Month: June 2025
-
Call: “Robots for Humans: Empowerment Through Co-Creative and Social Robots” Workshop at RO-MAN 2025
Published:
Read more: Call: “Robots for Humans: Empowerment Through Co-Creative and Social Robots” Workshop at RO-MAN 2025Call for Abstracts: “Robots for Humans: Empowerment Through Co-Creative and Social Robots”A Workshop at IEEE RO-MAN 2025, the 34th IEEE International Conference on Robot & Human Interactive CommunicationAugust 29, 2025Eindhoven, The NetherlandsWorkshop: https://r4h-workshop.github.io/RO-MAN 2025 Conference: http://ro-man2025.org/ Deadline for submissions: July 21, 2025 We are pleased to invite abstract submissions for the workshop “Robots for Humans: Empowerment Through Co-Creative and Social Robots”, which will be held in conjunction with the RO-MAN 2025 Conference, in Eindhoven, The Netherlands, on August 29th, 2025. The workshop aims to explore the intersection of social robotics, creativity, and human empowerment. We focus on how co-creative and…
-
This virtual reality training program pits you against yourself (and it works)
Published:
Read more: This virtual reality training program pits you against yourself (and it works)[Researchers at the University of Bath are refining their innovative, theory-based, presence-evoking training program for virtual reality that lets users (seem to) race multiple previous and future versions of themselves. The project is described in this story from Triathlete, where the original version includes a 9 second video. Note: ISPR Presence News is taking a short hiatus and will return on Monday June 30, 2025. –Matthew] This Virtual Reality Training Program Pits You Against Yourself (And It Works) Chasing your own past best performance could be the key to leveling up in any endeavor. By Elaine K. HowleyJune 18, 2025…
-
Call: 1st International Workshop on AI-empowered Digital Health and Well-being Promotion, at IEEE CyberSciTech 2025
Published:
Read more: Call: 1st International Workshop on AI-empowered Digital Health and Well-being Promotion, at IEEE CyberSciTech 2025Call for Papers: The 1st International Workshop on AI-empowered Digital Health and Well-being Promotion (AI-DHWP)At the 10th IEEE Cyber Science and Technology Congress (IEEE CyberSciTech 2025)October 21-24, 2025Hakodate City, Hokkaido, Japanhttps://aidhwp.github.io/ Deadline for submissions: June 27, 2025 (Can be extended) INTRODUCTION With the spread of information technology in healthcare, there is growing interest in using AI to support health management and well-being in daily life. As more data become available from wearables, sensors, and online platforms, new possibilities emerge for understanding health conditions, human behaviors, and predicting health risks. This workshop focuses on AI-empowered and human-centered approaches that apply to…
-
Virtual and augmented reality training tools help prevent and control infections in healthcare settings
Published:
Read more: Virtual and augmented reality training tools help prevent and control infections in healthcare settings[This news release from the Mass General Brigham health system describes a new training tool that uses presence to teach health care professionals how to prevent and control the transmission of infections; see the original version for a second image and a 3:08 minute video (also available on YouTube). A quick search reveals several other apparently independent projects, including at Indiana University and Saint-Louis Hospital – AP-HP in Paris, and in Switzerland and Australia. –Matthew] [Image: A screengrab from the VR training module that shows invisible contamination on portable medical equipment. The training module incorporates gamification to engage learners.]…
-
Call: VINCI 2025 – The 18th International Symposium on Visual Information Communication and Interaction
Published:
Read more: Call: VINCI 2025 – The 18th International Symposium on Visual Information Communication and InteractionCall for Papers: VINCI 2025 – The 18th International Symposium on Visual Information Communication and InteractionDecember 1-3, 2025Linz, Austriahttps://www.vinci-symp.org/ Deadline for submissions: June 27, 2025 (extended!) VINCI ’25 includes tracks of Technical Papers, Art Papers, and Art and Media Galleries, as well as a new special track on Cultural Heritage. We solicit original, unpublished research papers that focus on all aspects of visual information communication and interaction, either via images, computer graphics, animations, virtual reality, web, artistic projects, or other visual media. Research papers should address cognitive and design aspects, underlying theories, taxonomies, implementation work, tool support, and case studies.…
-
How voice AI can slash healthcare clinicians’ workloads — and offer companionship for older adults
Published:
Read more: How voice AI can slash healthcare clinicians’ workloads — and offer companionship for older adults[The story below from MSN describes two different uses of AI chatbots that evoke medium-as-social-actor presence, one use directly for the healthcare of seniors and the other to indirectly support the care by freeing up the time of caregivers. See the original version of the story for more pictures and related information, and if you have access, see the related Wall Street Journal story “The friendly caller who’s helping seniors feel less lonely.” –Matthew] [Image: Source: Wall Street Journal. Credit: Getty Images] How voice AI can slash healthcare clinicians’ workloads — and offer companionship for older adults By Effie WebbJune…
-
Call: Perception in Games and Virtual Worlds III Workshop
Published:
Read more: Call: Perception in Games and Virtual Worlds III WorkshopCall for Papers: Perception in Games and Virtual Worlds III WorkshopSeptember 12–13, 2025University of Europe for Applied Sciences and RegenbogenfabrikBerlin, Germanyhttps://philevents.org/event/show/137157 (also the Gamesnetwork electronic list) Deadline for submission of abstracts: August 10, 2025 Both traditional games and games that take place in virtual environments rely on play-states designed around their perceptual features. This is apparent by the fact that they prominently rely on phenomenal spatial structures, but also by a variety of perceptual roles that enter into elements like storytelling, sound, kinesthetic feedback and immersive design. How should the character of perception in games and virtual environments be understood?…
-
(Presence-evoking) technology is breaking our concept of the self. It could help us heal the mind.
