TALE 2018CALL FOR PAPERS AND PRESENTATIONS Special Track on X-Reality & Immersive Learning Environments Jointly organised with the Immersive Learning Research Network (iLRN) IEEE TALE 2018, 4-7 Dec 2018, Wollongong, Australia Full call available at: http://tale2018.org/xreality Deadline: 11 June 2018 The Special Track on X-Reality and Immersive Learning Environments at IEEE TALE 2018 will focus on the use of virtual reality, augmented reality, mixed reality and related technologies for creating environments and experiences that excite, inspire and engage learners in immersive ways. Of interest are reports of both research studies and applications covering the entire spectrum of immersive platform types, including…
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Augmented reality without glasses or goggles? It’s called ‘parallel reality’
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Read more: Augmented reality without glasses or goggles? It’s called ‘parallel reality’[The combination of biometric technologies, cloud computing, artificial intelligence and multi-view screen technology could lead to seamless, personalized signs, essentially augmented reality without glasses or goggles. This story from Computerworld is by consistently interesting author Mike Elgan. –Matthew] When every public screen is your personal screen Augmented reality without glasses or goggles? It’s called ‘parallel reality,’ and it’s coming soon. By Mike Elgan, Contributing Columnist, Computerworld April 14, 2018 One screen, one user. But what happens when any screen can serve hundreds of users? In Steven Spielberg’s 2002 sci-fi movie, Minority Report, billboards could display customized ads that addressed each…
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Call: Human Aspects in Adaptive and Personalized Interactive Environments (ACM UMAP 2018 Workshop)
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Read more: Call: Human Aspects in Adaptive and Personalized Interactive Environments (ACM UMAP 2018 Workshop)Call for Papers: ACM UMAP Workshop – HAAPIE 2018 The 3nd International Workshop on Human Aspects in Adaptive and Personalized Interactive Environments, in conjunction with the 26th ACM Conference on User Modeling, Adaptation and Personalization (ACM UMAP 2018), Singapore, 8-11 July 2018 Full details are available online: http://haapie.cs.ucy.ac.cy IMPORTANT DATES Submission deadline: 20 April 2018 Notification: 15 May 2018 Camera-ready: 27 May 2018 MOTIVATION & GOALS State-of-the-art approaches in adaptation and personalization research consider user models that mostly maintain information regarding the “traditional” user characteristics (i.e., experience, knowledge, interests, context), and related contextual or technology aspects (i.e., displays, connectivity, processing power).…
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Isobar’s Cat VR powers game-changing content for Australian zoos
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Read more: Isobar’s Cat VR powers game-changing content for Australian zoos[A presence-evoking technology for an overlooked population is the focus of a satirical new prosocial campaign in Australia. This story is from B&T; follow the link at the end for more information including images and a video. –Matthew] Isobar’s Cat VR Powers Game-Changing Content For Australian Zoos By Hannah Cheale April 3, 2018 Isobar has proven its credentials as one of Fast Company’s Top 10 Most Innovative Companies in AR/VR, launching the world’s first Cat VR on 1st April 2018, in partnership with Zoos Victoria and the RSPCA in Australia. Faced with alarming statistics around the environmental impact of domestic…
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Call: Workshop on Non-Player Characters and Social Believability at FDG 2018
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Read more: Call: Workshop on Non-Player Characters and Social Believability at FDG 2018Call for Papers 2018 Workshop on Non-Player Characters and Social Believability At Foundations of Digital Games (FDG) 2018 Malmö University Sweden August 7-10 2018) http://fdg2018.org/ Workshop website: http://www.npc-workshop.org/cfp-2018.php Paper submission deadline: May 21 2018 The 2018 workshop on Non-Player Characters and Social Believability intends to be a point of interaction for researchers and game developers interested in modeling, discussing, and developing systems for Non-Player Character (NPC) social behavior and social affordances. This can include behaviour generation based on social and behavioural science theories and models, systems and approaches for social believability, social affordances when interacting with NPCs, and more. We…
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UN and Irish firm use 360 VR to simulate IED detection in combat zones
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Read more: UN and Irish firm use 360 VR to simulate IED detection in combat zones[The importance of realism and the potential of presence-evoking technology for learning and empathy are highlighted in this story from The Irish Times (where the original includes two additional images). –Matthew] [Image: The UN virtual-reality experience from the player’s perspective.] Irish firm in vanguard as 360° virtual reality is deployed in combat zones Content studio VRAI working with UN on project to help identify concealed bombs Ciara O’Brien April 12, 2018 The convoy of military vehicles makes its way slowly down a dusty road in Mogadishu. Scanning the road ahead, I am trying to figure out if that little disturbance in…
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Call: Workshop on Intelligent Conversational Agents in Home and Geriatric Care Applications
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Read more: Call: Workshop on Intelligent Conversational Agents in Home and Geriatric Care ApplicationsCall for Papers Workshop on Intelligent Conversational Agents in Home and Geriatric Care Applications Held in conjunction with Federated AI Meeting (FAIM) 14th-15th of July, 2018 Stockholm http://taln.upf.edu/pages/ica_ws/ Submission Deadline: May 15, 2018 Communication is of crucial importance in home and geriatric care. Caregivers are expected not only to facilitate information, guidance and instruction, but also to interact as trustworthy companions of caretakers. In the light of the fact that more and more individuals are increasingly in need of home and geriatric care, ensuring adequate service for all has become a societal challenge. With the increasing maturity of verbal and…
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VR gives Oregon (and other) patients and doctors an alternative to opioids
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Read more: VR gives Oregon (and other) patients and doctors an alternative to opioids[This story from Oregon Public Broadcasting (OPB) provides an overview of the promise and challenges of using VR and presence to treat pain and reduce addiction to opioids. The original version includes more images and a 5:16 minute video. See also a related story from Research News @Vanderbilt and a press release via Eurekalert! about an Ohio competition to find innovative ways of using technology to fight opioid addiction (both include videos). –Matthew] VR Gives Oregon Patients And Doctors An Alternative To Opioids Oregon’s largest health care providers see both promise and challenges in virtual reality as a non-opioid treatment for pain.…
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Call: First IEEE International Conference on Artificial Intelligence for Industries (ai4i 2018)
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Read more: Call: First IEEE International Conference on Artificial Intelligence for Industries (ai4i 2018)CALL FOR PAPERS, IDEAS, and PARTICIPATION First IEEE International Conference on Artificial Intelligence for Industries (ai4i 2018) September 26-28, 2018 The Hills Hotel Laguna Hills, California http://www.ai4i.org Workshop proposals deadline: May 14, 2018 (Regular, Short, Abstract) Paper submission deadline: June 17, 2018 Artificial Intelligence (AI) is concerned with computing technologies that allow machines to see, hear, talk, think, learn, and solve problems. On one hand it allows business decisions to be driven by real-time models that enable unprecedented levels of accuracy and efficiency. On the other hand, general and domain specific problem solving can be integrated by semantic technologies. In…
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