Author: Matthew Lombard
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Call: DRHA 2022: 26th Annual Conference for Digital Research in the Humanities and Arts
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Read more: Call: DRHA 2022: 26th Annual Conference for Digital Research in the Humanities and ArtsCALL FOR PAPERS, PANELS, WORKSHOPS, ARTWORKS AND PERFORMANCES DRHA –the 26th Annual Conference for Digital Research in the Humanities and Arts September 4-7, 2022 Kingston School of Art, London, UK https://www.drha.uk/2022/ Deadline extended until April 30th, 2022 DRHA –the 26th Annual Conference for Digital Research in the Humanities and Arts –will bring together artists, scholars, educators, curators, digital researchers, and entrepreneurs interested in the ways digital technology intersects with the arts and humanities. The 2022 conference theme is ‘Digital Sustainability’ in light of the immediate challenges posed by the Covid-19 pandemic and the longer-term shadow of climate catastrophe. Since its…
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First person report: VR versus and traditional meditation
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Read more: First person report: VR versus and traditional meditation[The author of this first-person report in Bustle compares her experiences with meditation using virtual reality to those with traditional meditation. –Matthew] How VR Meditation Helped Me *Actually* Shut Out Distractions By Anna Samson March 9, 2022 Floating weightlessly miles above the Earth, I look down to see pink cotton candy clouds beneath me. A soft voice suggests that I watch a flock of birds soar through the air, focusing my attention on their movements. It might sound like I’m dreaming, but the serene scene in front of me is powered by Liminal, a wellness platform available on the Oculus…
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Call: Mediated Conversation minitrack of Hawaii International Conference on System Sciences (HICSS-56)
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Read more: Call: Mediated Conversation minitrack of Hawaii International Conference on System Sciences (HICSS-56)[Note: For other HICSS tracks and minitracks related to presence see https://hicss.hawaii.edu/tracks-and-minitracks/ –Matthew] Call for Papers Mediated Conversation minitrack https://mediatedconversation.wordpress.com/ HICSS – Hawaii International Conference on System Sciences January 3-6, 2023 Hyatt Regency Maui, Hawaii, USA http://hicss.hawaii.edu/ Submission deadline: June 15, 2022 Dear colleague, We invite you to submit your research to the HICSS Mediated Conversation minitrack. This minitrack focuses on the study of conversations taking place on digital and social media. Conversations are at the core of human communication. Mediated conversations can use text, emoticons, audio, images, or video, or any combination thereof. The minitrack welcomes research on conversations…
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Meta filed a patent for ‘3D conversations’ — are holographic calls almost here?
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Read more: Meta filed a patent for ‘3D conversations’ — are holographic calls almost here?[Here’s a breezy description and analysis of a recent patent application by Meta for the technologies to enable ‘3D conversation’ – it’s all about creating the illusions of social and spatial presence experiences even though it doesn’t explicitly use the terms. See the original story from TNW for two more images. –Matthew] Meta filed a patent for ‘3D conversations’ — are holographic calls almost here? Meta wants to enable 3D calls for everything from VR headsets to smartphones By Napier Lopez February 23, 2022 Ever since Star Wars first showed space wizards talking to holograms, calling someone and chatting with…
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Call: Panelists for “Training the Trainer: Best Practices for Virtual Meeting Platforms” at NCA 2022
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Read more: Call: Panelists for “Training the Trainer: Best Practices for Virtual Meeting Platforms” at NCA 2022Call for Panelists “Training the Trainer: Best Practices for Virtual Meeting Platforms” At NCA 2022, the 108th Annual Convention of the National Communication Association November 17-20, 2022 New Orleans, Louisiana, USA https://www.natcom.org/nca-108th-annual-convention-honoring-place-people-liberation-advocacy-community-and-environment Submission deadline: March 28, 2022 Panel organizer and chair: Penny Joyner Waddell, PennyJoynerWaddell@gmail.com Regardless of whether you are involved with a business, K-12 education, community college, technical college, or a university, professional development is expected and required by most industry leaders. Responding to NCA’s 2022 Theme of PLACE, this training session will address Community, Environment, and Location as it pertains to training and development. Post-COVID, virtual meeting platforms…
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How virtual reality and presence could help reduce vaccine hesitancy
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Read more: How virtual reality and presence could help reduce vaccine hesitancy[A new study examines how virtual reality and the presence experiences it provides can reduce vaccine hesitancy. This brief story from Gavi, The Vaccine Alliance provides a summary of the full (open access) report in Nature’s Scientific Reports. –Matthew] [Image: The busy square scene in VR, with feedback graph showing the number of infected, healthy and vaccinated characters.] How virtual reality could help reduce vaccine hesitancy A new study suggests that by engaging people in immersive, gamified experiences, virtual reality could drive home the importance of vaccination. By Priya Joi 22 March 2022 WHAT IS THE RESEARCH ABOUT? Vaccine hesitancy…
