Author: Matthew Lombard
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Virtual reality won’t make cows happier, but it might help us see them differently
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Read more: Virtual reality won’t make cows happier, but it might help us see them differently[You may have seen the story (linked below) about Russian farmers testing the ability of VR and the presence illusions it creates to increase cows’ milk production (!). This story from The Conversation is a nice summary of what researchers know about when/if animals may experience, and enjoy, presence via human technologies. See the original version for a second image and a 0:57 second video. –Matthew] [Image: The grass may be greener in virtual reality, but you can’t eat it. Credit: Moscow Ministry of Agriculture and Food.] Virtual reality won’t make cows happier, but it might help us see them…
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Call: Conference on Social Robots in Institutional Interaction
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Read more: Call: Conference on Social Robots in Institutional InteractionCall for Abstracts Conference on Social Robots in Institutional Interaction: Exploring HRI in Service, Healthcare or Educational Contexts 2-3 April 2020 Bielefeld University https://ekvv.uni-bielefeld.de/blog/soziologie/entry/call_for_papers_for_conference Organizers: Indra Bock & Florian Muhle Submission deadline: 10 January 2020 Humanoid robots and virtual agents are expected to interact with humans in a natural and sociable way. However, for many years humanoid technical systems were mainly used as research platforms in laboratories and HRI was investigated dominantly with experimental methods. That is, for a long time humans could only encounter robotic systems under artificial and controlled laboratory conditions, but not in natural situations. This has…
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Japan cosmetics maker develops tech for spray-on ‘artificial skin’
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Read more: Japan cosmetics maker develops tech for spray-on ‘artificial skin’[While we usually focus on digital technologies that produce or supplement sensory inputs, glasses, hearing aids and even make-up are technologies designed to evoke presence illusions. Somehow that’s more clear with the “artificial skin” innovation described in this short story from The Asahi Shimbun. See the original for three more images, and see press releases from Kao here and here for more information including short videos. –Matthew] [Image: An ultra-fine fiber membrane can be applied to the face or elsewhere to keep skin moist. Credit: Kao Corp.] Japan cosmetics maker develops tech for spray-on ‘artificial skin’ By Toshihiko Katsuda /…
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Call: QoMEX 2020 – The 12th International Conference on Quality of Multimedia Experience
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Read more: Call: QoMEX 2020 – The 12th International Conference on Quality of Multimedia ExperienceCALL FOR PAPERS QoMEX 2020 The 12th International Conference on Quality of Multimedia Experience May 26th – 28th 2020 Athlone, Ireland Conference website: www.QoMEX2020.ie Follow us for weekly updates on: www.twitter.com/QoMEX2020 https://www.facebook.com/Qomex2020 https://www.instagram.com/qomex_conference/ PDF: Call for Papers: http://qomex2020.ie/downloads/QoMEX2020CallforPapers.pdf PDF: Call for Special Session proposals: http://qomex2020.ie/downloads/QoMEX2020CallforSpecialSessions.pdf Paper submission deadline: 29th January, 2020 The 12th International Conference on Quality of Multimedia Experience will be held from May 26th to 28th, 2020 in Athlone, Ireland. QoMEX 2020 will provide a warm welcome to leading experts from academia and industry to present and discuss current and future research on multimedia quality, quality of experience…
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Alexa can now show more emotion, use different voice styles, and be in more devices
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Read more: Alexa can now show more emotion, use different voice styles, and be in more devices[As reported in Digital Trends, Amazon is adding emotional qualities to its virtual assistant Alexa’s voice (the Amazon blog post mentioned has more examples of ‘her’ new abilities). In separate news, Amazon is making it possible to interact with Alexa through more devices – as a post in the AWS blog notes, “customers can now cost-effectively build new categories of differentiated voice-enabled products such as light switches, thermostats, and small appliances. This allows consumers to talk directly to Alexa in new parts of their home, office, or hotel rooms for a truly ambient experience.” Both developments are likely to increase…
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Call: “Pretense and Imagination from the Perspective of 4E Cognitive Science” issue of Phenomenology and the Cognitive Sciences
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Read more: Call: “Pretense and Imagination from the Perspective of 4E Cognitive Science” issue of Phenomenology and the Cognitive SciencesCall for Papers: “Pretense and Imagination from the Perspective of 4E Cognitive Science” Special Issue of Phenomenology and the Cognitive Sciences https://philevents.org/event/show/78442 Guest Editors: Zuzanna Rucińska, Centre for Philosophical Psychology, University of Antwerp, Belgium https://www.zuzannarucinska.com/ Martin Weichold, Institute for Philosophy, University of Regensburg, Germany https://www.uni-regensburg.de/philosophie-kunst-geschichte-gesellschaft/praktische-philosophie/personen/martin-weichold/ Submission deadline: August 1, 2020 4E Cognitive Science understands cognition as embodied, embedded, enactive, and extended, though the list of “E”’s can be extended to conceiving of cognition as ecological, enculturated and emotional as well. While there are important differences between these approaches, they all agree that there is more to cognition than what goes…
