Author: Matthew Lombard


  • Call: Technical Papers for IBC 2023

    Call for Papers Technical Papers for IBC 2023 September 15-18, 2023 RAI Amsterdam Technical papers: https://show.ibc.org/conference/technical-papers-2023 IBC 2023: https://show.ibc.org/ Submission deadline for 300-word synopses: February 10, 2023 IBC is the world’s most inspiring content and technology event. It draws together the global media, entertainment and technology industry for a compelling live experience that enables every attendee to gain critical insights, share expertise and unlock business opportunities. Created ‘by the industry, for the industry’ – a principle established on its founding in 1967 that carries through to today – IBC has continued to evolve with each new trend and technology over…

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  • Presence and sports: New MLSE and Amazon tech puts you in the middle of live or recorded pro games

    [CTV News reports on a recent demonstration of presence-evoking technologies being developed to enhance the way fans, and players and coaches, experience sports. See the original story for more pictures and a short video. More details are in an excerpt from coverage by Yahoo! Sports that follows below; for more information see the SportsX website. In a related National Basketball Association press release, the NBA and Meta announced that they will provide “52 live NBA League Pass games – including five immersive 180-degree monoscopic live VR games in 2880 resolution – in ‘NBA Arena’ in Meta Horizon Worlds. Fans can…

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  • Call: ACM Conversational User Interfaces (CUI) 2023

    Call for Submissions ACM Conversational User Interfaces (CUI) 2023 Theme: Designing for inclusive conversation Eindhoven, The Netherlands July 19–21, 2023 https://www.conversationaluserinterfaces.org/2023/ Submission deadlines: Papers: February 15, 2023 Workshops: March 2, 2023 Provocations, posters, demos, doctoral consortium: April 17, 2023 ACM CUI 2023 will be in Eindhoven, The Netherlands, from 19–21st July 2023. CUI has now been welcomed into the ACM family, and is now a SIGCHI sponsored conference! There has been an increasing interest in language-based interactions with technology. Driven by the commercial success of intelligent personal assistant devices such as Amazon Alexa and Google Assistant, the number of natural…

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  • Presence-related technology trends in the attractions industry for 2023

    [This abridged-but-still-long, example and link-filled blooploop story provides an overview of the many ways technologies are being used in the attractions industry to produce immersive, engaging and profitable presence experiences. See the original version of the story for 21 more images. –Matthew] Top 9 technology trends in the attractions industry for 2023 Find out more about this year’s top technology trends, from gamification to robots By Bea Mitchell January 12, 2023 Technology is advancing at an exponential rate. The attractions and entertainment sector is using many emerging technologies as tools to bring stories to life. Some of the top technology…

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  • Call: 25th ACM International Conference on Multimodal Interaction (ICMI 2023)

    Call for Papers 25th ACM International Conference on Multimodal Interaction (ICMI 2023) October 9-13, 2023 Paris, France https://icmi.acm.org/2023/ Submission deadline: May 1, 2023 The 25th International Conference on Multimodal Interaction (ICMI 2023) will be held in Paris, France. ICMI is the premier international forum that brings together multimodal artificial intelligence (AI) and social interaction research. Multimodal AI encompasses technical challenges in machine learning and computational modeling such as representations, fusion, data and systems. The study of social interactions englobes both human-human interactions and human-computer interactions. A unique aspect of ICMI is its multidisciplinary nature which values both scientific discoveries and…

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  • Warner Bros. working on virtual robot to interact with players in video games

    [This short Game Rant story describes a recent Warner Bros. patent submission for a social robot in video games (but logically soon for embodied robots) that analyzes “a person’s nonverbal social cues to detect things like emotional states and desires” and then interacts with the user based on this information, enhancing their medium-as-social-actor presence experience. Of course, as the story notes, the technology suggests dangers as well. You can see a second image in the original story and read the patent application at Patentscope. –Matthew] Warner Bros. Working on Virtual Robot to Interact with Players in Video Games By Chris…

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  • Call: Interdisciplinary Design of Emotion Sensitive Agents (IDEA) workshop at AAMAS 2023