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Call: Panelists for “Virtual Reality in the Communication Studies Classroom” at NCA 2022
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Read more: Call: Panelists for “Virtual Reality in the Communication Studies Classroom” at NCA 2022Call for Panelists “Virtual Reality in the Communication Studies Classroom” At NCA 2022, the 108th Annual Convention of the National Communication Association November 17-20, 2022 New Orleans, Louisiana, USA https://www.natcom.org/nca-108th-annual-convention-honoring-place-people-liberation-advocacy-community-and-environment Submission deadline: March 27, 2022 Panel organizer and chair: Lori A. Walters-Kramer, Monmouth College, lwalterskramer@monmouthcollege.edu My colleagues and I want to organize a panel that centers on the use of Virtual Reality in educational contexts (the classroom, the Speech Lab, etc.). Examples of possible topics include but are not limited to the following, using VR to familiarize students with different communication contexts (public speaking, group, interpersonal), helping students address their…
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Johns Hopkins engineers build robot to perform surgery without a doctor
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Read more: Johns Hopkins engineers build robot to perform surgery without a doctor[An autonomous robot that performs surgery on humans raises interesting and important questions about the role of medium-as-social-actor presence in the challenges of acceptance by the public. This story from The Baltimore Sun touches on some of them indirectly, noting the progression for current robotically assisted surgical devices and using the analogy of self-driving cars. See the original story for a second picture; for more details see coverage from Johns Hopkins and the paper in Science Robotics. –Matthew] [Image: A team of mechanical engineers from Johns Hopkins University are developing a SMART robot (Smart Tissue Autonomous Robot) that can perform…
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Call: Powering the Metaverse: The Hardware Platforms – Free online LA SIGGRAPH event
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Read more: Call: Powering the Metaverse: The Hardware Platforms – Free online LA SIGGRAPH eventCall for Participation LA ACM SIGGRAPH Presents… Visions of the Metaverse 2022: Powering the Metaverse: The Hardware Platforms Date: Tuesday, 12 April 2022 Time: 7 – 9pm PDT Location: Zoom Virtual Event https://lasiggraph.org/event/powering-metaverse-hardware-platforms DESCRIPTION: Join Host/Moderator Larry Rosenthal, Vice Chair of LA Siggraph, as they welcome Industry Leaders from the Companies that are creating, building, and selling the tools for the Metaverse. April’s webinar will focus on the Hardware systems, and May’s webinar will focus on the Software and tool Platforms. Both Webinars will be presented via Zoom and have a Live VR Meet-and-Greet afterwards online in the LA SIGGRAPH…
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Using chemical haptics to enhance presence in virtual reality
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Read more: Using chemical haptics to enhance presence in virtual reality[New coverage from SyFy and New Scientist (the latter behind a paywall) describes an interesting approach to adding the sense of touch (and presence) to experiences in virtual reality; the New Scientist story begins with this: “You open a door and it hits you – a flare of warmth on your skin. You brace yourself to go inside, battling smoke and heat. Flames flicker around you as you make your way through a burning building. You find what you came for and escape. Outside, it is so cold you start to shiver, while your hands and feet go numb. But…
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Call: Minds and Machines issue: Computing Cultures: Historical and Philosophical Perspectives
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Read more: Call: Minds and Machines issue: Computing Cultures: Historical and Philosophical PerspectivesCall for Papers for Minds and Machines Special Issue on Computing Cultures: Historical and Philosophical Perspectives Following the 6th History and Philosophy of Computing Conference (HaPoC) Conference https://www.springer.com/journal/11023/updates/18800754 Guest Editors: Juan Luis Gastaldi (ETH Zurich) and Luc Pellissier (Université de Paris-Est Créteil) Submission deadline: June 28th, 2022 Digital machines of the 20th century were inspired by the biological individual, replacing the cultural and social image of machines from the 19th century with a solipsistic mental one. However, the growing cultural import of computing practices has become ever more pressing with the spectacular deployment of computers in all the dimensions of…
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SONICOM: Developing a practical way to create personalized immersive audio for VR/AR
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Read more: SONICOM: Developing a practical way to create personalized immersive audio for VR/AR[Imperial College London researchers are part of a consortium developing new “technologies and techniques” to create personalized audio experiences that are immersive and mimic our nonmediated experiences. This story from the University is a first-person report about one part of the project; see the original version for two more pictures and a 20 second audio demonstration. A February 2021 story from the University includes this: “Imperial College London researchers have won a €5.7million EU Horizon 2020 grant to develop AI-informed immersive audio techniques. The project, called SONICOM, will see researchers develop immersive 3D sound for virtual and alternative reality situations…
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