Author: Matthew Lombard
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Call: The (Virtual) Reality Museum of Immersive Experiences
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Read more: Call: The (Virtual) Reality Museum of Immersive ExperiencesOpen call: The (Virtual) Reality Museum of Immersive Experiences The (Virtual) Reality Museum of Immersive Experiences showcases projects originally designed for large-scale immersive environments in a VR simulation that is true to the physical manifestation of these systems. These systems include 360 degree panoramic and hemispherical projection screens, stereoscopic 3D multi-view installations and a number of spatial and experimental video installations. Situated in a large warehouse, the 3D museum is freely navigable and its many exhibits are open for interactive exploration. Immersive display and interaction environments and systems have been utilised in simulation, visualisation, entertainment, the arts and museological context…
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New tech lets user be omnipotent virtual giant to control robot swarms
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Read more: New tech lets user be omnipotent virtual giant to control robot swarms[This short story from Science Magazine reports on a new use of VR for human-robot swarm interaction; see the original version for a 1:30 minute video, follow the link in the story to read the abstract and full paper in arXiv, and watch a 3:54 minute video via YouTube. –Matthew] Ever dream of controlling robot swarms? This new virtual reality headset could help By Edd Gent March 29, 2019 Robot swarms could revolutionize everything from search and rescue missions to mining, but figuring out how to oversee so many moving parts is tough. A new approach lets people control tiny,…
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CamSoda’s Camoji lets cam models hide behind animated avatars
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Read more: CamSoda’s Camoji lets cam models hide behind animated avatars[As with most stories about presence and sexuality, this one from VentureBeat raises a variety of psychological, sociological, technological and ethical issues. See the original version for a second image, and Vimeo for a 0:21 minute video. Note the related developments mentioned in the last paragraph; for more about Cardi-Bot see CamSoda’s website and coverage in The Next Web; and for more on VIRP, see CamSoda and The Verge. For an unusual story about inverse presence related to sexuality see a separate new story in Yahoo! Entertainment. –Matthew] CamSoda’s Camoji lets cam models hide behind animated avatars Dean Takahashi March…
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Call: ICTS4eHealth 2019 – IEEE International Workshop on ICT Solutions for e-Health
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Read more: Call: ICTS4eHealth 2019 – IEEE International Workshop on ICT Solutions for e-HealthCall for Papers ICTS4eHealth 2019 – 4th edition of the IEEE International Workshop on ICT Solutions for e-Health in conjunction with the Twenty-Fourth IEEE Symposium on Computers and Communications (ISCC) Hotel Catalonia Barcelona Plaza, Barcelona, Spain June 29 -July 3, 2019 www.icts4ehealth.icar.cnr.it Submission deadline: April 12, 2019 MISSION: e-Health is one of the major research topics that have been attracting cross-disciplinary research groups. The deployment of new emerging ICT technologies for Health, especially based on Cloud computing, Internet of Things (IoT), and Computational Intelligence, is attracting the interest of many researchers. The use of Cloud computing, IoT technologies, and methods…
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Virtual reality helps radiologists “travel inside a patient’s body” to speed procedures
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Read more: Virtual reality helps radiologists “travel inside a patient’s body” to speed procedures[The lead author of the study reported in this story from Healthcare IT News says a new use of VR for radiologists “will allow physicians to travel inside a patient’s body instead of relying solely on 2D, black and white images”; for more information on the research, see the press release via EurekAlert! –Matthew] Virtual reality helps radiologists speed procedures A new study found that clinicians using VR tech could reach targeted vessels faster than today’s standard approach. By Nathan Eddy March 26, 2019 Interactive virtual reality (VR) could help improve the efficiency of interventional radiology treatments, as well as…
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Call: International conference on Designing for Children with focus on Play and Learn
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Read more: Call: International conference on Designing for Children with focus on Play and LearnCall for Papers, Posters, Project Demos International conference on Designing for Children with focus on Play and Learn Saturday 7th to Sunday 8th of December 2019 IDC School of Design, IIT Bombay, Mumbai, India http://www.designingforchildren.net First submission deadlines: May 1, 2019 Aim: This international event is aimed at exchange of viewpoints, deliberations and discussions concerning design and research issues related to children. The event is expected to throw light on the role of Designing for children as related to design of objects, media and environment with focus on play + learn. Participants: The events are centered around the interests of students, educationists,…
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Data visualization via VR and AR: How we’ll interact with tomorrow’s data