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Google’s ‘Relightable’ volumetric video capture system recreates character lighting in virtually any environment
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Read more: Google’s ‘Relightable’ volumetric video capture system recreates character lighting in virtually any environment[Refinements in technology bring ever-more effective presence illusions. As this story from the Association for Computing Machinery (ACM) via EurekAlert! states, “The interactions of space, light, and shadow between a performer and their environment play a critical role in creating a sense of presence,” and a new Google system improves the realism of character lighting in film, TV, games, VR and AR. For more information see the 1:27 minute summary video mentioned and a second 5:00 minute technical video (both via YouTube), as well as coverage from Next Reality. The link to the SIGGRAPH paper is at the end of…
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Call: Exemplar projects for 2020 EDUCAUSE Horizon Report
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Read more: Call: Exemplar projects for 2020 EDUCAUSE Horizon ReportCall for exemplar projects for the 2020 EDUCAUSE Horizon Report [From the EDUCAUSE Learning Initiative (ELI), a “collaborative community committed to advancing learning through IT innovation,” via the ELICOURSES e-list. –ML] Submission deadline: December 4, 2019 As you know, EDUCAUSE has been working closely with the expert panel to prepare the 2020 Horizon Report. We have recently concluded the voting for the six most important emerging technologies and practices for teaching and learning in higher ed. For 2020, we will continue the long-standing tradition of reaching out to the community for projects that illustrate these technologies and practices in action.…
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Experience the 2019 Macy’s Thanksgiving Day Parade with 360 livestreaming, AR and holograms
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Read more: Experience the 2019 Macy’s Thanksgiving Day Parade with 360 livestreaming, AR and holograms[NBC and Verizon are using 5G and other new technologies to enhance the presence experience of the 93rd Macy’s Thanksgiving Day Parade, as detailed in this press release via Business Insider. For more on the Parade see Macy’s websites here and here; for a story about how the Parade was first presented in 360 see a 2016 story from The Shorty Awards; and to experience the parade in 360 visit YouTube. –Matthew] NBC and Verizon use the power of 5G to reimagine Macy’s Thanksgiving Day Parade® PRESS RELEASE GlobeNewswire November 18, 2019 What you need to know: First-ever Verizon 5G…
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Call: “Understanding UX through Implicit and Explicit Feedback” issue of Multimodal Technologies and Interaction
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Read more: Call: “Understanding UX through Implicit and Explicit Feedback” issue of Multimodal Technologies and InteractionCall for Papers Understanding UX through Implicit and Explicit Feedback Special issue of Multimodal Technologies and Interaction In collaboration with the MDPI journal “Multimodal Technologies and Interaction”, we are bringing researchers together to contribute to a Special Issue on: Understanding UX through Implicit and Explicit Feedback Guest Editors: Dr. ir. Bruce Ferwerda, Jonkoping University, Jonkoping, Sweden Dr. ir. Mark Graus, Maastricht University, Maastricht, the Netherlands https://www.mdpi.com/journal/mti/special_issues/UX_feedback Submissions are ongoing with the final submission deadline for manuscripts to be considered on 31 March 2020. This special issue aims to explore the opportunities and challenges of combining implicit and explicit feedback to…
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TeamLab is opening its second immersive digital art museum in Shanghai
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Read more: TeamLab is opening its second immersive digital art museum in Shanghai[I’m anxious to visit teamLab’s new Shanghai immersive digital art museum or the popular one in Tokyo. This short story from Forbes provides some details (and the original includes two more pictures) but to understand the immersive experience the collective offers, see some the many pictures in new as well as older coverage by designboom, the teamLab website and YouTube channel, and an interview with the founder from SmartShanghai. –Matthew] [Image: Wander through the Crystal World, teamLab, 2018, Interactive Installation of Light Sculpture, LED, Endless, Sound: Hideaki Takahashi. Credit: © TEAMLAB] TeamLab Is Opening Its Second Immersive Digital Art Museum In…
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Job: Tenure-track Assistant/Associate Professor of VR/AR at Rowan University
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Read more: Job: Tenure-track Assistant/Associate Professor of VR/AR at Rowan UniversityFull-time (10-month) tenure-track Assistant/Associate Professor of Virtual/Augmented Reality Department of Art College of Communication & Creative Arts Rowan University Glassboro, New Jersey, USA Job no: 494246 https://jobs.rowan.edu/cw/en-us/job/494246/fulltime-10month-tenuretrack-assistantassociate-professor-of-virtualaugmented-reality Advertised: November 19 2019 Applications close: ?? The Department of Art welcomes applications for a full-time (10-month) tenure-track Assistant or Associate Professor with commensurate experience to join the department September 1, 2020. The Department of Art, with NASAD-accredited BFA and BA offerings, is seeking a visionary and engaged faculty to shape innovative educational and entrepreneurial opportunities in art and design with virtual/augmented reality. Candidates will be experienced in cross-media approaches exploring digital innovation…
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