Month: January 2025
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“Five Years Later” experience published as part of Immersive Prosocial Audiovisual Narratives research project
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Read more: “Five Years Later” experience published as part of Immersive Prosocial Audiovisual Narratives research projectNow available: Five Years Later, an immersive media production about migrationAn outcome of the Immersive Prosocial Audiovisual Narratives (NAPI) research projectAt the Universitat Politècnica de València, SpainFive Years Later: https://casoaquarius.webs.upv.es/en/NAPI project: https://napiproject.webs.upv.es/en/ We are pleased to share the publication of an immersive media production about migration on the Meta Store. Five Years Later (2024) is an immersive documentary that offers a six degrees of freedom (6DoF) experience. It is also a hybrid media production that combines computer generated imagery with real images filmed in 360º video and volumetric video. It addresses the social issues of migration through the case of…
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A new indoor golf simulator competition raises interesting presence questions
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Read more: A new indoor golf simulator competition raises interesting presence questions[This essay from SB Nations’s Royals Review (“A Kansas City Royals community”) considers the appeal of a new indoor, simulator-based golf league with teams that plays matches presented on the ESPN cable and streaming platforms. The author speculates on the potential appeal of transforming other professional sports into presence-evoking simulator-based competitions for professional and amateur players. To learn more about TGL Golf, see a primer from ESPN. For a report on reactions to the recent debut match, see Yahoo! Sports. One writer in Slate argues convincingly that while the simulator technology is impressive, the players’ attitude toward the competition is…
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Call: 38th IEEE International Symposium on Computer-Based Medical Systems (IEEE CBMS 2025)
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Read more: Call: 38th IEEE International Symposium on Computer-Based Medical Systems (IEEE CBMS 2025)Call for Papers: 38th IEEE International Symposium on Computer-Based Medical Systems (IEEE CBMS 2025)June 18-20, 2025Madrid, Spainhttps://2025.cbms-conference.org/call-for-papers/ Deadline for submissions: March 7, 2025 The 38th IEEE International Symposium on Computer-Based Medical Systems (IEEE CBMS 2025) will be held at the Universidad Politécnica de Madrid (Escuela Técnica Superior de Ingeniería Agronómica, Alimentaria y de Biosistemas), Madrid, Spain, from Wednesday 18th to Friday 20th of June 2025. Attracting a worldwide audience, CBMS is the premier conference for computer-based medical systems, and one of the main conferences in the fields of medical informatics and biomedical informatics. CBMS allows the exchange of ideas and…
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Aria could be your AI robot girlfriend — For $175,000
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Read more: Aria could be your AI robot girlfriend — For $175,000[This Forbes report from the 2025 Consumer Electronics Show (CES) describes a, expensive new humanoid robot named Aria designed to evoke rich medium-as-social-actor presence. See the original version for a second image and the mentioned 43 second video (also on YouTube). Coverage from NDTV notes that the “Internet [is] fascinated and spooked”: “A video of Aria and her facial expressions went viral on social media, triggering a sea of comments, ranging from fascination to abject horror as to what technology had transformed into. ‘I thought that was real at first. And she looks like somebody I just can’t think who,’…
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Call: 5th Spiral Film and Philosophy Conference: “Rise of the Machines”
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Read more: Call: 5th Spiral Film and Philosophy Conference: “Rise of the Machines”[Note: Although this conference is about much more than presence, the concept and phenomena of presence are clearly relevant. –Matthew] Call for Papers: 5th Spiral Film and Philosophy Conference“Rise of the Machines”Toronto, CanadaMay 23-24, 2025https://spiralfilmphilosophy.ca/ Deadline for submission of abstracts: February 15, 2025 Recent breakthroughs in generative AI technology have once again drawn attention to cinema’s ongoing identity crisis. In the digital epoch, under what Davide Panagia calls the algorithm dispositif or what Shane Denson refers to as post-cinema, we increasingly encounter moving images that are preformatted for our consumption by artificial metabolic processes beyond human understanding.…
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How private (store) brands use VR and presence to compete with brand leaders
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Read more: How private (store) brands use VR and presence to compete with brand leaders[The author of this post from Storebrands’ Viewpoints blog describes how private brands (also known as store brands – see Investopedia for more information) are using virtual reality and the presence is evokes in consumer research and other contexts that help them more effectively compete against established brands. –Matthew] Using Virtual Reality To Create Real-World Solutions Caroline Kim of SGK and Equator explores how virtual reality technology is revolutionizing private brand research and enabling retailers to create more impactful packaging designs and shopping experiences. By Caroline Kim, a Strategy & Consumer Insights Specialist at SGK and EquatorJanuary 28, 2025 Virtual…
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Call: 5th Conference on Society: “Co-Existence Between Human Being and Machine Being”
