Author: Matthew Lombard
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Call: ACM Transactions on Human-Robot Interaction
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Read more: Call: ACM Transactions on Human-Robot InteractionCall for Papers ACM Transactions on Human-Robot Interaction We are proud to announce the launch of the new and updated ACM THRI website (https://thri.acm.org/). ACM Transactions on Human-Robot Interaction (THRI) is the leading peer-reviewed interdisciplinary journal of human-robot interaction. THRI continues its cultivation of leading intellectual advancements from its origins as the Journal of Human-Robot Interaction (JHRI). In January 2018, JHRI became an ACM publication and was rebranded as ACM THRI, fostering the widest possible readership of HRI research and information. THRI is committed to excellence, sustainability, and inclusion in its scholarship and review processes. We are currently accepting high-quality…
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Virtual campouts provide presence and connection
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Read more: Virtual campouts provide presence and connection[With a little imagination and selective use of technology, a family can go on a virtual campout even during stay-at-home restrictions, as described in this story from Outside Online. In related news, many Scouting organizations are holding virtual campouts that incorporate a variety of activities that take advantage of presence-evoking technology; for details see an example in the Austin American-Statesman and coverage of more ways Scouts are continuing their activities together while at home in Scouting Magazine. –Matthew] Throw Your Kids a Quarantine Campout Set up a tent, turn off your screens, and enjoy some family bonding—without leaving home Krista…
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Call: Simulation Australasia Unconference 2: Focusing on Solutions
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Read more: Call: Simulation Australasia Unconference 2: Focusing on SolutionsCall for Participants Simulation Australasia Unconference 2: Focusing on Solutions Wednesday 29th April 2020, 8 pm (GMT+10:00) via Zoom Simulation Australasia invites you to join our inaugural “unconference”, a crowd source meeting where we will address common problems and solutions related to COVID19: Unconference is a crowd source meeting to address common problems: Rule #1: Whoever shows up are the right people Rule #2: Whatever happens is fine Rule #3: Whenever it starts is the right time Rule #4: It is over when it’s over We will explore the following themes: Mapping Existing tools and simulations modes to common area…
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VR, AR offer an alternative mode of art-making and viewing for a post-lockdown world
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Read more: VR, AR offer an alternative mode of art-making and viewing for a post-lockdown world[The pandemic is changing many aspects of life and culture; this opinion piece in Artnet argues that presence-evoking technologies are the key to making significant, needed changes in how we engage with art after the pandemic ends. See the original version for three more pictures. –Matthew] [Image: Cao Fei’s The Eternal Wave (2020). Credit: Still courtesy of the artist and Acute Art.] In the Changed World After Lockdown, We Will Need Smarter New Ways to Interact With Art. I Believe Virtual Reality Is the Answer Acute Art’s artistic director explores how VR might offer an alternative mode of art-making and…
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Call: Expressions of Interest for book on “Everyday Virtual (+Augmented/Mixed) Reality”
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Read more: Call: Expressions of Interest for book on “Everyday Virtual (+Augmented/Mixed) Reality”Call for Expressions of Interest for book on “Everyday Virtual (+Augmented/Mixed) Reality” Dear colleague, If you attended this year’s online Workshop on Everyday Virtual Reality held at IEEE VR 2020, you might remember that we mentioned we were in talks with Springer about editing a book on Everyday Virtual (+Augmented and Mixed) Reality. Ideally such a book would collect more in-depth versions of research experiences related to the Workshop themes, and about the impact they might have had. If you are interested in contributing, please get in touch with us by sending to everydayxr@gmail.com. A 0.5-1 page abstract with your…
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A theory of Zoom fatigue
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Read more: A theory of Zoom fatigue[Zoom and other video conferencing platforms are an invaluable communication tool now more than ever and provide a relatively high level of presence to users, but they are also exhausting. This thoughtful analysis from The Convivial Society examines some of the presence-related and other reasons. For more on this topic see stories from the BBC, Wall Street Journal (by our colleague Jeremy Bailenson; requires subscription), and Fast Company. For an analysis of media alternatives based on bandwidth and immediacy see a post in the IDDblog from the Center for Teaching and Learning at DePaul University.–Matthew] A Theory of Zoom Fatigue…
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Call: History of Human-Computer Interaction virtual workshop
