Author: Matthew Lombard
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Jobs: PhD, Postdoc and faculty positions in the Exertion Games Lab at Monash University
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Read more: Jobs: PhD, Postdoc and faculty positions in the Exertion Games Lab at Monash UniversityMore and more openings: PhD, Post-Doc (Research Fellow) and Lecturer/Senior Lecturer (tenure, ongoing) openings (HCI, Interaction Design) The Exertion Games Lab Monash University Melbourne, Australia https://exertiongameslab.org/phd-post-doc-and-lecturer-senior-lecturer-tenure-openings Application deadline: 2nd March 2020 or until positions are filled The Exertion Games Lab (exertiongameslab.org) at Monash University in Melbourne, Australia, is seeking exceptional PhD, Post-Doc (Research Fellow, fixed-term, research-only) and Lecturer/Senior Lecturer (ongoing academic position, like tenured in other countries) candidates to research novel interfaces around digital play. The Exertion Games Lab, directed by Prof. Florian ‘Floyd’ Mueller (general co-chair of CHI 2020), researches the future of interfaces for playful experiences. Our research…
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“Alexa 2-in-1 Kitchen and Market” incorporates the voice assistant for children’s play and learning
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Read more: “Alexa 2-in-1 Kitchen and Market” incorporates the voice assistant for children’s play and learning[Raising questions about the nature (and potentially the ethics) of children’s presence experiences, a new product for young children utilizes Alexa in the ‘pretend’ play, as reported in this story from CNET. See the original version for a second image, a 0:40 minute promotional video and a 6:03 minute first-look video from the New York Toy Fair. –Matthew] [Image: KidKraft makes the Alexa 2-in-1 Kitchen and Market, a $300 play set that interacts with the Amazon Alexa voice assistant (Echo not included). Credit: KidKraft.] The first Alexa toy is a $300 kitchen for kids, packed with dad jokes We check…
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Call: “Technology and the Future of the Home” Colloquium
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Read more: Call: “Technology and the Future of the Home” ColloquiumCall for Papers Technology and the Future of the Home Missouri University of Science and Technology Rolla, Missouri, USA November 5 – 6, 2020 Keynote Speaker: Diane Michelfelder, Macalester College Abstract submission deadline: June 15, 2020 Research on how we conceptualize the home is increasing across the academy. However, studies about how technology challenges our conceptualization of the home require focus. The purpose of this colloquium is to develop and advance such conversations. Although submissions that interpret the home are welcome, abstracts focused on guiding its development to create a better world are highly encouraged. All disciplinary backgrounds and approaches…
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New U.S. clinics use telehealth to bring VR treatments to the patient’s home
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Read more: New U.S. clinics use telehealth to bring VR treatments to the patient’s home[mHealthIntelligence reports on a new effort to expand the use of virtual reality and presence to medical treatment at home. For more information see coverage in VRWorldTech Magazine: Issue 2, XRHealth videos on YouTube, and a related second mHealthIntelligence story. –Matthew] [Image: Graphic screenshot from XRHealth – Smarter Tools for Smarter Recoveries video via YouTube.] New Clinics Use Telehealth to Bring VR Treatments to the Patient’s Home This March, payers and care providers in eight states and the District of Columbia will be able to prescribe VR therapy through a telehealth clinic, giving patients the chance to receive treatment at…
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Call: “The Taboos of Game Studies” issue of G|A|M|E
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Read more: Call: “The Taboos of Game Studies” issue of G|A|M|ECall for Papers G|A|M|E: The Italian Journal of Game Studies Special Issue: “The Taboos of Game Studies” Editors: Kristine Jørgensen (University of Bergen) and Riccardo Fassone (University of Torino) Extended abstract submission deadline: February 24, 2020 The next issue of the Italian journal of game studies G|A|M|E (http://gamejournal.it/) welcomes contributions that address the taboos of game studies. Taboos can be understood as social prohibitions based in religion or custom rather than in legislation or common sense, and are as such bearing moral weight (International Encyclopedia of the Social & Behavioral Sciences 2001). Taboos can be found in all parts of…
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Projekt Melody, an anime camgirl and (possibly) the next step in digital sexuality
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Read more: Projekt Melody, an anime camgirl and (possibly) the next step in digital sexuality[Wired reports on Projekt Melody, a new multi-platform interactive cartoon character designed to evoke social presence and at least partially succeeding (with echoes of the film Her in the second-to-last paragraph). For other features regarding presence and sexuality, see a different Wired story about Henry, a new AI-enabled male sex doll from RealBotix; a 23:37 minute Think About This podcast discussion titled “Is Sex With A Robot Cheating?”; a 7:28 minute discussion about sex robots from WSAU Wisconsin Morning News; and a humorous but thought-provoking 6:14 minute video segment about “Robosexuals” from HBO’s Real Time with Bill Maher via YouTube.…
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Call: Human-Centered AI at AIC 2020, 8th Workshop on Artificial Intelligence and Cognition
