Month: March 2025
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Call: “Video Games: Industry, Entrepreneurship, Creativity and Innovation” issue of Tripodos
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Read more: Call: “Video Games: Industry, Entrepreneurship, Creativity and Innovation” issue of TripodosCall for Papers: Video Games: Industry, Entrepreneurship, Creativity and InnovationFor the journal Tripodoshttps://tripodos.com/index.php/Facultat_Comunicacio_Blanquerna/focusscope Deadline for submissions: June 15, 2025 Since its establishment in 2001, Game Studies have laid a solid foundation for understanding video games as a medium of communication and expression, as well as for identifying the key actors and processes involved in their creation, consumption, and reception. At the same time, the industry’s maturation and technological advancements, along with the emergence of an increasingly diverse gaming community, present new challenges and the need for research and innovation in more specific areas of the field. Within this framework, both…
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What it’s like to watch an NHL hockey game in virtual reality
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Read more: What it’s like to watch an NHL hockey game in virtual reality[Here’s a first-person report on the current experience of watching a complete NHL hockey game in virtual reality. Despite some notable complaints, the author recommends the experience as “the best way to [watch a game] without actually being there in person.” See the original story from Daily Faceoff for five short video clips. –Matthew] What it’s like to watch an NHL game in virtual reality By Steven EllisMarch 18, 2025 Most hockey-crazed fans will skip out on enjoying the weekend sunshine to watch their favorite team get decimated on TV. But have you ever thought about strapping a piece of…
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Call: ESAS 2025: The 20th IEEE International Workshop on e-Health Systems & Web Technologies
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Read more: Call: ESAS 2025: The 20th IEEE International Workshop on e-Health Systems & Web TechnologiesCall for Papers: ESAS 2025: The 20th IEEE International Workshop on e-Health Systems & Web TechnologiesIn conjunction with the 49th IEEE International Conference on Computers, Software, and Applications (COMPSAC 2025)July 8-11, 2025Toronto, Canadahttp://www.wikicfp.com/cfp/servlet/event.showcfp?eventid=186362©ownerid=174052https://ieeecompsac.computer.org/2025/esas/ COMPSAC 2025 Theme: “Harnessing the Power of Intelligent Systems: Shaping the Future” Workshop Organizers:Prof. Dr. Atilla Elci, Hasan Kalyoncu University, Faculty of Engineering, TURKEY,Email: atilla.elci (at) gmail.com Prof. Dr. Duygu Celik Ertugrul, Eastern Mediterranean University, Faculty of Engineering, Mersin-10, TURKEY,Email: duygucelik (at) msn.com, duygu.celik (at) emu.edu.tr Important Dates:Workshop papers due: April 15, 2025Workshop paper notifications: May 01, 2025Camera-ready copy June 1, 2025Conference Dates July 8-11, 2025 We…
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Neurosurgeons from the UK and US in mixed reality world first
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Read more: Neurosurgeons from the UK and US in mixed reality world first[This news release from XARlabs describes an impressive application of mixed reality technologies that evoke both spatial and social presence to bring neurosurgery experts together in real-time, across continents, to discuss and plan the details of complex surgeries for two patients; it also mentions potential future applications of the technologies. The release is undated, but shorter versions from Imperial College and Penn State are dated February 28, 2025 and March 7, 2025, respectively. –Matthew] Neurosurgeons from the UK and US in Mixed Reality World First Teams from Imperial College Healthcare NHS Trust in London, Penn State Health and Penn State…
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Call: IWMM 2025 – 2nd IEEE International Workshop on the Musical Metaverse
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Read more: Call: IWMM 2025 – 2nd IEEE International Workshop on the Musical Metaverse[See also the Call for the 3rd IEEE International Workshop on Networked Immersive Audio (IEEE IWNIA 2025) and calls for other upcoming conferences on Music Technology. –Matthew] Call for Submissions: 2nd IEEE International Workshop on the Musical Metaverse (IEEE IWMM 2025)October 30, 2025L’Aquila, Italyhttps://internetofsounds2025.ieee-is2.org/workshops/2nd-ieee-international-workshop-musical-metaverse Deadline for submissions: July 1, 2025 IEEE IWMM 2025 is a satellite event of the IEEE 6th International Symposium on the Internet of Sounds (IEEE IS2 2025) in L’Aquila, Italy, which will take place in the Centro Congressi “Luigi Zordan”. The metaverse relates to a vision where each of us interacts through an avatar in a virtual, digital…
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How to process grief — in interactive virtual reality
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Read more: How to process grief — in interactive virtual reality[Demonstrating the positive and emotional effects of presence, a “VR documentary” project presented at the XR Experience Exhibition at the recent South by Southwest (SXSW) event evokes both spatial and social presence in a “quiet and intimate” interactive, shared experience that helps users process grief. This short description of the experience is from Mashable; more information and images are available from the websites of the Immersive Futures Lab and creator Vali Fugalin. –Matthew] [Image: A screen from ‘Traces.’ Credit: Couzin Films] How to process grief — in interactive virtual reality A new VR project offers a whimsical way to process…