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Read more: Data visualization via VR and AR: How we’ll interact with tomorrow’s data[This story from ZDNet describes the potential of presence-evoking technologies to enhance the value and impact of data visualization. Visit the original version for 5 more images and a 9:13 minute video. –Matthew] Data visualization via VR and AR: How we’ll interact with tomorrow’s data Augmented reality and virtual reality could fundamentally change the way we interact with and interpret data. By Greg Nichols March 26, 2019 Imagine tapping into a raw data feed from a distributed network of IoT devices in a logistics center. The center is full of robots, employee work stations, and shipping and receiving docks. The…
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Call: GOODTECHS 2019 – 5th EAI International Conference on Smart Objects and Technologies for Social Good
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Read more: Call: GOODTECHS 2019 – 5th EAI International Conference on Smart Objects and Technologies for Social GoodCall for Papers GOODTECHS 2019 5th EAI International Conference on Smart Objects and Technologies for Social Good September 25-27, 2019 Valencia, Spain http://goodtechs.eu Submissions due: April 10, 2019 [extended] SCOPE By social good we refer to a “good” or a service that benefits the largest number of people in the largest possible way. Some classic examples of social goods are, of course, healthcare, safety, environment, democracy, and human rights, but we can add to this classic list even communication, art, entertainment and much more. In this context, the popularity of portable computing devices, like smartphones, tablets, or smart watches combined…
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Empatico links classrooms of young children across nation and world
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Read more: Empatico links classrooms of young children across nation and world[In an era when intolerance and closed-mindedness is on the rise, this is a positive story about how even relatively simple and low-bandwidth technology can evoke presence and (hopefully) foster “curiosity, critical thinking, and, yes, empathy at an age when kids are starting to form impressions of people unlike themselves.” The story is from the Philadelphia Inquirer, where it includes two more images. For much more information including a video and blog, see the Empatico website. –Matthew] [Image: Second-grade students at Bells Elementary School in Blackwood, N.J., are talking to the Ibime School students in Mexico City, using Empatico. Credit:…
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Call: International Workshop: Husserl’s Phenomenology of Phantasy and Emotions
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Read more: Call: International Workshop: Husserl’s Phenomenology of Phantasy and EmotionsCall for Abstracts International Workshop: Husserl’s Phenomenology of Phantasy and Emotions University of Cologne, Germany July 18-19, 2019 Submission deadline: May 6, 2019 This workshop is a small conference organized by the Husserl-Archive in Cologne and the a.r.t.e.s. Graduate School for the Humanities Cologne. Its goal is to bring together graduate students as well as experienced researchers interested in the relation of phantasy and emotions in the Husserlian work. Two keynote speakers from the Husserl Archive Cologne and four keynote speakers from abroad will lead the discussion. CONFIRMED PARTICIPANTS: Jagna Brudzinska (Cologne) Saulius Geniusas (Hong Kong) Dieter Lohmar (Cologne) Ricardo…
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Provocative presence: Physics is pointing inexorably to mind
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Read more: Provocative presence: Physics is pointing inexorably to mind[The most sweeping and provocative ideas related to presence involve the possibility that everything we experience is not as it seems but some sort of perceptual illusion, as in the “simulation argument.” In this provocative essay in Scientific American, Bernardo Kastrup describes and argues against “information realism” (“Only the mathematical apparatus used to describe the behavior of matter is supposedly real, not matter itself”) and instead argues that reality is a product of perception: “the universe is a mental construct displayed on the screen of perception. … The mental universe… is a transpersonal field of mentation that presents itself to…
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Call: Pro-Social Play! International conference on Storytelling and Well-being across Media Borders
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Read more: Call: Pro-Social Play! International conference on Storytelling and Well-being across Media BordersCall for Papers Pro-Social Play! International conference on Storytelling and Well-being across Media Borders 17-19 October, 2019 University of Kent, U.K. www.prosocial-narrative.org Abstract submission deadline: June 30, 2019 Plenary speakers: Charles Forceville, Media Studies, University of Amsterdam Tobias Greitemeyer, Social Psychology, University of Innsbruck, Austria Anja Laukötter, Max Planck Institute for Human Development, Berlin, Germany Harry Yi-Jui Wu, Medical Ethics and Humanities, Hong Kong University Roundtable discussion with the award winning film director, Clio Barnard, following a screening of Dark River (2017) Workshops by artists at the arts charity People United on prosocial performances This truly interdisciplinary and international conference…
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Recent Posts
- Call: Beyond Play. Aesthetics, Technology, and Design in Videogames as Socio-Cultural Practices – special issue of GAME
- Promise and peril: OpenAI’s Sora 2 model redefines generative video AI
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- Study: ‘Embodied’ AI peers in VR improve confidence, motivation, learning of computer programming students
- Job: Assistant/Associate Professor of Communication Arts and Sciences at Penn State University