Author: Matthew Lombard
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Missing in-person interaction, Berkeley’s design school launches virtual reality building
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Read more: Missing in-person interaction, Berkeley’s design school launches virtual reality building[The idea of reproducing part of a university campus in virtual reality isn’t new, but the one in this story from Berkeley News has some interesting characteristics and its creators intend to use it beyond the pandemic. See the original story for two more images and a 1:50 minute demonstration video (also available on YouTube). –Matthew] [Image: Virtual Bauer Wurster’s digital studio desk space will allow students and instructors in the College of Environmental Design to connect and collaborate on projects. Credit: Courtesy of Luisa Caldas] Missing in-person interaction, Berkeley’s design school launches virtual reality building By Ivan Natividad March…
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Call: HCI issue – Guiding the Conversation: New Theory and Design Perspectives for Conversational User Interfaces
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Read more: Call: HCI issue – Guiding the Conversation: New Theory and Design Perspectives for Conversational User InterfacesCall for Papers Guiding the Conversation: New Theory and Design Perspectives for Conversational User Interfaces Special Issue of Human Computer Interaction Journal https://madpickle.net/hcij/publicInfo/cfp_cui.pdf Proposals due: 2nd June 2021 Conversational speech and text-based interfaces are growing in popularity, through the increased uptake of speech systems like Amazon Alexa, Siri, and Google Assistant. We have also seen the proliferation of chatbot interfaces in service contexts. This special issue aims to start building further critical mass around research on user-centric issues in CUI interaction, specifically investigating how theory, methods and empirical research can inform the development, understanding and design of CUIs. It aims…
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Study: People affected by COVID-19 are being nicer to machines
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Read more: Study: People affected by COVID-19 are being nicer to machines[An interesting new study described in USC News contributes to the Computers/Media Are Social Actors literature by exploring the roles of heuristic thinking and faith in technology in how people behave toward computers in the context of the pandemic; see the iScience article for much more information and a 1:29 minute video of the stimuli. –Matthew] [Image: Screenshot of the stimuli video in which a study participant chooses how many tokens to return to the computer player in one of the experiment trials.] People affected by COVID-19 are being nicer to machines The pandemic has forced many to increasingly rely…
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Job: Postdoctoral Fellow in Social Robotics at the University of Manitoba
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Read more: Job: Postdoctoral Fellow in Social Robotics at the University of ManitobaCall for Applications Post-doctoral Fellow in Social Robotics The Human-Robot Interaction Lab at the University of Manitoba Winnipeg, Canada Position open until filled From Associate Professor James E. Young, Manitoba University March 24, 2021 Hello! The Human-Robot Interaction Lab at the University of Manitoba, in Winnipeg, Canada, has an open position for a post-doctoral fellow in social robotics. We are looking for an energetic and inventive person to work on designing feasible, real-world deployable social robots. You will join our team and specifically work on two projects: designing domestic companion robots help support people living with loneliness, and collaborating with…
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Playing virtual reality video game may boost seniors’ memory
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Read more: Playing virtual reality video game may boost seniors’ memory[The University of California San Francisco reports on a program of research investigating the potential benefits of immersive media and presence to improve memory in older adults. See the original story for three different images and a looping video. –Matthew] [Image: Game movement was effected by a participant’s ambulation, which was co-registered into the game map from ankle-mounted tracking sensors. Source: Figure 2B from the Scientific Reports article] Playing Virtual Reality Video Game May Boost Seniors’ Memory By Emily Hayes March 22, 2021 A decline in memory is a harsh reality for some people as they age and may even…
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Call: GHItaly21 – 4th Workshop on Games-Human Interaction (with CHItaly 2021)
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Read more: Call: GHItaly21 – 4th Workshop on Games-Human Interaction (with CHItaly 2021)Call for Papers GHItaly21 – 4th Workshop on Games-Human Interaction 11 to 13 of July 2021 Online http://ghi.di.unimi.it/ In Conjunction with CHItaly 2021 – The biannual Conference of the Italian ACM SIGCHI Chapter https://chitaly2021.inf.unibz.it/ Submission deadline: April 23, 2021 The 4th Workshop on Games-Human Interaction – GHItaly21 is the fourth edition of a series of workshops focused on the multifaceted issues related to the design and development of human-game interfaces. GHItaly21 aims at establishing a common venue for scholars and industry practitioners, where they can exchange ideas on all the topic related to this multidisciplinary field, and possibly create new…
