Author: Matthew Lombard
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Call: Digital Futures of Cross-Cultural Communication (free, online Cross-Cultural Communication Conference)
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Read more: Call: Digital Futures of Cross-Cultural Communication (free, online Cross-Cultural Communication Conference)Call for Abstracts and Papers International Cross-Cultural Communication Conference Theme: Digital Futures of Cross-Cultural Communication 15 September 2022 (5pm – 9pm ICT) Online; Hosted by Chulalongkorn University (Thailand) https://www.commarts.chula.ac.th/th-th/news-detail.html?id=881 Deadline for abstract submissions: August 15, 2022 The years of Covid pandemic have completely transformed how we communicate – from maintaining connections with friends via FaceTime calls to conducting university classes via Zoom. More and more business interactions happen online as well. The pandemic has accelerated the adoption of virtual communication technologies, and also created an impetus for further development of these technologies. Online communication tools and platform became so sophisticated…
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Passive training virtually can reduce psychosocial stress and anxiety
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Read more: Passive training virtually can reduce psychosocial stress and anxiety[A new, important and all-too-timely benefit of the presence evoked by passive viewing of virtual exercise from the first-person perspective has been found in a study from Tohoku University. For more details see the published study. –Matthew] [Image: Figure 2 from the new study: Participants and the virtual bodies in the virtual scenario: (A,D) male and female participants sitting, wearing the visor and looking in the direction that was coherent with their group assignment in order to see the avatar (the male is looking down, towards himself; the female is looking to her left side), respectively; (B) (static phase) and (C)…
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Call: Workshop on Inclusion, Diversity, Equity, Accessibility, Transparency and Ethics in XR (IDEATExR) at ISMAR 2022
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Read more: Call: Workshop on Inclusion, Diversity, Equity, Accessibility, Transparency and Ethics in XR (IDEATExR) at ISMAR 2022Call for Papers Workshop on Inclusion, Diversity, Equity, Accessibility, Transparency and Ethics in XR (IDEATExR) To be held in conjunction with the 2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2022) Monday October 17, 2022 Hybrid https://ismar2022.org/wp-content/uploads/2022/06/W20_CFP_IDEATExR.pdf Abstract deadline: July 4, 2022 Paper Submission Deadline: July 8, 2022 ABSTRACT The potential benefits of XR should be for all, regardless of their cultural background, gender identity, race, neurodiversity, ethnicity, economical status, age, etc. However, our community is still facing challenges preventing everyone from being involved in XR. Most research within this space relies on the M-WEIRD population and researchers…
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New acoustic levitation tech blurs boundary between physical and digital, could revolutionize immersive entertainment
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Read more: New acoustic levitation tech blurs boundary between physical and digital, could revolutionize immersive entertainment[A new technology demonstrated by University College London researchers offers the possibility of “fully immersive real-world simulations without the need for clunky headsets or goggles.” The details and links to more information are in this UCL news release and watch a 2:42 video about the new tech on YouTube. –Matthew] Levitating objects with sound could revolutionise virtual reality and 3D printing 21 June 2022 Using sound to levitate something when there are other objects in the way has been shown for the first time by UCL researchers and could lead to advances in the manufacturing and entertainment sectors. The findings…
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Call: ICMI 2022 Workshop on Social Affective Multimodal Interaction for Health (SAMIH)
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Read more: Call: ICMI 2022 Workshop on Social Affective Multimodal Interaction for Health (SAMIH)CALL FOR PAPERS 3rd Workshop on Social Affective Multimodal Interaction for Health (SAMIH) A workshop in conjunction with the 24th ACM International Conference on Multimodal Interaction (ICMI 2022) 7 or 11 November, 2022 Bengaluru (Bangalore), India SAMIH Workshop: https://ahcweb01.naist.jp/samih2022/ ICMI Conference: https://icmi.acm.org/2022/ Workshop papers due: July 26, 2022 WORKSHOP DESCRIPTION This workshop is looking for works describing how interactive, multimodal technology such as virtual agents can be used in social skills training for measuring and training social-affective interactions. Sensing technology now enables analyzing user’s behaviors and physiological signals (heart-rate, EEG, etc.). Various signal processing and machine learning methods can be…
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Alexa has a new voice – your dead relative’s
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Read more: Alexa has a new voice – your dead relative’s[The headline of this Washington Post story is premature since Amazon is still developing the feature, but the ability to have Alexa speak in the voice of someone who has died based on only a minute’s worth of voice recordings represents another example of ways technology can be used to evoke presence after death. The excerpt from coverage in The Verge that follows below notes that Amazon’s senior VP and head scientist of Alexa artificial intelligence “said the feature could enable customers to have ‘lasting personal relationships’ with the deceased.” Of course as the Washington Post sub-headline notes, this raises…
