Author: Matthew Lombard
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Tech Titans’ 5G Challenge winner creating stand-alone, life-like holograms of virtual teachers
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Read more: Tech Titans’ 5G Challenge winner creating stand-alone, life-like holograms of virtual teachers[As reported in the press release below, Dr. Marjorie Zielke has won the Tech Titans’ 5G Challenge with a proposal to develop an Emergent Virtual Teacher Platform (EVTP); she and her team at the Center for Simulation and Synthetic Humans at the University of Texas at Dallas “see a future society of synthetic and real humans working together.” For information about Dr. Zielke’s 2020 NSF grant “to explore how augmented reality can help medical students prepare for interactions with real patients” see the UTD website; the UTD Office of Research website hosts a 52 minute video of a seminar by…
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Call: Fourteenth International Conference on e-Learning and Innovative Pedagogies
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Read more: Call: Fourteenth International Conference on e-Learning and Innovative PedagogiesCALL FOR PAPERS Fourteenth International Conference on e-Learning & Innovative Pedagogies Online + University of the Aegean, Rhodes, Greece 5–6 May 2021 Format: A mix of live, pre-recorded, and in person (at scale that’s allowed) presentations and social interaction spaces. https://ubi-learn.com/rhodesconference2021 Regular Proposal Deadline: 5 February 2021 Late Proposal Deadline: 5 April 2021 A BLENDED CONFERENCE To support the range of options, and flexibility needed in our current climate, we will offer a blended conference experience. You do not need to commit either to a place-based or virtual presentation at the time of submission. You can present both ways or…
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US Army testing augmented reality goggles for dogs
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Read more: US Army testing augmented reality goggles for dogs[It’s not clear whether dogs wearing augmented reality goggles experience superimposed visual elements as part of their nonmediated reality but the project reported in this story from APG News suggests that both dog and human handler using the technology may experience spatial, and social, presence. The original story includes a second image. See also the August 2020 ISPR Presence News post “US Army robo-teammate can detect, share 3-D changes in real-time using AR.” –Matthew] Augmented Reality Dog Goggles Could Help Protect Soldiers By CCDC Army Research Laboratory October 14, 2020 RESEARCH TRIANGLE PARK, N.C. — Military working dogs often scout…
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Amazon launches AR app that works with QR codes on its boxes
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Read more: Amazon launches AR app that works with QR codes on its boxes[Here’s a story from TechCrunch about Amazon’s new use of augmented reality, just in time for Halloween. See the original version for more pictures and a 38 second video (also available on YouTube), and a related ISPR Presence News post about Amazon’s “Distance Assistant” AR that helps warehouse workers stay socially distant. –Matthew] Amazon launches an AR app that works with new QR codes on its boxes Sarah Perez October 12, 2020 Amazon has quietly launched a new augmented reality application that works with QR codes on the company’s shipping boxes to create “interactive, shareable” AR experiences. Called simply “Amazon…
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ISPR News / Call: PRESENCE 2020 program and (free) registration
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Read more: ISPR News / Call: PRESENCE 2020 program and (free) registration[The PRESENCE 2020 conference is coming up next Friday, October 23. We’ll be completely online for obvious reasons but we’ll do everything possible to retain the informal, social nature of the in-person PRESENCE conferences. And because it’s online it’ll be completely free. The program for the day-long event is below, and you can register here. If you have any questions or concerns about the conference please e-mail me (lombard@temple.edu). We’re looking forward to “being with” many of you next week! –Matthew, on behalf of the organizing committee] PRESENCE 2020 18th conference of the International Society for Presence Research (ISPR) Online…
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Call: GamiFIN 2021: 5th Annual International GamiFIN Conference
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Read more: Call: GamiFIN 2021: 5th Annual International GamiFIN ConferenceCall for Papers GamiFIN 2021 5th Annual International GamiFIN Conference 2021 (hybrid event) April 7-10, 2021 Levi, Lapland, Finland [see note below] Conference website: http://gamifinconference.com/ Full CFP: https://gamifinconference.com/cfp2021/ Deadline for full papers: November 15, 2020 Deadline for posters and doctoral consortium submissions: January 17, 2021 NOTE: Due to the global COVID-19 situation, the event is planned to be hosted as a hybrid event and will allow live participation and online attendance and presentations. IMPORTANT DATES November 15, 2020: Submissions deadline for full papers January 10, 2021: Notifications of acceptance sent to authors of papers January 17, 2021: Submissions deadline for…
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C-Face earphone tracks facial expressions, even with a face mask
