Author: Matthew Lombard
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Call: CONVERSATIONS 2020 – 4th International Workshop on Chatbot Research
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Read more: Call: CONVERSATIONS 2020 – 4th International Workshop on Chatbot ResearchCall for Papers: CONVERSATIONS 2020 – 4th International Workshop on Chatbot Research November 23-24, 2020 University of Amsterdam The Netherlands https://conversations2020.wordpress.com Paper submission deadline: September 1, 2020 NOTE: In the case of travel or meeting restrictions: If travel or meeting restrictions are in place at the time of the workshop due to the corona pandemic, we will accommodate for online attendance to the workshop or – if need be – host the workshop as an online event. Chatbot researchers and practitioners are invited to CONVERSATIONS 2020, a two-day workshop on chatbot research and design. This is the fourth event in…
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Presence and sexuality during a pandemic
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Read more: Presence and sexuality during a pandemic[Warning: Adult content. Sexuality is a common but under studied and discussed application area for presence. As this concise and link-filled story from The Conversation states, in the current global situation “digital technology has never been so central to human sexual and intimate connection.” See the original story for a different image. –Matthew] [Image: Source: Cosmopolitan] Online sex parties and virtual reality porn: Can sex in isolation be as fulfilling as real life? April 16, 2020 Jennifer Power, Senior Research Fellow at the Australian Research Centre in Sex, Health and Society, La Trobe University Andrea Waling, ARC DECRA Research fellow,…
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Call: Philosophy of Human-Technology Relations Conference 2020
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Read more: Call: Philosophy of Human-Technology Relations Conference 2020Call for Abstracts Philosophy of Human-Technology Relations Conference 2020 @ DESIGNLAB, University of Twente The Netherlands November 5-7th, 2020 https://www.utwente.nl/en/phtr/ Deadline for submission of abstracts: June 1, 2020 NOTE: Statement concerning Coronavirus We are happy to invite you to the second edition of the international Philosophy of Human-Technology Relations conference. This is a three-day event to explore the relations between humans and technologies at the intersection of philosophy, design, ethics, art, and engineering. It is organized by a multidisciplinary group of scholars, chaired by prof. Peter-Paul Verbeek, and hosted by the DesignLab of the University of Twente. FOR WHO? The…
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Mirror arrays make augmented reality more realistic
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Read more: Mirror arrays make augmented reality more realistic[In non-pandemic presence news, researchers at Stanford have developed a new system for augmented reality that makes virtual objects appear more solid, as reported in this story from IEEE Spectrum. For more information including images and a video, see the website of the study’s lead author, Brooke Krajancich. And in an at-least-peripherally related development, an international group of researchers has developed “a learning-based approach for removing unwanted obstructions, such as window reflections, fence occlusions or raindrops, from a short sequence of images captured by a moving camera” – for full details and impressive demonstrations see the project’s website; for a…
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Virtual meetings amplify inequities of human communication
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Read more: Virtual meetings amplify inequities of human communication[Even if virtual meetings could fully replicate nonmediated communication they wouldn’t solve the many problems with human interactions, but as this story in The New York Times explains, the reduced experience of presence in meetings via video conferencing can amplify gender and personality-based inequities. –Matthew] [Image: Credit: Shannon May] It’s Not Just You: Virtual Meetings Aren’t All That Great Overlapping chatter. Interruptions. Gaffes on camera. And for women, possibly not being heard at all. By Alisha Haridasani Gupta April 14, 2020 “Everything that we think is going to be an equalizer turns out not to be.” — Deborah Tannen, professor…
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Call: 2nd European Conference on the Impact of AI and Robotics (ECIAIR)
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Read more: Call: 2nd European Conference on the Impact of AI and Robotics (ECIAIR)Call for Papers 2nd European Conference on the Impact of AI and Robotics (ECIAIR) Instituto Universitário de Lisboa (ISCTE-IUL) Portugal 22 – 23rd October 2020 https://www.academic-conferences.org/conferences/eciair/eciair-call-for-papers/ Abstract submission deadline: Extended to 30 April 2020 NOTE: To update you on our plans to manage this conference in the light of the global uncertainty around COVID-19. We hope that by the time ECIAIR approaches the situation will have stabilised and we will be able to go ahead with a physical conference. However if this is not the case we will run the event virtually/online in an interactive manner. Furthermore even if the…
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Why VR meetings are increasingly superior to video conferencing
