Call for Papers:
GamiFIN 2026: 10th Annual International Conference on Gamification
March 23-27, 2026
Saariselkä, Lapland, Finland
https://gamifinconference.com/call-for-papers-2026/
- Deadline for submissions for ACM-published entries, including Research articles, Posters, Work-In-Progress (WIP) papers, and Demonstrations: October 27, 2025
- Deadline for submissions of presentation-only entries, including Posters, WIP papers, Demonstrations, and Doctoral consortium notes: January 5, 2026
We are celebrating our 10th Anniversary, and as part of our celebratory year, we are introducing a new publisher of the proceedings: ACM-ICPS.
GamiFIN 2026 conference welcomes submissions of the following types: Research articles, Posters, Work-In-Progress (WIP) papers, Demonstrations, and Doctoral consortium notes, as well as extended abstracts for special theme workshops (information about special notes will be distributed at a later date, closer to the conference).
THEMES
Gamification is a multi-faceted phenomenon that affects many domains of human life. Therefore, we welcome submissions related to this ludic transformation of reality under several domains and related (but not limited) to the following keywords:
- Users: e.g., Engagement, experience, user types
- Education: e.g., Gamification in education, serious games, game-based learning, games & math
- Media: e.g., Esports, streaming, social media and gamification, gamification in journalism & media
- Commerce: e.g., Business models, free-to-play, gambling, gamification in marketing/advergaming
- Work: e.g., Organizational gamification, gameful work, gamification in leadership, playbour
- Technology: e.g., Virtual reality, augmented reality, internet of things, wearables, AI, machine learning, privacy, security
- Toys & play: e.g., Toy play, toy design/creation, toys in education, internet of toys, toyfication, roleplay
- Health: e.g., Quantified self, games & gamification for health, COVID-19, mental health
- Culture: e.g., Ludification, history of games and gamification, gamification in society, social structures, storyfication
- Environment/Climate: e.g., Bioeconomy, climate-change engagement, circularity, human/forest interactions
- Governance: e.g., democracy, participation, law enforcement, e-justice, cyber forensics, urban planning, smart and playable cities, surveillance
- Design: e.g., Design principles, design methods, designing gamification, gamification artifacts, playful and speculative design
- Theories/concepts/methods: Contributions to science around gamification
- Critical approach to gamification: detrimental effects of gamification or metrification, aspects of poor quality of gamification and gamification research, extrinsic control, panopticon society, de-gamification
- Esports & exergaming: e.g., players/users, health, law, coaching, governance, business models and sponsorship, cultural expression, platforms
IMPORTANT DATES
- October 27th, 2025: Submission deadline for ACM-published entries, including Research articles, Posters, Work-In-Progress (WIP) papers, and Demonstrations.
- December 15th, 2025: Decision notifications sent to authors of ACM-published entries.
- January 5, 2026: Deadline for registration to the conference for presenters of accepted ACM-published entries and submission of camera-ready versions of accepted ACM-published entries, including completed ACM rights forms.
- January 5th, 2026: Submission deadline for presentation-only entries, including Posters, WIP papers, Demonstrations, and Doctoral consortium note submissions.
- January 12th, 2026: Decision notifications for presentation-only entries.
- March 9th, 2026: General registration deadline for all other conference participants, including presenters of presentation-only Research articles, Posters, WIP papers, Demonstrations, and Doctoral consortium note submissions.
- March 23–27, 2026: Conference dates.
PUBLICATION RELATED INFORMATION
Submissions received by the ACM-published deadline are eligible for acceptance into the ACM ICPS Proceedings and will undergo full peer review. Submissions may be either accepted for publication in the proceedings and presentation at the conference, accepted for presentation only at the conference without publication, or rejected. Submissions received after the ACM-published deadline, but before the presentation-only deadline, are reviewed by the program committee chairs and are considered for presentation at the conference, but will not be included in the ACM-published proceedings; these entries may be either accepted for presentation at the conference or rejected.
For entries accepted for either ACM publication or presentation-only, registration to the conference and presentation at the conference is required. There will be no remote presentation option.
ACM has introduced a new open-access publishing model for the International Conference Proceedings Series (ICPS). Authors based at institutions that are not yet part of the ACM Open program and do not qualify for a full geographic waiver will be required to pay an article processing charge (APC) to publish their ICPS article in the ACM Digital Library. To determine whether or not an APC will be applicable to your article, please follow the detailed guidance here: https://www.acm.org/publications/icps/author-guidance.
CONTRACT AND LINKS
Please read about the submission guidelines on the conference website:
https://gamifinconference.com/call-for-papers-2026/
You can find the proceedings of GamiFIN 2025 here:
https://ceur-ws.org/Vol-4012/
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