Author: Matthew Lombard


  • Call: ACM IUI 2023: ACM Intelligent User Interfaces 2023 Conference

    Call for Papers ACM IUI 2023: ACM Intelligent User Interfaces 2023 Conference Sydney, Australia March 27-31, 2023 https://iui.acm.org/2023/call_for_papers.html Deadlines: Abstract submission:  October 7, 2022 Full Submission:  October 14, 2022 ACM Conference on Intelligent User Interfaces (ACM IUI) 2023 is the 28th annual premiere venue, where researchers and practitioners will meet and discuss state-of-the-art advances at the intersection of Artificial Intelligence (AI) and Human-Computer Interaction (HCI). Ideal IUI submissions should address practical HCI challenges using machine intelligence and discuss both computational and human-centric aspects of such methodologies, techniques, and systems. The theme for this year will be Resilience, covering a wide…

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  • Five stolen paintings go on display in virtual reality

    [A new app allows users to experience art masterpieces in virtual reality (or on a smartphone) but goes beyond trying to reproduce the museum experience both in the design of the interface and because the original artworks aren’t available because they’ve been stolen. This story from Smithsonian Magazine provides details about the app and related efforts along with links to other coverage and a short video about The Stolen Art Gallery. Boing Boing has a very short first-person report on what using the app with a Meta Quest 2 is like, while the press release via PR Newswire includes this…

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  • Call: Research to be included in meta-analysis on persuasive effects of 360 VR videos

    Call for Research For Inclusion in Meta-Analysis of the Persuasive Effects of 360 VR Videos Dear colleagues, We are working on a meta-analysis that examines the persuasive effects of 360 degree VR videos. In particular, we are interested in including experimental studies that expose participants to a 360 video and measure its persuasive impact (e.g., empathy, beliefs, attitudes, intentions, behaviors). We have searched multiple databases to ensure that we include all published studies in this area. We also hope to include unpublished work (e.g., conference papers) in our analysis. If you have an unpublished study relevant to our analysis, please…

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  • Two forms of ‘Shakespeare Karaoke’ illustrate immersion and isolation issues in EdTech and beyond

    [There aren’t any easy answers and it’s unclear how or even whether conclusions in the specific context of Shakespeare’s plays can be generalized, but this story from EdSurge highlights a significant debate regarding what forms and degrees of immersion produce presence responses that are most useful for learning (and other goals). Perhaps the ideal solution is a combination of approaches. See the original story for two more images. –Matthew] [Image: Acting out a scene through Play the Knave. Credit: Photo courtesy of Play the Knave.] What ‘Shakespeare Karaoke’ Teaches About the Virtual Reality Future Does technology work better as a…

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  • Call: Fourth Workshop on Knowledge-aware and Conversational Recommender Systems (KaRS 2022)

    Call for Papers Fourth Workshop on Knowledge-aware and Conversational Recommender Systems (KaRS 2022) In conjunction with the ACM International Conference on Recommender Systems (RecSys 2022) September 18 – 23, 2022 Seattle, WA, USA https://kars-workshop.github.io/2022/ Submission deadline: August 5, 2022, AoE SCOPE We are pleased to invite you to contribute to the Fourth Workshop on Knowledge-aware and Conversational Recommender Systems held in conjunction with the ACM International Conference on Recommender Systems (RecSys 2022) Seattle, WA, USA, from September the 18th to September the 23rd, 2022. In the last few years, a renewed interest of the research community on conversational recommender systems…

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  • Presence challenges: Adapting ‘The Twilight Zone’ for virtual reality

    [Without giving too much away, this story from GameSpot describes some of the challenges of adapting the 1960s classic television series The Twilight Zone – a personal favorite that dramatically illustrated real-world issues and human dilemmas by putting characters in strange new versions of reality – from a passive, two-dimensional, third-person viewing experience into an active, three-dimensional, first-person experience in virtual reality. See the original story for two more images and a 1:56 minute video, the Twilight Zone VR website for more about the new version, and Wikipedia for more about the series and how it’s been re-envisioned for a…

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  • Call: IEEE VR 2023: The 30th IEEE Conference on Virtual Reality and 3D User Interfaces