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Job: Lecturer/Sr. Lecturer in Human-AI Interaction and/or HCI at Newcastle University, UK
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Read more: Job: Lecturer/Sr. Lecturer in Human-AI Interaction and/or HCI at Newcastle University, UKCall for Applications Lecturer / Senior Lecturer in Human-AI Interaction and/or HCI Newcastle University Newcastle upon Tyne, UK https://jobs.ncl.ac.uk/job/Newcastle-LecturerSenior-Lecturer-in-Computing/819816701/ Application deadline: August 31, 2022 The School of Computing at Newcastle University is looking to appoint a number of permanent faculty positions at the Lecturer or Senior Lecturer level. We are particularly keen to attract applicants with a strong background and interests in Human-AI Interaction and/or HCI. Successful applicants in these areas would join Open Lab, the school’s world-leading HCI research group, and will be supported towards growing their own research team. We are looking for future colleagues who can demonstrate…
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Conference events in VR: The reality
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Read more: Conference events in VR: The reality[In this post from No Jitter, a long-time “independent communications technology consultant” reports on his experience at a recent virtual conference event and provides observations and predictions about the prospects for this application of presence-evoking technology; follow the link to his 5:30 minute video (on YouTube) and see his About page for links to other presence-related posts and videos. –Matthew] Virtual Events in VR: The Reality An industry analyst shares his thoughts on the VR option for NICE’s recent Interactions event. By Tom Brannen June 21, 2022 As someone who is super interested in virtual reality (VR), I jumped at the…
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Call: Tangible, Embedded, and Embodied Interaction (TEI) 2023
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Read more: Call: Tangible, Embedded, and Embodied Interaction (TEI) 2023Call for Papers 17th International ACM Conference on Tangible, Embedded, and Embodied Interaction (TEI) February 26 – March 1, 2023 Warsaw, Poland https://tei.acm.org/2023/ Abstract deadline: July 29, 2022 Full submission deadline: August 5, 2022 TEI 2023 is the 17th annual conference dedicated to presenting the latest results in tangible, embedded, and embodied interaction. The ACM TEI conference has gained substantial visibility and activity over the past decade. It brings together researchers, practitioners, businesses, artists, designers and students from various disciplines, including engineering, interaction design, computer science, product design, media studies and the arts. Topics and application areas are diverse, including:…
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Medium-as-social-actor presence: Swedish city adds risqué voices to trash cans to discourage littering
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Read more: Medium-as-social-actor presence: Swedish city adds risqué voices to trash cans to discourage littering[In an amusing example of medium-as-social-actor presence, the Swedish city Malmö is encouraging people to use its public trash cans by having them “dish out racy audio messages after being fed trash,” as reported below by CNN (and in case you’re wondering, confirmed by Snopes). The original story includes a video (also on YouTube) that demonstrates the trash cans’ voice responses (in Swedish). Initially the voice was only female, which generated objections similar to those regarding the gendering of virtual assistants like Siri and Alexa; a writer in Quartz noted that “If we’re socializing the idea that women should talk…
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Call: Computational Cognitive Models for Human-Automated Vehicle Interaction – IJHCS special issue
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Read more: Call: Computational Cognitive Models for Human-Automated Vehicle Interaction – IJHCS special issueCall for Papers Special issue: Computational Cognitive Models for Human-Automated Vehicle Interaction International Journal of Human-Computer Studies http://www.cpjanssen.nl/IJHCS22/ Submission deadlines: September 30, 2022: 1-page letter of intent (optional) December 31, 2022: Complete submissions This special issue is focused on the development, evaluation, and discussion of computational cognitive models of human-automated vehicle interaction. The capabilities of automated vehicles are rapidly increasing and change human interaction with the vehicle. Yet, at the same time, fully automated vehicles that do not require human interaction are not available. Therefore, systems are needed in which the human and the vehicle interact together. Computational cognitive models…
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Meta reveals VR prototypes on path to improve presence and pass the ‘Visual Turing test’
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Read more: Meta reveals VR prototypes on path to improve presence and pass the ‘Visual Turing test’[Meta has revealed a series of prototypes for future VR headsets and explained how it’s working to solve key barriers to the key goal of producing, in the words of CEO Mark Zuckerberg, “a realistic sense of presence, … the feeling of being with someone or in some place as if you’re physically there.” This story from Engadget provides details and the original includes several images. The author of coverage in New Atlas (which includes the 29:14 minute “Meta VR prototypes: Inside the Lab” video, also available on YouTube), notes that realistic visuals aren’t the only challenge: “I think it’s…
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