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Read more: Why VR meetings are increasingly superior to video conferencing[There are still significant practical and technical issues to resolve, but this story from IEEE Spectrum explains why virtual reality will increasingly provide rich social presence experiences superior to today’s commonly used video conferencing systems (e.g., Zoom). See the original story for a second image. –Matthew] [Image: Virtual meeting on the Engage platform. Credit: Immersive VR Education] Forget Video Conferencing—Host Your Next Meeting in VR Recent advances have made VR the superior technology for conferences and meetings, some experts claim By Edd Gent 13 April 2020 With workers confined to their homes by the coronavirus pandemic, video conferencing is providing…
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Call: “Smart Cities at Play: Playful Approaches to Urban Space…” issue of International Journal of HCI
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Read more: Call: “Smart Cities at Play: Playful Approaches to Urban Space…” issue of International Journal of HCICall for papers for a special issue on: Smart Cities at Play: Playful Approaches to Urban Space, and Problems of Participation International journal of human-computer interaction (Taylor and Francis; 1.905 IF) https://think.taylorandfrancis.com/international-journal-of-human-computer-interaction-smart-cities-at-play-playful-approaches-to-urban-space-and-problems-of-participation/ Submission deadline: May 10, 2020 Smart cities are commonly understood as being cities augmented by information technology to tackle a range of socio-economic and environmental issues. In recent years, technologies embedded with the global positioning system (GPS) have become a recurring feature of these smart spaces. Such technologies are used to enhance the efficiency of the urban environment. Locative data, for instance, is regularly employed to predict traffic…
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Webcams and drone footage let you visit empty places around the world
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Read more: Webcams and drone footage let you visit empty places around the world[While Zoom and other video conferencing tools provide social presence during the pandemic, stationary webcams and drone footage let us leave our homes and experience the now mostly-empty spaces of the world. This short story from Washington, D.C.’s WTOP highlights some of the “virtual escapes” that have become more popular in these strange days (the original version includes a brief audio news report). For more examples that include photos and videos see: As world quarantines, webcams and satellites quietly watch (AccuWeather) What the world looks like on lockdown: Webcams at popular tourist spots (OZY) Visit the Grand Canyon, Eiffel Tower…
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Call: Presence-related tracks at Hawaii International Conference on System Sciences (HICSS)
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Read more: Call: Presence-related tracks at Hawaii International Conference on System Sciences (HICSS)Call for Papers 54th Annual Hawaii International Conference on System Sciences (HICSS) January 5-8, 2021 Grand Hyatt Kauai, Hawaii https://hicss.hawaii.edu/ Paper Submission Deadline: June 15, 2020 We welcome you to one of the largest and most impactful communities of researchers in the field of MIS and system sciences. Throughout its 50 years of research co-creation, HICSS authors have generated a sustained stream of innovative research ideas with 19,000+ publications, and many of them have resulted in seminal work. Overall, acceptance rate for HICSS-53 was 48%. Papers are blind reviewed by at least three referees and minitrack chairs. For accepted papers…
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”I tried virtual yoga. Here’s why it may be better than the real thing”
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Read more: ”I tried virtual yoga. Here’s why it may be better than the real thing”[Another activity now only available in mediated form is yoga classes; this first person story from SFGate describes the (presence) experience it offers. See the original story for six more images and a video, and see a story in The Spaces for a picture and link filled “peek inside some of the world’s most striking yoga studios” offering virtual classes. –Matthew] [Image: Credit: Madeline Wells] I tried virtual yoga. Here’s why it may be better than the real thing By Madeline Wells, SFGATE March 21, 2020 A few months ago, I finally caved into purchasing a membership at a small…
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Job: Research Associate for “Using AI-Enhanced Social Robots to Improve Children’s Healthcare Experiences” project
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Read more: Job: Research Associate for “Using AI-Enhanced Social Robots to Improve Children’s Healthcare Experiences” projectCall for Applications Research Associate ESRC-funded international collaborative project “Using AI-Enhanced Social Robots to Improve Children’s Healthcare Experiences” University of Glasgow – School of Computing Science Glasgow, Scotland https://www.jobs.ac.uk/job/BYX734/research-associate Application deadline (extended): 13 April 2020 The School of Computing Science at the University of Glasgow is looking for an excellent and enthusiastic researcher to join the ESRC-funded international collaborative project “Using AI-Enhanced Social Robots to Improve Children’s Healthcare Experiences.” This is a new 3-year project which aims to investigate how a social robot can help children cope with potentially painful experiences in a healthcare setting. The system developed in the…
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