Author: Matthew Lombard
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One solution for keeping you motivated during workouts: A digitally enhanced reflection
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Read more: One solution for keeping you motivated during workouts: A digitally enhanced reflection[A Florida company’s technology designed to motivate exercise and other healthy behavior creates a real-time (presence-evoking) reflection of a person modified (e.g., based on their heart rate) so that they appear “with up to a 30 percent increase or reduction in weight or muscle mass.” Details are reported in this story from The Washington Post; visit the EnvisionBody website for more information including a one-minute video (an extended version of the video is available in an earlier press release via PR Newswire). A negative opinion about the effects of the technology can be found in Input Magazine. –Matthew] [Image: EnvisionBody…
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Call: Virtual RO-MAN 2021, IEEE Conference on Robot and Human Interactive Communication
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Read more: Call: Virtual RO-MAN 2021, IEEE Conference on Robot and Human Interactive CommunicationCall for Papers VIRTUAL RO-MAN 2021 CONFERENCE 30th IEEE International Conference on Robot and Human Interactive Communication University of British Columbia and University of Waterloo, Canada August 8 – 12, 2021 https://ro-man2021.org/ Submission deadline for full papers: March 21, 2021 As we write this in the fall of 2020, the world is in the grip of a pandemic that shows no definitive sign of abating, although there are hopeful indications in many countries. This year’s RO-MAN conference that was meant to be held in Naples was held virtually, transformed by a resourceful organizing committee who responded quickly and expertly to…
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Mississippi State U. to use VR to help future growers navigate high risk agriculture enterprise
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Read more: Mississippi State U. to use VR to help future growers navigate high risk agriculture enterprise[This story from Mississippi State University is about an interesting new application of presence-evoking technology that helps students safely and quickly learn about processes that in the real world are both high-risk and slow. See the first link at the end for more information including two earlier articles (here and here) and a slide set. –Matthew] [Image: Prototype of virtual greenhouse in development. Credit: Pulseworks, LLC] MSU virtual reality initiative to help future growers navigate high risk ag enterprise Contact: Vanessa Beeson February 1, 2021 STARKVILLE, Miss. – Learning how to maneuver the high-risk aspects of the agriculture industry is…
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Call: “Science MashUp 2021: XR – Society – Utopias” Symposium
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Read more: Call: “Science MashUp 2021: XR – Society – Utopias” SymposiumCall for Abstracts “Science MashUp 2021: XR – Society – Utopias” Symposium 15th “Long Night of Video Games” Leipzig University of Applied Sciences (HTWK Leipzig) Leipzig, Germany – “Probably as a virtual conference” April 24, 2021 Submission deadline: February 20, 2021 In the context of the 15th “Long Night of Video Games” at Leipzig University of Applied Sciences (HTWK Leipzig), we call for submissions for the scientific symposium “Science MashUp 2021”. The “Science MashUp 2021: XR – Society – Utopias” will take place on Saturday, April 24, 2021, from 4 to 7 p.m. at HTWK Leipzig, probably as a virtual…
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Hansen Robotics to mass produce Sophia and three other social robots
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Read more: Hansen Robotics to mass produce Sophia and three other social robots[As Newsweek reports, Hanson Robotics is set to produce thousands of Sophias and three other robot models starting this year; see the original story for three different pictures and a short video. For other interesting news about medium-as-social-actor presence with robots see a Yale University story about research by the Interactive Machines Group that explores how a robot can use eye gaze and humor to set photography subjects at ease and an earlier study of how a group of bystander robots with sad facial expressions can stop humans from abusing another robot. –Matthew] [Image: Sophia in lab. Source: Reuters, where…
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Call: Designing Technologies to Support Workplace Learning issue of IEEE TLT
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Read more: Call: Designing Technologies to Support Workplace Learning issue of IEEE TLTCall for Papers for a Special Issue of the IEEE Transactions on Learning Technologies on “DESIGNING TECHNOLOGIES TO SUPPORT PROFESSIONAL AND WORKPLACE LEARNING FOR SITUATED PRACTICE” Guest Editors: Viktoria Pammer-Schindler, Graz University of Technology, Austria Allison Littlejohn, University College London, U.K. Tobias Ley, Tallinn University, Estonia Joachim Kimmerle, IWM-KMRC Tuebingen, Germany Mark J. W. Lee, Charles Sturt University, Australia Email: tlt-workplacelearning@ieee.org (PDF version of this CFP available at https://bit.ly/3iS8I1h) Deadline for abstract submission (optional): April 15, 2021; full manuscripts due June 15 In an era of global, organizational, and technological change, all of which are transforming the world of work,…
