Author: Matthew Lombard
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New app Arthur: VR meetings are weird, but they beat our current reality
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Read more: New app Arthur: VR meetings are weird, but they beat our current reality[Here’s a first-person report on a new virtual reality meeting app, along with some perspective on the potential of VR meetings during and after the pandemic. See the original version in Wired for three more images, and for more perspective see the Computerworld story “Cisco’s Webex vs. Arthur Digital and the future of collaboration and communication: Cisco looks to be moving toward video phones; Arthur is focusing on mixed reality. Somewhere in the mix is the future of communication.” –Matthew] VR Meetings Are Weird, but They Beat Our Current Reality A new VR app called Arthur allows you and your…
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Call: IMX 2021 – ACM International Conference on Interactive Media Experiences
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Read more: Call: IMX 2021 – ACM International Conference on Interactive Media ExperiencesCALL FOR PAPERS IMX 2021 – “Beyond Entertainment” In (virtual) New York City 21st – 23rd June http://imx.acm.org/2021/ Submission deadline: January 29, 2021 The ACM International Conference on Interactive Media Experiences (IMX) is the leading international conference for presentation and discussion of research into interactive media experiences. The conference brings together international researchers and practitioners from a wide range of disciplines, ranging from human-computer interaction, multimedia engineering and design to media studies, media psychology and sociology. IMX focuses on challenges and innovations across diverse forms of media engagement and experiences. The aim is to provoke and promote discussion and the…
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Presence after death: Deepak Chopra made a digital clone of himself, and other celebs could soon follow
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Read more: Presence after death: Deepak Chopra made a digital clone of himself, and other celebs could soon follow[The prospect of creating a digital replica of ourselves for people to interact with in even the distant future so that we are remembered and even continue to learn and evolve after we die epitomizes many of the things I find fascinating about presence, including the many complex ethical issues it raises. This CNET story describes some of the latest efforts and issues related to presence after death; see the original for a 1:07 minute video (also available via Vimeo). –Matthew] [Image: This isn’t Deepak Chopra. It’s Digital Baby Deepak. Credit: Deepak Chopra] Deepak Chopra made a digital clone of…
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Call: Yearbook of Moving Image Studies – “Augmented Images: Trilogy of Synthetic Realities II” (2021)
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Read more: Call: Yearbook of Moving Image Studies – “Augmented Images: Trilogy of Synthetic Realities II” (2021)Call for Abstracts/Articles Yearbook of Moving Image Studies (2021) »Augmented Images: Trilogy of Synthetic Realities II« Deadline for Abstracts: March 31, 2021 Deadline for Articles: September 17, 2021 The double-blind peer-reviewed Yearbook of Moving Image Studies (YoMIS) is now accepting articles from scientists, artists, designers, developers and film makers for the sixth issue, which is the second part of the »Trilogy of Synthetic Realities« concept, entitled »Trilogy of Synthetic Realities II: Augmented Images«. The first issue of the trilogy in 2020 has focussed on »Virtual Images« and now we address explicitly the problem, aesthetics and technological structure of »Augmented Images«…
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Living in “third person view” with VR and a backpack-mounted camera
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Read more: Living in “third person view” with VR and a backpack-mounted camera[This story from Futurism is about what it’s like to view and interact with the world in the third-person, as if you’re playing a video game, which logically involves multiple types of presence (including self and inverse presence). The original story features a different image; for a related 10 minute video see “Real GTA Simulator!“ on YouTube. –Matthew] [Image: Source: liam on Twitter] Living in “Third Person View” With VR and a Backpack-Mounted Camera With a VR rig and a backpack-mounted camera, you can experience life from a third person view — like a video game character. By Dan Robitzski…
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Call: AI revolution in VFX/CG – LA SIGGRAPH free Zoom webinar Dec 8
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Read more: Call: AI revolution in VFX/CG – LA SIGGRAPH free Zoom webinar Dec 8Call for Participation A.I. revolution in VFX/CG LA ACM SIGGRAPH webinar We know it’s coming, the A.I. revolution in VFX/CG. The questions are when, how things will change, and what we should do to keep up. This event promises to answer these and more! Date: Tuesday, 8 December 2020 Time: 6:30 – 8:45 pm (Pacific Time) Where: on Zoom: https://us02web.zoom.us/webinar/register/7016057169267/WN_48SD6EUzQnmR5LZzTtUQMQ Cost: Free DESCRIPTION: To start off our event we’ll bring you up to speed with some of the A.I. jargon like Machine Learning and Deep Learning etc. We then then examine some of the ways current tasks like face simulation,…