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Call: CONVERSATIONS 2025 – 9th International Workshop on Chatbot Research and Human-Centred AI
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Read more: Call: CONVERSATIONS 2025 – 9th International Workshop on Chatbot Research and Human-Centred AICall for Papers: CONVERSATIONS 2024 – 9th International Workshop on Chatbot Research and Human-Centred AITH Lübeck – University of Applied Sciences, Germany [and online]November 12-13, 2025https://2025.conversations.ws/ Submission deadline: (firm): September 3, 2025 You are cordially invited to submit papers for the 9th edition of CONVERSATIONS, a two-day research symposium dedicated to the latest advancements in chatbots and human-centred AI. This year’s CONVERSATIONS will be held in the historic city of Lübeck, Germany, November 12-13, 2025 – during the Lübeck Week of AI. CONVERSATIONS 2025 aims to bring together researchers and practitioners from around the world to share their insights and…
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Experience designer and author Margaret Chandra Kerrison on the art of immersive storytelling
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Read more: Experience designer and author Margaret Chandra Kerrison on the art of immersive storytelling[Here’s an interview with an award-winning designer of immersive environments – note the definition she provides for the term, and the many indirect references to presence experiences in her definition and throughout the interview. See the original version in Live Design Online for more images, and follow the links for more about Margaret Kerrison’s books. –Matthew] Margaret Chandra Kerrison On The Art Of Immersive Storytelling By Hannah KinnersleyMarch 17, 2025 Margaret Chandra Kerrison is a six-time THEA-award-winning experience designer, senior creative director at TAIT, and the author of three books. Somehow, she also finds time to speak at SXSW 2025…
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Call: “Migration and Technologies of Un/Bordering” Workshop
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Read more: Call: “Migration and Technologies of Un/Bordering” WorkshopCall for Abstracts: ‘’Migration and Technologies of Un/Bordering’’ WorkshopJune 6, 2025Institute of Advanced Studies, University of Surrey, England [and online]https://www.ias.surrey.ac.uk/event/migration-and-technologies-of-bordering/ Important Dates:Deadline for submission of abstracts: March 21, 2025 (extended)Notification of Outcome: March 28, 2025Deadline to submit poster image (successful candidates only): April 19, 2025 Confirmed Keynote Speakers include: Dr Evgenia Iliadou (Independent Researcher) We are delighted to announce this Call for Abstracts, for the hybrid and free, 1 day conference on ‘’Migration and technologies of Un/Bordering’’ on Friday 6th June 2025, at the University of Surrey. Migrants are often presented as a ‘problem’ to be fixed through restrictive and technologically advanced border…
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Cambridge researcher launches free AI-enabled VR platform to help public overcome fear of public speaking
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Read more: Cambridge researcher launches free AI-enabled VR platform to help public overcome fear of public speaking[Cambridge researcher Chris Macdonald has developed a platform that uses widely accessible technology that evokes spatial and social presence to help people overcome their fear of public speaking. The project is described in this story from the University of Cambridge; the original version of the story includes more images and a 9:05 minute video (also available on YouTube). An excerpt from coverage by The Guardian follows below, and more coverage is available from The Times. –Matthew] Free tech eliminates the fear of public speaking Cambridge scientist launches free AI-enabled virtual reality platform that transforms users into skilled and confident public…
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Call: “Brands in the Age of the Hyperdigital” issue of Journal of Digital Media and Interaction
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Read more: Call: “Brands in the Age of the Hyperdigital” issue of Journal of Digital Media and InteractionCall for Papers: Brands in the Age of the HyperdigitalJournal of Digital Media and Interactionhttps://proa.ua.pt/index.php/jdmi/call_2025_3 Deadline for submissions: September 10, 2025 The Journal of Digital Media and Interaction invites submissions for a special issue exploring “Brands in the Age of the Hyperdigital.” As digital technologies evolve at unprecedented speed and scale, brands face both revolutionary opportunities and existential challenges. This special issue aims to examine how the hyperdigital landscape — characterised by immersive technologies, artificial intelligence, data abundance, and increasingly blurred boundaries between physical and digital realms — is transforming brand creation, management, perception, and interaction. We welcome literature reviews,…
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How NASA is using virtual reality to prepare for science on the Moon
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Read more: How NASA is using virtual reality to prepare for science on the Moon[This story from NASA describes how the U.S. government’s space agency is using presence-evoking virtual (and in the future, mixed) reality to help members of the flight operations and science teams work together effectively during upcoming missions to the Moon. See the original version of the story for four more images. –Matthew] [Image: Tess Caswell, a stand-in crew member for the Artemis III Virtual Reality Mini-Simulation, executes a moonwalk in the Prototype Immersive Technology (PIT) lab at NASA’s Johnson Space Center in Houston. The simulation was a test of using VR as a training method for flight controllers and science…
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