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Read more: Call: Human-Centered AI at AIC 2020, 8th Workshop on Artificial Intelligence and CognitionCALL FOR PAPERS AIC 2020, 8th International Workshop on Artificial Intelligence and Cognition Joint with: SweCog 2020, the 16th conference of the Swedish Cognitive Science Society Special Topic of Interest: Human-Centered AI Örebro University, Örebro, Sweden September 2-4, 2020 Submission deadline: May 3, 2020 Workshop website: https://aic20.aass.oru.se Submission link: https://easychair.org/conferences/?conf=aic20200 SweCog website: http://www.swecog.se/ Twitter account: https://twitter.com/aic_swecog ABOUT AIC 2020 AIC 2020 is the 8th international appointment of the International Workshop Series AIC on “Artificial Intelligence and Cognition” (please see http://www.aicworkshopseries.org/). The AIC series started in 2013, stemming from the need of creating an international scientific forum for the discussion and…
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VR helps Forensic Science students learn how to analyze crime scenes
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Read more: VR helps Forensic Science students learn how to analyze crime scenes[An interdisciplinary application of presence in a program at County College of Morris in New Jersey is described in this story from the College. The original includes a second picture and a February 19, 2020 3:10 minute video news report is available from NJTV News. –Matthew] CCM Virtual Reality Program Provides Students with Real-World Training Developing Forensic Science Investigation Skills in Simulated Settings December 13, 2019 Students enrolled in a Forensic Science or Investigative Function class at County College of Morris (CCM) recently were engaged in a crime scene as close to real-world as they could get through a capstone…
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Call: CHI PLAY 2020, 7th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play
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Read more: Call: CHI PLAY 2020, 7th ACM SIGCHI Annual Symposium on Computer-Human Interaction in PlayCALL FOR PARTICIPATION CHI PLAY 2020 7th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play Ottawa, Canada November 1 – 4, 2020 https://chiplay.acm.org/2020/ | @acmchiplay | #chiplay20 Submission deadlines: April 7, 2020: Full Papers July 15, 2020: Work in Progress, Interactivity, Student Game Design Competition, Rapid Communications, Doctoral Consortium CHI PLAY is the international and interdisciplinary conference, sponsored by ACM SIGCHI, for researchers and professionals across all areas of play, games, and human-computer interaction (HCI). We call this area ‘player-computer interaction’. The goal of the CHI PLAY conference is to highlight and foster discussion on high-quality research in games…
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Google working on human-like chatbots that contextually respond to anything
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Read more: Google working on human-like chatbots that contextually respond to anything[This story from 9to5Google provides a quick summary of a major step in the evolution of chatbots and their ability to evoke presence. See the original version, or the more detailed Google AI blog post it reports on, for more details; for two evaluations of what the development means see coverage in ZDNet and VentureBeat. –Matthew] Google working on human-like chatbots that contextually respond to anything Abner Li January 28, 2020 Chatbots were all the craze last decade, and they’re now commonly found when interacting with support lines. Today, conversational agents are a bit limited, and Google is working towards…
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Call: PRESENCE 2020, 18th conference of the International Society for Presence Research (ISPR)
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Read more: Call: PRESENCE 2020, 18th conference of the International Society for Presence Research (ISPR)[We are planning and looking forward to a productive and very enjoyable PRESENCE conference this fall in Orlando – these small, single-track, professional and social events have always been really special and we hope you can join us! Please help us get the word out by forwarding this Call to whoever and whatever venues you think appropriate. If you have any questions, feel free to email me directly at lombard@temple.edu. –Matthew] CALL FOR PAPERS PRESENCE 2020 18th conference of the International Society for Presence Research (ISPR) Orlando, Florida, USA October 23-25, 2020 https://ispr.info/call-presence-2020 Conference theme: World of presence Submission deadline:…
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Call: GOODTECHS 2020 – 6th EAI International Conference on Smart Objects and Technologies for Social Good
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Read more: Call: GOODTECHS 2020 – 6th EAI International Conference on Smart Objects and Technologies for Social GoodCALL FOR PAPERS EAI GOODTECHS 2020 6th EAI International Conference on Smart Objects and Technologies for Social Good September 14-16, 2020 Antwerp, Belgium http://goodtechs.eu/call-for-papers/ Full paper submission deadline: 1 April 2020 Proposals for special sessions due by 5 March 2020 (see website for details) Submissions of work-in-progress and for PhD track due by 1 May 2020 (see website for details) SCOPE By social good we refer to a “good” or a service that benefits the largest number of people in the largest possible way. Some classic examples of social goods are, of course, healthcare, safety, environment, democracy, and human rights,…
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