Author: Matthew Lombard


  • AI now generates entire bodies of people who don’t exist

    [Much of the coverage of the latest advancement in the ability of AI to generate presence-evoking images – this time of fashion models who don’t exist – points to the potential dangers. The story below is from Futurism (where you can watch the 0:44 minute demo video), and here’s a quote from BGR’s coverage:  “This technology is impressive, but at the same time it also seems to herald something that humanity still has not fully come to grips with yet. It’s only a matter of time before AI masters the creation of fake human speech and other things that, along…

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  • Call: ACM Symposium on Spatial User Interaction (SUI) 2019

    Call for Papers ACM Spatial User Interaction 2019 New Orleans, Louisiana October 19-20, 2019 http://sui.acm.org/2019/ Submission deadline: 30 June 2019 We invite you to participate in the ACM Symposium on Spatial User Interaction 2019 (SUI). SUI will be held on 19-20 October 2019, co-located with the ACM Symposium on User Interface Software and Technology (UIST) in New Orleans, Louisiana. We seek original, unpublished papers documenting original research contributions, practice and experience, or novel applications, from all areas of spatial user interaction. User interface evaluations are strongly encouraged for every publication in this venue. Specific topics of interest include: Spatial interaction…

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  • The comedian is in the machine: AI is now learning puns

    [For a wide variety of emerging technologies (including virtual assistants, IoT devices, and robots) to evoke convincing social presence illusions will require a spark of human creativity (or at least the appearance of it). This story from Wired explores the progress and challenges in the context of humor and storytelling; see the original for a second picture. –Matthew] [Image: Credit: Elena Lacey; Getty Images] The Comedian Is In The Machine. AI Is Now Learning Puns Gregory Barber May 3 2019 Here’s a groaner for you: The greyhound stopped to get a hare cut. Don’t blame dad for this one. Blame…

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  • Call: Chatbots for Social Good – INTERACT 2019 Workshop

    Call for Papers Chatbots for Social Good An INTERACT 2019 Workshop September 3, 2019 Paphos, Cyprus https://sites.google.com/view/chatbotsforsocialgood2019 Extended submission deadline: May 27, 2019 Chatbots have substantial potential for social good – for example in health and wellbeing, education, and community building. But this potential is not yet realized. Researchers and practitioners with an interest in chatbot research and design are invited to a full day workshop, in conjunction with the HCI conference INTERACT 2019. Together we explore how chatbots may be designed and developed for social good, and the implications of this perspective. Workshop participants are selected on the basis…

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  • Keiichi Matsuda explores dystopian future of the (augmented) workplace in new film Merger

    [I recommend watching the new four-minute 360-degree film Merger on Vimeo before you read this story from Dezeen about Keiichi Matsuda’s thought-provoking new and previous films. See the original story for two more images and a 3:13 minute video interview with Matsuda about the future of augmented reality. –Matthew] [Image: A workplace in Merger: Interfaces are projected onto the surfaces and change throughout the day.] Keiichi Matsuda explores dystopian future of the workplace in new film Merger Anna Winston 17 January 2019 London-based designer Keiichi Matsuda suggests how augmented reality will define the workstation of the future, in a short…

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  • Call: SAP 2019: ACM Symposium on Applied Perception

    Call for Papers and Posters SAP 2019: ACM Symposium on Applied Perception 19 – 20 September, 2019 At the University of Barcelona Barcelona, Spain https://sap.acm.org/2019/ Submission deadline for paper abstracts: May 14th, 2019 Submission deadline for posters: July 9th, 2019 The ACM Symposium on Applied Perception (ACM SAP) provides an intimate, immersive forum for researchers who combine knowledge, methods, and insights from perception research and computer science disciplines. This explicitly includes such disciplines as cognitive psychology, perceptual psychology, psychophysics, behavior-analysis, and neuroscience on the perceptual side and computer graphics, computer vision, visualization, and human-computer interfaces on the visual computing side…

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  • ‘Listen’ to these new print ads from Coca-Cola

