Author: Matthew Lombard
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Presence after death: What happens if your mind lives forever on the internet?
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Read more: Presence after death: What happens if your mind lives forever on the internet?[This is a wonderfully vivid description of what it might be like for both the biological and simulated versions of a person when technology allows digital duplication of minds and the presence after death that that suggests. The story is from The Guardian, where the original includes 4 more pictures. –Matthew] [Image: Credit: James Melaugh] What happens if your mind lives for ever on the internet? It may be some way off, but mind uploading, the digital duplication of your mental essence, could expand human experience into a virtual afterlife Michael Graziano, professor of psychology and neuroscience at Princeton University…
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Call: Virtual Teaching Conference: VR, AR and 360 Video in Higher Education
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Read more: Call: Virtual Teaching Conference: VR, AR and 360 Video in Higher EducationCall for Papers Virtual Teaching Conference: VR, AR and 360° Video in Higher Education March 8-10, 2020 University of South Carolina Columbia, South Carolina https://sc.edu/about/offices_and_divisions/cte/symposiums/virtualteaching/vt_conference_call_papers.php See conference web site for Calls for Panels and Showcase Presentations Submission Deadline: November 22, 2019 Virtual reality, augmented reality, and 360° video are making the transition from the arcade and the playroom into the classroom, providing opportunities to enhance traditional learning with elements of simulation and gamification. The Virtual Teaching: VR, AR, and 360° Video in Higher Education conference provides a forum for the presentation of essays and research regarding the use of these…
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Phone-based VR is officially over
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Read more: Phone-based VR is officially over[The Verge reports on an important development in the history of presence-evoking technologies, the failure of smartphone-based virtual reality (the good news is that more compelling, convenient and cost-effective VR is supplanting the phone-based headsets). –Matthew] Phone-based VR is officially over By Adi Robertson October 16, 2019 Mobile virtual reality headsets helped millions of people try out VR, but as of yesterday, they’re all but officially a thing of the past. Oculus CTO John Carmack offered a “eulogy” last month for the phone-powered Gear VR mobile headset, saying that the headset’s days were numbered. And Google just revealed that it’s…
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Call: Game Studies Area: 2020 PCA/ACA National Conference
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Read more: Call: Game Studies Area: 2020 PCA/ACA National ConferenceCALL FOR PAPERS Game Studies Area: 2020 PCA/ACA National Conference April 15-18, 2020 Philadelphia, PA, USA https://pcaaca.org/area/game-studies http://www.facebook.com/groups/190087978463831/ Paper and panel proposals deadline: November 1, 2019 The Game Studies area of the National Popular Culture Association and the American Culture Association Conference invites proposals for papers and panels on games and game studies for the Popular Culture Association/American Culture Association National Conference to be held April 15th through April 18th, 2020 at the Philadelphia Marriott Downtown in Philadelphia, PA. The database for proposal submissions is now open. The deadline for proposals is November 1st. I. TOPICS OF INTEREST The organizers…
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Colorado State University has deployed a 100 headset VR lab for biomedical education
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Read more: Colorado State University has deployed a 100 headset VR lab for biomedical education[Road to VR reports on a new, very large lab for presence experiences at Colorado State University. See the original version for two more pictures and for more information see a CSU story from April 2019 and the University’s Virtual Reality Initiative webpages. –Matthew] Colorado State University Has Deployed a 100 Headset VR Lab for Biomedical Education By Ben Lang October 10, 2019 Colorado State University has deployed a new VR lab; designed to accommodate up to 100 students simultaneously, the lab’s headsets run custom software which allow students to visualize life-sized virtual cadavers and medical imagery in a shared…
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Job: Tenure-track faculty position in HCI at Queen’s University (Ontario, Canada)
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Read more: Job: Tenure-track faculty position in HCI at Queen’s University (Ontario, Canada)Tenure-Track Position in Human-Computer Interaction Queen’s University School of Computing Kingston, Ontario Canada https://flux.cs.queensu.ca/employment/2019/09/12/tenure-track-position-in-human-computer-interaction-at-queens-school-of-computing/ Application deadline: October 31, 2019 The School of Computing in the Faculty of Arts and Science at Queen’s University invites applications for a Tenure-track faculty position at the rank of Assistant Professor with specialization in Human-Computer Interaction with a preferred starting date of July 1, 2020. In the instance that an exceptional candidate is identified, a tenured appointment at the rank of Associate Professor may be considered. Candidates with specialization in all areas of Human-Computer Interaction are encouraged to apply, including: interaction design, accessibility, playful interaction,…