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Bring down the Berlin Wall using augmented reality app Minecraft Earth
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Read more: Bring down the Berlin Wall using augmented reality app Minecraft Earth[This story about a very positive application of augmented reality and gaming technologies to evoke presence and learning is from Adweek. The original version includes two more pictures and a 2:04 minute video (also available via YouTube); I added the three links in the second paragraph. –Matthew] Bring Down the Berlin Wall Using Augmented Reality in Minecraft Earth Created by a German museum, simulation puts users in the shoes of those who took part in the historic moment By Patrick Kulp December 5, 2020 A Berlin museum focused on life in former East Germany is transporting virtual visitors back to…
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Call: “My War: Participation in Warfare” issue of Journal of Digital War
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Read more: Call: “My War: Participation in Warfare” issue of Journal of Digital WarCall for Papers Special issue of the Journal of Digital War: My War: Participation In Warfare https://www.digital-war.org/blog/2020/11/23/special-issue-my-war-call-for-papers Edited by Olga Boichak, University of Sydney and Andrew Hoskins, University of Glasgow Deadline for receipt of abstract/proposals: 15 January, 2021 In a time when we study, work, shop, and socialise remotely, digital media also afford unprecedented opportunities for remote participation in armed conflicts. Blurring the boundaries between military and civilian actors, physical and mediated battlefronts, weapons and witnesses, citizens and diasporas, digital technologies do not simply offer new capabilities in conducting military operations – extending the battlefronts into the realms of communication…
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Future of intimacy: Sex bots, virtual reality, and smart sex toys
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Read more: Future of intimacy: Sex bots, virtual reality, and smart sex toys[This link-filled Forbes story reviews both the promise and peril of presence-evoking technologies in the area of human sexuality. For more on this topic see –Matthew] Future Of Intimacy: Sex Bots, Virtual Reality, And Smart Sex Toys By Bernard Marr, Contributor November 30, 2020 Now that we have intelligent lightbulbs, doorbells, refrigerators, and more, it was only a matter of time before our most primal and intimate lives became smarter through artificial intelligence. Since sextech was allowed to exhibit at CES 2020 among the health and wellness vendors instead of denied entry or tucked away in the back as in…
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Call: International Society for Fiction and Fictionality Studies: Impossible Fictions – 2nd Intl Conference
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Read more: Call: International Society for Fiction and Fictionality Studies: Impossible Fictions – 2nd Intl ConferenceCall for Papers International Society for Fiction and Fictionality Studies (ISFFS/SIRFF)’s Second International Conference Theme: Impossible Fictions Thursday 28–Saturday 30 October, 2021 University of Chicago https://fiction.hypotheses.org/evenement-events#CFPEnglish Submission deadline for 250-word proposals: December 15, 2020 The second international conference of the ISFFS/SIRFF will be held from 28–30 October 2021 at the University of Chicago. The conference theme will be “Impossible Fictions.” Fiction has long been associated with possibility and plausibility, as far back as Aristotle’s claim that poetic narratives are governed by the laws of probability and necessity. In the modern period, the rise of the European novel has been linked…
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Virtual Santa: Magi-Sphere lets children visit with holographic Santa during pandemic
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Read more: Virtual Santa: Magi-Sphere lets children visit with holographic Santa during pandemic[The technology described in this press-release-based story from the Fort Bend (Texas) Independent allows children to talk to Santa Claus safely during the pandemic. See the technology in action in a 2:13 minute news report from KPRC via Click2Houston. For more on how Santas are staying safe while entertaining children this year, including via video conferencing, see coverage in The Washington Post. –Matthew] Real Santa, Virtual Santa Or Magic Santa? By Seshadri Kumar November 13, 2020 The holiday tradition of meeting Santa is not lost this year though social distancing is the norm of the day during the pandemic.…
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Call: Embedding AI in Society – online symposium
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Read more: Call: Embedding AI in Society – online symposiumCall for Abstracts Embedding AI in Society (online symposium) February 18-19, 2021 Deadline for abstract submissions: December 4, 2020 Artificial Intelligence (AI) is a pervasive part of our lives. From autonomous vehicles and AI personal assistants to computer-assisted surgery and automated trading systems, we are relying on AI to help us make decisions and manage our personal and professional activities. In all these cases, AI promises improvements in productivity and safety. But AI does not operate in a vacuum. Given its integration into our daily lives and social institutions, AI is directly shaping socioeconomic structures and affecting the lives of…
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