Published:
Read more: (Presence-evoking) technology is breaking our concept of the self. It could help us heal the mind.[The article below from Salon is a fascinating review of several theories from philosophy, psychology and neuroscience about how the human brain perceives our physical and psychological “self,” including some of the ways (tele)presence-evoking technologies can alter those perceptions. –Matthew] [Image: Young woman next to lighttrace face, wearing VR glasses, looking closely at the lightrace rendering. Credit: Getty Images/Henrik Sorensen] Technology is breaking our concept of the self. It could help us heal the mind Virtual reality is digging up age-old questions about who we are. That has profound implications for neuroscience By Elizabeth Hlavinka, Staff WriterPublished May 26, 2025;…
-
Call: 2025 INTERFACEing conference: Embodied Experience, Emotions, and Creativity
Published:
Read more: Call: 2025 INTERFACEing conference: Embodied Experience, Emotions, and CreativityCall for Papers: 2025 INTERFACEing conference: Embodied Experience, Emotions, and CreativitySeptember 17-19, 2025Doğuş University, Istanbul, Turkey [and online; see below]https://interface.org.tw/index.php/if/pages/view/CallforPapers-INTERFACEing2025EXT Organized by Prof. Dr. Barış ÇOBAN (Doğuş University, Turkey) and Associate Prof. Dr. Charlène CLONTS (Kyushu University, Japan) Deadline for submissions of individual papers and panel proposals: July 30, 2025 INTERFACE invites scholars, practitioners, and artists to the 2025 INTERFACEing conference to explore the dynamic interrelations between the body, mind, emotions, and creativity across disciplines. This gathering aims to foster interdisciplinary dialogue spanning literature, linguistics, media, philosophy, psychology, neuroscience, and the arts. The conference theme is grounded in phenomenology and…
-
First-person report: Anywhere Bungee VR at Augmented World Expo frightens even a VR veteran
Published:
Read more: First-person report: Anywhere Bungee VR at Augmented World Expo frightens even a VR veteran[An experience VR expert describes a (psychologically!) impactful presence experience in this first-person story from UploadVR. The original story includes a 1:10 minute video of the author’s experience and a 1:44 minute promotional video from the company that created the simulation (that video is also available on YouTube). For more information, see the Logilicity LinkedIn page and website (originally in Japanese). See also the entry for the Bungee Dive app for Meta headsets in the Meta Store. –Matthew] VR Bungee Jumping Simulation Tips You Over In Real Life At AWE By Don HopperJune 11, 2025 The show floor of Augmented…
-
Call: “AI, Misinformation, and the Future of Algorithmic Fact-Checking” issue of JOBEM
Published:
Read more: Call: “AI, Misinformation, and the Future of Algorithmic Fact-Checking” issue of JOBEMCall for Papers: AI, Misinformation, and the Future of Algorithmic Fact-CheckingA special issue of the Journal of Broadcasting and Electronic Media (JOBEM)https://beaweb.org/wp/jobem-ai-misinformation-and-the-future-of-the-algorithmic-fact-checking/ Special Issue Editor:Don Shin, College of Media and Communication, Texas Tech University – don.h.shin@ttu.edu Deadline for submissions: December 30, 2025Publication Date: September 2026 In early 2024, an AI fact-checking system flagged a viral image of a protest scene as “misleading content,” drastically reducing its reach on social media. The image, showing police officers confronting demonstrators, was not altered or generated by AI—the caption attached to it falsely claimed it depicted a protest in a different country.…
-
Infinite Reality launches immersive merchandise store for soccer club SL Benfica
Published:
Read more: Infinite Reality launches immersive merchandise store for soccer club SL Benfica[The Sports Business Journal story below about a new immersive online merchandise store intended to evoke spatial and social presence, builds on the contents of a press release available from Globe Newswire as well as the Infinity Reality website; the press release includes this: “’Sports fans today crave deeper connections with their favorite clubs beyond traditional media,’ said Sam Huber, CEO of MENA and Global President of Enterprise at Infinite Reality. ‘Benfica is redefining the online fan experience—combining immersive 3D environments, seamless commerce, and AI-powered personalization to deliver engagement at global scale. This model allows any team, club, athlete, or…
