Author: Matthew Lombard
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This popular tourist Instagramable village in China is entirely fake
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Read more: This popular tourist Instagramable village in China is entirely fake[Drawing on a longer July 2021 article in The New York Times, this story from DIYPhotography describes a popular location in rural China that recreates a “bygone gentle village atmosphere” that only some of its visitors realize is staged. The author notes that the main issue is transparency – “If I go to a place and take photographs I want to know that what I’m witnessing is either real or staged” – but that “Perhaps we are all guilty of this to a degree, nothing is as it seems, and we are all perhaps a little too intent on capturing the…
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Call: Environments By Design: Health, Wellbeing and Place; Theme: Connectivity (Virtual Conference)
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Read more: Call: Environments By Design: Health, Wellbeing and Place; Theme: Connectivity (Virtual Conference)Call for Papers ENVIRONMENTS BY DESIGN: HEALTH, WELLBEING AND PLACE THEME: CONNECTIVITY – Joining-up approaches to Health and Wellbeing across design and health disciplines Dates: 1-3 December, 2021 Place: Virtual https://architecturemps.com/northumbria/ Deadline for abstracts: 25 October, 2021 [Round Two] The COVID-19 pandemic, and the social distancing and ‘lockdown’ measures that have been implemented in response, have refocused the attention of many on the importance of connections to human health. This includes not only the social connections which have been shown to prevent mental health problems (Hawkley & Cacioppo, 2010) but also connections to nature which have been shown to result…
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Microsoft showcases VR controller that adapts to let you ‘touch’ items in games
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Read more: Microsoft showcases VR controller that adapts to let you ‘touch’ items in games[This very short DesignTAXI story describes a prototype controller designed to enhance presence (note the last sentence). The original includes more images and a three-minute Microsoft Research video (also available via YouTube) and for more information see the ACM Symposium on User Interface Software and Technology (UIST) 2021 paper and 7:51 minute video presentation. –Matthew] Microsoft Showcases VR Controller That Adapts To Let You ‘Touch’ Items In Games By Ell Ko 13 October 2021 Microsoft Research has just developed an innovative new virtual reality (VR) controller that changes shape according to how it’s being held and used. Described as a…
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Call: Game Studies Area: 2022 PCA/ACA National Conference
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Read more: Call: Game Studies Area: 2022 PCA/ACA National Conference[Note: There are several other Areas that might be relevant for presence, including Communication & Digital Culture, Psychology and Popular Culture, Radio and Audio Media and Virtual Identities and Self-Promoting. See https://pcaaca.org/areas for details. –Matthew] Call for Papers: Game Studies Area 2022 Popular Culture Association/American Culture Association National Conference April 13-16, 2022 Seattle, WA [see below re: COVID-19] https://pcaaca.org/area/game-studies https://pcaaca.org/conference/2022 Deadline for Paper Proposals and Grant Applications: November 15, 2021 COVID-19 PLANNING AND RESPONSE UPDATES: The Popular Culture Association is monitoring the COVID-19 situation closely. At this point, we are proceeding with plans for our 2022 conference to be held,…
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Startup Hypnos Virtual looks to infuse VR experience with personalized aromas for gaming and more
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Read more: Startup Hypnos Virtual looks to infuse VR experience with personalized aromas for gaming and more[We’ve posted many stories over the years about attempts to add the sense of smell to mediated experiences and enhance presence. Although lacking some important details about how the technology works, Hypnos Virtual describes an ambitious and intriguing “scentscape” (similar to a soundscape) that would accompany a variety of mediated and nonmediated experiences. The description here is from CE Pro magazine and for more information including images, videos and charts, see a press release via PR Newswire, the company’s website (particularly the “learn more” page) and its Wefunder investment offering. –Matthew] Hypnos Virtual Looks to Infuse VR Experience with Personalized…
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Call: GoodIT 2022 – ACM International Conference on Information Technology for Social Good
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Read more: Call: GoodIT 2022 – ACM International Conference on Information Technology for Social GoodCall for Contributions ACM International Conference on Information Technology for Social Good (GoodIT 2022) 7-9 September, 2022 St. Raphael Resort & Marina, Limassol, Cyprus https://cyprusconferences.org/goodit2022/ Submission deadline for all types of contributions: 23 May 2022 SCOPE The ACM GoodIT conference seeks papers describing significant research contributions related to the application of information technologies (IT) to social good. Social good is typically defined as something that provides a benefit to the general public. In this context, clean air and water, Internet connection, education, and healthcare are all good examples of social goods. However, new media innovations and the explosion of online…
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If social media can be unsafe for kids, what happens in VR?