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Read more: Call: 5th Conference on Society: “Co-Existence Between Human Being and Machine Being”Call for Papers: 5th Conference on Society (SOCIETY 5.0 2025)Theme: “Society 5.0 – Co-Existence Between Human Being and Machine Being”June 25-27, 2025University of Camerino (UNICAM)San Benedetto Del Tronto, Italyhttp://www.wikicfp.com/cfp/servlet/event.showcfp?eventid=183334https://www.conference-society5.org Deadline for submission of full research papers: February 10, 2025Deadline for submission of proposals for Industry Tracks, Workshop Tracks and Doctoral Symposium: March 1, 2025 In a rapidly evolving digital society, the growing interaction between humans and machines is redefining the boundaries of any aspects and stages of our life cycle. This emerging “collaboration” has the potential to drive forward social good, foster a more equitable, sustainable and responsible future, while…
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Interdisciplinary researchers at University of Waterloo use immersive technologies to power a social justice project
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Read more: Interdisciplinary researchers at University of Waterloo use immersive technologies to power a social justice project[This story from the University of Waterloo describes the Digital Oral Histories for Reconciliation (DOHR) project, “an educational virtual reality (VR) curriculum rooted in restorative justice.” Quoting Oliver Schneider, one of the interdisciplinary team of researchers at the Games Institute there, the story provides this notable detail: “’We’re trying to disrupt the sense of presence at key moments. We’re trying to help people to remind themselves that they are sitting and listening to this experience.’ The experience is crafted to allow listeners to engage with the tragic history, think about their own positionality, and carry the learnings forward into social…
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Call: “Artificial Intelligence in Human-Robot Collaboration and Interaction” session at IAS 2025
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Read more: Call: “Artificial Intelligence in Human-Robot Collaboration and Interaction” session at IAS 2025Call for Papers: “Artificial Intelligence in Human-Robot Collaboration and Interaction”A special session at the 2025 International Conference on Intelligent Autonomous Systems (IAS)June 30 – July 4, 2025Genoa, ItalyConference website: https://ias-19.org Deadline for submissions: February 15, 2025 Dear Colleagues, You are invited to submit a paper to the approved IAS 2025 Special Session “Artificial Intelligence in Human-Robot Collaboration and Interaction.” This year IAS (International Conference on Intelligent Autonomous Systems) will be held in Genoa, Italy, from June 30th to July 4th. Important Dates:Regular and Special Session Paper Submission: February 15, 2025Paper Acceptance Notification: April 15, 2025Camera-ready Submission: May 15, 2025 Submission…
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ELIZA, the World’s first chatbot, brought back from the dead
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Read more: ELIZA, the World’s first chatbot, brought back from the dead[ELIZA, Joseph Weizenbaum’s early example of an AI chatbot that evoked medium-as-social-actor presence, has been “brought back to life.” As this story from IFLScience notes, the contrast with today’s AI bots is instructive and refreshing. See the original version of the story for a 1:40 minute video (also on YouTube) and visit the Elizagen website for more details. –Matthew] [Image: Credit: Jesus Sanz/Shutterstock.com] ELIZA, The World’s First Chatbot, Brought Back From The Dead Definitely what the world needs now is a zombie chatbot. By Stephen Luntz, Freelance WriterEdited by Francesca BensonJanuary 22, 2025 As the world grapples with a flood…
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Call: Chapters for “Expanded Storytelling Across Media: Creative Practices and Critical Approaches”
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Read more: Call: Chapters for “Expanded Storytelling Across Media: Creative Practices and Critical Approaches”Call for Chapters: Expanded Storytelling Across Media: Creative Practices and Critical Approaches (Routledge)http://commlist.org/archive/all/2025-all/msg00163.html Editors:Dr James Calvert, Associate Professor Kath Dooley, Dr Kim Munro & Dr Ben Stubbs (Members of the Expanded Storytelling Lab, Creative People, Products and Places Research Centre, The University of South Australia) Deadline for submissions of abstracts: March 24, 2025 This edited collection, which is contracted with Routledge, sets out to highlight, explore and interrogate innovative contemporary storytelling approaches against a backdrop of evolving technologies and delivery platforms. ‘Expanded Storytelling’ can be defined as narratives told across media, platforms and virtual and physical spaces that experiment with…
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Harvard’s Steven Pinker on the psychology underlying the experience — and limitations — of VR
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Read more: Harvard’s Steven Pinker on the psychology underlying the experience — and limitations — of VR[This piece from Harvard Magazine summarizes some of the observations from an interview with Harvard psychology professor Steven Pinker on the topics of virtual reality and presence. See the original version (or YouTube), for the 14:12 minute video interview. A related video, “Harvard Professor Steven Pinker on Apple Vision Pro,“ is also on YouTube. –Matthew] [Image: Steven Pinker, Johnstone Family professor of psychology at Harvard University, wearing a Meta Quest headset outside William James Hall, home to Harvard’s psychology, sociology, and social studies departments. Credit: Jason Nemirow, courtesy of Steven Pinker] The Psychology of Virtual Reality Harvard’s Steven Pinker on…
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