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Valve CEO says BCI tech will allow video games far beyond what human ‘meat peripherals’ can comprehend
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Read more: Valve CEO says BCI tech will allow video games far beyond what human ‘meat peripherals’ can comprehend[As Valve CEO Gabe Newell says in this story from New Zealand’s 1 News, some of the company’s ideas about brain-computer interfaces are “indistinguishable from science fiction,” and many of them involve the promise and peril of presence. See the original story for two more images and two videos including a 12:22 interview with the CEO. –Matthew] [Image: Open BCI’s Galea BCI headset design. Credit: OpenBCI] Gabe Newell says brain-computer interface tech will allow video games far beyond what human ‘meat peripherals’ can comprehend The head of US gaming company Valve Corporation says a future is fast approaching where video…
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Sony files patent for tech that lets spectators influence VR user’s experience
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Read more: Sony files patent for tech that lets spectators influence VR user’s experience[The technology described in a new patent filed by Sony would allow other people to not only watch but directly alter the real-time experience of a VR user. This widely cited story is from IGN, where it includes a 3 minute video. For a related development see a Comicbook story about a different Sony patent that involves “Placement of User Information in a Game Space.” –Matthew] PlayStation Files Patent For Technology That Lets Spectators Mess With You in VR “Spectators have given you a soup ladle.” By Jordan Oloman 29 January 2021 PlayStation has filed a patent for technology that…
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Preview and Call: The International Journal of Telepresence (IJT)
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Read more: Preview and Call: The International Journal of Telepresence (IJT)As many ISPR members and ISPR Presence News readers know, we’ve been working for a long time toward the creation of a new journal focused on presence, an open access journal with no publication charges that is open to a wide variety of interdisciplinary presence-related topics, research methods, and presentation formats. We’re not quite ready for an official roll-out but you can now visit the website of ISPR’s International Journal of Telepresence (IJT) at https://ijtelepresence.org. There you’ll find not only the detailed Call for Submissions (excerpted below) but two excellent initial published articles by our colleagues (direct links below). The…
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Call: British Human-Computer Interaction Conference 2021
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Read more: Call: British Human-Computer Interaction Conference 2021Call for Papers 33rd British Human Computer Interaction Conference 19-21 July (Online) – London, UK – University of West London https://hci2021.bcs.org/ Submission deadlines: Full and Position Papers: April 30, 2021 Doctoral Consortium Papers and Workshop Proposals: April 1, 2021 One behalf of the BCS Interaction Specialist group and the Organising committee we are very pleased to announce the general call for papers for this year’s British HCI Conference. The 2021 conference theme is “Post-pandemic HCI – Living Digitally” highlighting current and future efforts for digital innovations in socio-technical systems and related challenges and opportunities. The theme invites to think beyond…
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Perceiving is believing: How naïve realism influences our perception of everything
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Read more: Perceiving is believing: How naïve realism influences our perception of everything[This new story from Psychology Today links the fundamental idea of perceptual illusions with both the polarization of views about political and other issues and a potentially valuable intervention to reduce it. See the original story for two short videos about optical illusions. Another illusion that I find compelling (and which we just discussed in my Psychological Processing of Media class) is presented and discussed in a 2016 story in The Verge, and for an example of the effects of our perceptions about the world, see “6 Photographers Invited to Photograph 1 Man Reveal the Power of Perspective” from My…
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Call: ISMAR 2021 – 20th IEEE International Symposium on Mixed and Augmented Reality
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Read more: Call: ISMAR 2021 – 20th IEEE International Symposium on Mixed and Augmented RealityCall for Journal and Conference Papers ISMAR 2021: IEEE International Symposium on Mixed and Augmented Reality October 4-8, 2021 Bari, Italy http://www.ismar20.org ISMAR 2021 Call for Journal Papers ISMAR 2021 Call for Conference Papers (coming soon) As in the past, Call for Posters, Panels, Tutorials, Workshops, etc. will be issued separately. Journal Paper abstracts due: March 7, 2021 Journal Paper submissions due: March 15, 2021 Conference Paper abstracts due: May 24, 2021 Conference Paper submissions due: May 28, 2021 OVERVIEW ISMAR 2021, the premier conference for Augmented Reality (AR) and Mixed Reality (MR) will be held on October 4-8 in…
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