Author: Matthew Lombard


  • Call: Sixteenth International Conference on e-Learning and Innovative Pedagogies

    Call for Papers Sixteenth International Conference on e-Learning & Innovative Pedagogies April 13-14, 2023 Online + University of Malta, Malta (A mix of live, pre-recorded, and in person [at a scale that’s allowed] presentations and social interaction spaces) https://ubi-learn.com/2023-conference/call-for-papers Proposal submission deadlines: Advance Proposal Deadline: 13 June 2022 Early Proposal Deadline: 13 September 2022 Regular Proposal Deadline: 13 January 2023 Late Proposal Deadline: 13 March 2023 A BLENDED CONFERENCE For over 30 years, Common Ground has been invested in developing technologies that seek to break down barriers of access in scholarly communication. In each phase, we’ve built media platforms to…

    Read more: Call: Sixteenth International Conference on e-Learning and Innovative Pedagogies
  • Should murder in the metaverse be a punishable crime? UAE official generates debate

    [At a panel discussion at the World Economic Forum in Davos, Switzerland a United Arab Emirates official argued that murder in a future version of the metaverse should be an internationally recognized punishable crime. The story from IFL Science reports on the initial comments and immediate responses and I’ve compiled excerpts from several other stories that represent other responses. –Matthew] [Image: Credit: A. Solano / Shutterstock.com] Will Murder In The Metaverse Be Outlawed? Davos Discusses How To Police New Tech By Tom Hale May 27, 2022 If you’re “murdered” in the metaverse, should it be considered a distressing crime that…

    Read more: Should murder in the metaverse be a punishable crime? UAE official generates debate
  • Call: User Evaluation for VR Games – Special issue of IEEE Transactions on Games

    Call for Papers Special issue on User Evaluation for VR Games IEEE Transactions on Games https://transactions.games/submit/special-issues Abstracts submission deadline: July 30, 2022 IEEE Transactions on Games is inviting researchers to submit abstracts for the upcoming special issue on User Evaluation for VR Games. Abstracts are expected by 30 July 2022! BACKGROUND The rapid development of motion tracking, miniature displays, communication technologies, and the unique characteristics (immersion, realism, engagement) of immersive virtual reality (VR) technologies have changed the nature of gaming and, to a large extent, helped shape its future. The way players interact and experience VR games is very different…

    Read more: Call: User Evaluation for VR Games – Special issue of IEEE Transactions on Games
  • Robot touch makes people feel good – especially when accompanied by robot small talk

    [A new study in Scientific Reports found that “gentle strokes on the back” from a robotic hand, expressions of care by a synthesized robot voice, and especially the combination of the two, produced more positive moods and perceptions that the robot was more human-like (indicators of medium-as-social-actor presence). The summary of the study below is from BPS Research Digest (where it includes a different image) and you can follow the link within it to read the full article. The findings reinforce those of an earlier study summarized in a November 2021 PsyPost story titled “A pat on the hand from…

    Read more: Robot touch makes people feel good – especially when accompanied by robot small talk
  • Call: Chapters for “Technology, Users and Uses: Ethics and Human Interaction Through Technology and AI”

    Call for Chapters For a New Ethics International Press Book Technology, Users and Uses: Ethics and Human Interaction Through Technology and AI Call: http://smartlearn.uoc.edu/technology-users-and-uses-ethics-and-human-interaction-through-technology-and-ai/ Ethics Press: https://ethicspress.com/ IMPORTANT DATES 2-5 page chapter proposal deadline: June 5, 2022 (extended) Notification of proposal acceptance/rejection: June 1, 2022 Full chapters submission deadline: July 15, 2022 (extended) Notification of final acceptance/rejection: August 31, 2022 Camera-ready submission deadline: November 15, 2022 EDITORS Joan Casas-Roma, Universitat Oberta de Catalunya, Barcelona, Spain. Jordi Conesa, Universitat Oberta de Catalunya, Barcelona, Spain. Santi Caballe, Universitat Oberta de Catalunya, Barcelona, Spain. SCOPE New technological advancements have always changed, in some…

    Read more: Call: Chapters for “Technology, Users and Uses: Ethics and Human Interaction Through Technology and AI”
  • Types and potential of disappearing displays

    [Although it doesn’t mention presence, many of the examples of “disappearing displays” in this story from Electronic Design highlight their potential to evoke presence illusions (see the original story for two different images). I found this story after watching a 5:24 minute video about how the producers of Star Trek: Discovery have begun using a “real-life Holodeck” “augmented reality wall” to enhance the “realism” for both actors and viewers; the video is available on YouTube and for more information about this and other examples of these AR Walls see a July 2021 story in American Cinematographer. –Matthew] [Image: NBC’s Beijing…