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Read more: C-Face earphone tracks facial expressions, even with a face mask[The invention described in this story from the Cornell Chronicle has clear potential to improve social presence during mediated communication, especially with the limitations imposed by the pandemic. For more details and demonstrations, see the 4:22 minute video in the original story (it’s also on YouTube). –Matthew] [Image: Captured video of a user’s facial expression (left), with a 3D model predicted by C-Face.] Earphone tracks facial expressions, even with a face mask By Melanie Lefkowitz October 12, 2020 Cornell researchers have invented an earphone that can continuously track full facial expressions by observing the contour of the cheeks – and…
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Call: 17th Annual Australasian Interactive Entertainment Conference (IE 2021)
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Read more: Call: 17th Annual Australasian Interactive Entertainment Conference (IE 2021)CALL FOR PAPERS 17th Annual Australasian Interactive Entertainment Conference (IE 2021) ONLINE (hosted by University of Otago, Dunedin, New Zealand) February 1-5, 2021 http://current.ieconference.org/ Paper submission: November 15, 2020 Author notification: December 5, 2020 Camera-ready full papers: 15 December, 2020 Submissions: through EasyChair at https://easychair.org/my/conference?conf=acsw2021 Past Years’ Proceedings (through the ACM Digital Library): http://ieconference.org/ BRIEF: It has been a very unique year for everyone. But one thing that has remained consistent – the world’s love of games, virtual/augmented reality, interactive film and broadcasting, eSports, and the expansive communities and cultures surrounding all forms of digital interactive entertainment. Please join us…
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VR software allows researchers to ‘walk’ inside and analyze individual cells
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Read more: VR software allows researchers to ‘walk’ inside and analyze individual cells[Researchers at Cambridge University collaborating with a 3D image analysis software company, have created software that lets users explore super-resolution microcopy data in virtual reality. This passage particularly struck me: “Anoushka Handa – a PhD student from Lee’s group – used the software to image an immune cell taken from her own blood, and then stood inside her own cell in virtual reality. ‘It’s incredible – it gives you an entirely different perspective on your work,’ she said.” For more information and a 5:07 minute walk-through video (also available via YouTube), see the LUME VR website. –Matthew] [Image: DBScan analysis…
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Call: Alt.HRI at HRI 2021
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Read more: Call: Alt.HRI at HRI 2021Call for Papers Alt.HRI at HRI 2021 Boulder, Colorado USA [and online] March 08-11 https://humanrobotinteraction.org/2021/alt-hri/ Submission deadline: 30th November 2020 NOTE: Due to the ongoing pandemic, the HRI 2021 conference is currently being planned as a hybrid between an online and in-person conference. However, the organizing committee will continue to monitor the situation and the conference may switch to a fully virtual format if necessary. More information about the final conference format will be communicated in January 2021. HRI 2021 is the 16th annual conference for basic and applied human-robot interaction research. Researchers from across the world present their best…
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Fox TV’s “neXt” explores AI gone wrong; network hires AI to write, edit and score trailer
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Read more: Fox TV’s “neXt” explores AI gone wrong; network hires AI to write, edit and score trailer[It’s often enlightening to see how various types of presence phenomena are dramatized in movies and television programs (e.g., the Telepresence in Media Environments project). A new 10-episode Fox TV event series that debuted last week is the latest example. The Chicago Sun-Times review below begins with the familiar example of a child speaking with (a fictional version of) Alexa that takes a creepy turn. For more information about the thinking behind the show see an interview with its creator from CBR. In an intriguing related development, Fox hired a “tech-focused creative shop” to develop an AI that then created…
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Call: “Metaphors for Human-Robot Interactions” Workshop at ICSR 2020
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Read more: Call: “Metaphors for Human-Robot Interactions” Workshop at ICSR 2020Call for Papers “Metaphors for Human-Robot Interactions” Workshop At the 12th International Conference on Social Robotics (ICSR 2020) November 14-16, 2020 Online https://robotmetaphors.com/ DEADLINES Submission deadline: 16 October 2020 Notification of acceptance: 30 October 2020 Camera-ready version: 6 November 2020 Workshop date: November 2020, day TBD (half-day workshop). Only accepted participants are eligible to attend the workshop. ABOUT THIS WORKSHOP Until now, most approaches in Human-Robot Interaction (HRI) were centered around a single metaphor, striving towards a human-like, utilitarian, can-do-it-all robot. While this strategy has advantages, it also places unrealistic expectations for robots, which frequently result in disappointment when interacting…
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