    Call for Papers IEEE VR 2023: The 30th IEEE Conference on Virtual Reality and 3D User Interfaces 25-29 March, 2023, Shanghai, China [and online; see first paragraph below] https://ieeevr.org/2023/contribute/papers/ Abstract submission deadline: October 7, 2022 (REQUIRED) Paper submission deadline: October 14, 2022 OVERVIEW IEEE VR 2023, the 30th IEEE Conference on Virtual Reality and 3D User Interfaces will be held from March 25th through March 29th, 2023 at the Pudong Shangri-La Hotel in Shanghai, China. Our goal is to provide the best hybrid conference experience for physical and virtual attendees, learning from the historical footsteps of the successful physical or…

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  • ‘Unseen Oceans’ exhibition makes waves with immersive experience

    [The Charlotte Observer’s description of a touring exhibition called “Unseen Oceans” doesn’t use the term but describes a variety of presence responses it evokes, including the one in the first paragraph (which is echoed in the original New York Times review; a reviewer in The Verge wrote that “[i]n a sense, the exhibition felt to me like an interactive, American version of Blue Planet II, minus the soothing David Attenborough narration”). The Charlotte Observer story includes several more pictures and see the Discovery Place press release and the American Museum of Natural History’s exhibit page for more materials including a video…

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  • Call: Designing Everyday Experience. Objects, Environments, Habits Conference

    Call for Papers: Designing Everyday Experience. Objects, Environments, Habits Moholy-Nagy University of Art and Design (MOME) Budapest, Hungary May 11-13, 2023 https://philevents.org/event/show/101422 Submission deadline: December 31st, 2022 EVANET – Everyday Aesthetics Network and the Moholy-Nagy University of Art and Design Budapest (MOME), warmly invite paper proposals for the three-day international conference ‘Designing Everyday Experience’. Celebrating the 25th anniversary of MOME’s doctoral school, the event will offer an opportunity for those with an interest in the philosophy and aesthetics of everyday life and design to share and discuss work, in the hope of furthering dialogue in this area. Keynote Speakers: Michalle Gal (Shenkar…

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  • Presence and sexuality: Inside the minds of men who buy sex dolls

    [The short story below from Psychology Today describes a new study related to sex dolls, which are designed to evoke medium-as-social-actor presence. The study authors compared “personality traits, emotional functioning, attachment styles, and tendencies for sexual aggression” of sex doll owners and non-owners and found few differences. For a related (and long) story, see “Ghosting the machine: Humans, robots, and the new sexual frontier” in the May 2022 issue of Harper’s Magazine. The two central figures in that story, other than a doll named Emma, are Markie Twist, “a sexuality educator, sexologist, relationship therapist, and professor at the University of…

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  • Call: Human-Systems Interaction session at 2023 IEEE Aerospace Conference

    CALL FOR PAPERS HUMAN-SYSTEMS INTERACTION Session 2023 IEEE Aerospace Conference Yellowstone Conference Center Big Sky, Montana March 4-11, 2023 http://www.aeroconf.org [See Session 10.07 on page 23 in the full call for papers at https://aeroconf.org/cms/content_attachments/26/download] Submission deadline: October 14, 2022 Humans are the most critical element in system safety, reliability and performance. Their creativity, adaptability and problem-solving capabilities are key to resilient operations across the different aerospace applications. This session focuses on the technologies and techniques leading to effective interfaces between humans and spacecraft, robots, and other aerospace systems. Specific topics of interests for this session include HCI-HMI, multimodal sensory integration…

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  • This year’s Tour de France features AR and holograms

    [This short story from VRScout (where the original includes two more images) reports on the use of presence-evoking technologies for this year’s Tour de France cycling race. It’s based on a press release available via PR Newswire that also includes this: “MATSUKO’s solution is not an animated avatar but a fully expressive hologram. Using mixed and augmented reality and artificial intelligence, MATSUKO creates 3D holograms for remote communication between people. This eliminates the problems often encountered on video calls: lack of non-verbal cues, lack of engagement, and missing special feeling.” See the websites of Immersiv.io and MATSUKO (where the company’s…

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