    Read more: Types and potential of disappearing displays
  • Call: 25th International Academic Mindtrek conference

    Call for Submissions 25th International Academic Mindtrek conference November 16-18, 2022 Tampere, Finland and online https://www.mindtrek.org/2022/academic-2022/ Mindtrek 2022 (November 15, 2022): https://www.mindtrek.org/2022/ Deadline for full papers, demonstrations, and workshops submissions: July 25, 2022 We are very pleased to announce that the 25th International Academic Mindtrek conference will take place between the 16th and 18th November 2022. We are hoping to host a hybrid event in Tampere, Finland with professional video streaming. The conference will welcome proposals for full papers, workshops, demonstrations and poster presentations on a variety of topics (see tracks below) as well as a Doctoral Consortium. The International…

    Read more: Call: 25th International Academic Mindtrek conference
  • “My deepfake DALL-E 2 vacation photos passed the Turing Test”

    [In a post on his blog, writer Matt Bell reports on a small test he conducted to see if computer-generated deepfake images of vacation photos would deceive his Facebook friends. In the process he raises important questions about the ethics and implications of not just selecting the “best” unaltered images to create an idealized impression of an event, or editing some of the images to further enhance the impression, but including completely artificial images of places and events that never occurred, something that is increasingly easy for even non-experts to do. As in so many contexts, it seems we’ll have…

    Read more: “My deepfake DALL-E 2 vacation photos passed the Turing Test”
  • Call: “Consciousness and Reality” (including in possible virtual worlds) Graduate Conference

    Call for Abstracts: The “Consciousness and Reality” graduate conference Bucharest, Romania and online June 10-11, 2022 https://philevents.org/event/show/99974 Abstracts submission deadline: June 1, 2022 The “Consciousness and Reality” graduate conference aims to bring together students and researchers from around the world in order to develop a deeper understanding of consciousness in reality and possible virtual worlds. At its first edition, the conference will take place 10-11 June 2022, between 12-8 PM, local time for Bucharest, Romania. Presentations will be 30 minutes long, followed by 10 minutes long Q&A. It will have a mixed format, in that speakers may choose whether they…

    Read more: Call: “Consciousness and Reality” (including in possible virtual worlds) Graduate Conference
  • Using virtual reality and presence to reduce domestic violence

    [This story from the UK’s Birmingham Mail describes some of the work of social care organization Antser that uses immersive media experiences to increase understanding and help prevent domestic violence. For more about its work see Antser’s website. An October 2021 story in Knowable Magazine and a July 2020 story from Australia’s 7NEWS.com.au report on similar efforts. For some evidence-based context see two articles by our colleagues: “Being the Victim of Intimate Partner Violence in Virtual Reality: First- Versus Third-Person Perspective” in Frontiers in Psychology and “The Paradox of Interactive Media: The Potential for Video Games and Virtual Reality as…

    Read more: Using virtual reality and presence to reduce domestic violence
  • Call: Perception in Games and Virtual Worlds Workshop

    Call for Presentations PERCEPTION IN GAMES AND VIRTUAL WORLDS Workshop September 1-2, 2022 The Norwegian Institute in Athens Athens, Greece https://gamephilosophy.org/2022/05/call-for-presentations-perception-in-games-and-virtual-worlds/ Submission deadline for abstracts: August 1, 2022 Both traditional games and games that take place in virtual environments rely on play-states that are essentially designed around perceptual features that play crucial roles in aiding how the player is acting in the gaming environment. This is apparent by the fact that they prominently rely on phenomenal spatial structures, but also by a variety of perceptual roles that enter into elements like storytelling, sound, kinesthetic feedback and immersive design. How should…

    Read more: Call: Perception in Games and Virtual Worlds Workshop
  • Nvidia’s ultra-thin VR glasses look like the big step that virtual reality needs

    [This TechRadar story is an encouraging reminder that virtual reality headsets will continue to evolve to be less obtrusive and more comfortable, which will make them more capable of evoking compelling presence illusions. The original version of the story includes a 4:53 minute video (also available via YouTube), and follow the story links and see coverage in Road to VR for more information. –Matthew] Nvidia’s ultra-thin VR glasses look like the big step that virtual reality needs But don’t expect the Meta Quest 3 to get a design overhaul yet By Hamish Hector May 10, 2022 Nvidia developers, in association…

    Read more: Nvidia’s ultra-thin VR glasses look like the big step that virtual reality needs

ISPR Presence News

Search ISPR Presence News:



Archives