Author: Matthew Lombard
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We might be in a simulation. How much should that worry us?
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Read more: We might be in a simulation. How much should that worry us?[The philosophical debate about the possibility that we’re living in a fully convincing presence-inducing simulation is fascinating even if just as an example of how simulation has become the latest metaphor for how we (try to) understand the mysteries of our world and lives. But the last few paragraphs of this essay from The New York Times raise a disturbing, less abstract. and more practical implication that I think should serve as a key motivation for presence scholarship. For more insights on this topic see two other recent articles: “Does it matter if you’re in the matrix?” in Prospect Magazine,…
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Call: “Immersive Storytelling” issue of Convergence: The International Journal of Research into New Media Technologies
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Read more: Call: “Immersive Storytelling” issue of Convergence: The International Journal of Research into New Media TechnologiesCall for Papers “Immersive Storytelling” A special issue of Convergence: The International Journal Of Research Into New Media Technologies https://journals.sagepub.com/home/con Deadline for Abstract Submissions: 15 February 2022 Deadline for Full Papers: 15 June 2022 We invite submissions for a special issue of Convergence: The International Journal of Research into New Media Technologies on the topic of Immersive Storytelling. Storytelling is central to the immersive entertainment industry in all its astonishing variety: Alternative Reality Games (ARGs); escape rooms; experiential art; immersive audio; Live Action Role Play (LARP); live experiences incorporating Virtual Reality (VR) or Augmented Reality (AR); scare and other themed…
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‘We Met in Virtual Reality’ VRChat documentary finds love in the metaverse
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Read more: ‘We Met in Virtual Reality’ VRChat documentary finds love in the metaverse[A new documentary film that presents the stories of real people in the virtual environments of VRChat is getting positive reviews, including the one below from Engadget. See the original version for a second image and a 3:03 minute “Meet the Artist” video (also available on YouTube). The review in Little White Lies concludes with this: “Many have pondered in the physical world about the net results of Zuckerberg’s intent with his metaverse, and it’s inevitable the viewer will come away from an experience like this wondering the same. How exactly will we communicate in the future? Are long-distance exchanges…
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A new 3d-printed system lets blind people ‘see’ obstacles via vibrations
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Read more: A new 3d-printed system lets blind people ‘see’ obstacles via vibrations[A clever use of technology from virtual reality and video games translates stereoscopic visual information into haptic input to let people who are visually impaired more fully perceive and interact with their environment. The story below from Interesting Engineering provides details. Coverage in Futurism adds this: “Zahn and Khan’s paper frequently use Microsoft’s Kinect, a motion-detection system that adds additional features to Xbox games, as a point of reference. Both are confident their camera and setup will be smaller, less conspicuous and cheaper to build than a Kinect. It’s an intriguing idea for people with low vision. Some rely on…
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Call: IVA 2022 – 22nd ACM International Conference on Intelligent Virtual Agents
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Read more: Call: IVA 2022 – 22nd ACM International Conference on Intelligent Virtual AgentsCall for Papers IVA 2022 22nd ACM International Conference on Intelligent Virtual Agents University of Algarve, Faro, Portugal September 6th-9th, 2022 https://ivaconference2022.ualg.pt/ Submission deadline: May 2, 2022 The Intelligent Virtual Agents (IVA) Annual Conference is the premier international event for interdisciplinary research on the design, application, and evaluation of Intelligent Virtual Agents (IVAs) with a specific focus on the ability to socially interact. IVAs are interactive characters that exhibit human-like qualities including communicating using natural human modalities such as facial expressions, speech, and gesture. IVA 2022 aims to showcase cutting-edge research on the design, application, and evaluation of IVAs, as…
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Augmented reality theater takes a bow. In your kitchen.
