Author: Matthew Lombard
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Call: “Virtual, Augmented and Mixed Realities in Journalism” issue of Brazilian Journalism Review
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Read more: Call: “Virtual, Augmented and Mixed Realities in Journalism” issue of Brazilian Journalism ReviewCall for Papers Virtual, Augmented and Mixed Realities in Journalism: Theory, Practice, Critique Brazilian Journalism Research (BJR) Volume 19, Number 2, August 2023 issue https://bjr.sbpjor.org.br/bjr/announcement/view/30 Editors: Paulo Nuno Vicente (Universidade Nova de Lisboa, Portugal) and Sara Pérez- Seijo (Universidade de Santiago de Compostela, Spain) Deadline for manuscript submission: September 30, 2022 The magnitude of the changes that occurred during the last 25 years of digital journalism has given way to a new communication scenario full of opportunities but also of professional and ethical challenges (Salaverría, 2019). Technology is behind many of the transformations that have taken place during this time…
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Study shows how to make audio experience in virtual reality ‘authentic’
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Read more: Study shows how to make audio experience in virtual reality ‘authentic’[A project and publication from University of York researchers focuses on how to design audio experiences in virtual reality to create more effective presence experiences. See the original version of the story for a 1:46 minute gameplay demonstration (also available on YouTube) and find more videos in the article’s supplementary material. –Matthew] [Image: Figure 3 from Constantin Popp et al., Creating Audio Object-Focused Acoustic Environments for Room-Scale Virtual Reality, Applied Sciences (2022). DOI: 10.3390/app12147306. Screenshot showing an area in Planet Xerilia. The collision-based system is implemented in the “water” droplets, here visible as randomly rotated white small squares, which fall…
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Call: IEEE AIVR 2022 – 5th International Conference on Artificial Intelligence and Virtual Reality
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Read more: Call: IEEE AIVR 2022 – 5th International Conference on Artificial Intelligence and Virtual RealityCall for Papers, Posters, Demos, Industry Papers IEEE AIVR 2022 – 5th International Conference on Artificial Intelligence & Virtual Reality December 12-14, 2022 Virtual (with on-location satellite events) http://ieee-aivr.org Submission deadline: August 22, 2022 IEEE AIVR is a unique event, addressing researchers and industries from all areas of AI as well as Virtual, Augmented, and Mixed Reality. It provides an international forum for the exchange between those fields, to present advances in the state of the art, identify emerging research topics, and together define the future of these exciting research domains. AREAS OF INTEREST We invite researchers from Virtual (VR),…
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Presence and music: Learn to play the piano in this new AR/VR app
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Read more: Presence and music: Learn to play the piano in this new AR/VR app[A new app for Quest headsets uses passthrough augmented reality as well as virtual reality, along with hand tracking, to teach people how to play the piano, as reported in this story from Classic FM. See the original version for the mentioned 9:29 minute video review (also available on YouTube) as well as a shorter demonstration video. For more details, see coverage from UploadVR. –Matthew] [Image: Source: UploadVR] Music in the Metaverse – learn to play the piano in this new augmented reality app This new VR game is the piano’s answer to Guitar Hero, but the controller is your…
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Call: Haptics in the Metaverse – Special issue of IEEE Transaction on Haptics
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Read more: Call: Haptics in the Metaverse – Special issue of IEEE Transaction on HapticsCall for Papers Haptics in the Metaverse: Haptic feedback for Virtual, Augmented, Mixed, and eXtended Realities Special issue of IEEE Transaction on Haptics https://www.ieee-ras.org/publications/toh/special-issues Deadline for first submission of papers: November 30, 2022 Haptic sensations are a fundamental component of the user’s immersive experience when interacting in Virtual/Augmented/Mixed/eXtended Realities (VR/AR/MR/XR). In the last few years, we have witnessed the rapid development of many innovative devices and original techniques for providing haptic sensations, e.g., using force feedback, mid-air interfaces, props, or exploiting perceptual phenomena with cross-modal effects such as pseudo-haptics. While increasingly immersive and realistic experiences have developed at a fast…
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VR is as good as psychedelics at helping people reach transcendence
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Read more: VR is as good as psychedelics at helping people reach transcendence[Here’s a fascinating story about new evidence demonstrating that virtual reality can evoke “self-transcendence” – a “sense of deep connectedness and ego attenuation” (which sounds like a rich form of social as well as spatial presence) that is also created by “LSD or psilocybin (the main psychoactive component of ‘magic’ mushrooms).” See the original story in MIT Technology Review for a 1:13 minute video (also available via Vimeo). –Matthew] [Image: Credit: MS TECH | SCIENCE PHOTO LIBRARY (CT/MRI IMAGE)] VR is as good as psychedelics at helping people reach transcendence On key metrics, a VR experience elicited a response indistinguishable…