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Read more: If social media can be unsafe for kids, what happens in VR?[Even without the introduction, this story from Slate is a long read, but it’s on the timely and under-reported topic of presence and children and includes extensive links to other stories and resources as well as interesting anecdotes and insightful quotes from experts. See the original story for the unabridged version. –Matthew] If Social Media Can Be Unsafe for Kids, What Happens in VR? Mark Zuckerberg recently predicted that Facebook will be a “metaverse company” in five years. What does that mean for kids? By Catherine Buni October 11, 2021 [snip] While it’s unclear whether Zuckerberg’s five-year metaverse prediction will…
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60 Minutes reports on the impact of deepfakes and how to tell when a video is real
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Read more: 60 Minutes reports on the impact of deepfakes and how to tell when a video is real[Last night (October 10, 2021) the CBS newsmagazine 60 Minutes aired a 14 minute report on the quickly evolving technology of deepfakes and its implications. The report and a transcript are available at the first link in the article below, which is a 60 Minutes Overtime extra feature on the topic that includes a separate 4:36 minute video. For an example of the “cat and mouse game” between those working to detect and generate convincing deepfakes see Discover magazine’s story “How to Spot Synthetic Faces Online – the Clue is in the Eyes.” –Matthew] [Image: An example of a deepfake…
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Call: PHI IMMERSIVE 8 week residency with PHI Studio in Montreal
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Read more: Call: PHI IMMERSIVE 8 week residency with PHI Studio in MontrealCALL FOR APPLICATIONS PHI IMMERSIVE RESIDENCY PHI Studio (https://phi.ca/en/studio/) Montreal, Quebec, Canada January 11th, 2022 to March 5, 2022 https://phi.ca/en/phi-residencies/phi-immersive/ Deadline to apply: November 1, 2021, at 11:59 p.m. PHI IMMERSIVE RESIDENCY is an eight-week residency with PHI Studio in Montreal, Canada focused on the conceptualization stage of a proposed project. Selected artist(s) will work alongside PHI Studio experts to develop, plan, and prototype an interactive artwork or immersive experience. The selected project will receive personalized support, space, and select resources to develop and elaborate their concept within a broader context and create a prototype to prepare the project for…
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Presence after death: What are the ethical boundaries of digital life forever?
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Read more: Presence after death: What are the ethical boundaries of digital life forever?[In this Forbes story “a CEO of SalesChoice, a high tech AI software company passionate about ethical AI practices” raises many of the fascinating issues and questions suggested by technologies that create the experience of seeing, hearing and interacting with loved ones and others after they have died. The story covers lots of ground using examples and a personal writing style; visit the original version for the odd but interesting and relevant experience of listening to an AI voice ‘read’ it; for more on this topic see the article “Telepresence after Death” in Presence: Teleoperators and Virtual Environments. –Matthew] [Image:…
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Call: “HCI and the Coronavirus Pandemic” issue of Interacting with Computers
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Read more: Call: “HCI and the Coronavirus Pandemic” issue of Interacting with ComputersCall for Papers Interacting with Computers Special Issue Human Computer Interaction and the Coronavirus Pandemic Editors: Helen Petrie, University of York Regina Bernhaupt, Eindhoven University of Technology Russell Beale, University of Birmingham Deadline for extended abstracts: 27 October 2021 The coronavirus pandemic has drastically changed the lives of people across the globe. It has affected almost every aspect of our lives including work, education, entertainment, and social life. For HCI it has had a profound effect on the way we work, in terms of practice, research and education. For many months now many of us have been unable to meet…
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US Army makes headway on Synthetic Training Environment
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Read more: US Army makes headway on Synthetic Training Environment[Defense News reports on the US Army’s development of, and plans for, an ambitious presence-evoking training system; see the original story for a second image. See also a 2018 ISPR Presence News post. –Matthew] [Image: Soldiers use the Integrated Visual Augmentation System to train with the Squad Immersive Virtual Trainer. Credit: U.S. Army] US Army makes headway on Synthetic Training Environment By Adam Stone September 30 ARLINGTON, Va. — The first iteration of the Army’s virtual training environment is in the hands of some troops, giving an early glimpse of the tool’s promise to reshape the way soldiers prepare for…
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Recent Posts
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