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Read more: Augmented reality theater takes a bow. In your kitchen.[Apologies for the pause in posts last week, which was due to the sudden ‘death’ of my home computer. This story from The New York Times provides a link-filled update on innovative uses of presence in theater; see the original version for three more images. –Matthew] [Image: Nubiya Brandon performing with the NuShape Orchestra in “All Kinds of Limbo.” Credit: .The National Theater] Augmented Reality Theater Takes a Bow. In Your Kitchen. The Immersive Storytelling Studio at the National Theater in London is using technology to bring a miniature musical to viewers’ homes. It’s one of several high-tech British projects…
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Call: CHI 2022 Workshop on Collaborative Virtual Training for Challenging Contexts
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Read more: Call: CHI 2022 Workshop on Collaborative Virtual Training for Challenging ContextsCALL FOR CONTRIBUTIONS CHI ’22 Workshop on Collaborative Virtual Training for Challenging Contexts April 25, 2022 Online (CHI is a hybrid conference in/from New Orleans, LA) Workshop: https://xcelab.tech-experience.at/CHI22-workshop.html CHI 2022: https://chi2022.acm.org/ Important dates: Submission deadline (11:59pm, AoE): February 24, 2022 Notification of acceptance: March 10, 2022 (subject to change, depending on the deadline for early bird registrations) One-day workshop (9AM – 5 PM) held online at CHI 2022, April 25, 2022 Dear colleagues, We are happy to invite you to our workshop on Collaborative Virtual Training for Challenging Contexts. Please find all important information and the description below. About the…
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Presence predictions: Second Life founder returns to revamp his original metaverse
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Read more: Presence predictions: Second Life founder returns to revamp his original metaverse[The CNET story below details the current views and predictions of Philip Rosedale, the founder of Second Life, regarding virtual reality and the metaverse. Fast Company’s story, “Second Life’s creator is back to build a ‘metaverse that doesn’t harm people,’“ includes these additional details and quotes: “Rosedale tells me he fears that the mistakes of Web 2.0—such as the surveillance-based advertising used by Meta/Facebook—will carry over into the web’s next paradigm. He says there are better ways to make money in the metaverse. ‘Second Life is a demonstration of a model that works,’ he says. ‘It makes lots of money…
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Call: “Reflections on human-human interaction and responsibility in a virtual environment” at BPMDS 2022
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Read more: Call: “Reflections on human-human interaction and responsibility in a virtual environment” at BPMDS 2022Call for Papers The 23d International Working Conference on Business Process Modeling, Development, and Support (BPMDS’2022) Theme: “Reflections on human-human interaction and responsibility in a virtual environment” Held in conjunction with CAiSE’2022 6-7 June 2022 Leuven, Belgium BPMDS’2022: http://www.bpmds.org CAiSE’2022: https://caise22.ugent.be/ Submission deadline: March 7th, 2022 SPONSORS: Conference on Advanced Information Systems Engineering (CAiSE). BPMDS is linked on an ongoing basis to the CAiSE conference series since 2011. International Federation for Information Processing Working Group 8.1 (IFIP WG 8.1). BPMDS proceedings are published in a Springer LNBIP proceedings volume, “Enterprise, Business-Process and Information Systems Modeling”, since 2009. The Business Process…
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Is the ‘uncanny valley’ good for a future metaverse?
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Read more: Is the ‘uncanny valley’ good for a future metaverse?[Japanese roboticist Masahiro Mori and other experts comment on the application of the uncanny valley phenomenon in the shared virtual spaces of a metaverse in this story from The Mainichi. An introduction to the uncanny valley in a November 2021 story from Discover includes this passage that includes examples and refers to a new paper about different explanations for the phenomenon: “When we spoke by Zoom, [Karl] MacDorman, a world-renowned expert in human-computer interaction, showed me several robots that tend to drop into the uncanny valley but do not come close to being humanlike. One was less humanlike than R2D2, but…
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Call: Yearbook of Moving Image Studies – “Mixed Reality Images: Trilogy of Synthetic Realities III” (2022)
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Read more: Call: Yearbook of Moving Image Studies – “Mixed Reality Images: Trilogy of Synthetic Realities III” (2022)Call for Abstracts/Articles Yearbook of Moving Image Studies (2022) »Mixed Reality Images: Trilogy of Synthetic Realities III« Deadline for Abstracts: April 22, 2022 Deadline for Articles: October 21, 2022 The double-blind peer-reviewed Yearbook of Moving Image Studies (YoMIS) is now accepting articles from researchers, artists, designers, technical developers, graphic artists, computer scientists, game designers and film makers for the seventh issue, which is the final part of the »Trilogy of Synthetic Realities« concept, entitled »Mixed Reality Images. Trilogy of Synthetic Realities III«. The first issue has focussed on »Virtual Images« (in 2020), the second on »Augmented Images« (in 2021) and…
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The maker of Pokemon Go says the metaverse should take you outside
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Read more: The maker of Pokemon Go says the metaverse should take you outside[As this Fast Company story explains, an extended ad titled “Meet You Out There” is part of a brand campaign from the company behind Pokemon Go and other AR games to advance its vision of using technology to augment rather than replace the real world, bringing people together outside instead of in a potentially dystopian metaverse. See the original story for a different image and the 2:07 minute ad (also available on YouTube). –Matthew] The maker of Pokemon Go says the metaverse should take you outside Niantic, the augmented reality gaming company behind Pokemon Go, lays out its vision for…
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