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Presence after death: William Shatner creating conversational AI of himself with StoryFile
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Read more: Presence after death: William Shatner creating conversational AI of himself with StoryFile[All of the news stories about William Shatner teaming with the company StoryFile to create a version of himself that future generations can interact with are based on the company’s press release below via GlobeNewswire (which for some reason doesn’t mention its work with astronauts, Civil Rights leaders and Holocaust survivors – see the StoryFile website for more details). Here’s how the company promotes their service: “StoryFile uses a mobile native cloud-based AI-driven conversational video technology. THIS is what differentiates StoryFile from everything else! Have you ever interacted with a life-sized hologram of an astronaut and asked him what it’s…
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Call: 3/25 talk: Immersed in Restoration, with Glen Fraser, John Harrison and Jacki Morie
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Read more: Call: 3/25 talk: Immersed in Restoration, with Glen Fraser, John Harrison and Jacki MorieCall for Participation Immersed in Restoration: With Guest Speakers Glen Fraser, John Harrison and Jacki Morie Thursday March 25th, 2021 at 9 am PST Museum of Other Realities (MOR) – Online (https://www.museumor.com/) https://www.museumor.com/blog/immersed-in-restoration-with-guest-speakers-glen-fraser-john-harrison-and-jacki-morie Our next talk event on March 25th, 2021 at 9 am PST stirs up the pressing question concerning the temporality of VR art. We’re honoured to host and extend the perspective of VR long-timers Glen Fraser, John Harrison and Jacki Morie as our guest speakers for ‘Immersed in Restoration’. While it might surprise contemporary VR artists in 2021 to hear about the first three decades of VR art…
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IBM Project Debater takes AI to a new level
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Read more: IBM Project Debater takes AI to a new level[As all the coverage including this Scientific American story makes clear, IBM’s newest AI isn’t as persuasive as the best human debaters, but it’s getting close (and represents a big step toward effective medium-as-social-actor presence). ExtremeTech notes that “The question of who wins a debate will always be subjective, and humans still clearly outperform IBM’s Project Debater. For now, we’re still a long way from Data — but we’ve come a long way from Eliza, too.” See the original Scientific American story for a different image and watch the nearly one hour debate video on YouTube. The Jerusalem Post provides…
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Call: “Narratives of Temporality: Continuities, Discontinuities, Ruptures” International Conference
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Read more: Call: “Narratives of Temporality: Continuities, Discontinuities, Ruptures” International ConferenceCall for Paper Proposals “Narratives of Temporality: Continuities, Discontinuities, Ruptures” International Conference 24-25 July 2021 Cambridge/Online Organised by London Centre for Interdisciplinary Research http://spatiality.temporality.lcir.co.uk/ Proposals up to 250 words due by 30 April 2021 This conference will provide a deeper look into the dynamic and complex relation between construction, codes, language, expression, on one side and the crisis of representations, traumas, discontinuities and tensions in discourses, on the other. This will be conducted according to three research areas: The anachronism Narratives and discourse The temporality of trauma and subjectivity The aim of this conference is to develop a multidisciplinary reflection…
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Virtual reality giving Cleveland neurosurgeons a chance to ‘pre-do’ brain surgery
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Read more: Virtual reality giving Cleveland neurosurgeons a chance to ‘pre-do’ brain surgery[This and the two related Brain Awareness Week stories from Cleveland.com it mentions describe the evolution of technologies that together enhance presence and help neurosurgeons obtain greater success in locating the source of brain conditions and practicing for and performing surgeries that help improve and save patients’ lives. See the original version of the story for a second image. –Matthew] [Image: MetroHealth neurosurgeon Dr. Deven Reddy uses a virtual reality system developed by the Chicago company ImmersiveTouch to view and work on a virtual model of a patient’s brain to prepare for a complex surgery. Credit: Evan MacDonald, cleveland.com] Virtual…
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Call: Chapters for “Clash of Realities – Playful Materialities”
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Read more: Call: Chapters for “Clash of Realities – Playful Materialities”Call for Chapters “Playful Materialities”- A Clash of Realities edited volume Timeline: By May 1, 2021 selected abstracts will be invited to submit full chapters, which will be due by September 30 Gaming culture has always been closely linked to material culture. This applies both to analog forms of rule-based play (ludus), which would hardly be conceivable without dice, cards, and game boards (Clüver 2020), and also to the act of free play (paidia) we can observe in children who transform simple objects into multifaceted toys in an almost magical way (Herron/Sutton-Smith 1971, Giddings 2014). Furthermore, materiality also affects digital…
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