    Call for Papers IDEA: Interdisciplinary Design of Emotion Sensitive Agents International Workshop co-located with AAMAS 2023, The 22nd International Conference on Autonomous Agents and Multiagent Systems London, United Kingdom IDEA Workshop: May 29 or 30, 2023 https://en.uit.no/project/idea/call_for_papers AAMAS 2023 conference: May 29 – June 2, 2023 https://aamas2023.soton.ac.uk/ Submission deadline: February 14, 2023 DESCRIPTION The Interdisciplinary Design of Emotion Sensitive Agents (IDEA) workshop is a one full-day workshop organized within the AAMAS2023 conference (29-30 May, London, United Kingdom). Emotion Sensitive Agents (ESA), i.e. agents equipped with emotional sensitivity, may it be for accounting for (human-centered) or replicating (human-like) emotion, are an…

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  • Sony’s new space camera will help you feel like an astronaut

    [This story from Fast Company describes how a new service from Sony will let users feel like they’re in space taking photographs of Earth. The vision of an expanded set of experiences of remote locations that the author describes in the last paragraph is already coming true. See the original story for six different images and a 1:38 minute video (also available via YouTube) and for more details see coverage from Adorama (including a second video; also on YouTube) and the Star Sphere website. –Matthew] [Image: Source: Digital Camera World] Sony’s new space camera will help you feel like an…

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  • Call: Virtually Human: Philosophizing through Games and Virtual Worlds (conference)

    Call for Abstracts Virtually Human: Philosophizing through Games and Virtual Worlds April 21-22, 2023 Molloy University Rockville Centre, NY https://philevents.org/event/show/105233 Submission deadline: February 5, 2023 The Molloy University Philosophy Department and New Media Department welcome submissions to our conference, “Virtually Human: Philosophizing through Games and Virtual Worlds,” taking place on our campus in Rockville Centre, NY, on April 21-22nd, 2023. This interdisciplinary conference welcomes papers from philosophy as well as game studies. The conference will include participation from undergraduates and be open to the public, so papers are encouraged to avoid excessive philosophical jargon and to be accessible to the…

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  • Distinguishing human- and machine-generated writing: A losing battle worth fighting

    [A “cat and mouse game” is taking place between computer scientists working to improve the ability of generative artificial intelligence software like ChatGPT to mimic human writing, and other computer scientists working to improve software that distinguishes machine- and human-generated text. But without sophisticated detection tools we’re all increasingly likely to experience a form of presence in which we overlook the role of technology in the creation of text we encounter, as teachers reading assignments or as consumers of news (and entertainment, etc. – e.g., see TheLatestBot). The story below from Inside Higher Ed explores the state-of-the-art and implications of the…

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  • Call: Human-Machine Communication at International Communication Association 2023

    CALL FOR PAPERS Human-Machine Communication: Authenticity in Communicating with Machines A pre-conference at ICA 2023, the 73rd annual conference of the International Communication Toronto, Ontario, Canada Preconference: Thursday, May 25, 2023 (Full Day; 8:30 am – 5:00 pm) Venue: on-site at the ICA23 conference venue https://humanmachinecommunication.org/pre-conference-2023/ ICA 2023: May 25-29, 2023 https://www.icahdq.org/mpage/ICA23 Submission deadline: January 31, 2023 The 7th annual pre-conference on Human-Machine Communication (HMC) aims to facilitate discussions about theories, methodologies, findings, opportunities, and challenges related to “authenticity” in HMC. We focus on two primary areas: “authenticity in communication between humans and machines” and “authenticity in HMC research.” 1)…

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  • Safety goggles: Virtual reality game teaches kids farm safety

    [Yet another positive application of presence-evoking technology is described in this story from the Midwest Messenger. See the original version for three more images and a 1:40 minute video (also available on YouTube). –Matthew] [Image: The virtual reality glasses and “Rollover Ranch” game, which instills farm safety, feels like the real thing as a student virtually drives a farm vehicle, while in the St. Edwards gymnasium. Credit: Submitted photo] Safety goggles: Virtual reality game teaches kids farm safety By Amy Hadachek January 18, 2023 Tractors and ATV rollovers are reported to be the biggest cause of farm-related deaths each year,…

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