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Call: Moral Media 2022 at Michigan State University
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Read more: Call: Moral Media 2022 at Michigan State University[Our colleague Jaime Banks reports that this conference is “Human-Machine Communication friendly.” –Matthew] Call for Submissions 2022 Moral Media Meeting September 16-17, 2022 College of Communication Arts and Sciences Michigan State University East Lansing, Michigan https://moralmedia.org/annual-meeting/ Submission deadline for abstracts: August 15, 2022 We are excited to announce the sixth meeting of the Moral Media working group. This year’s #moralmedia22 agenda features a combination of research presentations and breakout discussion sessions with the goal of sharing ideas and fostering concrete opportunities for collaboration across disciplines (e.g., psychology, film and media studies, communication, philosophy, aesthetics). Researchers working in the area of…
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Architectural presence: Houses that aren’t homes
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Read more: Architectural presence: Houses that aren’t homes[Presence scholars usually focus on illusions created by digital technologies, but physical tools and materials can be used to evoke presence too (as in paintings, drawings, and sculptures). Today’s post is about buildings designed and built or remodeled to create a presence illusion. The February 2022 story below from New York City’s Gothamist describes what appears to be “a pretty typical residential townhouse” in Brooklyn Heights but is actually a subway fan plant and emergency exit (the story also describes a videogame based on the unusual ‘house.’ A 2010 story from Curbed New York includes a familiar term in a…
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Job: Funded PhD opportunity: Data visualisation in practice – University of Greenwich, London
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Read more: Job: Funded PhD opportunity: Data visualisation in practice – University of Greenwich, LondonCall for Applications Funded PhD opportunity: Data visualisation in practice: Articulating spatial forms of knowledge University of Greenwich, London https://docs.gre.ac.uk/__data/assets/pdf_file/0028/292906/vcs-flas-03-22-web-advert-2022-07-15-14-43-09-307.pdf Application deadline: September 16, 2022 The University of Greenwich, London, is offering a Vice Chancellor’s Scholarship for the PhD project: Data visualisation in practice: articulating spatial forms of knowledge. This is a fully-funded opportunity (fees + bursary at the UKRI rate, for 3 years FT or 6 years PT). Proposals are invited from researchers with a background in digital media, digital humanities, data analytics, visual communications, science communication and related fields. Projects exploring practical applications of VR and telepresence in…
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Stanford’s OceanOneK connects human’s sight and touch to the deep sea
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Read more: Stanford’s OceanOneK connects human’s sight and touch to the deep sea[Without using the terms telepresence or teleoperation, this story from Stanford University includes vivid descriptions of the experience of remotely operating a new sophisticated underwater humanoid robot as it explores ocean depths. See the original story for two more images and two four-minute videos. –Matthew] [Image: OceanOneK with its boom camera in hand near a Beechcraft Baron F-GDPV aircraft that was 67 m down (over 200 ft). Credit: Frederic Osada/DRASSM/Stanford] Stanford’s OceanOneK connects human’s sight and touch to the deep sea The diving robot explored sunken planes, ships, and a submarine, and descended nearly 1 km. Special features of OceanOneK…
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Call: “Making Visible: Bodies, Environments, and Apparatuses” issue of Reti, saperi, linguaggi
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Read more: Call: “Making Visible: Bodies, Environments, and Apparatuses” issue of Reti, saperi, linguaggiCall for Papers Making Visible: Bodies, Environments, and Apparatuses Special Issue of Reti, saperi, linguaggi Editors: Prof. Chiara Cappelletto and Giulio Galimberti Submission deadline: February 3, 2023 Dear all, in this special issue of Reti, saperi, linguaggi, a peer-reviewed A-ranked journal released by Il Mulino, we want to address the topic of imaging technologies. Sixty years ago new visualization strategies came to the public floor displaying “pictures” of our living bodies and our cerebral and reproductive functions. These strategies make visible– that is, they visibilize–biological processes that are not visual per se, but rather chemical, thermal, magnetic, acoustic, electric. The…
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New VR experiments show how people can acquire, perceive and control extra limbs
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Read more: New VR experiments show how people can acquire, perceive and control extra limbs[Our colleague Andrea Stevenson Won is quoted in this story from Scientific American about a new study of how people come to perceive and control simulated extra limbs. The story says that “the results suggest participants felt like they had acquired whole new body parts—not just like they had extended their existing feet by adding a new tool [which] potentially opens up a world of virtual and real possibilities.” See the supplementary information at the end of the Scientific Reports article for a 1:36 minute video that demonstrates the experimental procedures. –Matthew] [Image: Figure 1c from the new study: “The…
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