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Japan airline ANA’s Avatar-in lets you ‘teleport’ to places using robots
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Read more: Japan airline ANA’s Avatar-in lets you ‘teleport’ to places using robots[SlashGear is among those reporting on the latest vision for the future of ‘travel’ via telepresence by Japan’s All Nippon Airways (ANA). See the original story for three images. A three-part video from the CEATEC 2019 demonstrations is available from The Japan Times via YouTube here, here and here. And see ANA websites for a press release and vivid descriptions of Avatar-in, ANA-Avatar and the $10 million Avatar XPRIZE. –Matthew] [Image: A diagram shows how ANA’s concept envisions connecting an avatar and its operator. Credit: ANA Holdings Inc. Source: GeekWire] ANA Avatar-in lets you “teleport” to places using robots JC…
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Call: Alone Together Again (ATA): A Second International Pandisciplinary Symposium on Solitude in Community
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Read more: Call: Alone Together Again (ATA): A Second International Pandisciplinary Symposium on Solitude in CommunityCall for Abstracts ALONE TOGETHER AGAIN (ATA): A Second International Pandisciplinary Symposium on Solitude in Community Szczecin, Poland Thursday 16 April – Saturday 18 April 2020 https://ata.usz.edu.pl/ Abstracts deadline January 15, 2020 “We must meet; we must communicate with one another; we must, it would seem, be alone together” (John Macmurray) We welcome contributions to the second international pandisciplinary symposium on solitude in community: Alone Together Again. (To see the photographs of the first conference click here). This is organised by the University of Szczecin and York St John University, under the auspices of the Rector of the University of…
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Big Shaker mobile earthquake simulator used to increase awareness and safety
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Read more: Big Shaker mobile earthquake simulator used to increase awareness and safety[Having grown up in Los Angeles, I can relate to this short story from the Daily Titan about a mobile earthquake simulator used to increase public awareness and safety. For more information see coverage (including a 1:17 minute video) from Seattle’s KING5 TV, the Big Shaker website and the Great Shakeout Earthquake Drills website (October 17 is International ShakeOut Day). For two different approaches to earthquake simulators, see ReleifWeb for information on international “VR-based disaster resilience training simulations” and the University of California, San Diego for information on the world’s largest outdoor earthquake simulator. –Matthew] Big Shaker event simulates Ridgecrest…
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Call: Foundations of Digital Games (FDG) 2020
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Read more: Call: Foundations of Digital Games (FDG) 2020Call for Papers Foundations of Digital Games (FDG) 2020 15-18 September, 2020 Malta http://fdg2020.org Workshop, panel and competition proposals deadline: 2 December 2019 Abstract and paper deadlines: 13 and 27 January 2020 CONFERENCE OVERVIEW Foundations of Digital Games (FDG) 2020 is proud to invite research contributions in the form of papers, games and demos, doctoral consortium applications, as well as panel, competition, and workshop proposals. We invite contributions from within and across any discipline committed to advancing knowledge on the foundations of games: computer science and engineering, humanities and social sciences, arts and design, mathematics and natural sciences. Papers, Games…
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The promise and peril of augmented reality
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Read more: The promise and peril of augmented reality[This thoughtful piece from Quartz provides several vivid examples of possible future applications of presence-evoking augmented reality and highlights not just their benefits but the dangers they represent for individuals and society. –Matthew] [Image: Seeing the world through a whole new type of rose-tinted glasses. Credit: Chris-McRobbie] SEEING ISN’T BELIEVING We’ll soon be able to experience reality as we want it. But is that a good thing? By David Rose, Founder, supersight.org October 1, 2019 The human eye is an extraordinary organ. Packed with over 120 million photoreceptor cells, it can discern 10 million different colors and is the body’s…
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How VR creates an immersive experience for readers
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Read more: How VR creates an immersive experience for readers[In an interview in Tech Republic, author Romina Garber describes a new effort to use virtual reality and presence to enhance the experience of reading her books and draw more readers to them. The original version of the story includes a 7:42 minute video of the interview, and for more information see the Abelana VR website and Romina Garber’s tumblr. –Matthew] [Image: Source: Abelana VR] How VR creates an immersive experience for readers Penguin Random House is using virtual reality to enhance how people read and appreciate books. Author Romina Garber discusses how VR is used with her Zodiac series.…
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Recent Posts
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