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Read more: Call: History of Human-Computer Interaction virtual workshopCall for Papers HISTORY OF HUMAN-COMPUTER INTERACTION Remember the past to look to the future A virtual workshop 7th July 2020 https://hcibook.net/hcihistory/ Submission deadline: 23rd June 2020 This workshop will bring together those interested in preserving the fragile history of human-computer interaction. This includes those interested in the strategies to support such endeavours in both HCI and related areas (within and outside academia), and also those seeking to understand the lessons past HCI holds for the on-going development of the field. We hope that this workshop we will start a process to ensure the preservation of the history of HCI…
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The Venn Room: Short film explores how VR will change our homes forever
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Read more: The Venn Room: Short film explores how VR will change our homes forever[The 4:20 minute film in this story from dezeen explores how virtual reality is the latest and most advanced technology for creating social and spatial presence (though the term isn’t used). The original story includes seven different images and the film is also available via YouTube. The video and more images and information are available on the Space Popular website. –Matthew] Swapping video calls for VR will change our homes forever says Space Popular Amy Frearson 20 April 2020 This movie [available in the original story] by Space Popular explores how virtual reality could become as widespread as the video…
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Call: Safe and Acceptable Human-Robot Collaboration at IEEE RO-MAN 2020
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Read more: Call: Safe and Acceptable Human-Robot Collaboration at IEEE RO-MAN 2020Special Session on Safe and Acceptable Human-Robot Collaboration for the 29th IEEE International Symposium on Robot and Human Interactive Communication (IEEE RO-MAN 2020) Naples, Italy August 31 to September 4, 2020 http://ro-man2020.unina.it/ Deadline: 29th of April 2020 NOTE: The RO-MAN Steering and Organizing Committees are constantly monitoring the information and advice given by the World Health Organisation and the Governments about the COVID-19 pandemic (Coronavirus). Please know that health and safety are our first priority. Our thoughts are with those affected by the restrictions, difficulties and uncertainty that people are facing. At this point, we would like to confirm that:…
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Live streamed “quarantine concerts” are making live music more intimate than ever
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Read more: Live streamed “quarantine concerts” are making live music more intimate than ever[The pandemic has led to an increase in informal, intimate mediated concerts likely to evoke multiple forms of presence, as reported in this story from VOX (where the original includes nine video examples). See in particular the material following the added heading “[Presence-evoking characteristics of live streamed concerts]” and the last two short paragraphs. For another vivid example, see the recording of a Facebook Live living room concert by Eileen Jewel that I “attended” recently. For more information see NPR’s updated list of future concerts and CNBC’s coverage that focuses on “the future of the livestreamed concert beyond coronavirus.”…
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Job: Post-Doctoral Fellowship in Immersive Storytelling at Carleton University
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Read more: Job: Post-Doctoral Fellowship in Immersive Storytelling at Carleton UniversityPost-Doctoral Fellowship in Immersive Storytelling School Of Journalism and Communication Carleton University Ottawa, Ontario https://carleton.ca/sjc/careers/post-doctoral-fellowship-in-immersive-storytelling/ Application deadline: May 30, 2020 Virtual and augmented reality (VR, AR) are underexplored as storytelling media, despite recent technology advances yielding accessible devices such as the Oculus Rift. Museums regularly experiment with interactive digital technologies (such as AR and VR) as storytelling tools to enhance their exhibits. Tools to present stories in AR/VR typically require technological expertise. Yet, such projects also necessitate an understanding of storytelling and the limitations and opportunities presented by new media. The Immersive Storytelling Research Group represents an interdisciplinary research collaboration…
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This farm sanctuary will let you invite a llama or goat to your next video meeting
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Read more: This farm sanctuary will let you invite a llama or goat to your next video meeting[CNN is one of several press outlets reporting on an animal sanctuary’s clever way of entertaining and educating as they connect people with farm animals via Zoom (I seriously considered booking a “Goat-2-Meeting” for our next department meeting but they’re booked until June). Business Insider’s coverage adds that “Goat 2 Meeting is just one example of the innovative projects and offerings that have popped up in recent weeks to bring people together virtually.” and KQED adds “’There is a strong need for people to really get out, even through this vicarious video screen,’ said Sweet Farm co-founder Nate Salpeter.”…
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