ISPR Presence News
Search ISPR Presence News:
Categories
Archives
- June 2025 (28)
- May 2025 (42)
- April 2025 (44)
- March 2025 (42)
- February 2025 (40)
- January 2025 (44)
- December 2024 (42)
- November 2024 (40)
- October 2024 (46)
- September 2024 (42)
- August 2024 (44)
- July 2024 (44)
- June 2024 (40)
- May 2024 (24)
- April 2024 (27)
- March 2024 (42)
- February 2024 (42)
- January 2024 (44)
- December 2023 (40)
- November 2023 (42)
- October 2023 (44)
- September 2023 (39)
- August 2023 (46)
- July 2023 (42)
- June 2023 (44)
- May 2023 (40)
- April 2023 (40)
- March 2023 (46)
- February 2023 (40)
- January 2023 (44)
- December 2022 (24)
- November 2022 (42)
- October 2022 (42)
- September 2022 (42)
- August 2022 (46)
- July 2022 (40)
- June 2022 (44)
- May 2022 (42)
- April 2022 (42)
- March 2022 (46)
- February 2022 (40)
- January 2022 (38)
- December 2021 (46)
- November 2021 (42)
- October 2021 (42)
- September 2021 (42)
- August 2021 (44)
- July 2021 (44)
- June 2021 (42)
- May 2021 (40)
- April 2021 (44)
- March 2021 (46)
- February 2021 (40)
- January 2021 (39)
- December 2020 (44)
- November 2020 (39)
- October 2020 (43)
- September 2020 (44)
- August 2020 (42)
- July 2020 (46)
- June 2020 (43)
- May 2020 (42)
- April 2020 (44)
- March 2020 (44)
- February 2020 (39)
- January 2020 (34)
- December 2019 (42)
- November 2019 (40)
- October 2019 (44)
- September 2019 (40)
- August 2019 (44)
- July 2019 (44)
- June 2019 (38)
- May 2019 (46)
- April 2019 (44)
- March 2019 (42)
- February 2019 (40)
- January 2019 (36)
- December 2018 (40)
- November 2018 (42)
- October 2018 (46)
- September 2018 (38)
- August 2018 (46)
- July 2018 (44)
- June 2018 (42)
- May 2018 (32)
- April 2018 (42)
- March 2018 (44)
- February 2018 (40)
- January 2018 (44)
- December 2017 (40)
- November 2017 (42)
- October 2017 (44)
- September 2017 (26)
- August 2017 (46)
- July 2017 (42)
- June 2017 (44)
- May 2017 (44)
- April 2017 (40)
- March 2017 (46)
- February 2017 (40)
- January 2017 (44)
- December 2016 (44)
- November 2016 (42)
- October 2016 (30)
- September 2016 (42)
- August 2016 (46)
- July 2016 (40)
- June 2016 (24)
- May 2016 (42)
- April 2016 (42)
- March 2016 (46)
- February 2016 (44)
- January 2016 (40)
- December 2015 (44)
- November 2015 (40)
- October 2015 (42)
- September 2015 (42)
- August 2015 (42)
- July 2015 (46)
- June 2015 (44)
- May 2015 (40)
- April 2015 (44)
- March 2015 (44)
- February 2015 (40)
- January 2015 (42)
- December 2014 (44)
- November 2014 (38)
- October 2014 (46)
- September 2014 (42)
- August 2014 (42)
- July 2014 (43)
- June 2014 (42)
- May 2014 (42)
- April 2014 (43)
- March 2014 (42)
- February 2014 (40)
- January 2014 (44)
- December 2013 (42)
- November 2013 (40)
- October 2013 (44)
- September 2013 (40)
- August 2013 (44)
- July 2013 (46)
- June 2013 (40)
- May 2013 (44)
- April 2013 (44)
- March 2013 (42)
- February 2013 (40)
- January 2013 (44)
- December 2012 (40)
- November 2012 (42)
- October 2012 (46)
- September 2012 (37)
- August 2012 (46)
- July 2012 (40)
- June 2012 (42)
- May 2012 (46)
- April 2012 (42)
- March 2012 (44)
- February 2012 (42)
- January 2012 (44)
- December 2011 (44)
- November 2011 (40)
- October 2011 (33)
- September 2011 (42)
- August 2011 (46)
- July 2011 (39)
- June 2011 (45)
- May 2011 (42)
- April 2011 (42)
- March 2011 (44)
- February 2011 (40)
- January 2011 (42)
- December 2010 (42)
- November 2010 (42)
- October 2010 (42)
- September 2010 (42)
- August 2010 (43)
- July 2010 (42)
- June 2010 (43)
- May 2010 (40)
- April 2010 (43)
- March 2010 (46)
- February 2010 (40)
- January 2010 (54)
- December 2009 (18)
- November 2009 (29)
- October 2009 (26)
Recent Posts
- Call: “Robots for Humans: Empowerment Through Co-Creative and Social Robots” Workshop at RO-MAN 2025
- This virtual reality training program pits you against yourself (and it works)
- Call: 1st International Workshop on AI-empowered Digital Health and Well-being Promotion, at IEEE CyberSciTech 2025
- Virtual and augmented reality training tools help prevent and control infections in healthcare settings
- Call: VINCI 2025 – The 18th International Symposium on Visual Information Communication and Interaction