    [This short story from Forbes by an advertising industry expert describes how a clever new campaign for Coke evokes a vivid sensory presence illusion using only still images and the viewer’s experience. See the original story for larger images of the ad below and two others in the campaign. –Matthew] ‘Listen’ To These New Print Ads From Coca-Cola Will Burns, an advertising veteran and current CEO of Ideasicle.com. April 26, 2019 You don’t typically think a print ad can be audible. But Coca-Cola recently launched a print/outdoor campaign in Europe that, despite trying your best, you’ll very likely hear.…

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  • Call: “The Internet of Things in the Cultural Heritage Sector” – Special issue of Sustainability

    Call for Papers Special Issue of sustainability The Internet of Things in the Cultural Heritage Sector https://www.mdpi.com/journal/sustainability/special_issues/iot_sus Guest Editor: Dr. Mark T Marshall Department of Computing, Sheffield Hallam University, Howard St, Sheffield S1 1WB, UK M.Marshall@SHU.AC.UK Interests: Internet of Things; smart devices; tangible interaction; heritage; personalization Deadline for manuscript submissions: 30 November 2019 Dear Colleagues, Museums and cultural heritage sites have often experimented with digital technologies as a way of providing new means of engaging with visitors. This has included a variety of different forms of interaction, whether on-site during a visit, or online before or after the visit. Ranging…

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  • Connecting with ‘virtual beings’: Fable’s ‘Wolves in the Walls’ VR is about more than virtual reality

    [The “virtual beings” company Fable Studio is developing innovative AI-based immersive storytelling experiences that emphasize interaction and empathy with characters. The story below from Engadget provides details and includes the video trailer for the new chapter of ‘Wolves in the Walls.’ I especially like the comment here by director Pete Billington about the need to maintain the [presence] illusion by not letting the user “see the edges.” For more information see coverage in Variety and Forbes, and a guest column in Entrepreneur by Fable Co-Founder Edward Saatchi where he argues that in the future our Operating Systems will be “characters.”…

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  • Call: 7th Edition of the International Workshop on Artificial Intelligence and Cognition (AIC 2019)

    Call for Papers AIC 2019 – 7th Edition of the International Workshop on Artificial Intelligence and Cognition Manchester, UK September 10-11 2019 http://di.unito.it/AIC2019 Follow us on Twitter: https://twitter.com/AIC_Workshop hashtag: #aic2019ws Paper submission deadline: May 20, 2019 MOTIVATION The research in Artificial Intelligence (AI) has been based, from a historical standpoint, on a strong collaboration with Cognitive Science. This collaboration has produced – along the years – mutual benefits. In AI this partnership has driven to the realization of intelligent systems based on plausible models of human cognition. In turn, in cognitive science, this partnership allowed the development of cognitive models…

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  • The world’s first Virtual Reality bumper cars

    [This press release from Qualisys describes what looks like a clever use of presence to enhance a traditional amusement park attraction; follow the link below for pictures and videos, and there are more videos on YouTube here and here. –Matthew] Qualisys and HolodeckVR join forces to produce the world’s first Virtual Reality bumper cars The “Steampunk VR Scooter” attraction at Erlebnispark Schloss Thurn in Germany gives visitors a unique, futuristic VR experience with all the interactive fun of traditional fairground bumper cars April 29, 2019 Gothenburg, 29 April 2019 —Qualisys, the leading provider of precision motion capture technology and 3D…

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  • Call: Audio Mostly 2019: A Journey in Sound

    Call for Papers Audio Mostly 2019: A Journey in Sound 18-20 September 2019 University of Nottingham Nottingham, UK https://audiomostly.com/2019 Submission Deadline: 24th May 2019 The Audio Mostly (www.audiomostly.com) conference series is interested in sound Interaction Design & Human-Computer Interaction (HCI) in general. Audio Mostly will take place from the 18th to 20th of September 2019 at the University of Nottingham in the city of Nottingham in the UK. The conference provides a space to reflect on the role of sound/music in our lives and how to understand, develop and design systems which relate to sound and music. The special theme…

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